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ideas.txt
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Events
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Toxic cloud/rain causes wells and cisterns to stop producing.
Water Sources
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Condensers?
Melt snow?
Desalination plant, if salt water ever becomes a thing.
Mechanics
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Fix errors to do with ThinkNodes when a save game is loaded. "Animal could not find ThinkNode with save key n." and "Animalnnnn with job Dehydration_DrinkJob A=(110,0,98) tried to get curToilIndex=7 but only has 5 toils"
Replace hard-coded tick numbers with ones based off GenTicks and GenDate
Water containers leak when damaged.
Custom CompWaterDrinker on some animals eg camels.
Animals should probably have a wider water search radius, and remember where they drank from in the past.
Water need depends on temperature, sun exposure, maybe current job?
Faster firefighting with water buckets.
Nicer non-instant toils. Effects should happen over time or at the end -- better than instantly at the start and then standing around doing "nothing" for a while.
Salt water. The map generator for beaches would spawn salt water instead of fresh water, not drinkable without desalination.
Water network, like electricity?
Digging canals? Water in lakes (not edge-connected) eventually runs out if you canal too much? Seems tricky...
Health
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Drinking from terrain water and improvised wells = tainted water, causes bad mood and may cause sickness. Water treatment plants? Seems like overkill.
Apparel
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Still-suits!
Misc
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Bathtub as joy item.
Generic def injector?