Releases: acemod/ACE3
Version 3.19.2
Version 3.19.1
Requires CBA version 3.18.0 or later and ArmA 3 version 2.18 or later.
Change Log Summary
ADDED:
- Explosives - Add Tripwire Flare Air Variant (#10423)
- Mine Detector - Added public framework (#10785)
- Missile Guidance - Add Copperhead M712 (#8210)
- Missileguidance - Add MCLOS seeker type (#10027)
- Overpressure - Add to vehicle/static Missile Launchers and Recoilless Guns (#10270)
- missile_sdb - add SDB and GPS tracking (#10037)
FIXED:
- Compat Aegis - Remove EHP from Beanies (#10713)
- Compat CUP Weapons - Fix Monocular NVGs (#10707)
- Compat WS - EHP (#10714)
- Explosives - Fix "toe-popper" mine not showing in zeus (#10738)
- Fire - Reset intensity on unit respawn (#10712)
- Flags - Fix flag pushing player backwards when placing (#10703)
- Flags - Fix losing mass when carrying flag (#10704)
- Fortify/Trenches - Fix blowing-up uniqueItems cache (#10800)
- Hearing - Earplugs not added on dedicated server (#10765)
- Medical - Fix typo in fnc_getIVs (#10717)
- Medical Vitals - Improve IV consumption API (#10776)
- Nighvision - Fix overlay not applying to newly switched unit (#10730)
- Rangecard - fix CTD on weapons with invalid configs (#10710)
- Tracers - Fix mag descriptions (#10705)
- Various - Fix position types (#10741)
- missile_sdb - Fix IR guidance (#10767)
IMPROVED:
- Add Separate Treatment Times for Exceeding Required Skill level (#10696)
- Advanced Ballistics - Take object size and trees into account for terrain roughness (#10697)
- CSW - Add tripods stat (#10739)
- Common - Unquote math (#10795)
- Compat - CUP - Add hunterkiller to most CUP tanks and some IFVs (#10794)
- Compat Aegis - Add full hearing compat (#10729)
- Disarming - Code cleanup (#10791)
- Explosives - Improve Support for custom IED ringtones (#10731)
- Fastroping - End descent with weapon holstered (#10695)
- Field Rations - Improve Vehicle Watersource Actions (#10676)
- Field Rations - Improve and add setting for needs consequence (#10675)
- General - Optimize
call
in configs (#10797) - General - Replace
CBA_fnc_canAddItem
withcanAdd
(#10787) - Interaction - Code cleanup (#10786)
- Killtracker - Add option to show wound events (#10763)
- Missile Guidance Compats - CUP, GM, ARF (#10762)
- missile_aim120 - Visual enhancements (#10769)
- missile_hud - Add hud for GPS seeker (#10749)
CHANGED:
- Arsenal - Reuse current inventory containers when importing invalid loadouts (#10364)
- CSLA Compat - Update for CSLA 1.2 (#10700)
- Cleanup all Unnecessary
_this
incall
(#10726) - Medical Damage - Pass ammo to wound handlers (#10573)
- Medical GUI - Interaction Exceptions for Medical Info Peeking (#10663)
- Medical Vitals - Extract update logic to separate functions (#10566)
- RHS Compats - Fix sub config's
addonRootClass
(#10711) - Vector - Apply magnetic offset setting (#10708)
- Cargo - Make
FUNC(getCargoSpaceLeft)
public (#10806)
SETTINGS:
- Field Rations - Improve and add setting for needs consequence (#10675)
- Hearing - Prevent client ear ringing setting from being overwritten by server (#10802)
TRANSLATIONS:
- Translations - French (#10759) (#10750) (#10746) (#10723) (#10691) (#10774)
- Translations - Japanese (#10760) (#10753) (#10690) (#10702) (#10775) (#10804)
- Translations - Korean (#10758) (#10754) (#10743) (#10718) (#10688) (#10744) (#10699) (#10773)
- Translations - German (#10792)
- Translations - Italian (#10780)
- Translations - Russian (#10779) (#10744) (#10699)
Version 3.19.1 - Release Candidate 2
Requires CBA version 3.18.0 or later and ArmA 3 version 2.18 or later.
Change Log Summary
ADDED:
- Explosives - Add Tripwire Flare Air Variant (#10423)
- Mine Detector - Added public framework (#10785)
- Missile Guidance - Add Copperhead M712 (#8210)
- Missileguidance - Add MCLOS seeker type (#10027)
- Overpressure - Add to vehicle/static Missile Launchers and Recoilless Guns (#10270)
- missile_sdb - add SDB and GPS tracking (#10037)
FIXED:
- Compat Aegis - Remove EHP from Beanies (#10713)
- Compat CUP Weapons - Fix Monocular NVGs (#10707)
- Compat WS - EHP (#10714)
- Explosives - Fix "toe-popper" mine not showing in zeus (#10738)
- Fire - Reset intensity on unit respawn (#10712)
- Flags - Fix flag pushing player backwards when placing (#10703)
- Flags - Fix losing mass when carrying flag (#10704)
- Fortify/Trenches - Fix blowing-up uniqueItems cache (#10800)
- Hearing - Earplugs not added on dedicated server (#10765)
- Medical - Fix typo in fnc_getIVs (#10717)
- Medical Vitals - Improve IV consumption API (#10776)
- Nighvision - Fix overlay not applying to newly switched unit (#10730)
- Rangecard - fix CTD on weapons with invalid configs (#10710)
- Tracers - Fix mag descriptions (#10705)
- Various - Fix position types (#10741)
- missile_sdb - Fix IR guidance (#10767)
IMPROVED:
- Add Separate Treatment Times for Exceeding Required Skill level (#10696)
- Advanced Ballistics - Take object size and trees into account for terrain roughness (#10697)
- CSW - Add tripods stat (#10739)
- Common - Unquote math (#10795)
- Compat - CUP - Add hunterkiller to most CUP tanks and some IFVs (#10794)
- Compat Aegis - Add full hearing compat (#10729)
- Disarming - Code cleanup (#10791)
- Explosives - Improve Support for custom IED ringtones (#10731)
- Fastroping - End descent with weapon holstered (#10695)
- Field Rations - Improve Vehicle Watersource Actions (#10676)
- Field Rations - Improve and add setting for needs consequence (#10675)
- General - Optimize
call
in configs (#10797) - General - Replace
CBA_fnc_canAddItem
withcanAdd
(#10787) - Interaction - Code cleanup (#10786)
- Killtracker - Add option to show wound events (#10763)
- Missile Guidance Compats - CUP, GM, ARF (#10762)
- missile_aim120 - Visual enhancements (#10769)
- missile_hud - Add hud for GPS seeker (#10749)
CHANGED:
- Arsenal - Reuse current inventory containers when importing invalid loadouts (#10364)
- CSLA Compat - Update for CSLA 1.2 (#10700)
- Cleanup all Unnecessary
_this
incall
(#10726) - Medical Damage - Pass ammo to wound handlers (#10573)
- Medical GUI - Interaction Exceptions for Medical Info Peeking (#10663)
- Medical Vitals - Extract update logic to separate functions (#10566)
- RHS Compats - Fix sub config's
addonRootClass
(#10711) - Vector - Apply magnetic offset setting (#10708)
SETTINGS:
- Field Rations - Improve and add setting for needs consequence (#10675)
- Hearing - Make ear ringing unable to be overwritten (#10802)
TRANSLATIONS:
- Translations - French (#10759) (#10750) (#10746) (#10723) (#10691) (#10774)
- Translations - Japanese (#10760) (#10753) (#10690) (#10702) (#10775)
- Translations - Korean (#10758) (#10754) (#10743) (#10718) (#10688) (#10744) (#10699) (#10773)
- Translations - German (#10792)
- Translations - Italian (#10780)
- Translations - Russian (#10779) (#10744) (#10699)
Version 3.19.1 - Release Candidate 1
Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.
Change Log Summary
ADDED:
- Explosives - Add Tripwire Flare Air Variant (#10423)
- Missile Guidance - Add Copperhead M712 (#8210)
- Missile Guidance - Add MCLOS seeker type (#10027)
- Overpressure - Add to vehicle/static Missile Launchers and Recoilless Guns (#10270)
- missile_sdb - add SDB and GPS tracking (#10037)
FIXED:
- Compat Aegis - Remove EHP from Beanies (#10713)
- Compat CUP Weapons - Fix Monocular NVGs (#10707)
- Compat WS - EHP (#10714)
- Explosives - Fix "toe-popper" mine not showing in zeus (#10738)
- Fire - Reset intensity on unit respawn (#10712)
- Flags - Fix flag pushing player backwards when placing (#10703)
- Flags - Fix losing mass when carrying flag (#10704)
- Hearing - Earplugs not added on dedicated server (#10765)
- Medical - Fix typo in fnc_getIVs (#10717)
- Nighvision - Fix overlay not applying to newly switched unit (#10730)
- Rangecard - fix CTD on weapons with invalid configs (#10710)
- Tracers - Fix mag descriptions (#10705)
- Various - Fix position types (#10741)
- missile_sdb - Fix IR guidance (#10767)
IMPROVED:
- Add Separate Treatment Times for Exceeding Required Skill level (#10696)
- Advanced Ballistics - Take object size and trees into account for terrain roughness (#10697)
- CSW - Add tripods stat (#10739)
- Compat Aegis - Add full hearing compat (#10729)
- Explosives - Improve Support for custom IED ringtones (#10731)
- Fastroping - End descent with weapon holstered (#10695)
- Field Rations - Improve Vehicle Watersource Actions (#10676)
- Field Rations - Improve and add setting for needs consequence (#10675)
- Killtracker - Add option to show wound events (#10763)
- Missile Guidance Compats - CUP, GM, ARF (#10762)
- missile_aim120 - Visual enhancements (#10769)
- missile_hud - Add hud for GPS seeker (#10749)
CHANGED:
- Arsenal - Reuse current inventory containers when importing invalid loadouts (#10364)
- CSLA Compat - Update for CSLA 1.2 (#10700)
- Cleanup all Unnecessary
_this
incall
(#10726) - Medical Damage - Pass ammo to wound handlers (#10573)
- Medical GUI - Interaction Exceptions for Medical Info Peeking (#10663)
- Medical Vitals - Extract update logic to separate functions (#10566)
- RHS Compats - Fix sub config's
addonRootClass
(#10711) - Vector - Apply magnetic offset setting (#10708)
SETTINGS:
- Field Rations - Improve and add setting for needs consequence (#10675)
TRANSLATIONS:
Version 3.19.0
Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.
Change Log Summary
ADDED:
- Add placeable and carryable flags (#8943)
- Arsenal - Export Parent Class (#10503)
- Arsenal - Show DLC Requirement Image (#10506)
- Common - Add setting for compass magnetic declination (#9761)
- Expeditionary Forces Compatibility (#10524, #10602, #10604)
- Explosives - Add AP mine with scripted medical damage (#10609)
- Fastroping - Allow FRIES functionality for Planes (#10449)
- Fire - Add fire damage to wrecks (#9962)
- Hearing - Add Electronic Hearing Protection (#10476)
- Interaction - Add "pass grenade" interaction (#10463)
- Interaction - Add "open backpack" action (#10525)
- Marking Laser - IR marking laser for aircraft (#7761)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- missile_AIM120 - Add, create Doppler seeker (#10021)
- missile_AIM9 - Add, with IR seeking (#10022)
- missile_manpad - add MANPADs and IR seeker (#10031)
- missile_sam - Add Patriot and S400 (#10035)
- Pike - Laser guided 40mm grenade (#6731)
FIXED:
- Advanced Throwing - Fix multiple round grenades (#10492)
- AtragMX - Fix AB zero calculation (#10431)
- Ballistics - Fix
ACE_408_Ball
inheritance (#10515) - Common - Fix retrieving the version of an addon when searching for mismatches (#10377)
- Common - getDLC should return a number (#10621)
- Compat GM - Remove
ace_hearing
hard dependency #10653 - Compat RF - Remove fuel sources from fire trucks (#10602)
- Compat SOG - Add timer to SOG claymore (#10546)
- Compat SOG - Remove hard
ace_hearing
&ace_refuel
dependencies (#10655) - Compat SPE - Remove
ace_hearing
hard dependency (#10652) - Cookoff - Fix zeus end keybind not killing ammo containers (#10434)
- Dragging - Fix clone showing in editor (#10535)
- Dragging - Fix dead body weapon carrying (#10435)
- Frag - Fix rapid explosion holdoff (#10446)
- GForces - Fix arsenal stat condition (#10601)
- Goggles - Notify restart req. for effects setting (#10398)
- Hearing - Add hearing damage factor attribute to CfgAmmo (#10617)
- Map Tools - Fix drawing straight lines (#10635)
- Medical - Fix fullHeal not resetting occluded meds (#10569)
- Medical AI - Add missing blood as an injury condition (#10537)
- Medical AI - Take max for CPR instead of min (#10669)
- Medical Damage - Fix silent dependency on status (#10571)
- Medical Engine - Fix unit instakill on vehicle explosion (#10542)
- Medical Treatment - Add missing bools for creating litter (#10564)
- Medical Treatment - Fix
GET_FUNCTION
macro (#10453) - Microdagr - Fix microdagr cursor disappearing when deleting last waypoint (#10459)
- Overheating - Fix script error when checking spare barrel temp (#10624)
- Refuel - Fix editor fuel sources (#10536)
- Scopes - Add
optic_DMS_weathered_Kir_F
ACE3 values (#10488) - Scopes - No Zeroing from Secondary Sights (#10220)
- Spectator - Fix "Side" RPT spam (#10464)
- Vehicle Lock - Don't automatically lock UAVs (#10518)
- Weapon Select - Fix selecting next grenade (#10494)
- Weaponselect - Fix case sensitivity when cycling throwables (#10660)
IMPROVED:
- Advanced Throwing - Cleanup (#10495)
- Aegis Compat - Add realistic names for basegame variants (#10370)
- Arsenal - Add Incomplete Loadout Tooltips (#10572)
- Arsenal - Add yes/no stat text, stat exists condition (#10559)
- Arsenal - Make ACE_asItem and ACE_isUnique apply to CfgWeapons (#10366)
- Ballistics - Improve arsenal muzzle velocity stat (#10594)
- Ballistics - Improve B_127x54_Ball values (#10487)
- CSW - Use
setMagazineTurretAmmo
(#9912) - Common - Add entries to canDigSurfaces for GM Terrains (#10620)
- Common - Add ability to check for skill levels for isMedic and isEngineer (#10500)
- Common - Add
FUNC(getItemReplacements)
(#10413) - Common - Add getters for object being carried/dragged (#10570)
- Common - Allow custom event name for status effects (#10473)
- Common - Check extensions hash (#10144)
- Common - Improve MarkerLocal (#10437)
- Common - Improve file checking error messages (#10448)
- Common - Use MagazineReloading event for reload mutex (#8432)
- Common - Use canAdd for FUNC(addToInventory) (#9830)
- Compat CUP Terrains - Add sitting compatibility (#10645)
- Compat CUP Terrains - Add water sources (#10642)
- Compat GM - Add Hearing Protection to missing headgear (#10631)
- Compat RF - Add refuel to pickup (#10640)
- Compat SOG - Add field rations to 'Survival' tab in arsenal (#10678)
- Compat RF - Extinguish vehicle cook-offs and burning units (#10604)
- Compat SOG - Add water sources to M149 (#10615)
- Compat SOG/SPE - Remove wound handler wrapper (#10545)
- Compat SPE - Add Tank cannon overpressure and shell fragmentation (#10502)
- Compat WS - Change realistic name wording for Stripe camos (#10592)
- Compat WS - Update realistic names (#10568)
- Cookoff - Add gradual ammo cook-off (#9779)
- Cookoff - Remove animals from EH (#10513)
- Explosives - Optimise mine interaction code (#10666)
- Explosives - Use
EFUNC(common,canDig)
(#10558) - Explosives - Use detonator icon for consolidated detonate actions (#10394)
- Field Rations - Add eat/drink context action to magazines (#10461)
- Field Rations - Add small grace period between consciousness losses (#10443)
- Frag - Filter remote projectiles from Explosion EH (#10467)
- Frag - Implement Arma v2.18 changes from #10157 (#10313)
- General - Add private and remove some unused vars (#10371)
- General - Optimize tracer status with
getShotInfo
(#9821) - General - Update miscellaneous to use 2.18 commands (#10404)
- General - Use 2.18 syntax of
deleteVehicle
(#10668) - General - Use objectParent for vehicle detection (#10397)
- Goggles - Add API to crack glasses (#10648)
- Goggles - Use CBA_fnc_addBISPlayerEventHandler (#10650)
- Hearing - Optimise explosion event handler (#10405)
- Hearing - Use
SlotItemChanged
event (#10040) - Interaction - Define _actionParams (#10527)
- Interact Menu - Use
Draw2D
EH for rendering (#10638) - Map - Use
SlotItemChanged
event (#9961) - Markers - Improve Timestamps check for GPS/UAV Terminals (#10485)
- Markers - Optimise map marker timestamp filtering (#10414)
- Medical - Add API for fully healing a unit (#10498)
- Medical - Add API for getting IVs (#10553)
- Medical - Add API for getting unit status (blood loss, injury, stability)s (#10514)
- Medical - Add API for getting unit wounds (#10544)
- Medical - Add treatment & item to IV bag array (#10551, #10563)
- Medical - Add medication dosage support & improve overdose (#10393)
- Medical - Add support for custom IV flow rate (#10555)
- Medical - Use
HandleHeal
instead of making Vanilla FAKs and Medikits unusable (#10401) - Medical GUI - Add medical menu tooltip for holster required (#10634)
- Medical Treatment - Allow creating litter from classes (#10649)
- Medical Treatment - Extract stitching & trauma code (#10543)
- Medical Treatment - Return IV bags when applicable (#10407)
- MicroDAGR - Select newly created WP in List (#10457)
- Nametags - Fix overlapping draw order (#10680)
- Night Vision - Use slotItemChanged event (#9782)
- Overheating - Improve
getWeaponData
by saving weapon config to variable (#10508) - Realistic Names - Add Contact/LDF support (#10597)
- Refuel - Add refuel positions for CDLC maps (#10618)
- Overpressure - Add editor range attribute for vehicles (#10411)
- Sitting - Various improvements (#10644)
- Spectator - Hide all UI elements when toggling UI (#10465)
- Weapon Select - Use
selectThrowable
command (#9488)
CHANGED:
- Compat CUP Vehicles - Lower Vodnik Cook-off Chance (#10612)
- Explosives - Allow negative dig offsets to always apply (#10547)
- Field Rations - Log ration magazines without item property to RPT (#10677)
- General - Disable cook-off for some drones (#10639)
- General - Use
common
's cancel stringtable entry (#10674) - Goggles - Add individual files for config classes (#10420)
- Hearing - Add peltor earpro to headgear with 2-Ear headset (#10469)
- Medical Treatment - Change default adv. diagnose setting (#10548)
- missile_hud - Move HUD feature from
laser
to new component (#10306)
SETTINGS:
- Arsenal - Add Incomplete Loadout Tooltips (#10572)
- Arsenal - Show DLC Requirement Image (#10506)
- Cargo - Add setting for Check Size interaction (#10425)
- Common - Add setting for compass magnetic declination (#9761)
- Field Rations - Add setting to disable in Zeus (#10462)
- Goggles - Add draw overlay setting (#10484)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- Medical - Move treatment settings to a separate category (#10460)
- Medical Treatment - Add Numerical Pulse setting (#10452)
- Medical Treatment - Add setting for splints (#10458)
- Medical Treatment - Add settings for morphine and adenosine use (#10450)
- Medical Treatment - Add setting for trained medics to use their own items first (#10583)
- Medical Treatment - Change default adv. diagnose setting (#10548)
TRANSLATIONS:
- General - Sort stringtable entries alphabetically (#10475)
- IR Light - DBAL Casing (#10664)
- Simplified Chinese (#10596, #10657)
- French (#10454, #10550, #10560, #10595, #10662)
- German (#10589)
- Korean (#10426, #10522, #10593, #10600, #10626, #10656)
- Russian (#10501, #10588, #10671)
- Japanese (#10422, #10509, #10511, #10519, #10577, #10591, #10598, #10633, #10659)
Version 3.19.0 Release Candidate 1
View Interim Change Log
Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.
Change Log Summary
ADDED:
- Arsenal - Export Parent Class (#10503)
- Arsenal - Show DLC Requirement Image (#10506)
- Common - Add setting for compass magnetic declination (#9761)
- Expeditionary Forces Compatibility (#10524, #10602, #10604)
- Explosives - Add AP mine with scripted medical damage (#10609)
- Fastroping - Allow FRIES functionality for Planes (#10449)
- Fire - Add fire damage to wrecks (#9962)
- Hearing - Add Electronic Hearing Protection (#10476)
- Interaction - Add "pass grenade" interaction (#10463)
- Interaction - Add "open backpack" action (#10525)
- Marking Laser - IR marking laser for aircraft (#7761)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- missile_AIM120 - Add, create Doppler seeker (#10021)
- missile_AIM9 - Add, with IR seeking (#10022)
- missile_manpad - add MANPADs and IR seeker (#10031)
- missile_sam - Add Patriot and S400 (#10035)
- Pike - Laser guided 40mm grenade (#6731)
FIXED:
- Advanced Throwing - Fix multiple round grenades (#10492)
- AtragMX - Fix AB zero calculation (#10431)
- Ballistics - Fix
ACE_408_Ball
inheritance (#10515) - Common - Fix retrieving the version of an addon when searching for mismatches (#10377)
- Common - getDLC should return a number (#10621)
- Compat GM - Remove
ace_hearing
hard dependency #10653 - Compat RF - Remove fuel sources from fire trucks (#10602)
- Compat SOG - Add timer to SOG claymore (#10546)
- Compat SOG - Remove hard
ace_hearing
&ace_refuel
dependencies (#10655) - Compat SPE - Remove
ace_hearing
hard dependency (#10652) - Cookoff - Fix zeus end keybind not killing ammo containers (#10434)
- Dragging - Fix clone showing in editor (#10535)
- Dragging - Fix dead body weapon carrying (#10435)
- Frag - Fix rapid explosion holdoff (#10446)
- GForces - Fix arsenal stat condition (#10601)
- Goggles - Notify restart req. for effects setting (#10398)
- Hearing - Add hearing damage factor attribute to CfgAmmo (#10617)
- Map Tools - Fix drawing straight lines (#10635)
- Medical - Fix fullHeal not resetting occluded meds (#10569)
- Medical AI - Add missing blood as an injury condition (#10537)
- Medical Damage - Fix silent dependency on status (#10571)
- Medical Engine - Fix unit instakill on vehicle explosion (#10542)
- Medical Treatment - Add missing bools for creating litter (#10564)
- Medical Treatment - Fix
GET_FUNCTION
macro (#10453) - Microdagr - Fix microdagr cursor disappearing when deleting last waypoint (#10459)
- Overheating - Fix script error when checking spare barrel temp (#10624)
- Refuel - Fix editor fuel sources (#10536)
- Scopes - Add
optic_DMS_weathered_Kir_F
ACE3 values (#10488) - Scopes - No Zeroing from Secondary Sights (#10220)
- Spectator - Fix "Side" RPT spam (#10464)
- Vehicle Lock - Don't automatically lock UAVs (#10518)
- Weapon Select - Fix selecting next grenade (#10494)
IMPROVED:
- Advanced Throwing - Cleanup (#10495)
- Aegis Compat - Add realistic names for basegame variants (#10370)
- Arsenal - Add Incomplete Loadout Tooltips (#10572)
- Arsenal - Add yes/no stat text, stat exists condition (#10559)
- Arsenal - Make ACE_asItem and ACE_isUnique apply to CfgWeapons (#10366)
- Ballistics - Improve arsenal muzzle velocity stat (#10594)
- Ballistics - Improve B_127x54_Ball values (#10487)
- CSW - Use
setMagazineTurretAmmo
(#9912) - Common - Add entries to canDigSurfaces for GM Terrains (#10620)
- Common - Add ability to check for skill levels for isMedic and isEngineer (#10500)
- Common - Add
FUNC(getItemReplacements)
(#10413) - Common - Add getters for object being carried/dragged (#10570)
- Common - Allow custom event name for status effects (#10473)
- Common - Check extensions hash (#10144)
- Common - Improve MarkerLocal (#10437)
- Common - Improve file checking error messages (#10448)
- Common - Use MagazineReloading event for reload mutex (#8432)
- Common - Use canAdd for FUNC(addToInventory) (#9830)
- Compat CUP Terrains - Add sitting compatibility (#10645)
- Compat CUP Terrains - Add water sources (#10642)
- Compat GM - Add Hearing Protection to missing headgear (#10631)
- Compat RF - Add refuel to pickup (#10640)
- Compat RF - Extinguish vehicle cook-offs and burning units (#10604)
- Compat SOG - Add water sources to M149 (#10615)
- Compat SOG/SPE - Remove wound handler wrapper (#10545)
- Compat SPE - Add Tank cannon overpressure and shell fragmentation (#10502)
- Compat WS - Change realistic name wording for Stripe camos (#10592)
- Compat WS - Update realistic names (#10568)
- Cookoff - Add gradual ammo cook-off (#9779)
- Cookoff - Remove animals from EH (#10513)
- Explosives - Use
EFUNC(common,canDig)
(#10558) - Explosives - Use detonator icon for consolidated detonate actions (#10394)
- Field Rations - Add eat/drink context action to magazines (#10461)
- Field Rations - Add small grace period between consciousness losses (#10443)
- Frag - Filter remote projectiles from Explosion EH (#10467)
- Frag - Implement Arma v2.18 changes from #10157 (#10313)
- General - Add private and remove some unused vars (#10371)
- General - Optimize tracer status with
getShotInfo
(#9821) - General - Update miscellaneous to use 2.18 commands (#10404)
- General - Use objectParent for vehicle detection (#10397)
- Goggles - Add API to crack glasses (#10648)
- Goggles - Use CBA_fnc_addBISPlayerEventHandler (#10650)
- Hearing - Optimise explosion event handler (#10405)
- Hearing - Use
SlotItemChanged
event (#10040) - Interaction - Define _actionParams (#10527)
- Interact Menu - Use
Draw2D
EH for rendering (#10638) - Map - Use
SlotItemChanged
event (#9961) - Markers - Improve Timestamps check for GPS/UAV Terminals (#10485)
- Markers - Optimise map marker timestamp filtering (#10414)
- Medical - Add API for fully healing a unit (#10498)
- Medical - Add API for getting IVs (#10553)
- Medical - Add API for getting unit status (blood loss, injury, stability)s (#10514)
- Medical - Add API for getting unit wounds (#10544)
- Medical - Add treatment & item to IV bag array (#10551, #10563)
- Medical - Add medication dosage support & improve overdose (#10393)
- Medical - Add support for custom IV flow rate (#10555)
- Medical - Use
HandleHeal
instead of making Vanilla FAKs and Medikits unusable (#10401) - Medical GUI - Add medical menu tooltip for holster required (#10634)
- Medical Treatment - Allow creating litter from classes (#10649)
- Medical Treatment - Extract stitching & trauma code (#10543)
- Medical Treatment - Return IV bags when applicable (#10407)
- MicroDAGR - Select newly created WP in List (#10457)
- Night Vision - Use slotItemChanged event (#9782)
- Overheating - Improve
getWeaponData
by saving weapon config to variable (#10508) - Realistic Names - Add Contact/LDF support (#10597)
- Refuel - Add refuel positions for CDLC maps (#10618)
- Overpressure - Add editor range attribute for vehicles (#10411)
- Sitting - Various improvements (#10644)
- Spectator - Hide all UI elements when toggling UI (#10465)
- Weapon Select - Use
selectThrowable
command (#9488)
CHANGED:
- Compat CUP Vehicles - Lower Vodnik Cook-off Chance (#10612)
- Explosives - Allow negative dig offsets to always apply (#10547)
- General - Disable cook-off for some drones (#10639)
- Goggles - Add individual files for config classes (#10420)
- Hearing - Add peltor earpro to headgear with 2-Ear headset (#10469)
- Medical Treatment - Change default adv. diagnose setting (#10548)
- missile_hud - Move HUD feature from
laser
to new component (#10306)
SETTINGS:
- Arsenal - Add Incomplete Loadout Tooltips (#10572)
- Arsenal - Show DLC Requirement Image (#10506)
- Cargo - Add setting for Check Size interaction (#10425)
- Common - Add setting for compass magnetic declination (#9761)
- Field Rations - Add setting to disable in Zeus (#10462)
- Goggles - Add draw overlay setting (#10484)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- Medical - Move treatment settings to a separate category (#10460)
- Medical Treatment - Add Numerical Pulse setting (#10452)
- Medical Treatment - Add setting for splints (#10458)
- Medical Treatment - Add settings for morphine and adenosine use (#10450)
- Medical Treatment - Add setting for trained medics to use their own items first (#10583)
- Medical Treatment - Change default adv. diagnose setting (#10548)
TRANSLATIONS:
Version 3.18.2 Release Candidate 2
View Interim Change Log
What's Changed from RC1:
- Ballistics - Improve arsenal muzzle velocity stat by @LinkIsGrim in #10594
- Translations - Korean by @Psycool3695 in #10593
- General - Misc code cleanup by @PabstMirror in #10587
- Translations - Improve Japanese (Medical, WS Kamaz Flatbed) by @Apricot-ale in #10591
- Translations - Add German by @Timi007 in #10589
- Translations - French by @Alfred-Neuman in #10595
- Translations - Korean by @Psycool3695 in #10600
- Compat WS - Change realisticname wording for Stripe camos by @Apricot-ale in #10592
- Translations - Improve Japanese (Adenosin and Inject/Trans) by @Apricot-ale in #10598
- Realistic Names - Add Contact/LDF support by @Apricot-ale in #10597
- gforces - Fix stat condition by @LinkIsGrim in #10601
- RF Compat - Remove fuel sources from fire trucks by @johnb432 in #10602
- RF Compat - Extinguish vehicle cook-offs and burning units by @johnb432 in #10604
- Translations - Add Simplified Chinese by @PlayerBotPro in #10596
- Medical / Medical Treatment - Fix bad params for
fnc_fullHeal
by @DartRuffian in #10607
Full Changelog: v3.18.2-RC1...v3.18.2-RC2
Version 3.18.2 Release Candidate 1
View Interim Change Log
Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.
Change Log Summary
ADDED:
- Arsenal - Export Parent Class (#10503)
- Arsenal - Show DLC Requirement Image (#10506)
- Common - Add setting for compass magnetic declination (#9761)
- Expeditionary Forces Compatibility (#10524)
- Fastroping - Allow FRIES functionality for Planes (#10449)
- Fire - Add fire damage to wrecks (#9962)
- Hearing - Add Electronic Hearing Protection (#10476)
- Interaction - Add "pass grenade" interaction (#10463)
- Interaction - Add "open backpack" action (#10525)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- missile_AIM120 - Add, create Doppler seeker (#10021)
- missile_AIM9 - Add, with IR seeking (#10022)
- missile_manpad - add MANPADs and IR seeker (#10031)
- missile_sam - Add Patriot and S400 (#10035)
FIXED:
- Advanced Throwing - Fix multiple round grenades (#10492)
- AtragMX - Fix AB zero calculation (#10431)
- Ballistics - Fix
ACE_408_Ball
inheritance (#10515) - Common - Fix retrieving the version of an addon when searching for mismatches (#10377)
- Cookoff - Fix zeus end keybind not killing ammo containers (#10434)
- Dragging - Fix clone showing in editor (#10535)
- Dragging - Fix dead body weapon carrying (#10435)
- Frag - Fix rapid explosion holdoff (#10446)
- Goggles - Notify restart req. for effects setting (#10398)
- Medical - Fix fullHeal not resetting occluded meds (#10569)
- Medical AI - Add missing blood as an injury condition (#10537)
- Medical Damage - Fix silent dependency on status (#10571)
- Medical Engine - Fix unit instakill on vehicle explosion (#10542)
- Medical Treatment - Add missing bools for creating litter (#10564)
- Medical Treatment - Fix
GET_FUNCTION
macro (#10453) - Microdagr - Fix microdagr cursor disappearing when deleting last waypoint (#10459)
- Refuel - Fix editor fuel sources (#10536)
- SOG Compat - Add timer to SOG claymore (#10546)
- Scopes - Add
optic_DMS_weathered_Kir_F
ACE3 values (#10488) - Scopes - No Zeroing from Secondary Sights (#10220)
- Spectator - Fix "Side" RPT spam (#10464)
- Vehicle Lock - Don't automatically lock UAVs (#10518)
- Weapon Select - Fix selecting next grenade (#10494)
IMPROVED:
- Advanced Throwing - Cleanup (#10495)
- Aegis Compat - Add realistic names for basegame variants (#10370)
- Arsenal - Add yes/no stat text, stat exists condition (#10559)
- Arsenal - Make ACE_asItem and ACE_isUnique apply to CfgWeapons (#10366)
- Ballistics - Improve B_127x54_Ball values (#10487)
- CSW - Use
setMagazineTurretAmmo
(#9912) - Common - Add
FUNC(getItemReplacements)
(#10413) - Common - Add ability to check for skill levels for isMedic and isEngineer (#10500)
- Common - Add getters for object being carried/dragged (#10570)
- Common - Allow custom event name for status effects (#10473)
- Common - Improve MarkerLocal (#10437)
- Common - Improve file checking error messages (#10448)
- Common - Use MagazineReloading event for reload mutex (#8432)
- Common - Use canAdd for FUNC(addToInventory) (#9830)
- Compat SPE - Add Tank cannon overpressure and shell fragmentation (#10502)
- Compat WS - Update realistic names (#10568)
- Cookoff - Add gradual ammo cook-off (#9779)
- Cookoff - Remove animals from EH (#10513)
- Explosives - Use
EFUNC(common,canDig)
(#10558) - Explosives - Use detonator icon for consolidated detonate actions (#10394)
- Field Rations - Add eat/drink context action to magazines (#10461)
- Field Rations - Add small grace period between consciousness losses (#10443)
- Frag - Filter remote projectiles from Explosion EH (#10467)
- Frag - Implement Arma v2.18 changes from #10157 (#10313)
- General - Add private and remove some unused vars (#10371)
- General - Optimize tracer status with
getShotInfo
(#9821) - General - Update miscellaneous to use 2.18 commands (#10404)
- General - Use objectParent for vehicle detection (#10397)
- Hearing - Optimise explosion event handler (#10405)
- Hearing - Use
SlotItemChanged
event (#10040) - Interaction - Define _actionParams (#10527)
- Map - Use
SlotItemChanged
event (#9961) - Markers - Improve Timestamps check for GPS/UAV Terminals (#10485)
- Markers - Optimise map marker timestamp filtering (#10414)
- Medical - Add API for fully healing a unit (#10498)
- Medical - Add API for getting IVs (#10553)
- Medical - Add API for getting unit status (blood loss, injury, stability)s (#10514)
- Medical - Add API for getting unit wounds (#10544)
- Medical - Add treatment & item to IV bag array (#10551, #10563)
- Medical - Add medication dosage support & improve overdose (#10393)
- Medical - Add support for custom IV flow rate (#10555)
- Medical - Use
HandleHeal
instead of making Vanilla FAKs and Medikits unusable (#10401) - Medical Treatment - Return IV bags when applicable (#10407)
- MicroDAGR - Select newly created WP in List (#10457)
- Night Vision - Use slotItemChanged event (#9782)
- Overheating - Improve
getWeaponData
by saving weapon config to variable (#10508) - Overpressure - Add editor range attribute for vehicles (#10411)
- Spectator - Hide all UI elements when toggling UI (#10465)
- SOG & SPE Compats - Remove wound handler wrapper (#10545)
- Weapon Select - Use
selectThrowable
command (#9488)
CHANGED:
- Explosives - Allow negative dig offsets to always apply (#10547)
- Goggles - Add individual files for config classes (#10420)
- missile_hud - Move HUD feature from
laser
to new component (#10306)
SETTINGS:
- Arsenal - Show DLC Requirement Image (#10506)
- Cargo - Add setting for Check Size interaction (#10425)
- Common - Add setting for compass magnetic declination (#9761)
- Field Rations - Add setting to disable in Zeus (#10462)
- Goggles - Add draw overlay setting (#10484)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- Medical - Move treatment settings to a separate category (#10460)
- Medical Treatment - Add Numerical Pulse setting (#10452)
- Medical Treatment - Add setting for splints (#10458)
- Medical Treatment - Add settings for morphine and adenosine use (#10450)
- Medical Treatment - Add setting for trained medics to use their own items first (#10583)
TRANSLATIONS:
Version 3.18.1
Requires CBA version 3.16.0 or later and Arma 3 version 2.18 or later.
Change Log Summary
ADDED:
- Hearing - Add deafness coefficient for explosions (#10408)
FIXED:
- Frag - Remove setShotParents (#10418)
- Goggles/Fire - Fix adding a
RscPicture
toRscTitles
(#10386) - Maptools - Fix undefined macro for plotting board (#10389)
- Medical - Fix zeus end keybind not killing units (#10376)
- Medical Treatment - Fix script error on diagnosing dead patient in basic (#10385)
- Safemode - Stop selecting weapons when toggling safemode (#10406)
- Vehicle Damage - Fix zeus end keybind not killing units (#10396)
IMPROVED:
- Hit reactions - Improve fall down setting description (#10400)
CHANGED:
- Hearing - Tone down strength of explosion hearing damage (#10409)
- Mine Detector - Change detectable hash so it can be editable by mission scripts (#10379)
SETTINGS:
- Hearing - Add deafness coefficient for explosions (#10408)
TRANSLATIONS:
Version 3.18.1 Release Candidate 1
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.18 or later.
Change Log Summary
ADDED:
- Hearing - Add deafness coefficient for explosions (#10408)
FIXED:
- Frag - Remove setShotParents (#10418)
- Goggles/Fire - Fix adding a
RscPicture
toRscTitles
(#10386) - Maptools - Fix undefined macro for plotting board (#10389)
- Medical - Fix zeus end keybind not killing units (#10376)
- Medical Treatment - Fix script error on diagnosing dead patient in basic (#10385)
- Safemode - Stop selecting weapons when toggling safemode (#10406)
- Vehicle Damage - Fix zeus end keybind not killing units (#10396)
IMPROVED:
- Hit reactions - Improve fall down setting description (#10400)
CHANGED:
- Hearing - Tone down strength of explosion hearing damage (#10409)
- Mine Detector - Change detectable hash so it can be editable by mission scripts (#10379)
SETTINGS:
- Hearing - Add deafness coefficient for explosions (#10408)
TRANSLATIONS: