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cornell_box2.scene
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Renderer
{
resolution 800 800
maxDepth 4
#envMap HDR/sunset.hdr
#hdrMultiplier 2.0
}
Camera
{
position .276 .275 -.75
lookAt .276 .275 .10
fov 40
}
material ceiling_white
{
color 0.8 0.8 0.8
}
material back_wall_white
{
color 0.8 0.8 0.8
}
material floor_white
{
color 0.8 0.8 0.8
}
material small_box_white
{
color 0.8 0.8 0.8
}
material large_box_white
{
color 0.8 0.8 0.8
}
material red
{
color 0.93 0.065 0.05
}
material green
{
color 0.14 0.95 0.091
}
material glass
{
color 1.0 1.0 1.0
transmission 1.0
roughness 0.03
ior 1.5
}
mesh
{
file cornell_box/cbox_ceiling.obj
material ceiling_white
position .278 .5488 .27955
scale 0.01 0.01 0.01
}
mesh
{
file cornell_box/cbox_floor.obj
material floor_white
position .2756 0 .2796
scale 0.01 0.01 0.01
}
mesh
{
file cornell_box/cbox_back.obj
material back_wall_white
position .2764 .2744 .5592
scale 0.01 0.01 0.01
}
mesh
{
file cornell_box/glass_sphere.obj
material glass
position .1855 0.097 .169
scale 0.08 0.08 0.08
}
mesh
{
file cornell_box/cbox_largebox.obj
material large_box_white
position .3685 .165 .35125
scale 0.01 0.01 0.01
}
mesh
{
file cornell_box/cbox_greenwall.obj
material green
position 0 .2744 .2796
scale 0.01 0.01 0.01
}
mesh
{
file cornell_box/cbox_redwall.obj
material red
position .5536 .2744 .2796
scale 0.01 0.01 0.01
}
light
{
type Quad
position .34299999 .54779997 .22700010
v1 .34299999 .54779997 .33200008
v2 .21300001 .54779997 .22700010
emission 15 15 15
}