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Still fairly new to Godot, but this tag seems to be required in order for the class to be a recognized type in gdscript. This was the case in the previous Godot plugin, but is not here. Not sure if this was intentional or not, but it confused me when upgrading.
The text was updated successfully, but these errors were encountered:
Hi what do you mean by previous godot plugin? Just before the 0.30 beta?
I could add the attributes back. However users have reported some issues on Discord where referring to C# types directly in GDScript @exports caused some problems like the values being cleared out IIRC.
Yeah, the pre-0.3 branch. Hmm yeah I don't think I've run into that issue, but I could see that being a reason to leave it out. I'm not pressed either way, I just wasn't sure if it was intentional. I could see @export's getting clearer out if/when the C# rebuilds 🤔
Still fairly new to Godot, but this tag seems to be required in order for the class to be a recognized type in gdscript. This was the case in the previous Godot plugin, but is not here. Not sure if this was intentional or not, but it confused me when upgrading.
The text was updated successfully, but these errors were encountered: