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Copy pathGoBangDlg.h
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GoBangDlg.h
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// GoBangDlg.h: 头文件
//
#pragma once
#define SIZE 15
#include "MCTS.h"
#include "game.h"
// CGoBangDlg 对话框
class CGoBangDlg : public CDialogEx
{
// 构造
public:
CGoBangDlg(CWnd* pParent = nullptr); // 标准构造函数
// 对话框数据
#ifdef AFX_DESIGN_TIME
enum { IDD = IDD_GOBANG_DIALOG };
#endif
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
bool IsPlaying = false;
bool AIPlaying = false;
bool NowColor;
int ChessBoard[SIZE][SIZE];//棋盘,-1为空,0为白,1为黑
int index;
CPoint order[SIZE * SIZE];
int GetChessBoardColor(int ,int);
void SetChessBoardColor(int ,int,int);
void EndGame();
void CleanChessBoard();
void OpenFile(CString filename);
int GetChessCount(int,int);
int GetWinner();//获取赢家,-1无,0白,1黑
bool AI_step();
bool Human_step(CPoint point);
MCTS ai;
Game g;
// 实现
protected:
HICON m_hIcon;
// 生成的消息映射函数
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedStart();
afx_msg void OnBnClickedQuit();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnClose();
afx_msg void OnBnClickedEndgame();
afx_msg void OnBnClickedRepentance();
afx_msg void OnBnClickedSave();
afx_msg void OnBnClickedOpen();
afx_msg void OnStartAIButtonClicked();
afx_msg void OnBnClickedButtonAi();
};