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[BUG] BlockPhysicsEvent cause lag #11
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It actually looks pretty good, for as much as that event is ran 1.4% is very low impact especially when comparing it to nether chunk syncing and a few other plugins shown in your timings. The plugin is pretty modular as well, so if you believe the block physics to be an issue, then you can disable that particular feature in the config.yml! |
In addition to that, the block physics event is referring to the entities created in order to create the blocks flying in the air illusion. This is a very minimal feature, so if you can go without the aesthetic then it will help a ton! |
Interesting looks like a spike. Now that event can be fully passed by disabling the "cancel-fall-radius". That particular event is used to keep blocks like sand in check frozen in place until the plugin can fix blocks to prevent deformed regeneration due to sand physics |
Version: 1.16.3
PTG Version: 2.0.5
Timings: https://timings.aikar.co/?id=6dfeba86c1bf4f0396f933b8e03937b6#timings
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