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menus.yml
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## Inside this file is where each and every GUI can be full customized. ##
## If HeadDatabase is installed or you'd like to use normal player heads, You can use "HEAD:<value>" as any of the materials. Where <value> is either an ID or player name. ##
decorative-items:
# This is the ID of the custom item which should NEVER be identical to another in this section.
example-item:
# This is the menu the item will be added to.
# Available Menus: [BASE_BLOCK, EDIT, and TRANSACTION]
menu: "EDIT"
# The following are pretty self explanatory.
# (NOTE: The slot by default for this example item is -1 so it is in-active.)
slot: -1
material: "COMPASS"
durability: 0
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&c&lSimple Information"
lore:
- ""
- "&7I am just providing some simple information!"
# This is the base block selection menu which adjusts its size based on available materials for selection and
# allows selection which will adjust their shop's base block to the selected material.
base-block-menu:
# The menu's title.
title: "&7Base-Block Selection:"
# If this size is above 9, the menu will be displayed as a chest container. Otherwise, it will be shown as a hopper container.
# (Note: This MUST be divisible by 9, greater than 9, and less than or equal to 54)
size: 36
# This option will alphabetically sort the list of base-block materials.
sort-alphabetically: true
# Since the background items can only be set on the bottom row, it is recommended to keep the slot for this item in that same area.
next-page-item:
slot: 34
material: "HEAD:MHF_ArrowRight"
durability: 0
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&cNext Page"
lore:
- ""
- "&aClick &eto view next page."
# Since the background items can only be set on the bottom row, it is recommended to keep the slot for this item in that same area.
previous-page-item:
slot: 33
material: "HEAD:MHF_ArrowLeft"
durability: 0
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&cPrevious Page"
lore:
- ""
- "&aClick &eto view previous page."
# The background item ONLY fills the final row in the inventory aside the next and previous page buttons.
background-item:
material: "BLACK_STAINED_GLASS_PANE"
durability: 15
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&6"
lore: [ ]
# This is the item that will show for the material that is already selected.
# (Note: Setting the material to "" will make the material default to the original material.)
current-selection-item:
material: ""
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments:
- "DURABILITY:0"
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags:
- "HIDE_ENCHANTS"
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&b&lCurrent Base-Block"
lore:
- ""
- "&aActive Appearance"
# This is the item format that each locked appearance will use.
locked-item-format:
display-name: "&f{material}"
lore:
- ""
- "&cLocked Appearance"
- ""
- "&aClick &7to unlock this"
- "&7base block appearance."
- ""
- "{requirement}"
- "&7Cost: &e${price}"
# This is the item format that each unlocked appearance will use.
unlocked-item-format:
display-name: "&f{material}"
lore:
- ""
- "&eUnlocked Appearance"
- ""
- "&aClick &7to select this"
- "&7as the base block appearance."
# The are the available materials for selection following the format <material>:<durability>:<price>:<requirement-text>.
available-materials:
- "END_PORTAL_FRAME:-1:50.0:&7Requires the &edisplayshops.bbm.END_PORTAL_FRAME &7permission."
- "ENDER_PORTAL_FRAME:-1:50.0:&7Requires the &edisplayshops.bbm.ENDER_PORTAL_FRAME &7permission."
- "CHEST:-1:25.0:&7Requires the &edisplayshops.bbm.CHEST &7permission."
- "BARREL:-1:25.0:&7Requires the &edisplayshops.bbm.BARREL &7permission."
- "CRAFTING_BENCH:-1:75.0:&7Requires the &edisplayshops.bbm.CRAFTING_BENCH &7permission."
- "WORKBENCH:-1:75.0:&7Requires the &edisplayshops.bbm.WORKBENCH &7permission."
- "FURNACE:-1:80.0:&7Requires the &edisplayshops.bbm.FURNACE &7permission."
- "ENDER_CHEST:-1:250.0:&7Requires the &edisplayshops.bbm.ENDER_CHEST &7permission."
- "LOCKED_CHEST:-1:50.0:&7Requires the &edisplayshops.bbm.LOCKED_CHEST &7permission."
- "JUKEBOX:-1:80.0:&7Requires the &edisplayshops.bbm.JUKEBOX &7permission."
- "NOTE_BLOCK:-1:100.0:&7Requires the &edisplayshops.bbm.NOTE_BLOCK &7permission."
- "DIAMOND_BLOCK:-1:150.0:&7Requires the &edisplayshops.bbm.DIAMOND_BLOCK &7permission."
- "GOLD_BLOCK:-1:100.0:&7Requires the &edisplayshops.bbm.GOLD_BLOCK &7permission."
- "IRON_BLOCK:-1:100.0:&7Requires the &edisplayshops.bbm.IRON_BLOCK &7permission."
- "COAL_BLOCK:-1:80.0:&7Requires the &edisplayshops.bbm.COAL_BLOCK &7permission."
- "LAPIS_BLOCK:-1:80.0:&7Requires the &edisplayshops.bbm.LAPIS_BLOCK &7permission."
- "QUARTZ_BLOCK:-1:60.0:&7Requires the &edisplayshops.bbm.QUARTZ_BLOCK &7permission."
# This is the shop visit menu which is used by players to teleport to any shop in the server!
shop-visit-menu:
# The menu's title.
title: "&a&lShop Visit Menu"
# If this size is above 9, the menu will be displayed as a chest container. Otherwise, it will be shown as a hopper container.
# (Note: This MUST be divisible by 9 and less than or equal to 54)
size: 36
# These are the formats that replace the {type} placeholder.
type-admin: "&cAdmin"
type-normal: "&bPlayer"
# This is the name used for the shop visit icon.
shop-name: "&f&l{item} &e&lShop" # The {item} placeholder will give the player a very brief idea of what the shop sells.
# This will be the lore used for the shop visit icon (The {item} and {trade-item} can be used in the lore as well).
shop-lore:
- "&7&m------------------"
- ""
- "&7Description: &f{description}"
- ""
- "&7Type: &b{type}" # The {type} placeholder will tell the player if this shop is an admin shop.
- "&7Owner: &e{owner}" # Lines containing the {owner} placeholder will be skipped if the owner is invalid or the shop is admin.
- ""
- "&7Location: &e{x} &e{y} &e{z}"
- "&7Stock: &e{stock}"
- "&7Balance: &e{balance}"
- ""
- "&aClick &eto visit this shop for &e${cost}&a."
- ""
- "&7&m------------------"
# Since the background items can only be set on the bottom row, it is recommended to keep the slot for this item in that same area.
next-page-item:
slot: 34
material: "HEAD:MHF_ArrowRight"
durability: 0
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&cNext Page"
lore:
- ""
- "&aClick &eto view next page."
# Since the background items can only be set on the bottom row, it is recommended to keep the slot for this item in that same area.
previous-page-item:
slot: 33
material: "HEAD:MHF_ArrowLeft"
durability: 0
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&cPrevious Page"
lore:
- ""
- "&aClick &eto view previous page."
# The background item ONLY fills the final row in the inventory aside the next and previous page buttons.
background-item:
material: "BLACK_STAINED_GLASS_PANE"
durability: 15
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&6"
lore: [ ]
# These are pretty self-explanatory. You are unable to add new items, but ensure that
# all materials etc. match your MC version.
shop-edit-menu:
# The menu's title.
title: "&d&lShop Edit Menu"
# If this size is above 9, the menu will be displayed as a chest container. Otherwise, it will be shown as a hopper container.
# (Note: This MUST be divisible by 9 and less than or equal to 54)
size: 9
background-item:
material: "BLACK_STAINED_GLASS_PANE"
durability: 15
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&6"
lore: [ ]
base-block-item:
slot: 0
material: "DIAMOND_BLOCK"
durability: 0
amount: 1
price: 0
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&d&l\u2580 &b&lBase Block &d&l\u2580"
# The placeholder {no-vault} will remove that entire line if the 'use-vault' is disabled.
lore:
- ""
- "&aClick &7to begin the process of"
- "&7selection a new base block style."
balance-manage-item:
slot: 1
material: "GOLD_INGOT"
durability: 0
amount: 1
price: 0
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&e&l$ &a&lBalance Management &e&l$"
# The placeholder {no-vault} will remove that entire line if the 'use-vault' is disabled.
lore:
- ""
- "&7Current Balance: &e${balance}"
- ""
- "&aLeft-Click &7to deposit currency"
- "&7into the shop."
- ""
- "&aRight-Click &7to withdraw currency"
- "&7from the shop."
stock-manage-item:
slot: 2
material: "CHEST"
durability: 0
amount: 1
price: 0
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&6&l\u25A0 &c&lStock Management &6&l\u25A0"
# The placeholder {no-vault} will remove that entire line if the 'use-vault' is disabled.
lore:
- ""
- "&aLeft-Click &7to begin the process of"
- "&7depositing into this shop's stock."
- ""
- "&aRight-Click &7to begin the process of"
- "&7withdrawing from this shop's stock."
limits:
slot: 3
material: "GOLD_INGOT"
durability: 0
amount: 1
price: 25
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&b&l\u2219 &a&lLimit Manager &b&l\u2219"
lore:
- ""
- "&aLeft-Click &7to begin the process of"
- "&7setting the shop's buy limit."
- ""
- "&aRight-Click &7to begin the process of"
- "&7setting the shop's sell limit."
- ""
- "&aShift + Click &7to reset the limit"
- "&7counters."
- ""
- "&7Usage Cost: &e${price}"
change-item:
slot: 4
material: "DIAMOND"
durability: 0
amount: 1
price: 100
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&d&l\u2726 &b&lShop Item Management &d&l\u2726"
lore:
- ""
- "&aLeft-Click &7to begin the process of"
- "&7changing the item of the shop."
- ""
- "&aRight-Click &7to begin the process of"
- "&7changing stack size of the shop item."
- "{no-vault}"
- "{no-vault}&aShift-Click &7to begin the process of"
- "{no-vault}&7changing the trade item of the shop."
- ""
- "&7Usage Cost: &e${price}"
change-price-item:
slot: 5
material: "EMERALD"
durability: 0
amount: 1
price: 25
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&6&l$ &e&lChange Prices &6&l$"
lore:
- ""
- "&aLeft-Click &7to begin the process of"
- "&7changing the buy price of the shop."
- ""
- "&aRight-Click &7to begin the process of"
- "&7changing the sell price of the shop."
- ""
- "&aShift + Click &7to toggle dynamic"
- "&7price changing."
- ""
- "&7Usage Cost: &e${price}"
promotion-item:
slot: 6
material: "BOOK"
durability: 0
amount: 1
price: 65
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&e&l! &b&lPromotion Management &e&l!"
lore:
- ""
- "&aLeft-Click &7to broadcast this shop to"
- "&7all players within the same world."
- ""
- "&aRight-Click &7to begin the process of"
- "&7changing the description of the shop."
- ""
- "&aShift + Click &7to begin to reset the"
- "&7description of the shop."
- ""
- "&7Usage Cost: &e${price}"
assistants-item:
slot: 7
material: "COMPASS"
durability: 0
amount: 1
price: 0
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&a&l^ &b&lAssistants &a&l^"
lore:
- ""
- "&aLeft-Click &7to add a new assistant to"
- "&7the shop."
- ""
- "&aRight-Click &7to remove an assistant"
- "&7from the shop."
- ""
- "&aShift-Click &7to view all assistants."
destroy-item:
slot: 8
material: "BARRIER"
durability: 0
amount: 1
price: 0
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&c&l\u2716 &4&lDestroy Shop &c&l\u2716"
lore:
- ""
- "&bInfo: &7All stock will be returned."
- ""
- "&aClick &7to begin destroy the shop."
# These are pretty self-explanatory. You are unable to add new items, but ensure that
# all materials etc. match your MC version.
shop-transaction-menu:
# The menu's title.
title: "&6&lShop Transaction"
# If this size is above 9, the menu will be displayed as a chest container. Otherwise, it will be shown as a hopper container.
# (Note: This MUST be divisible by 9 and less than or equal to 54)
size: 45
# This is the slot where the shop item will be replicated as a preview for the player.
preview-slot: 13
# This is the text that is added to the bottom of the preview item's lore basically telling the player to click to view the trade item (currency item).
preview-trade-item-lore:
- "&e&m-----------------------------"
- ""
- "&aClick &7to view the trade/currency"
- "&7item."
# This is the text that is added to the bottom of the currency/trade item's lore basically telling the player how many is required.
trade-item-lore:
- "&e&m-----------------------------"
- ""
- "&7Buy Price: &e{buy}"
- "&7Sell Price: &e{sell}"
- ""
- "&aClick &7to view the shop's preview"
- "&7item."
# These below are self-explanatory, but this is where the buttons can be customized for the transaction menu.
background-item:
material: "BLACK_STAINED_GLASS_PANE"
durability: 15
amount: 1
display-name: "&6"
lore: [ ]
buy-item:
slot: 11
material: "CHEST_MINECART"
durability: 0
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&e&l$ &a&lPurchase &e&l$"
lore:
- ""
- "&aClick &7to purchase &e{unit-count} &7of this item"
- "&7from this shop for &e${buy-price}&7."
- ""
- "&aShift + Click &7to purchase all possible."
sell-item:
slot: 15
material: "HOPPER_MINECART"
durability: 0
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&e&l$ &c&lSell &e&l$"
lore:
- ""
- "&aClick &7to sell &e{unit-count} &7of this item"
- "&7to this shop for &e${sell-price}&7."
- ""
- "&aShift + Click &7to sell all possible."
unit-item:
slot: 31
# It is recommended that this material can have a stack of 64.
material: "PAPER"
durability: 0
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&d&l\u2605 &e&lTransaction Unit Count &d&l\u2605"
lore:
- ""
- "&7This item represents how many"
- "&7units of the shop item will be"
- "&7purchased after interacting with"
- "&7the buy item."
unit-increase-item:
slot: 29
material: "GREEN_WOOL"
durability: 0
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&a&l\u2605 &e&lIncrease Unit Count &a&l\u2605"
lore:
- ""
- "&aClick &7to increase the unit"
- "&7count by &e1&7."
- "&aRight-Click &7to increase the unit"
- "&7count by &e{unit-increment}&7."
unit-decrease-item:
slot: 33
material: "RED_WOOL"
durability: 0
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&c&l\u2605 &e&lDecrease Unit Count &c&l\u2605"
lore:
- ""
- "&aClick &7to decrease the unit"
- "&7count by &e1&7."
- "&aRight-Click &7to decrease the unit"
- "&7count by &e{unit-increment}&7."
blocked-item:
material: "BARRIER"
durability: 0
amount: 1
# Enchantments use the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# (NOTE: Use the format "<id>:<level starting at 0>")
enchantments: [ ]
# Flags work similar to the enchantments and pull the ids from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
# (NOTE: You only need to add the id, if the flag is in the list it is just set to true.)
flags: [ ]
# This is for special use of textures. Leave at -1 to avoid.
model-data: 0
display-name: "&c&l\u2716 &4&lAction Blocked &c&l\u2716"
lore:
- ""
- "{reason}"
- ""
- "&7Please inform the owner of this"
- "&7shop for assistance!"