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Recipe | Settings
These settings are available for all types of recipes.
Some recipes like Stonecutter & Campfire recipes might not access to conditions and such, but most of the settings can be configured for all recipe types.
Each Recipe is saved in the data folder under the specified folder.
Path: CustomCrafting/data/<folder>/recipes/<recipe_key>.json
(The key may also contain subfolders to further structure the recipes)
Each recipe created in CustomCrafting is registered into the registry under the plugins' namespace, to prevent conflicts with other plugins, that may register recipes too.
Namespaced Key: customcrafting:<folder>/<recipe_key>
Every recipe type will probably have some kind of Result output slot.
In the creator that slot might look simple, you can place in an item, or take one out etc.
But you can also Shift + Right-Click on that slot for most recipes, which will then open another menu called “Result Settings”.
Go to Result Settings.
Every recipe type has at least one ingredient slot.
Similar to the Result slot, you can Shift + Right-Click on them to open the advanced “Ingredient Settings”.
Go to Ingredient Settings.
Allows you to group your recipes together and prevent a cluttered Recipe Book.
Recipes with the same group are grouped together into one single slot, which will then cycle through the results, to show that the slot contains more than one recipe.
It allows you to hide the recipe in the Recipe Book if you want to.
By default, it is shown in the Recipe Book.
Conditions further limit the usage of recipes.
- World
- Biome
- Permission
- Weather
- Experience Level
- Player Scoreboard
- Advancement
- Advanced Crafting Table
Stonecutter & Campfire recipes don't support conditions!
You can find the “Conditions” button in the top middle of most recipe creators.

In this menu, you see all the conditions that are currently applied to the recipe. You can add new ones by clicking on the plus button on the top right.
Once you have conditions applied you can click on them on the top and configure them.

Via the “Add Conditions” menu (Yes, the image says “Add Categories” :D) you can select the conditions you would like to add to your recipe.

This feature exists for some edge case scenarios where you have two or more recipes that are similar.
Such an edge case for example would be:
You have one crafting 9×9 recipe of for example sticks (with no NBT) and the exact meta is disabled.
Then you add another 9×9 recipe with sticks, but this time they have Custom Model Data.
The problem that might occur is that the first recipe is checked first and therefore overwriting the second one.
To fix this issue, the first recipe would need to have a lower priority, so it is checked after the second one.
The best would be to set the priority to LOWEST so it is always the one checked last.
LOWEST: Checked last.
LOW
NORMAL: Default priority.
HIGH
HIGHEST: Checked first.
| Home
- Editions
- Installation
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- Terminology
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Save & Register location
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Result
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Ingredients
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Recipe Group
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Hide Recipe
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Priority
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Ingredient Options
- Tags
- Replace with Remains
- Allow Empty Ingredient
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Result Options
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Tags
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Target
- Damage
- Display Name
- Display Lore (v4.16.4+)
- Enchantments
- Echanted Book
- Book Meta (v4.16.5+)
- Banner Patterns (v4.16.5+)
- Firework Rocket
- PlaceholderAPI
- NBT
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| Updating
- From 1.6.5.x
- From 1.6.4.0
- From 1.6.3.0 or older
- Custom Recipe Book
- Vanilla Recipe Book