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- maxHp: 0 + hp: 1000 + maxHp: 1000 name: Castle fire: - {fileID: 3178820277098095319} diff --git a/Assets/Scenes/PlayScence.unity b/Assets/Scenes/PlayScence.unity index 9e9bd3ea..68f398fb 100644 --- a/Assets/Scenes/PlayScence.unity +++ b/Assets/Scenes/PlayScence.unity @@ -490491,7 +490491,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &1542871462 RectTransform: m_ObjectHideFlags: 0 @@ -494871,7 +494871,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &1668237054 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Manage/Building/Castle.cs b/Assets/Scripts/Manage/Building/Castle.cs index 5531385f..1828720f 100644 --- a/Assets/Scripts/Manage/Building/Castle.cs +++ b/Assets/Scripts/Manage/Building/Castle.cs @@ -44,7 +44,6 @@ public void DesTroyBuilding() mob.SetActive(true); mob.GetComponent().mobOutBuilding(); } - GameObject.FindGameObjectWithTag("GameController").GetComponent().loseGame(); Instantiate(destroyCastle, transform.position, Quaternion.identity); Destroy(this.gameObject); } diff --git a/Assets/Scripts/VerAptos/EnemyControllerVerAptos.cs b/Assets/Scripts/VerAptos/EnemyControllerVerAptos.cs index 49668dca..0ad00e27 100644 --- a/Assets/Scripts/VerAptos/EnemyControllerVerAptos.cs +++ b/Assets/Scripts/VerAptos/EnemyControllerVerAptos.cs @@ -10,7 +10,8 @@ public class EnemyControllerVerAptos : MonoBehaviour private int curHealth, maxHealth, damage, speed, exp; - + [SerializeField] + private int type; Blackboard blackboard; BoolVariable isDead; IntVariable blackBoardDamage; @@ -45,14 +46,14 @@ public void FlipRight() public int getDamage() { - return damage; + return damage*VerAptosController.instance.wave; } public void takeDame(int damage) { print(damage); - if (curHealth - damage < 0) + if (curHealth - damage <= 0) { isDead.Value = true; } @@ -69,7 +70,7 @@ public void takeDame(int damage) } public void die() { - + VerAptosController.instance.updatePoints(type); Destroy(this.gameObject); } diff --git a/Assets/Scripts/VerAptos/Input/AnimationController.cs b/Assets/Scripts/VerAptos/Input/AnimationController.cs index 7e7048cd..301519a5 100644 --- a/Assets/Scripts/VerAptos/Input/AnimationController.cs +++ b/Assets/Scripts/VerAptos/Input/AnimationController.cs @@ -31,4 +31,8 @@ public void setRunAnimation(float speed) { anim.SetFloat("Speed", speed); } + public void SetLoseScreen() + { + VerAptosController.instance.ShowLoseScreen(); + } } diff --git a/Assets/Scripts/VerAptos/Input/TopDownController.cs b/Assets/Scripts/VerAptos/Input/TopDownController.cs index c9007f56..83a7cabb 100644 --- a/Assets/Scripts/VerAptos/Input/TopDownController.cs +++ b/Assets/Scripts/VerAptos/Input/TopDownController.cs @@ -97,4 +97,7 @@ public void SetAttack(bool attack) { isAttack = attack; } + public Vector3 GetDirection(){ + return new Vector3(movement.x, movement.y, 0); + } } \ No newline at end of file diff --git a/Assets/Scripts/VerAptos/Manage/HeroStats.cs b/Assets/Scripts/VerAptos/Manage/HeroStats.cs index d571e8a5..a2851f77 100644 --- a/Assets/Scripts/VerAptos/Manage/HeroStats.cs +++ b/Assets/Scripts/VerAptos/Manage/HeroStats.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using TMPro; using UnityEngine; using UnityEngine.UI; @@ -21,6 +22,7 @@ public class HeroStats : MonoBehaviour [SerializeField] private Slider healthSlider; [SerializeField] private Slider healthEffectSlider; [SerializeField] private Slider expSlider; + [SerializeField] private TextMeshProUGUI levelText; [SerializeField] private LevelUpUI levelUpUI; private void Start() @@ -73,7 +75,7 @@ public void setHealth(int amount) if (currentHealth <= 0) { - Debug.Log("Hero is dead"); + Die(); } if (currentHealth > maxHealth) { @@ -89,6 +91,8 @@ private void AddExp(int amount) { exp = 0; expToNextLevel *= 2; + level++; + levelText.SetText("Lv:\n" + level); levelUpUI.LevelUp(); } SetupExpSlider(); @@ -128,4 +132,8 @@ public List getLevelUpList() { return levelUpList; } + public void Die() + { + this.transform.GetChild(0).gameObject.GetComponent().SetTrigger("Death"); + } } \ No newline at end of file diff --git a/Assets/Scripts/VerAptos/Manage/VerAptosController.cs b/Assets/Scripts/VerAptos/Manage/VerAptosController.cs new file mode 100644 index 00000000..f6143835 --- /dev/null +++ b/Assets/Scripts/VerAptos/Manage/VerAptosController.cs @@ -0,0 +1,75 @@ +using UnityEngine; +using System.Collections; +using TMPro; +using System.Runtime.InteropServices; + +public class VerAptosController : MonoBehaviour +{ + public static VerAptosController instance; + public int wave = 1; + private int points; + + [SerializeField] private float waveInterval = 15f; // Time between waves in seconds + + public GameObject loseScreen; + public TextMeshProUGUI waveText; + public TextMeshProUGUI waveLoseText; + public TextMeshProUGUI pointsText; + + private void Awake() + { + if (instance == null) + { + instance = this; + points = 0; + DontDestroyOnLoad(gameObject); + } + else + { + Destroy(gameObject); + } + } + + private void Start() + { + StartCoroutine(IncreaseWaveCoroutine()); + } + + private IEnumerator IncreaseWaveCoroutine() + { + while (true) + { + yield return new WaitForSeconds(waveInterval); + IncreaseWave(); + } + } + + private void IncreaseWave() + { + wave++; + waveText.SetText("Wave:\n" + wave); + // You can add any additional logic here that should occur when the wave increases + } + + // You can keep the Update method if you need it for other purposes + private void Update() + { + + } + + public void ShowLoseScreen() + { + loseScreen.SetActive(true); + waveLoseText.SetText($"Wave: {wave}"); + pointsText.SetText($"Points: {points}"); + PushRewardForPlayer(points); + } + + public void updatePoints(int type) + { + int calPoints = type * 4 +1; + points += calPoints; + } + [DllImport("__Internal")] + public static extern void PushRewardForPlayer(int Points); +} \ No newline at end of file diff --git a/Assets/Scripts/VerAptos/Manage/VerAptosController.cs.meta b/Assets/Scripts/VerAptos/Manage/VerAptosController.cs.meta new file mode 100644 index 00000000..4c71cdc4 --- /dev/null +++ b/Assets/Scripts/VerAptos/Manage/VerAptosController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 30e1dada10743a347b0709166c31cffa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/VerAptos/Skill/DarkBolt.cs b/Assets/Scripts/VerAptos/Skill/DarkBolt.cs index 82da4131..196c8ea0 100644 --- a/Assets/Scripts/VerAptos/Skill/DarkBolt.cs +++ b/Assets/Scripts/VerAptos/Skill/DarkBolt.cs @@ -26,10 +26,10 @@ public void Explode() float distance = Vector3.Distance(pos, hitCollider.transform.position); int damage = GameObject.FindGameObjectWithTag("Ally").GetComponent().GetAttack(); int levelSkill = GameObject.FindGameObjectWithTag("Ally").GetComponent().getLevelUpList()[3]; - float actualDamage = damage * levelSkill; + int actualDamage = damage * levelSkill; // Apply damage to the enemy - enemyHealth.takeDame((int)actualDamage); + enemyHealth.takeDame(actualDamage); } } } diff --git a/Assets/Scripts/VerAptos/Skill/TornadoController.cs b/Assets/Scripts/VerAptos/Skill/TornadoController.cs new file mode 100644 index 00000000..6b6ad010 --- /dev/null +++ b/Assets/Scripts/VerAptos/Skill/TornadoController.cs @@ -0,0 +1,97 @@ +using UnityEngine; +using System.Collections.Generic; + +public class TornadoController : MonoBehaviour +{ + [Header("Movement Settings")] + [SerializeField] private float moveSpeed = 5f; + [SerializeField] private float circularMotionRadius = 2f; + + [Header("Lifetime")] + [SerializeField] private float lifetime = 2f; + + [Header("Damage Settings")] + [SerializeField] private int damageAmount = 10; + [SerializeField] private float damageInterval = 1f; + [SerializeField] private LayerMask enemyLayer; + + [SerializeField] private Vector3 moveDirection; + private float lifetimeTimer; + private float damageTimer; + private HashSet damagedEnemies = new HashSet(); + private Rigidbody2D rb; + + private void Start() + { + rb = GetComponent(); + } + public void SetDirection(Vector3 direction) + { + moveDirection = direction.normalized; + lifetimeTimer = 0f; + damageTimer = 0f; + } + + private void Update() + { + // Update timers + lifetimeTimer += Time.deltaTime; + damageTimer += Time.deltaTime; + + if (lifetimeTimer >= lifetime) + { + Destroy(gameObject); + return; + } + + // Move and rotate the tornado + MoveTornado(); + + // Deal damage if it's time + if (damageTimer >= damageInterval) + { + DealDamageToEnemies(); + damageTimer = 0f; + damagedEnemies.Clear(); + } + } + + private void MoveTornado() + { + if(PauseGameManager.instance.IsPaused()){ + return; + } + // Move the tornado + Vector2 movement = moveDirection * moveSpeed * Time.deltaTime; + transform.position += new Vector3(movement.x, movement.y, 0); + } + + private void DealDamageToEnemies() + { + Collider[] hitColliders = Physics.OverlapSphere(transform.position, circularMotionRadius, enemyLayer); + + foreach (var hitCollider in hitColliders) + { + if (!damagedEnemies.Contains(hitCollider)) + { + if (hitCollider.TryGetComponent(out EnemyControllerVerAptos enemy)) + { + enemy.takeDame(damageAmount+5*LevelTornado()); + damagedEnemies.Add(hitCollider); + } + } + } + } + private int LevelTornado(){ + return GameObject.FindGameObjectWithTag("Ally").GetComponent().getLevelUpList()[4]-1; + } + + private void OnDrawGizmosSelected() + { + Gizmos.color = Color.cyan; + Gizmos.DrawWireSphere(transform.position, circularMotionRadius); + + Gizmos.color = Color.red; + Gizmos.DrawRay(transform.position, moveDirection * 2f); + } +} \ No newline at end of file diff --git a/Assets/Scripts/VerAptos/Skill/TornadoController.cs.meta b/Assets/Scripts/VerAptos/Skill/TornadoController.cs.meta new file mode 100644 index 00000000..d2459f88 --- /dev/null +++ b/Assets/Scripts/VerAptos/Skill/TornadoController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d4f39e3485212249842281c7973d2a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/VerAptos/Skill/UniversalSkill.cs b/Assets/Scripts/VerAptos/Skill/UniversalSkill.cs index 46a909ed..6f845644 100644 --- a/Assets/Scripts/VerAptos/Skill/UniversalSkill.cs +++ b/Assets/Scripts/VerAptos/Skill/UniversalSkill.cs @@ -7,7 +7,7 @@ public class UniversalSkill : MonoBehaviour [Header("Dark Bolt Settings")] [SerializeField] private GameObject darkBoltPrefab; [SerializeField] private bool DarkBoltActive = false; - [SerializeField] private float spawnInterval = 10f; + [SerializeField] private float spawnIntervalDarkBolt = 10f; [SerializeField] private int boltsPerSpawn = 3; [Header("Spawn Settings")] @@ -18,14 +18,24 @@ public class UniversalSkill : MonoBehaviour [SerializeField] private float detectionRadius = 10f; [SerializeField] private LayerMask enemyLayer; + [Header("Tornado Settings")] + [SerializeField] private GameObject tornadoPrefab; + [SerializeField] private float spawnIntervalTornado = 10f; + [SerializeField] private Transform spawnPoint; + private bool TornadoActive = false; private void Start() { + spawnPoint = GameObject.FindGameObjectWithTag("Ally").transform; StartCoroutine(SpawnDarkBolts()); + StartCoroutine(CountDownTornado()); } private void Update() { if(GameObject.FindGameObjectWithTag("Ally").GetComponent().getLevelUpList()[3] > 0 && !DarkBoltActive){ DarkBoltActive = true; } + if(GameObject.FindGameObjectWithTag("Ally").GetComponent().getLevelUpList()[4] > 0 && !TornadoActive){ + TornadoActive = true; + } } #region Dark Bolt private int LevelDarkBolt(){ @@ -36,9 +46,13 @@ private IEnumerator SpawnDarkBolts() { while (true) { - spawnInterval = 10f - LevelDarkBolt()*0.5f; - yield return new WaitForSeconds(spawnInterval); - if(!PauseGameManager.instance.IsPaused() && DarkBoltActive){ + if(LevelDarkBolt() > 10){ + spawnIntervalDarkBolt = 1f; + }else{ + spawnIntervalDarkBolt = 10f - LevelDarkBolt()*0.5f; + } + yield return new WaitForSeconds(spawnIntervalDarkBolt); + if(DarkBoltActive){ Transform closestEnemy = FindClosestEnemy(); @@ -89,4 +103,45 @@ private void OnDrawGizmosSelected() Gizmos.DrawWireSphere(transform.position, detectionRadius); } #endregion + + #region Tornado + private int LevelTornado(){ + return GameObject.FindGameObjectWithTag("Ally").GetComponent().getLevelUpList()[4]-1; + } + private IEnumerator CountDownTornado(){ + while(true){ + if(LevelTornado() > 10){ + spawnIntervalTornado = 1f; + }else{ + spawnIntervalTornado = 10f - LevelTornado()*0.2f; + } + yield return new WaitForSeconds(spawnIntervalTornado); + if(!PauseGameManager.instance.IsPaused()&&TornadoActive){ + SpawnTornado(); + } + } + } + public void SpawnTornado() + { + // Find the player's direction + TopDownController playerController = GameObject.FindGameObjectWithTag("Ally").GetComponent(); + Vector3 spawnDirection = playerController.GetDirection(); + + // Instantiate the tornado + GameObject tornadoObject = Instantiate(tornadoPrefab, spawnPoint.position, Quaternion.identity); + + // Get the TornadoController from the instantiated object + TornadoController tornadoController = tornadoObject.GetComponent(); + + // Set the direction on the instantiated tornado + if (tornadoController != null) + { + tornadoController.SetDirection(spawnDirection); + } + else + { + Debug.LogError("TornadoController component not found on the instantiated tornado!"); + } + } + #endregion } \ No newline at end of file diff --git a/Assets/SpawnEnemy.cs b/Assets/SpawnEnemy.cs index b13adb7e..8d992ba9 100644 --- a/Assets/SpawnEnemy.cs +++ b/Assets/SpawnEnemy.cs @@ -23,6 +23,17 @@ private IEnumerator SpawnEnemies() { while (true) { + if(VerAptosController.instance != null) + { + if(VerAptosController.instance.wave >= 10) + { + spawnInterval = 0.2f; + } + else + { + spawnInterval = 5.0f - VerAptosController.instance.wave*0.5f; + } + } yield return new WaitForSeconds(spawnInterval); // Randomly select an enemy prefab diff --git a/Assets/Tiny Swords (Update 010)/Effects/Free Effect Bullet Impact Explosion 32x32 V1.meta b/Assets/Tiny Swords (Update 010)/Effects/Free Effect Bullet Impact Explosion 32x32 V1.meta new file mode 100644 index 00000000..1fbfd47e --- /dev/null +++ b/Assets/Tiny Swords (Update 010)/Effects/Free Effect Bullet Impact Explosion 32x32 V1.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e4f66e128b71b1d4493b54d7ce06cbf5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Tiny Swords (Update 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