|
| 1 | +<!DOCTYPE html> |
| 2 | +<html> |
| 3 | + <head> |
| 4 | + <meta charset="utf8"> |
| 5 | + <!-- |
| 6 | +
|
| 7 | + @license twgl.js Copyright (c) 2015, Gregg Tavares All Rights Reserved. |
| 8 | + Available via the MIT license. |
| 9 | + see: http://github.com/greggman/twgl.js for details |
| 10 | +
|
| 11 | + --> |
| 12 | + <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> |
| 13 | + <title>twgl.js - video texture</title> |
| 14 | + <style> |
| 15 | + body { |
| 16 | + margin: 0; |
| 17 | + font-family: monospace; |
| 18 | + color: white; |
| 19 | + } |
| 20 | + canvas { |
| 21 | + display: block; |
| 22 | + width: 100vw; |
| 23 | + height: 100vh; |
| 24 | + } |
| 25 | + #b { |
| 26 | + position: absolute; |
| 27 | + top: 10px; |
| 28 | + width: 100%; |
| 29 | + text-align: center; |
| 30 | + z-index: 2; |
| 31 | + } |
| 32 | + a { |
| 33 | + color: red; |
| 34 | + } |
| 35 | + .fulldialog { |
| 36 | + display: flex; |
| 37 | + display: -webkit-flex; |
| 38 | + flex-flow: column; |
| 39 | + -webkit-flex-flow: column; |
| 40 | + justify-content: center; |
| 41 | + align-content: center; |
| 42 | + align-items: center; |
| 43 | + -webkit-justify-content: center; |
| 44 | + -webkit-align-content: center; |
| 45 | + -webkit-align-items: center; |
| 46 | + |
| 47 | + position: absolute; |
| 48 | + z-index: 10; |
| 49 | + left: 0; |
| 50 | + top: 0; |
| 51 | + width: 100%; |
| 52 | + height: 100%; |
| 53 | + background-color: rgba(0,0,0,0.8); |
| 54 | + } |
| 55 | + .fulldialog > * { |
| 56 | + padding: 1em; |
| 57 | + background-color: rgba(0,0,0,0.8); |
| 58 | + border: 1px solid #666; |
| 59 | + border-radius: 0.5em; |
| 60 | + } |
| 61 | +#start { |
| 62 | + background-color: rgba(0,0,0,0.0); |
| 63 | +} |
| 64 | +#start>div { |
| 65 | + text-align: center; |
| 66 | +} |
| 67 | +#start>div>div { |
| 68 | + text-align: left; |
| 69 | + color: red; |
| 70 | + font-weight: bold; |
| 71 | +} |
| 72 | +#start img { |
| 73 | + display: inline-block; |
| 74 | + width: 10em; |
| 75 | + height: 10em; |
| 76 | +} |
| 77 | +#start:after { |
| 78 | + box-shadow: inset 0 0 10em rgba(0,0,0,0.9); |
| 79 | + position: absolute; |
| 80 | + top: 0; |
| 81 | + left: 0; |
| 82 | + width: 100%; |
| 83 | + height: 100%; |
| 84 | + z-index: 12; |
| 85 | + content: ""; |
| 86 | +} |
| 87 | + </style> |
| 88 | + </head> |
| 89 | + <body> |
| 90 | + <canvas id="c"></canvas> |
| 91 | + <div id="b"><a href="http://twgljs.org">twgl.js</a> - video texture</div> |
| 92 | + <video id="vid" style="display: none;"> |
| 93 | + <source src="../color-adjust/sample-video.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"' /> |
| 94 | + <source src="../color-adjust/sample-video.theora.ogv" type='video/ogg; codecs="theora, vorbis"' /> |
| 95 | + <source src="../color-adjust/sample-video.webmvp8.webm" type='video/webm; codecs="vp8, vorbis"' /> |
| 96 | + </video> |
| 97 | + <div id="start" class="fulldialog" style="display: none;"> |
| 98 | + <div> |
| 99 | + <img src="start.svg" /> |
| 100 | + </div> |
| 101 | + </div> |
| 102 | + </body> |
| 103 | + <script id="one-point-vs" type="notjs"> |
| 104 | +uniform mat4 u_worldViewProjection; |
| 105 | +uniform vec3 u_lightWorldPos; |
| 106 | +uniform mat4 u_world; |
| 107 | +uniform mat4 u_viewInverse; |
| 108 | +uniform mat4 u_worldInverseTranspose; |
| 109 | + |
| 110 | +attribute vec4 a_position; |
| 111 | +attribute vec3 a_normal; |
| 112 | +attribute vec2 a_texcoord; |
| 113 | + |
| 114 | +varying vec4 v_position; |
| 115 | +varying vec2 v_texCoord; |
| 116 | +varying vec3 v_normal; |
| 117 | +varying vec3 v_surfaceToLight; |
| 118 | +varying vec3 v_surfaceToView; |
| 119 | + |
| 120 | +void main() { |
| 121 | + v_texCoord = a_texcoord; |
| 122 | + v_position = (u_worldViewProjection * a_position); |
| 123 | + v_normal = (u_worldInverseTranspose * vec4(a_normal, 0)).xyz; |
| 124 | + v_surfaceToLight = u_lightWorldPos - (u_world * a_position).xyz; |
| 125 | + v_surfaceToView = (u_viewInverse[3] - (u_world * a_position)).xyz; |
| 126 | + gl_Position = v_position; |
| 127 | +} |
| 128 | + </script> |
| 129 | + <script id="one-point-fs" type="notjs"> |
| 130 | +precision mediump float; |
| 131 | + |
| 132 | +varying vec4 v_position; |
| 133 | +varying vec2 v_texCoord; |
| 134 | +varying vec3 v_normal; |
| 135 | +varying vec3 v_surfaceToLight; |
| 136 | +varying vec3 v_surfaceToView; |
| 137 | + |
| 138 | +uniform vec4 u_lightColor; |
| 139 | +uniform vec4 u_diffuseMult; |
| 140 | +uniform sampler2D u_diffuse; |
| 141 | +uniform vec4 u_specular; |
| 142 | +uniform float u_shininess; |
| 143 | +uniform float u_specularFactor; |
| 144 | + |
| 145 | +vec4 lit(float l ,float h, float m) { |
| 146 | + return vec4(1.0, |
| 147 | + abs(l),//max(l, 0.0), |
| 148 | + (l > 0.0) ? pow(max(0.0, h), m) : 0.0, |
| 149 | + 1.0); |
| 150 | +} |
| 151 | + |
| 152 | +void main() { |
| 153 | + vec4 diffuseColor = texture2D(u_diffuse, v_texCoord) * u_diffuseMult; |
| 154 | + if (diffuseColor.a < 0.1) { |
| 155 | + discard; |
| 156 | + } |
| 157 | + vec3 a_normal = normalize(v_normal); |
| 158 | + vec3 surfaceToLight = normalize(v_surfaceToLight); |
| 159 | + vec3 surfaceToView = normalize(v_surfaceToView); |
| 160 | + vec3 halfVector = normalize(surfaceToLight + surfaceToView); |
| 161 | + vec4 litR = lit(dot(a_normal, surfaceToLight), |
| 162 | + dot(a_normal, halfVector), u_shininess); |
| 163 | + vec4 outColor = vec4(( |
| 164 | + u_lightColor * (diffuseColor * litR.y + |
| 165 | + u_specular * litR.z * u_specularFactor)).rgb, |
| 166 | + diffuseColor.a); |
| 167 | + gl_FragColor = outColor; |
| 168 | +} |
| 169 | + </script> |
| 170 | + <script src="../js/twgl-full.min.js"></script> |
| 171 | + <script> |
| 172 | + "use strict"; |
| 173 | + var isMobile = window.navigator.userAgent.match(/Android|iPhone|iPad|iPod|Windows Phone/i); |
| 174 | + var isiOS = window.navigator.userAgent.match(/iPhone|iPad|iPod/i); |
| 175 | + twgl.setDefaults({attribPrefix: "a_"}); |
| 176 | + var m4 = twgl.m4; |
| 177 | + var gl = twgl.getWebGLContext(document.getElementById("c")); |
| 178 | + var onePointProgramInfo = twgl.createProgramInfo(gl, ["one-point-vs", "one-point-fs"]); |
| 179 | + |
| 180 | + var shapes = [ |
| 181 | + twgl.primitives.createCubeBufferInfo(gl, 2), |
| 182 | + twgl.primitives.createSphereBufferInfo(gl, 1, 24, 12), |
| 183 | + twgl.primitives.createPlaneBufferInfo(gl, 2, 2), |
| 184 | + twgl.primitives.createTruncatedConeBufferInfo(gl, 1, 0, 2, 24, 1), |
| 185 | + ]; |
| 186 | + |
| 187 | + function rand(min, max) { |
| 188 | + if (max === undefined) { |
| 189 | + max = min; |
| 190 | + min = 0; |
| 191 | + } |
| 192 | + return min + Math.random() * (max - min); |
| 193 | + } |
| 194 | + |
| 195 | + // Shared values |
| 196 | + var baseHue = rand(360); |
| 197 | + var lightWorldPosition = [1, 8, -10]; |
| 198 | + var lightColor = [1, 1, 1, 1]; |
| 199 | + var camera = m4.identity(); |
| 200 | + var view = m4.identity(); |
| 201 | + var viewProjection = m4.identity(); |
| 202 | + |
| 203 | + var texture = twgl.createTexture(gl, { |
| 204 | + src: [0, 0, 255], |
| 205 | + format: gl.RGB, |
| 206 | + min: gl.LINEAR, |
| 207 | + wrap: gl.CLAMP_TO_EDGE, |
| 208 | + }); |
| 209 | + |
| 210 | + var objects = []; |
| 211 | + var drawObjects = []; |
| 212 | + var numObjects = 100; |
| 213 | + for (var ii = 0; ii < numObjects; ++ii) { |
| 214 | + var uniforms; |
| 215 | + var programInfo; |
| 216 | + var shape = shapes[ii % shapes.length]; |
| 217 | + var programInfo = onePointProgramInfo; |
| 218 | + var uniforms = { |
| 219 | + u_lightWorldPos: lightWorldPosition, |
| 220 | + u_lightColor: lightColor, |
| 221 | + u_diffuseMult: [1, 1, 1, 1], |
| 222 | + u_specular: [1, 1, 1, 1], |
| 223 | + u_shininess: 50, |
| 224 | + u_specularFactor: 1, |
| 225 | + u_diffuse: texture, |
| 226 | + u_viewInverse: camera, |
| 227 | + u_world: m4.identity(), |
| 228 | + u_worldInverseTranspose: m4.identity(), |
| 229 | + u_worldViewProjection: m4.identity(), |
| 230 | + }; |
| 231 | + drawObjects.push({ |
| 232 | + programInfo: programInfo, |
| 233 | + bufferInfo: shape, |
| 234 | + uniforms: uniforms, |
| 235 | + }); |
| 236 | + objects.push({ |
| 237 | + translation: [rand(-5, 5), rand(-5, 5), rand(-5, 5)], |
| 238 | + xSpeed: rand(0.01, 0.03), |
| 239 | + ySpeed: rand(0.01, 0.03), |
| 240 | + zSpeed: rand(0.01, 0.03), |
| 241 | + offset: rand(0, Math.PI * 2), |
| 242 | + uniforms: uniforms, |
| 243 | + }); |
| 244 | + } |
| 245 | + |
| 246 | + var audio; |
| 247 | + var copyVideo; |
| 248 | + var setVideo; |
| 249 | + var video = document.getElementById("vid"); |
| 250 | + video.addEventListener("playing", function() { |
| 251 | + copyVideo = true; |
| 252 | + }, true); |
| 253 | + video.addEventListener("canplaythrough", function() { |
| 254 | + setVideo = true; |
| 255 | + }, true); |
| 256 | + video.addEventListener("ended", function() { |
| 257 | + if (!audio) { |
| 258 | + video.currentTime = 0; |
| 259 | + video.play(); |
| 260 | + } |
| 261 | + }, true); |
| 262 | + video.addEventListener("error", function() { |
| 263 | + console.log("could not play video"); |
| 264 | + }, true); |
| 265 | + |
| 266 | + if (!isMobile) { |
| 267 | + // If it's desktop we can start the video automaically |
| 268 | + video.play(); |
| 269 | + } else { |
| 270 | + // otherwise we need to start inside a touch event |
| 271 | + var start = document.querySelector("#start"); |
| 272 | + start.style.display = ""; |
| 273 | + start.addEventListener('touchstart', function() { |
| 274 | + start.style.display = "none"; |
| 275 | + if (isiOS) { |
| 276 | + // iOS9 doesn't let us play video without going fullscreen :( |
| 277 | + // so a workaround, which I'm sure Apple will *fix* as in "make it not work" |
| 278 | + // is to create an audio tag using the same video |
| 279 | + // play the audio. DON'T PLAY THE VIDEO. Set the video's currentTime to match |
| 280 | + // the audio. I can't believe this works |
| 281 | + audio = document.createElement("audio"); |
| 282 | + audio.src = "../color-adjust/sample-video.mp4"; |
| 283 | + audio.addEventListener("ended", function() { |
| 284 | + audio.currentTime = 0; |
| 285 | + audio.play(); |
| 286 | + }); |
| 287 | + audio.play(); |
| 288 | + video.load(); |
| 289 | + } else { |
| 290 | + video.play(); |
| 291 | + } |
| 292 | + }); |
| 293 | + } |
| 294 | + |
| 295 | + function render(time) { |
| 296 | + time *= 0.001; |
| 297 | + twgl.resizeCanvasToDisplaySize(gl.canvas); |
| 298 | + gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); |
| 299 | + |
| 300 | + gl.enable(gl.DEPTH_TEST); |
| 301 | + gl.enable(gl.BLEND); |
| 302 | + gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); |
| 303 | + gl.clearColor(0.1, 0.1, 0.1, 1); |
| 304 | + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| 305 | + |
| 306 | + var radius = 10; |
| 307 | + var orbitSpeed = time * 0.01; |
| 308 | + var projection = m4.perspective(30 * Math.PI / 180, gl.canvas.clientWidth / gl.canvas.clientHeight, 0.5, 100); |
| 309 | + var eye = [Math.cos(orbitSpeed) * radius, 4, Math.sin(orbitSpeed) * radius]; |
| 310 | + var target = [0, 0, 0]; |
| 311 | + var up = [0, 1, 0]; |
| 312 | + |
| 313 | + if (copyVideo || setVideo) { |
| 314 | + if (setVideo) { |
| 315 | + video.currentTime = audio.currentTime; |
| 316 | + } |
| 317 | + gl.bindTexture(gl.TEXTURE_2D, texture) |
| 318 | + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, video); |
| 319 | + } |
| 320 | + |
| 321 | + m4.lookAt(eye, target, up, camera); |
| 322 | + m4.inverse(camera, view); |
| 323 | + m4.multiply(view, projection, viewProjection); |
| 324 | + |
| 325 | + objects.forEach(function(obj) { |
| 326 | + var uni = obj.uniforms; |
| 327 | + var world = uni.u_world; |
| 328 | + var t = time; |
| 329 | + m4.identity(world); |
| 330 | + m4.rotateY(world, t * obj.ySpeed + obj.offset, world); |
| 331 | + m4.rotateZ(world, t * obj.zSpeed + obj.offset, world); |
| 332 | + m4.translate(world, obj.translation, world); |
| 333 | + m4.rotateX(world, t * obj.xSpeed + obj.offset, world); |
| 334 | + m4.transpose(m4.inverse(world, uni.u_worldInverseTranspose), uni.u_worldInverseTranspose); |
| 335 | + m4.multiply(uni.u_world, viewProjection, uni.u_worldViewProjection); |
| 336 | + }); |
| 337 | + |
| 338 | + twgl.drawObjectList(gl, drawObjects); |
| 339 | + |
| 340 | + requestAnimationFrame(render); |
| 341 | + } |
| 342 | + requestAnimationFrame(render); |
| 343 | + |
| 344 | + </script> |
| 345 | +</html> |
| 346 | + |
| 347 | + |
| 348 | + |
| 349 | + |
| 350 | + |
0 commit comments