-
Notifications
You must be signed in to change notification settings - Fork 186
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Prevent Waybar from hiding. #2585
Comments
It might be 7889960 causing the problem. Does the commit before this one work ok? |
Yes, it did that before that change too. |
I found a report from another user experiencing the same issue on Waybar: |
Maybe check if |
"Waybar leaves an empty space in the bar area and doesn't go fully fullscreen." |
I want the empty space not to remain |
Same problem, even with wf-panel. I created a simple fullscreen screen using GLFW. I'm also uploading the code for a test. #include <GLFW/glfw3.h>
int main() {
if (!glfwInit()) return -1;
GLFWmonitor* primaryMonitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(primaryMonitor);
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "Fullscreen Red", primaryMonitor, nullptr);
if (!window) {
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
while (!glfwWindowShouldClose(window)) {
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
} @ammen99 Can you support me with this? Sorry for the trouble. |
@CarloWood and @soreau, but do you have this problem? |
@AgostinoA thanks for your glfw example, I can reproduce the issue. Will look into it and let you know when a bug fix is available. |
@ammen99 It's a real pleasure for me. I'm here to find as many bugs as possible and give support to the project. |
Describe the bug
I've been going crazy for days and can't figure out how this issue started. I updated both Wayfire to the latest version and Waybar, and from that moment on, this problem appeared: when I open a fullscreen app, especially with Wine, Waybar leaves an empty space in the bar area and doesn't go fully fullscreen.
I'm not sure if it's an IPC request timing issue or something else. However, if I toggle fullscreen on and off from within the game, it works correctly.
Additionally, in some games like Crysis 2, all mouse position events become misaligned, making the cursor behave erratically.
To Reproduce
Expected behavior
I expect that any app running in fullscreen should cover the entire screen and that mouse input should remain accurate.
Screenshots or stacktrace
Wayfire version
git
The text was updated successfully, but these errors were encountered: