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Merge remote-tracking branch 'origin/master' into DynamicModels
2 parents 8ce8018 + 6684a65 commit 0b6116f

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.gitignore

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/.vs/
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*.vcxproj.user
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/.vscode/
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*.filters
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# Reggae
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compile_commands.json

Settings.cap

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<?xml version="1.0" encoding="utf-8"?>
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<CaptureSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Options>
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<AllowVSync>true</AllowVSync>
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<AllowFullscreen>true</AllowFullscreen>
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<APIValidation>false</APIValidation>
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<CaptureCallstacks>false</CaptureCallstacks>
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<CaptureCallstacksOnlyDraws>false</CaptureCallstacksOnlyDraws>
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<DelayForDebugger>0</DelayForDebugger>
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<VerifyMapWrites>false</VerifyMapWrites>
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<HookIntoChildren>false</HookIntoChildren>
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<RefAllResources>false</RefAllResources>
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<SaveAllInitials>false</SaveAllInitials>
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<CaptureAllCmdLists>false</CaptureAllCmdLists>
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<DebugOutputMute>true</DebugOutputMute>
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</Options>
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<Inject>false</Inject>
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<AutoStart>false</AutoStart>
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<Executable>C:\Users\HE\Source\Repos\TrigonOverthrow\build\Debug\TrigonOverthrow.exe</Executable>
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<WorkingDir>C:\Users\HE\Source\Repos\TrigonOverthrow\</WorkingDir>
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<CmdLine />
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<Environment />
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</CaptureSettings>

TrigonOverthrow.vcxproj

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<ClCompile Include="src\lib\imgui_demo.cpp" />
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<ClCompile Include="src\lib\imgui_draw.cpp" />
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<ClCompile Include="src\lib\imgui_impl_sdl_gl3.cpp" />
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<ClCompile Include="src\lib\Remotery.c" />
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<ClCompile Include="src\lib\sole\sole.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\state\ingamestate.cpp" />
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<ClCompile Include="src\world\component\ghostobjectcomponent.cpp" />
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<ClCompile Include="src\world\component\guncomponent.cpp" />
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<ClCompile Include="src\world\component\hitboxcomponent.cpp" />
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<ClCompile Include="src\world\component\instancedsimplemeshcomponent.cpp" />
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<ClCompile Include="src\world\component\kbmouseinputcomponent.cpp" />
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<ClCompile Include="src\world\component\lifecomponent.cpp" />
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<ClCompile Include="src\world\component\lightcomponent.cpp" />
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<ClInclude Include="src\lib\imgui_impl_sdl_gl3.h" />
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<ClInclude Include="src\lib\imgui_internal.h" />
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<ClInclude Include="src\lib\KHR\khrplatform.h" />
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<ClInclude Include="src\lib\Remotery.h" />
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<ClInclude Include="src\lib\sole\sole.fwd.hpp" />
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<ClInclude Include="src\lib\sole\sole.hpp" />
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<ClInclude Include="src\lib\stb_rect_pack.h" />
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<ClInclude Include="src\world\component\ghostobjectcomponent.hpp" />
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<ClInclude Include="src\world\component\guncomponent.hpp" />
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<ClInclude Include="src\world\component\hitboxcomponent.hpp" />
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<ClInclude Include="src\world\component\instancedsimplemeshcomponent.hpp" />
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<ClInclude Include="src\world\component\kbmouseinputcomponent.hpp" />
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<ClInclude Include="src\world\component\lifecomponent.hpp" />
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<ClInclude Include="src\world\component\lightcomponent.hpp" />
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<AdditionalIncludeDirectories>$(SolutionDir)include</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<OpenMPSupport>true</OpenMPSupport>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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<AdditionalLibraryDirectories>$(SolutionDir)lib</AdditionalLibraryDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)include</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<OpenMPSupport>true</OpenMPSupport>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<AdditionalIncludeDirectories>$(SolutionDir)include</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<OpenMPSupport>true</OpenMPSupport>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>

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