-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathutils.cpp
182 lines (138 loc) · 4.61 KB
/
utils.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
#include "Utils.h"
#include "Game.h"
float angularCoeff(QPoint p1, QPoint p2) {
float x1 = p1.x();
float y1 = p1.y();
float x2 = p2.x();
float y2 = p2.y();
float m = (y2 - y1) / abs(x2 - x1);
//printf("P1: %.2f, %.2f\nP2: %.2f, %.2f\nangular coefficient: %f\n",
// x1, y1, x2, y2, m);
return m;
}
float distance(QPoint p1, QPoint p2){
return sqrt(pow((p1.x() - p2.x()), 2) + pow((p1.y() - p2.y()), 2));
}
QColor setColor(int index){
switch (index) {
case(0):
// Yellow
return QColor(255, 206, 0);
case(1):
// Red
return QColor(220, 36, 31);
case(2):
// Dark blue
return QColor(0, 25, 168);
case(3):
// Blue
return QColor(0, 160, 255);
case(4):
// Green
return QColor(0, 114, 41);
case(5):
// Pink
return QColor(215, 153, 175);
case(6):
// Brown
return QColor(137, 78, 36);
default:
// Black
return QColor(0, 0, 0);
}
}
void rotate(QPainter* p, const QRect& r, qreal angle) {
p->translate(r.center());
p->rotate(angle);
p->translate(-r.center());
}
bool spawnAreaAvailable(QPoint spawnPoint, int stationsNum){
if (distance(spawnPoint, QPoint(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2)) < (300 + stationsNum * 30))
return true;
else
return false;
}
QPoint nextPointOnLine(QPoint p1, QPoint p2, int length) {
float m = angularCoeff(p1, p2);
float angle = atan(m);
int x = cos(angle) * length;
int y = sin(angle) * length;
if (p1.x() > p2.x())
x = -x;
return QPoint(p1.x() - x, p1.y() - y);
}
QPoint spawnPos(){
QPoint spawnPoint;
int xRand = rand() % ((WINDOW_WIDTH - 4 * STATION_SIZE - PASSENGER_SIZE * (MAX_PASS_STATION / 2)) / STATION_GRID);
xRand *= STATION_GRID;
int yRand = rand() % ((WINDOW_HEIGHT - 8 * STATION_SIZE) / STATION_GRID);
yRand *= STATION_GRID;
spawnPoint.setX(2 * STATION_SIZE + xRand);
spawnPoint.setY(2 * STATION_SIZE + 5 + yRand);
return spawnPoint;
}
QPolygonF triangle(QPoint pos, int size){
QPolygonF triangle;
triangle << QPointF(pos.x() + size / 2, pos.y())
<< QPointF(pos.x(), pos.y() + size)
<< QPointF(pos.x() + size, pos.y() + size);
return triangle;
}
QPolygonF star(QPoint pos, int size){
QPolygonF star;
float r = size / 3.55;
float R = size / 1.55;
for (int i = 0; i < 5; i++) {
star << QPointF(pos.x() + size / 2 + R * std::cos(PI / 2 + 2 * PI / 5 * i),
pos.y() + size / 2 - R * std::sin(PI / 2 + 2 * PI / 5 * i))
<< QPointF(pos.x() + size / 2 + r * std::cos(PI / 2 + (2 * PI) / 10 + 2 * PI / 5 * i),
pos.y() + size / 2 - r * std::sin(PI / 2 + (2 * PI) / 10 + 2 * PI / 5 * i));
}
return star;
}
QPolygonF pentagon(QPoint pos, int size){
QPolygonF pentagon;
float R = size / 1.7;
for (int i = 0; i < 5; i++) {
pentagon << QPointF(pos.x() + size / 2 + R * std::cos(PI / 2 + 2 * PI / 5 * i),
pos.y() + size / 2 - R * std::sin(PI / 2 + 2 * PI / 5 * i));
}
return pentagon;
}
QPolygonF rhombus(QPoint pos, int size){
QPolygonF rhombus;
float R = size / 1.7;
for (int i = 0; i < 4; i++) {
rhombus << QPointF(pos.x() + size / 2 + R * std::cos(PI / 2 + 2 * PI / 4 * i),
pos.y() + size / 2 - R * std::sin(PI / 2 + 2 * PI / 4 * i));
}
return rhombus;
}
QPolygonF cross(QPoint pos, int size){
QPolygonF cross;
float n = size * 2 / 3;
cross << QPointF(pos.x() + n / 2, pos.y())
<< QPointF(pos.x() + n, pos.y())
<< QPointF(pos.x() + n, pos.y() + n / 2)
<< QPointF(pos.x() + n + n / 2, pos.y() + n / 2)
<< QPointF(pos.x() + n + n / 2, pos.y() + n)
<< QPointF(pos.x() + n, pos.y() + n)
<< QPointF(pos.x() + n, pos.y() + n + n / 2)
<< QPointF(pos.x() + n / 2, pos.y() + n + n / 2)
<< QPointF(pos.x() + n / 2, pos.y() + n)
<< QPointF(pos.x(), pos.y() + n)
<< QPointF(pos.x(), pos.y() + n / 2)
<< QPointF(pos.x() + n / 2, pos.y() + n / 2);
return cross;
}
QPolygonF diamond(QPoint pos, int size){
QPolygonF diamond;
float n = size / 3;
float offset = size * 0.1;
diamond << QPointF(pos.x() + n / 2, pos.y() + offset)
<< QPointF(pos.x() + size - n / 2, pos.y() + offset)
<< QPointF(pos.x() + size, pos.y() + n / 2 + offset)
<< QPointF(pos.x() + size/ 2, pos.y() + size* 0.9)
<< QPointF(pos.x(), pos.y() + n / 2 + offset);
return diamond;
}