Description
Example- I have a server owned networked blackjack script, on its children are seats. I originally had these non networked but found that it was cleaner if i instead of having a ton of functions and rpcs on my bj script to broadcast seats, to just make them NB and call them as rpcs if something needs broadcasted.
Due to NGO wanting you to have children attached before spawning, i have the seats there already, and as i make changes, i want them all to update. The issue is that if i make a prefab of Seat, i cannot stop NGO from auto adding to the prefab, even though they are not needed.
Reproduce Steps
- Make a gameobject a prefab with netbehaviour.
Description
Example- I have a server owned networked blackjack script, on its children are seats. I originally had these non networked but found that it was cleaner if i instead of having a ton of functions and rpcs on my bj script to broadcast seats, to just make them NB and call them as rpcs if something needs broadcasted.
Due to NGO wanting you to have children attached before spawning, i have the seats there already, and as i make changes, i want them all to update. The issue is that if i make a prefab of Seat, i cannot stop NGO from auto adding to the prefab, even though they are not needed.
Reproduce Steps