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temporarily disabled switch
1 parent e1f559b commit 55c116b

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Lines changed: 19 additions & 17 deletions

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.yamato/console-standalone-test.yml

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -58,8 +58,8 @@ console_standalone_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\13.000'
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SHADER_COMPILER_PATH: '${SCE_PROSPERO_SDK_DIR}\host_tools\bin'
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SCE_ROOT_DIR: 'C:\Program Files (x86)\SCE'
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# Switch related --> win10-switch:v4 unsets NINTENDO_SDK_ROOT, so set it explicitly. SDK 21.4.0 is installed on the image AND matches the editor playback engine's nintendo-switch-support version (21_04); the newer 22.2.0 is NOT installed on this image.
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nintendosdk-en-21_4_0\NintendoSDK'
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# Switch related --> Switch is DISABLED in project.metafile (MTT-12118): 6000.x/trunk editors mandate NintendoSDK 22.2.x, which is not installed on win10-switch:v4 (only nintendosdk-en-21_4_0 is). This target path is correct for when PETS ships 22.2.x and Switch is re-enabled.
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nintendosdk-en-22_2_0\NintendoSDK'
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UNITY_NINTENDOSDK_CLI_TOOLS: '${NINTENDO_SDK_ROOT}\Tools\CommandLineTools'
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artifacts:
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players:
@@ -97,8 +97,8 @@ console_standalone_test_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\13.000'
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SHADER_COMPILER_PATH: '${SCE_PROSPERO_SDK_DIR}\host_tools\bin'
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SCE_ROOT_DIR: 'C:\Program Files (x86)\SCE'
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# Switch related --> win10-switch:v4 unsets NINTENDO_SDK_ROOT, so set it explicitly. SDK 21.4.0 is installed on the image AND matches the editor playback engine's nintendo-switch-support version (21_04); the newer 22.2.0 is NOT installed on this image.
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nintendosdk-en-21_4_0\NintendoSDK'
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# Switch related --> Switch is DISABLED in project.metafile (MTT-12118): 6000.x/trunk editors mandate NintendoSDK 22.2.x, which is not installed on win10-switch:v4 (only nintendosdk-en-21_4_0 is). This target path is correct for when PETS ships 22.2.x and Switch is re-enabled.
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nintendosdk-en-22_2_0\NintendoSDK'
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UNITY_NINTENDOSDK_CLI_TOOLS: '${NINTENDO_SDK_ROOT}\Tools\CommandLineTools'
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artifacts:
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logs:

.yamato/project.metafile

Lines changed: 15 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -118,12 +118,13 @@ test_platforms:
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS5
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- name: switch
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type: Unity::VM
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image: package-ci/win10-switch:v4
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: Switch
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# switch --> DISABLED. SEE MTT-12118. 6000.x/trunk editors mandate NintendoSDK 22.2.x, but package-ci/win10-switch:v4 currently ships only nintendosdk-en-21_4_0. That fixes texture packaging but the native IL2CPP link then fails (undefined symbol std::__1::__hash_memory, from the 22_02 SwitchPlayer.a). Re-enable once PETS publishes a win10-switch image with nintendosdk-en-22_2_x.
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# - name: switch
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# type: Unity::VM
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# image: package-ci/win10-switch:v4
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# flavor: b1.large
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# larger_flavor: b1.xlarge
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# standalone: Switch
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- name: GameCoreXboxOne
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type: Unity::VM
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image: package-ci/win10-xbox:v4
@@ -149,13 +150,14 @@ test_platforms:
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS5
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- name: switch
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type: Unity::console::switch
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image: package-ci/win10-switch:v4
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: Switch
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base: win
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# switch --> DISABLED. SEE MTT-12118 (needs NintendoSDK 22.2.x on the image; see console_build note).
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# - name: switch
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# type: Unity::console::switch
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# image: package-ci/win10-switch:v4
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# flavor: b1.large
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# larger_flavor: b1.xlarge
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# standalone: Switch
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# base: win
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- name: GameCoreXboxOne
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type: Unity::console::xbox
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image: package-ci/win10-xbox:v4

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