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Description
Describe the bug:
HelloWorldManager.cs references HelloWorldPlayer which has not yet been created in the tutorial on this page:
Simply commenting out the body of SubmitNewPosition() allows the script to work.
static void SubmitNewPosition()
{
//if (GUILayout.Button(NetworkManager.Singleton.IsServer ? "Move" : "Request Position Change"))
//{
// if (NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsClient)
// {
// foreach (ulong uid in NetworkManager.Singleton.ConnectedClientsIds)
// NetworkManager.Singleton.SpawnManager.GetPlayerNetworkObject(uid).GetComponent<HelloWorldPlayer>().Move();
// }
// else
// {
// var playerObject = NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject();
// var player = playerObject.GetComponent<HelloWorldPlayer>();
// player.Move();
// }
//}
}