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README.md
@@ -45,6 +45,8 @@ The content of a SerializedFile including a TypeTree can be converted to a human
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using the binary2text tool that can be found in the Tools folder of Unity. In the case of
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AssetBundles, the SerializedFiles must first be extracted using the WebExtract tool that is also in
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the Tools folder. For the Player Data, there is no TypeTree because it is included in a build and
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+therefore not sensitive to Unity version upgrades. Skipping TypeTrees yields reduced file size and
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+improved loading times.
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The text file generated by binary2text can be very useful to
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diagnose issues with a build, but they are usually very large and difficult to navigate. Because of
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