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Unity Technologies
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Unity 2023.1.22f1 C# reference source code
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Lines changed: 61 additions & 154 deletions

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Editor/IncrementalBuildPipeline/BeeBuildProgramCommon.Data/BeeBuildProgramCommon.Data.gen.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>BeeBuildProgramCommon.Data</AssemblyName>
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<TargetFramework>netstandard2.1</TargetFramework>
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<GenerateDocumentationFile>false</GenerateDocumentationFile>
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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<EnableDefaultItems>false</EnableDefaultItems>
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<LangVersion>latest</LangVersion>
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<LangVersion>10.0</LangVersion>
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<NoWarn>1701</NoWarn>
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</PropertyGroup>
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<ItemGroup>

Editor/IncrementalBuildPipeline/PlayerBuildProgramLibrary.Data/PlayerBuildProgramLibrary.Data.gen.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>PlayerBuildProgramLibrary.Data</AssemblyName>
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<TargetFramework>netstandard2.1</TargetFramework>
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<GenerateDocumentationFile>false</GenerateDocumentationFile>
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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<EnableDefaultItems>false</EnableDefaultItems>
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<LangVersion>latest</LangVersion>
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<LangVersion>10.0</LangVersion>
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<NoWarn>1701</NoWarn>
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<AssemblyName>PlayerBuildProgramLibrary.Data</AssemblyName>
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</PropertyGroup>

Editor/IncrementalBuildPipeline/ScriptCompilationBuildProgram.Data/ScriptCompilationBuildProgram.Data.gen.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>ScriptCompilationBuildProgram.Data</AssemblyName>
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<TargetFramework>netstandard2.1</TargetFramework>
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<GenerateDocumentationFile>false</GenerateDocumentationFile>
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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<EnableDefaultItems>false</EnableDefaultItems>
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<LangVersion>latest</LangVersion>
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<LangVersion>10.0</LangVersion>
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<NoWarn>1701</NoWarn>
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</PropertyGroup>
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<ItemGroup>

Editor/Mono/EditorGUILayout.cs

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// Copyright (c) Unity Technologies. For terms of use, see
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// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
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using System;
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using System;
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using System.Collections.Generic;
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using UnityEditor.Build;
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using UnityEngine;

Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsElement.cs

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// Copyright (c) Unity Technologies. For terms of use, see
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// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
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using UnityEditor.Experimental;
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using UnityEditor.Experimental;
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using UnityEngine;
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using UnityEngine.UIElements;
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Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorAlwaysIncludedShader.cs

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// Copyright (c) Unity Technologies. For terms of use, see
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// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
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using UnityEngine.UIElements;
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using UnityEngine.UIElements;
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namespace UnityEditor
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{

Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorBuiltinShaderLabel.cs

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// Copyright (c) Unity Technologies. For terms of use, see
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// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor;

Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorBuiltinShaders.cs

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// Copyright (c) Unity Technologies. For terms of use, see
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// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.UIElements;
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Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorCameraSettings.cs

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// Copyright (c) Unity Technologies. For terms of use, see
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// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.UIElements;
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Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorCullingSettings.cs

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// Copyright (c) Unity Technologies. For terms of use, see
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// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor

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