Skip to content

Bug #36

@everyofflineuser

Description

@everyofflineuser

public override IData CustomData { get; set; } = new WeaponData()
{
Damage = 300f,
Attachments = "ScopeSight, LightweightStock, Foregrip, RifleBody, MuzzleBrake",
MaxAmmo = 1,
MaxMagazineAmmo = 1
};

MaxAmmo is 1 and MaxMagAmmo is 1
But if current ammo is too 1 it reloading and it can be 2 but MaxAmmo is 1 !?!?

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions