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fsm_func_ptr_entry_exit_docfsm.c
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#include <stdio.h>
#include <unistd.h>
// gcc fsm_func_ptr_entry_exit_docfsm.c -o fsm
// docfsm fsm_func_ptr_entry_exit_docfsm.c | display
struct FSM_T;
struct STATE_T
{
void (*_onEntry)( void* pPrivateData );
void (*_onDo)( struct FSM_T* pFsm );
void (*_onExit)( void* pPrivateData );
};
struct FSM_T
{
struct STATE_T* pCurrentState;
struct STATE_T* pNewState;
void* pPrivateData;
};
void fsmExecute( struct FSM_T* pFsm )
{
if( pFsm->pCurrentState != pFsm->pNewState )
{
pFsm->pNewState->_onEntry( pFsm->pPrivateData );
pFsm->pCurrentState = pFsm->pNewState;
}
pFsm->pCurrentState->_onDo( pFsm );
if( pFsm->pCurrentState != pFsm->pNewState )
pFsm->pCurrentState->_onExit( pFsm->pPrivateData );
}
#define FSM_TRANSITION( newState, attr... ) \
pFsm->pNewState = &state ## newState
#define FSM_DECLARE_STATE_XE( name, attr... ) \
struct STATE_T state ## name = \
{ \
._onEntry = name ## Entry, \
._onDo = name, \
._onExit = name ## Exit \
}
#define FSM_INIT_FSM( fsm, privateData, startState, attr... ) \
struct FSM_T fsm = \
{ \
.pNewState = &state ## startState, \
.pCurrentState = NULL, \
.pPrivateData = privateData \
}
struct STATE_T statePong;
void PingEntry( void* pPrivateData )
{
*(int*)pPrivateData = 3;
printf( "Function \"%s\"\n", __func__ );
}
void Ping( struct FSM_T* pFsm )
{
int* pCounter = pFsm->pPrivateData;
printf( "Function \"%s\"\n", __func__ );
if( *pCounter == 0 )
{
FSM_TRANSITION( Pong, color=green, label='counter == 0' );
return;
}
(*pCounter)--;
}
void PingExit( void* pPrivateData )
{
printf( "Function \"%s\"\n", __func__ );
}
FSM_DECLARE_STATE_XE( Ping, color=red );
void PongEntry( void* pPrivateData )
{
*(int*)pPrivateData = 3;
printf( "Function \"%s\"\n", __func__ );
}
void Pong( struct FSM_T* pFsm )
{
int* pCounter = pFsm->pPrivateData;
printf( "Function \"%s\"\n", __func__ );
if( *pCounter == 0 )
{
FSM_TRANSITION( Ping, color=red, label='counter == 0' );
return;
}
(*pCounter)--;
}
void PongExit( void* pPrivateData )
{
printf( "Function \"%s\"\n", __func__ );
}
FSM_DECLARE_STATE_XE( Pong );
int main( void )
{
int counter;
int i;
FSM_INIT_FSM( myFsm, &counter, Ping, label='Start' );
printf( "Test of %s\n", __FILE__ );
for( i = 0; i < 10; i++ )
{
do
{
fsmExecute( &myFsm );
sleep( 1 );
}
while( counter > 0 );
}
return 0;
}