From 5bfec931817be5f0ac327e1a0ba92e8eb88accb7 Mon Sep 17 00:00:00 2001 From: Child of the Beast Date: Fri, 2 Apr 2021 17:35:19 -0400 Subject: [PATCH] bug fix fixed issue where having the button as not marked as MasterOnly would not set the objects in their proper start state --- Tools/EasyLocks/EasyLocks_Button.cs | 4 ++-- Tools/EasyLocks/EasyLocks_Password.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Tools/EasyLocks/EasyLocks_Button.cs b/Tools/EasyLocks/EasyLocks_Button.cs index 4304f62..ce3b520 100644 --- a/Tools/EasyLocks/EasyLocks_Button.cs +++ b/Tools/EasyLocks/EasyLocks_Button.cs @@ -51,9 +51,9 @@ public class EasyLocks_Button : UdonSharpBehaviour public void Start() { _localplayer = Networking.LocalPlayer.displayName; - if (Networking.IsMaster && isMasterOnly) + if (Networking.IsMaster) { - _isSyncUnlocked = LockTargetsDefaultOff[1].activeSelf; + Setlock(); } } diff --git a/Tools/EasyLocks/EasyLocks_Password.cs b/Tools/EasyLocks/EasyLocks_Password.cs index 788ab78..3eddf8a 100644 --- a/Tools/EasyLocks/EasyLocks_Password.cs +++ b/Tools/EasyLocks/EasyLocks_Password.cs @@ -61,9 +61,9 @@ public class EasyLocks_Password : UdonSharpBehaviour public void Start() { _localplayer = Networking.LocalPlayer.displayName; - if (Networking.IsMaster && isMasterOnly) + if (Networking.IsMaster) { - _isSyncUnlocked = LockTargetsDefaultOff[1].activeSelf; + Setlock(); } }