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gulp.tasks.js
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'use strict';
const fs = require('fs-extra');
const path = require('path');
const del = import('del'); //es6m
const chalk = import('chalk'); //es6m
// Sass
const gulpsass = require('gulp-sass')(require('sass'));
gulpsass.compiler = require('sass');
// Gulp
var cp = require('child_process');
const gulp = require('gulp');
// const sourcemaps = require('gulp-sourcemaps');
const esbuild = require('esbuild');
const {typecheckPlugin} = require("@jgoz/esbuild-plugin-typecheck");
// Config
const distName = 'dist';
const destFolder = path.resolve(process.cwd(), distName);
const jsBundle = 'bundle.js';
const entryPoint = "./src/module/main.ts";
/**
* CLEAN
* Removes all files from the dist folder
*/
async function cleanDist() {
const files = fs.readdirSync(destFolder);
for (const file of files) {
await del(path.resolve(destFolder, file));
}
}
/**
* .\node_modules\.bin\esbuild .\src\module\main.ts --bundle --outfile=.\dist\bundle.js --sourcemap --minify --watch
* @returns {Promise<*>}
*/
async function buildJS() {
esbuild.build({
entryPoints: [entryPoint],
bundle: true,
keepNames: true, // esbuild doesn't guarantee names of classes, so we need to inject .name with the original cls name
minify: false, // BEWARE: minify: true will break the system as class names are used as string references
sourcemap: true,
format: 'esm',
outfile: path.resolve(destFolder, jsBundle),
// Don't typescheck on build. Instead typecheck on PR and push and assume releases to build.
plugins: [],
}).catch((err) => {
console.error(err)
})
}
/**
* COPY ASSETS
*/
async function copyAssets() {
gulp.src('public/**/*', {encoding: false}).pipe(gulp.dest(destFolder));
gulp.src('src/templates/**/*').pipe(gulp.dest(path.resolve(destFolder, 'templates')));
gulp.src('src/module/tours/jsons/**/*').pipe(gulp.dest(path.resolve(destFolder, 'tours')));
}
/**
* WATCH
*/
async function watch() {
// Helper - watch the pattern, copy the output on change
function watch(pattern, out) {
gulp.watch(pattern).on('change', () => gulp.src(pattern).pipe(gulp.dest(path.resolve(destFolder, out))));
}
gulp.watch('public/**/*').on('change', () => gulp.src('public/**/*').pipe(gulp.dest(destFolder)));
watch('src/templates/**/*', 'templates');
watch('src/module/tours/jsons/**/*', 'tours');
gulp.watch('src/**/*.scss').on('change', async () => await buildSass());
gulp.watch('packs/_source/**/*.scss').on('change', async () => await compil());
const context = await esbuild.context({
entryPoints: [entryPoint],
bundle: true,
keepNames: true, // esbuild doesn't guarantee names of classes, so we need to inject .name with the original cls name
minify: false, // BEWARE: minify: true will break the system as class names are used as string references
sourcemap: true,
format: 'esm',
outfile: path.resolve(destFolder, jsBundle),
plugins: [typecheckPlugin({watch: true})],
})
// Enable watch mode
await context.watch();
}
/**
* SASS
*/
async function buildSass() {
return gulp
.src('src/css/bundle.scss')
.pipe(gulpsass().on('error', gulpsass.logError))
// NOTE: gulp-sourcemaps caused deprecation warnigns on node v22. As it's not really needed, disable it.
// .pipe(sourcemaps.init({loadMaps: true}))
// .pipe(sourcemaps.write('./'))
.pipe(gulp.dest(destFolder));
}
/**
* FoundryVTT compendium/packs.
* Create all needed packs from their source files.
*
* Since gulp tasks uses a commonJS file, while pack uses a es6 module, we have to use the node execution of packs.
*
* Rebuilding packs.mjs to be commonJS as well, would mean to deviate from the dnd5e source of it, which I avoid to
* keep future changes on their side easier to merge.
*/
async function buildPacks() {
cp.exec('npm run build:db');
}
async function linkUserData() {
const config = fs.readJSONSync('foundryconfig.json');
const projectConfig = fs.readJSONSync(path.resolve('.', 'system.json'));
let name = projectConfig.name;
try {
let linkDir;
if (config.dataPath) {
if (!fs.existsSync(path.join(config.dataPath, 'Data')))
throw Error('User Data path invalid, no Data directory found');
linkDir = path.join(config.dataPath, 'Data', 'systems', name);
} else {
throw Error('No User Data path defined in foundryconfig.json');
}
if (fs.existsSync(linkDir)) {
if (!fs.statSync(linkDir).isSymbolicLink())
throw Error(`${chalk.blueBright(linkDir)} is not a link. Please delete or rename folder then run ${chalk.greenBright('link')} command again`);
} else {
console.log(
chalk.green(`Linking build to ${chalk.blueBright(linkDir)}`)
);
await fs.symlink(path.resolve('./'), linkDir);
}
return Promise.resolve();
} catch (err) {
Promise.reject(err);
}
}
exports.clean = cleanDist;
exports.sass = buildSass;
exports.assets = copyAssets;
exports.build = gulp.series(copyAssets, buildSass, buildJS, buildPacks);
exports.watch = gulp.series(copyAssets, buildSass, buildPacks, watch);
exports.rebuild = gulp.series(cleanDist, exports.build);
exports.link = linkUserData;