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Instructions on how to compile the project for One's own builds. #5

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zcskywire2 opened this issue Jan 2, 2018 · 1 comment
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@zcskywire2
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If there is any forks of the project at all it may be useful for one to be able to make their own builds to test before any merge or release. I searched through the code all the way and current information and couldn't find anything relating to a build. Having never used unity or anything like it before, I do not know if it is possible or not at the moment and if so please just close this. Otherwise even if a build takes hours i could see this being very useful in the future.

@Tylemagne
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Oh yes, it's very easy. It's really weird how Unity works. It used to look for a single project file, but now it will accept any folder with Unity files in it.

You just open Unity and select the TFM folder, it'll load everything up. By default it will have a new scene open, so you just have to double click the main scene in your assets and it will be ready to go.

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