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Tylemagne
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Merge branch 'master' of https://github.com/Tylemagne/TAFM
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_config.yml

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theme: jekyll-theme-midnight

readme.md

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To-do
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======
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# About
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If you've ever needed a small, simple, and powerful game-like application to test your computer, look no further. TAFM does many things, but is especially great for demonstrating differences between framerates, stress testing for long periods of time, and calibrating live streams. You install Steam, login, download a game, launch it, set the settings, and wait for the benchmark to start (if it even has one). It took forever! Not anymore.
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[![Github Releases (by Release)](https://img.shields.io/github/downloads/Tylemagne/TAFM/v1.1/total.svg)]()
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[![GitHub repo size in bytes](https://img.shields.io/github/repo-size/Tylemagne/TAFM.svg)]()
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[![GitHub last commit](https://img.shields.io/github/last-commit/Tylemagne/TAFM.svg)]()
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[![GitHub top language](https://img.shields.io/github/languages/top/Tylemagne/TAFM.svg)]()
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[![GitHub release](https://img.shields.io/github/release/Tylemagne/TAFM.svg?logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAA0AAAAOCAYAAAD0f5bSAAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAAAfgAAAH4BavEubQAAABl0RVh0U29mdHdhcmUAd3d3Lmlua3NjYXBlLm9yZ5vuPBoAAACRSURBVCiR7ZExCkJBDETn24jgCbyE9rZ2lr+3sPQUXsFD2HkNwZNYC9rk7cJYuMXy/aho60AgIfOKSaRKEdEC7lZEtLVvoC/0h36BGmAlaV7msaRJj+8s6Vb6o2wPgX3fU7uVUjrYHkmSbDcRsX0D7Ww/xwHWPFSbM7B5GTKltAAuBbjmnJcfXQeYAidg1re/A0Qcr7zN5lQ2AAAAAElFTkSuQmCC)]()
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[![Github commits (since latest release)](https://img.shields.io/github/commits-since/Tylemagne/TAFM/latest.svg)]()
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# To-do
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Current task list:
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1. Skybox
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2. UI adjustments
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3. Builds for each API in releases (Vulkan, DX12, DX11, OpenGL, DX9)
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4. Builds for each bitwidth in releases (32, 64)
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5. Builds for each platform in releases (Windows, Mac, Linux... about 16 possible builds in all)
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6. Global FPS cap (1-240 slider)
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Future tasks being considered:
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# Considerations
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1. Audio
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2. Web builds hosted by GitHub?
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# Download Latest
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There are no builds yet. Ignore the buttons below.
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Vulkan is the recommendation, but your machine may not handle it yet as Vulkan is relatively very new. DirectX 11 or OpenGL is the next best option if DirectX 12 doesn't work, since it's the same age as Vulkan.
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# Windows
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## Vulkan
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[![Github All Releases](https://img.shields.io/github/downloads/Tylemagne/TAFM/total.svg?style=flat&label=🔽%20TAFM%20v1.1%20(32-bit)&colorA=00cc0a&colorB=000000)](https://github.com/Tylemagne/TAFM/releases/download/v1.1/TAFM-win-x86.zip)
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[![Github All Releases](https://img.shields.io/github/downloads/Tylemagne/TAFM/total.svg?style=flat&label=🔽%20TAFM%20v1.1%20(64-bit)&colorA=00cc0a&colorB=000000)](https://github.com/Tylemagne/TAFM/releases/download/v1.1/TAFM-win-x86_64.zip)
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## OpenGL
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## DirectX 12
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## DirectX 11
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## DirectX 9
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# Mac
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## OpenGL
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[![Github All Releases](https://img.shields.io/github/downloads/Tylemagne/TAFM/total.svg?style=flat&label=🔽%20TAFM%20v1.1%20(32-bit)&colorA=00cc0a&colorB=000000)](https://github.com/Tylemagne/TAFM/releases/download/v1.1/TAFM-win-x86.zip)
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[![Github All Releases](https://img.shields.io/github/downloads/Tylemagne/TAFM/total.svg?style=flat&label=🔽%20TAFM%20v1.1%20(64-bit)&colorA=00cc0a&colorB=000000)](https://github.com/Tylemagne/TAFM/releases/download/v1.1/TAFM-win-x86_64.zip)
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# Linux
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## OpenGL
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## Vulkan
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[![Github All Releases](https://img.shields.io/github/downloads/Tylemagne/TAFM/total.svg?style=flat&label=🔽%20TAFM%20v1.1%20(32-bit)&colorA=00cc0a&colorB=000000)](https://github.com/Tylemagne/TAFM/releases/download/v1.1/TAFM-win-x86.zip)
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[![Github All Releases](https://img.shields.io/github/downloads/Tylemagne/TAFM/total.svg?style=flat&label=🔽%20TAFM%20v1.1%20(64-bit)&colorA=00cc0a&colorB=000000)](https://github.com/Tylemagne/TAFM/releases/download/v1.1/TAFM-win-x86_64.zip)

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