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The player suggests adding a "hint" section that reminds players how to use Ngrok. This seems like a good idea since ngrok is a pretty odd tool, especially if you're encountering it early in your developer journey.
Hello~ I did a search and saw there were some older discussions on this, but didn't see mention of this specific point: in the TwilioVoice VR training I think it might be helpful to slightly expand on "you can update your phone number's configuration in the Twilio console to use that ngrok URL for a voice webhook" to include that you need to append something (/voice) after the ngrok url to actually use the endpoint.
In the previous webhook example (Mustache Example), users only need to append the query string to the URL if they use certain fields, and this was clearly noted in the instructions. Obviously, that pointed directly to the bin, but that difference isn't really made clear if you're not familiar with Twilio and/or Node.js configuration. It could totally be due to the fact that this is both my first exposure to the game (and to ngrok as a tool), but I think the natural assumption from a user perspective is that it would again tell you in the instructions, or at least in the QuestIDE comments if you need to add something to the end of the url. Not to imply that I think it needs to be fully written out, though that's one way obviously, but even just a note that says something like "Hint: don't forget to specify blah blah blah" and link to the specific section of the documentation as opposed to the general page? Overall, I suppose it depends on who your target audience really is and how much experience you would expect them to have...anyway, just a thought!
I'm loving everything about the game so far, thanks for your hard work 🙌
The text was updated successfully, but these errors were encountered:
Where should we position the hint? The first thing that came to mind was making the basic instructions for Ngrok apart of Walkthrough.md for that objective as a baseline
Looking back on this -- I wonder if there's an opportunity here to introduce a new section to the UI. One idea I have is to repurpose the help panel to be a source of transient information (i.e. information that's useful beyond just the objective it's outlined in). It could share the same layout as the settings panel, with the aside being used to categorize different groupings of information. This would more of an attempt to create a general solution, though, which may be more effort than it's worth if this isn't an issue we see a lot or will see a lot as the game continues to grow
On press x to learn, we checked out a game that had like a "glossary" of terms. You could reference these any time, but the game also popped them up in every challenge they were relevant for.
We could consider a system like this as we think about updating the Hack Interface UI/UX
This request refers to the description and/or help for the objective programmable_voice.voice7.
The player suggests adding a "hint" section that reminds players how to use Ngrok. This seems like a good idea since ngrok is a pretty odd tool, especially if you're encountering it early in your developer journey.
Source for this request from the TwilioQuest Discord:
The text was updated successfully, but these errors were encountered: