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Modpack_Checklist.txt
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Alpha checklist:
we should have enough biomes and mobs and structures to satisfy our needs for this modpack to make it look like what our lore says.
[] added enough biomes
[] added enough structures
[] added a good amount of peacefull mobs/hostile
[] base concept for lore
[] understanding how we are gonna approach to add lore
[] test for crashes and mod conflicts
[] add performance optimizations
[] check logs for errors if we can't fix them ask the mod that has errors to fix it
[] make sure world gen works well
[] we need to make sure the core parts of gameplay are good to go and set up (also we need to define our core gameplay)
[] loot table balance
[] biome and structure compat
[] dedicated server comapt and stability
[] lag and tps(ticks per second) testing
[] make sure the modpack branding description and everything is set up
[] custom main menu and loading screen using fancy menu
[] guidebook and ingame documentation
[] kebind conflicts fixed
[] HUD and ui testing
[] modpack folder cleanup
[] get a QA team aka testers.
[] amythest crystal metor and around the impact site maybe have some animals look amaythist.
[] added patreon to main menu and get the store set up
[] added kickstarter to main menu and get it set up.
Beta Checklist:
[] fix critical bugs/issues
[] optimize performance
[] test ram usage and make sure it runs smoothly
[] test long playing sessions in survival mode to find memory leaks or lag over time
[] improve progression
[] remove unnecessary mods
[] finalize mod configs
[] use kubejs and craft tweaker maybe get helpers and contributors
[] make sure we have create here
[] test resource packs and make sure our core shader is optimized for best settings.
[] improve ingame docs
[] clean up modpack files and configs.
[] during beta also set up so half of my earnings go to cancer research.