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Description
As per the title the GamepadIcons plugin for GTA:VCS causes a crash when attempting to switch controller icon styles
The issue occurs in both the USA and European releases of the game.
44:03:416 Core\System.cpp:424 N[BOOT]: PPSSPP v1.18.1 Windows 64 bit 44:03:428 Core\Compatibility.cpp:156 N[G3D]: UnitsPerMeter for ULES00502: 1.000000 44:03:996 GTAVCS.PPSSP N[ACHIEVEMENTS]: Core\RetroAchievements.cpp:938 Load callback: 0 ((null)) 44:04:025 GTAVCS.PPSSP N[G3D]: Vulkan\ShaderManagerVulkan.cpp:627 ShaderCache: Loaded 9 vertex, 24 fragment shaders and 0 geometry shaders (failed 0) 44:04:025 GTAVCS.PPSSP N[G3D]: Vulkan\PipelineManagerVulkan.cpp:788 Creating 58 pipelines from cache (1x MSAA)... 44:04:026 GTAVCS.PPSSP N[G3D]: Vulkan\PipelineManagerVulkan.cpp:839 Recreated Vulkan pipeline cache (58 pipelines, 0 failed). 44:04:027 GTAVCS.PPSSP N[BOOT]: UI\EmuScreen.cpp:385 Booted D:/Games/PSP/Grand Theft Auto - Vice City Stories (Europe).ISO... 44:04:027 GTAVCS.PPSSP E[SCEMODULE]: HLE\sceKernelModule.cpp:2759 UNTESTED sceKernelGetModuleIdList(0dcffa70, 40, 0dcffa98) 44:04:027 stupidthread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2665 sceKernelWaitThreadEnd - bad thread 279 44:05:303 memstick N[IO]: HW\MemoryStick.cpp:125 Calculated free disk space 44:09:356 threadmain E[SCEKERNEL]: HLE\sceKernelThread.cpp:2774 sceKernelSuspendThread(361): bad thread 44:09:356 threadmain E[SCEKERNEL]: HLE\sceKernelThread.cpp:2774 sceKernelSuspendThread(363): bad thread 44:09:356 threadmain E[SCEKERNEL]: HLE\sceKernelThread.cpp:2774 sceKernelSuspendThread(362): bad thread 44:19:735 threadmain E[MEMMAP]: Core\MemFault.cpp:253 Bad execution access detected, halting: 00000000 (last known pc 00000000, host: 0000028D3D310000)