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TEXTURES.menu
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// Texture definitions generated by SLADE3
// on Mon Mar 4 22:12:42 2024
Texture "FODDERLIST", 450, 300
{
Offset 225, 150
Patch "0DEMC0", 194, 75
{
Style Modulate
}
Patch "3FODA2A8", 291, 135
{
FlipX
}
Patch "ZOD4G0", 218, 189
{
FlipX
}
Patch "4FODA1", 239, 135
Patch "ZOD4G0", 185, 193
Patch "ZFODA1", 177, 138
Patch "5FODA1", 210, 114
Patch "SCZCE2E8", 266, 142
{
FlipX
}
Patch "ZFO1A2A8", 143, 145
Patch "ZHUNA2A8", 285, 156
{
FlipX
}
Patch "ZHUNU0", 196, 144
Patch "4FODA2A8", 115, 141
Patch "ZOM3G2G8", 261, 161
{
FlipX
}
Patch "AF_FA2A8", 138, 154
Patch "SCZAA1", 161, 163
Patch "FLYAB2B8", 160, 126
Patch "FLYAB2B8", 141, 105
Patch "FLYAB2B8", 115, 124
Patch "FLYAB2B8", 266, 100
{
FlipX
}
Patch "FLYAB2B8", 288, 120
{
FlipX
}
Patch "FLYAB2B8", 309, 93
{
FlipX
}
}
Texture "UNAFFLIS", 450, 300
{
XScale 1.600
YScale 1.600
Offset 225, 150
Patch "FSPIH1", 6, 174
Patch "PL01G1", 346, 175
Patch "M01AH1", 288, 109
Patch "I01AI1", 213, 116
Patch "BOS6E1", 235, 143
Patch "TABUH1", 60, 115
Patch "CH5RE1", 216, 167
Patch "FIENJ1", 270, 165
Patch "LOHSB1", 143, 107
Patch "NO1SB1", 133, 146
Patch "EILEB1E1", 193, 130
Patch "HELNG1", 171, 155
Patch "BELAF1", 253, 194
Patch "D3IMW0", 143, 184
Patch "HCPOF1", 202, 185
Patch "CREVB1E1", 101, 159
Patch "BRUTF2", 69, 168
Patch "CBRUE2", 95, 186
Patch "POS1A1", 169, 207
{
FlipX
}
Patch "HFS1F1", 233, 207
Patch "PRUTB2D8", 315, 165
{
FlipX
}
Patch "CYSPF2", 299, 192
{
FlipX
}
Patch "RFTRD1", 199, 220
Patch "ZSP1A2", 289, 211
{
FlipX
}
Patch "PNGZB1", 263, 227
Patch "A02AA1", 180, 245
Patch "SPS4F1", 244, 240
{
FlipX
}
Patch "UTM2B1", 138, 214
Patch "UDM2A1", 154, 232
Patch "ZSP2A2A8", 107, 208
Patch "C1C2C1", 373, 71
Patch "CAC4B1", 14, 68
Patch "BSOUB1", 238, 68
{
FlipX
}
Patch "BSOUB1", 157, 46
Patch "BSOUC1", 263, 25
Patch "DEFIF1", 185, 28
Patch "F1SHC1", 215, 246
}
Texture "LUSTLIST", 450, 300
{
Offset 225, 150
Patch "WHIPE1", 207, 120
Patch "THPZA1", 192, 138
}
Texture "GLUTTLIST", 450, 300
{
Offset 225, 150
Patch "BPBIB1", 175, 156
Patch "LMWZA1", 250, 114
Patch "D3C2F1", 205, 161
Patch "SWBSB1", 275, 65
Patch "SWBSA1", 158, 110
Patch "CAB1D1", 195, 77
Patch "BEYEB0", 122, 137
Patch "BEYEF0", 266, 126
Patch "BEYEA0", 154, 60
Patch "BZRDT0", 168, 185
Patch "BZRDC1", 241, 172
}
Texture "WRATHLIST", 450, 300
{
Offset 225, 150
Patch "1ROOI1", 172, 140
Patch "1ROOB1", 202, 165
Patch "FEFEH1", 240, 133
Patch "1ROTF1", 143, 88
Patch "GHULG1", 125, 149
Patch "INFRE1", 206, 67
}
Texture "SLOTHLIST", 450, 300
{
Offset 225, 150
Patch "BELPA1C1", 201, 138
Patch "B1RBA0", 139, 202
Patch "B1RBA0", 168, 192
{
FlipX
}
Patch "B1RBA0", 236, 202
{
FlipX
}
Patch "B1RBA0", 192, 205
Patch "B1RBB0", 246, 191
Patch "B1RBB0", 275, 199
{
FlipX
}
Patch "B1RBB0", 167, 208
{
FlipX
}
Patch "TOT1A1", 121, 93
Patch "TOT1G1", 241, 89
}
Texture "ENVYLIST", 450, 300
{
Offset 225, 150
Patch "WIC2F1", 157, 88
Patch "VOREE1", 233, 141
}
Texture "PRIDELIST", 450, 300
{
Offset 225, 150
Patch "DRGRH1", 229, 141
Patch "DISCE1", 188, 95
Patch "PRIDA0", 159, 160
Patch "PRIDX0", 148, 148
{
FlipY
}
}
Texture "PESTLIST", 450, 300
{
Offset 225, 150
Patch "DFLYB1", 236, 82
Patch "ZKELB1E1", 176, 96
Patch "POSKC1", 158, 152
Patch "SPO6A1", 215, 154
{
FlipX
}
Patch "DCOMF1", 180, 166
Patch "HOS1A1C1", 132, 164
Patch "HOS1E1", 223, 161
}
Texture "FAMILIST", 450, 300
{
Offset 225, 150
Patch "F_IMC1", 173, 158
Patch "F_IME1", 96, 160
Patch "F_IME8", 283, 146
Patch "F_IMG1", 225, 133
{
Alpha 0.20
Style Translucent
}
Patch "F_IMG1", 227, 119
{
Alpha 0.50
Style Translucent
}
Patch "F_IMG1", 230, 107
Patch "F_LSE1", 165, 99
Patch "F_LSD1", 295, 65
Patch "F_LSF2F8", 145, 46
{
Alpha 0.50
Style Translucent
}
Patch "F_LSF2F8", 129, 42
{
Alpha 0.50
Style Translucent
}
Patch "F_LSF2F8", 115, 41
Patch "F_LSA1", 73, 98
Patch "F_LSB2B8", 330, 110
{
FlipX
}
}
Texture "WARLIST", 450, 300
{
Offset 225, 150
Patch "HPALF1", 236, 104
{
FlipX
}
Patch "HPALE1", 147, 103
Patch "CFODA1", 199, 126
Patch "CRG3F1", 231, 152
Patch "CRG2A1C1", 165, 152
}
Texture "DEATHLIST", 450, 300
{
Offset 225, 150
Patch "SRE1B1E1", 124, 98
Patch "SRE2A1D1", 283, 104
Patch "LMDAE1", 198, 78
Patch "ABHRA1", 225, 123
Patch "HFRYE1", 150, 122
Patch "SLHVA1", 149, 160
Patch "SLHVB1", 261, 163
{
FlipX
}
Patch "SLHVI1", 211, 174
}
Texture "UMBRALIST", 450, 300
{
Offset 225, 150
Patch "INCAJ1", 190, 141
Patch "SHDWE1", 145, 160
{
Alpha 0.40
Style Add
}
Patch "DRKFE1", 159, 173
Patch "NMREE1", 234, 130
{
FlipX
Alpha 0.50
Style Subtract
}
Patch "BLOTN0", 144, 96
Patch "BLOTI0", 149, 92
Patch "BLOTG0", 155, 102
Patch "BLOTG0", 259, 69
Patch "BLOTE0", 247, 61
Patch "BLOTF0", 251, 79
Patch "SAR2F1", 218, 174
Patch "ACOLG0", 201, 71
Patch "WATCC1", 267, 92
Patch "WATCD1", 127, 48
Patch "UMBEA1", 114, 152
Patch "UMBEA2A8", 88, 174
Patch "UMBEA2A8", 283, 172
{
FlipX
}
Patch "UMBEA1", 323, 159
{
FlipX
}
}
Texture "VOIDLIST", 450, 300
{
Offset 225, 150
Patch "RUNRA0", 172, 44
{
Style Modulate
}
Patch "VIFLZ0", 186, 76
Patch "VFODO1", 166, 155
Patch "VFODG1", 225, 177
Patch "VFODF1", 258, 145
{
FlipX
}
Patch "RUNGF0", 241, 38
Patch "RUNGB0", 160, 63
Patch "RUNGH0", 248, 118
Patch "RUNGA0", 147, 145
Patch "RUNGF0", 249, 74
Patch "UDM2A1", 136, 145
{
Style Modulate
}
Patch "SKU1J0", 292, 108
Patch "UDM2A1", 302, 145
{
FlipX
Style Modulate
}
Patch "SPS4A1", 179, 186
{
Style Modulate
}
Patch "SPS4A1", 280, 186
{
Style Modulate
}
Patch "ZOM3D1", 101, 178
{
Style Modulate
}
}
// End of texture definitions