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MENUDEF.txt
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AddOptionMenu "OptionsMenu"
{
StaticText ""
Submenu "Project Malice", "projectmalice_options"
StaticText ""
}
OptionMenu "projectmalice_options"
{
Title "Project Malice Options"
StaticText ""
Submenu "Sin Codex", "projectmalice_sincodex"
StaticText ""
StaticText "Project Malice Options", white
StaticText ""
StaticText "The option below enables stealth detection for almost all monsters."
StaticText "Detection Only: Enemies will never forget where you are once they have seen you.", "Orange"
StaticText "Same stealth detection rules as Full.", "Orange"
StaticText "Full: Enemies will have a harder time seeing you if you stick to the shadows.", "Green"
StaticText "They will forget about you eventually if you hide in a dark corner. Crouching helps too.", "Green"
StaticText "Disabled by default."
Option "Stealth Mechanics", "pm_forgetcheck", "PMStealth"
StaticText ""
StaticText "Fodder count is calcuated by multiplying the level's monster count by the number below."
Slider "Fodder Multiplier:", "projectmalice_fodderdivider", 0.00, 20.00, 0.01, 2
StaticText ""
StaticText ""
StaticText "Health Multiplier"
StaticText "Change health multipliers of every enemy. Save the hassle."
Slider "Health Multiplier:", "pm_healthfactor", 1, 10, 0.05, 2
//Slider "Damage Multiplier:", "pm_damagefactor", 0, 10, 0.10, 2
StaticText " "
StaticText " "
StaticText "Specific Health Multipliers", white
StaticText "Change health multipliers of each tier-specific demon by the numbers below."
StaticText " "
Slider "Fodder", "pm_healthfactor_fodder", 1, 10, 0.05, 2
Slider "Unaffiliated", "pm_healthfactor_unaffiliated", 1, 10, 0.05, 2
StaticText " "
Slider "Lust", "pm_healthfactor_lust", 1, 10, 0.05, 2
Slider "Gluttony", "pm_healthfactor_gluttony", 1, 10, 0.05, 2
Slider "Greed", "pm_healthfactor_greed", 1, 10, 0.05, 2
Slider "Wrath", "pm_healthfactor_wrath", 1, 10, 0.05, 2
Slider "Sloth (WIP)", "pm_healthfactor_sloth", 1, 10, 0.05, 2
Slider "Envy", "pm_healthfactor_envy", 1, 10, 0.05, 2
Slider "Pride", "pm_healthfactor_pride", 1, 10, 0.05, 2
StaticText " "
Slider "Pestilence", "pm_healthfactor_pestilence", 1, 10, 0.05, 2
Slider "Famine", "pm_healthfactor_famine", 1, 10, 0.05, 2
Slider "War", "pm_healthfactor_war", 1, 10, 0.05, 2
Slider "Death", "pm_healthfactor_death", 1, 10, 0.05, 2
StaticText " "
Slider "Umbral", "pm_healthfactor_umbral", 1, 10, 0.05, 2
Slider "Void", "pm_healthfactor_void", 1, 10, 0.05, 2
StaticText " "
}
OptionMenu "projectmalice_sincodex"
{
Title "Sin Codex"
StaticText " "
StaticText "This menu will list down all the tiers and its enemies in Project Malice"
StaticText "that you will encounter. Keep in mind all of these tiers are"
StaticText "unfinished as of right now, and details may change as the mod progresses."
StaticText " "
StaticText "Press Left or Right arrow keys to scroll through the sin menu that you selected."
SubMenu "Fodder", "PM_CodexMenu_Fodder"
SubMenu "Unaffiliated", "PM_CodexMenu_Unaffiliated"
StaticText " "
SubMenu "Lust", "PM_CodexMenu_Lust"
SubMenu "Gluttony", "PM_CodexMenu_Gluttony"
Submenu "Greed (WIP)", "PM_CodexMenu_Greed"
Submenu "Wrath", "PM_CodexMenu_Wrath"
Submenu "Sloth", "PM_CodexMenu_Sloth"
Submenu "Envy", "PM_CodexMenu_Envy"
Submenu "Pride", "PM_CodexMenu_Pride"
StaticText " "
Submenu "Pestilence", "PM_CodexMenu_Pestilence"
Submenu "Famine", "PM_CodexMenu_Famine"
Submenu "War", "PM_CodexMenu_War"
Submenu "Death", "PM_CodexMenu_Death"
StaticText " "
Submenu "Umbral", "PM_CodexMenu_Umbral"
Submenu "Void", "PM_CodexMenu_Void"
}
ListMenu "PM_CodexMenu_Fodder"
{
Class "PM_CodexMenu"
Font "BigFont", "Red"
Size 640, 480
StaticTextCentered 320, 100, "FODDER"
StaticPatch 320, 240, "FODDERLIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "Extremely common and usually lacks ranged attacks. They usually"
StaticTextCentered 320, 338, "spawn around already placed enemies within the map."
StaticTextCentered 320, 346, "Typically very weak, but may obstruct movement"
StaticTextCentered 320, 364, "simply by being in the way."
}
ListMenu "PM_CodexMenu_Unaffiliated"
{
Class "PM_CodexMenu"
Font "BigFont", "Red"
Size 640, 480
StaticTextCentered 320, 100, "UNAFFILIATED"
StaticPatch 320, 240, "UNAFFLIS"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "Common and is faithful to their vanilla counterparts."
StaticTextCentered 320, 338, "Some extra types are added as a step above them, however."
}
ListMenu "PM_CodexMenu_Lust"
{
Class "PM_CodexMenu"
Font "BigFont", "Purple"
Size 640, 480
StaticTextCentered 320, 100, "LUST"
StaticPatch 320, 240, "LUSTLIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "Enemies of this tier sometimes fly, are fast,"
StaticTextCentered 320, 338, "And love phasing attacks. Has lower health to compensate for speed."
}
ListMenu "PM_CodexMenu_Gluttony"
{
Class "PM_CodexMenu"
Font "BigFont", "Red"
Size 640, 480
StaticTextCentered 320, 100, "GLUTTONY"
StaticPatch 320, 240, "GLUTTLIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "Enemies of this tier use gore and/or bile"
StaticTextCentered 320, 338, "to attack. Some enemies of this type are tanky."
}
ListMenu "PM_CodexMenu_Wrath"
{
Class "PM_CodexMenu"
Font "BigFont", "Orange"
Size 640, 480
StaticTextCentered 320, 100, "WRATH"
StaticPatch 320, 240, "WRATHLIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "Demons of this type are aggressive, and will close the gap between you"
StaticTextCentered 320, 338, "very quickly for melee attacks. Can turn enraged if constantly hurt"
StaticTextCentered 320, 346, "or left alone for too long."
}
ListMenu "PM_CodexMenu_Sloth"
{
Class "PM_CodexMenu"
Font "BigFont", "Olive"
Size 640, 480
StaticTextCentered 320, 100, "SLOTH"
StaticPatch 320, 240, "SLOTHLIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "Hosts eternally consumed by sorrow, despair, and nihilism. The death of hope."
StaticTextCentered 320, 338, "Demons of this tier are like snails, but very tanky."
StaticTextCentered 320, 346, "Cosmic-themed attacks, slowing tar, chains and barbed wire are a common sight."
}
ListMenu "PM_CodexMenu_Envy"
{
Class "PM_CodexMenu"
Font "BigFont", "DarkGreen"
Size 640, 480
StaticTextCentered 320, 100, "ENVY"
StaticPatch 320, 240, "ENVYLIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "Second most powerful sin."
StaticTextCentered 320, 338, "Has the ability to inherit one of each sin's attacks."
StaticTextCentered 320, 346, "Most demons of this sin like to keep its distance from the player."
}
ListMenu "PM_CodexMenu_Pride"
{
Class "PM_CodexMenu"
Font "BigFont", "DarkRed"
Size 640, 480
StaticTextCentered 320, 100, "PRIDE"
StaticPatch 320, 240, "PRIDELIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "The most powerful sin."
StaticTextCentered 320, 338, "Attacks are fierce and intimidating."
StaticTextCentered 320, 346, "Lots of magic focused abilities and attacks."
}
ListMenu "PM_CodexMenu_Pestilence"
{
Class "PM_CodexMenu"
Font "BigFont", "DarkGreen"
Size 640, 480
StaticTextCentered 320, 100, "PESTILENCE"
StaticPatch 320, 240, "PESTLIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "The first apocalypse."
StaticTextCentered 320, 338, "Nasty, pests and infection run wild in these demons."
StaticTextCentered 320, 346, "Dying enemies may leave behind 'parting gifts'."
}
ListMenu "PM_CodexMenu_Famine"
{
Class "PM_CodexMenu"
Font "BigFont", "Tan"
Size 640, 480
StaticTextCentered 320, 100, "FAMINE"
StaticPatch 320, 240, "FAMILIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "The second apocalypse."
StaticTextCentered 320, 338, "Crazed, ravenous demons that suffer from eternal starvation."
StaticTextCentered 320, 346, "They are VERY aggressive, agile, and rely on swift melee attacks."
StaticTextCentered 320, 354, "However, they are very quick on turning on each other. Letting them infight isn't recommended."
StaticTextCentered 320, 362, "They get exponentially more tankier within eating carcasses."
}
ListMenu "PM_CodexMenu_War"
{
Class "PM_CodexMenu"
Font "BigFont", "Grey"
Size 640, 480
StaticTextCentered 320, 100, "WAR"
StaticPatch 320, 240, "WARLIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "The third apocalypse."
StaticTextCentered 320, 338, "All burns in war. Attacks with bullets, plasma, fire and poison."
StaticTextCentered 320, 346, "The most heavily equipped of the apocalypses."
}
ListMenu "PM_CodexMenu_Death"
{
Class "PM_CodexMenu"
Font "BigFont", "Sapphire"
Size 640, 480
StaticTextCentered 320, 100, "DEATH"
StaticPatch 320, 240, "DEATHLIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "The final apocalypse."
StaticTextCentered 320, 338, "The eternal resting place of man. Primarily attacks with souls."
StaticTextCentered 320, 346, "Every demon uses varying degrees of phasing abilities."
}
ListMenu "PM_CodexMenu_Umbral"
{
Class "PM_CodexMenu"
Font "BigFont", "Black"
Size 640, 480
StaticTextCentered 320, 100, "UMBRAL"
StaticPatch 320, 240, "UMBRALIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "The deep dwellers that lay restless within Hell."
StaticTextCentered 320, 338, "Lightning and ice is a prominent method of attack,"
StaticTextCentered 320, 346, "but some demons can deviate. The second toughest tier in general."
}
ListMenu "PM_CodexMenu_Void"
{
Class "PM_CodexMenu"
Font "BigFont", "Black"
Size 640, 480
StaticTextCentered 320, 100, "VOID"
StaticPatch 320, 240, "VOIDLIST"
Font "SmallFont", "White"
StaticTextCentered 320, 330, "The eternal darkness that rests beyond the inferno."
StaticTextCentered 320, 338, "Defies our plane of existence, and uses it to their advantage to haunt."
StaticTextCentered 320, 346, "Very rare, and very dangerous."
}
/*StaticText " "
StaticText "Tiers of Sin"
StaticText " "
StaticText "Greed (WIP)", gold
StaticText "Comes in gold yellow. Seems to be made out of stone until you"
StaticText "break open the outer layer. None of the enemies belong to the sin"
StaticText "as of right now."
StaticText " "
StaticText "Sloth", cyan
StaticText "Comes in teal. Attacks slow or generally restrict player movement."
StaticText "Uses teal projectiles with black cores, or pull the player forward with chains."
StaticText "None of the enemies belong to the sin as of right now."
StaticText "Famine", gray
StaticText "Comes in pale gray. Very quick to turn on each other, however"
StaticText "letting them infight isn't recommended. More ravenous than Gluttony."
StaticText "Endgame Tiers"
StaticText " "
StaticText "Umbral", darkgray
StaticText "Comes in pure black like its sibling tier. Most enemies of this tier"
StaticText "Attacks using lightning and ice. Compared to Void, they're all still affected by all things physical."
StaticText " "
StaticText "Void", darkgray
StaticText "Comes in pure black like its sibling tier. They can't die-- only be warded off."
StaticText "All physical barriers mean nothing in the face of entropic nightmares."
StaticText "Beware.", red*/
OptionValue "PMStealth"
{
0, "Disabled"
1, "Detection Only"
2, "Full"
}