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Copy pathGLDEFS.txt
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GLDEFS.txt
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//Incarnate
PointLight DeathIncarnate
{
Color 0.3 0.3 0.3
Offset 0 54 0
Size 32
}
Pointlight IncarnateExplode1
{
Color 0.8 0.0 0.0
Offset 0 54 0
Size 32
}
Pointlight IncarnateExplode2
{
Color 0.85 0.0 0.0
Offset 0 54 0
Size 40
}
Pointlight IncarnateExplode3
{
Color 0.9 0.0 0.0
Offset 0 54 0
Size 48
}
Pointlight IncarnateExplode4
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 80
}
Pointlight IncarnateExplode5
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 72
}
Pointlight IncarnateExplode6
{
Color 0.7 0.0 0.0
Offset 0 54 0
Size 56
}
Pointlight IncarnateExplode7
{
Color 0.5 0.0 0.0
Offset 0 54 0
Size 48
}
Pointlight IncarnateExplode8
{
Color 0.3 0.0 0.0
Offset 0 54 0
Size 24
}
Object PM_Depraved
{
Frame INCXA { Light IncarnateExplode1 }
Frame INCXB { Light IncarnateExplode2 }
Frame INCXC { Light IncarnateExplode3 }
Frame INCXD { Light IncarnateExplode4 }
Frame INCXE { Light IncarnateExplode5 }
Frame INCXF { Light IncarnateExplode6 }
Frame INCXG { Light IncarnateExplode7 }
Frame INCXH { Light IncarnateExplode8 }
}
//Incarnate Brightmaps
BrightMap Sprite INCAA1D1
{
Map BMINCAA1
DisableFullBright
}
BrightMap Sprite INCAA2D8
{
Map BMINCAA2
DisableFullBright
}
BrightMap Sprite INCAA3D7
{
Map BMINCAA3
DisableFullBright
}
BrightMap Sprite INCAA4D6
{
Map BMINCAA4
DisableFullBright
}
BrightMap Sprite INCAA5D5
{
Map BMINCAA5
DisableFullBright
}
BrightMap Sprite INCAA6D4
{
Map BMINCAA6
DisableFullBright
}
BrightMap Sprite INCAA7D3
{
Map BMINCAA7
DisableFullBright
}
BrightMap Sprite INCAA8D2
{
Map BMINCAA8
DisableFullBright
}
BrightMap Sprite INCAB1E1
{
Map BMINCAB1
DisableFullBright
}
BrightMap Sprite INCAB2E8
{
Map BMINCAB2
DisableFullBright
}
BrightMap Sprite INCAB3E7
{
Map BMINCAB3
DisableFullBright
}
BrightMap Sprite INCAB4E6
{
Map BMINCAB4
DisableFullBright
}
BrightMap Sprite INCAB5E5
{
Map BMINCAB5
DisableFullBright
}
BrightMap Sprite INCAB6E4
{
Map BMINCAB6
DisableFullBright
}
BrightMap Sprite INCAB7E3
{
Map BMINCAB7
DisableFullBright
}
BrightMap Sprite INCAB8E2
{
Map BMINCAB8
DisableFullBright
}
BrightMap Sprite INCAC1F1
{
Map BMINCAC1
DisableFullBright
}
BrightMap Sprite INCAC2F8
{
Map BMINCAC2
DisableFullBright
}
BrightMap Sprite INCAC3F7
{
Map BMINCAC3
DisableFullBright
}
BrightMap Sprite INCAC4F6
{
Map BMINCAC4
DisableFullBright
}
BrightMap Sprite INCAC5F5
{
Map BMINCAC5
DisableFullBright
}
BrightMap Sprite INCAC6F4
{
Map BMINCAC6
DisableFullBright
}
BrightMap Sprite INCAC7F3
{
Map BMINCAC7
DisableFullBright
}
BrightMap Sprite INCAC8F2
{
Map BMINCAC8
DisableFullBright
}
BrightMap Sprite INCAG1R1
{
Map BMINCAG1
DisableFullBright
}
BrightMap Sprite INCAG2R8
{
Map BMINCAG2
DisableFullBright
}
BrightMap Sprite INCAG3R7
{
Map BMINCAG3
DisableFullBright
}
BrightMap Sprite INCAG4R6
{
Map BMINCAG4
DisableFullBright
}
BrightMap Sprite INCAG5R5
{
Map BMINCAG5
DisableFullBright
}
BrightMap Sprite INCAG6R4
{
Map BMINCAG6
DisableFullBright
}
BrightMap Sprite INCAG7R3
{
Map BMINCAG7
DisableFullBright
}
BrightMap Sprite INCAG8R2
{
Map BMINCAG8
DisableFullBright
}
BrightMap Sprite INCAH1S1
{
Map BMINCAH1
DisableFullBright
}
BrightMap Sprite INCAH2S8
{
Map BMINCAH2
DisableFullBright
}
BrightMap Sprite INCAH3S7
{
Map BMINCAH3
DisableFullBright
}
BrightMap Sprite INCAH4S6
{
Map BMINCAH4
DisableFullBright
}
BrightMap Sprite INCAH5S5
{
Map BMINCAH5
DisableFullBright
}
BrightMap Sprite INCAH6S4
{
Map BMINCAH6
DisableFullBright
}
BrightMap Sprite INCAH7S3
{
Map BMINCAH7
DisableFullBright
}
BrightMap Sprite INCAH8S2
{
Map BMINCAH8
DisableFullBright
}
BrightMap Sprite INCAI1T1
{
Map BMINCAI1
DisableFullBright
}
BrightMap Sprite INCAI2T8
{
Map BMINCAI2
DisableFullBright
}
BrightMap Sprite INCAI3T7
{
Map BMINCAI3
DisableFullBright
}
BrightMap Sprite INCAI4T6
{
Map BMINCAI4
DisableFullBright
}
BrightMap Sprite INCAI6T4
{
Map BMINCAI6
DisableFullBright
}
BrightMap Sprite INCAI7T3
{
Map BMINCAI7
DisableFullBright
}
BrightMap Sprite INCAI8T2
{
Map BMINCAI8
DisableFullBright
}
BrightMap Sprite INCAJ1
{
Map BMINCAJ1
DisableFullBright
}
BrightMap Sprite INCAJ2
{
Map BMINCAJ2
DisableFullBright
}
BrightMap Sprite INCAJ3
{
Map BMINCAJ3
DisableFullBright
}
BrightMap Sprite INCAJ4
{
Map BMINCAJ4
DisableFullBright
}
BrightMap Sprite INCAJ5
{
Map BMINCAJ5
DisableFullBright
}
BrightMap Sprite INCAJ6
{
Map BMINCAJ6
DisableFullBright
}
BrightMap Sprite INCAJ7
{
Map BMINCAJ7
DisableFullBright
}
BrightMap Sprite INCAJ8
{
Map BMINCAJ8
DisableFullBright
}
BrightMap Sprite INCAK1
{
Map BMINCAK1
DisableFullBright
}
BrightMap Sprite INCAK2
{
Map BMINCAK2
DisableFullBright
}
BrightMap Sprite INCAK3
{
Map BMINCAK3
DisableFullBright
}
BrightMap Sprite INCAK4
{
Map BMINCAK4
DisableFullBright
}
BrightMap Sprite INCAK5
{
Map BMINCAK5
DisableFullBright
}
BrightMap Sprite INCAK6
{
Map BMINCAK6
DisableFullBright
}
BrightMap Sprite INCAK7
{
Map BMINCAK7
DisableFullBright
}
BrightMap Sprite INCAK8
{
Map BMINCAK8
DisableFullBright
}
BrightMap Sprite INCAL1
{
Map BMINCAL1
DisableFullBright
}
BrightMap Sprite INCAL2
{
Map BMINCAL2
DisableFullBright
}
BrightMap Sprite INCAL3
{
Map BMINCAL3
DisableFullBright
}
BrightMap Sprite INCAL4
{
Map BMINCAL4
DisableFullBright
}
BrightMap Sprite INCAL5
{
Map BMINCAL5
DisableFullBright
}
BrightMap Sprite INCAL6
{
Map BMINCAL6
DisableFullBright
}
BrightMap Sprite INCAL7
{
Map BMINCAL7
DisableFullBright
}
BrightMap Sprite INCAL8
{
Map BMINCAL8
DisableFullBright
}
BrightMap Sprite INCAU1
{
Map BMINCAU1
DisableFullBright
}
BrightMap Sprite INCAU2
{
Map BMINCAU2
DisableFullBright
}
BrightMap Sprite INCAU3
{
Map BMINCAU3
DisableFullBright
}
BrightMap Sprite INCAU4
{
Map BMINCAU4
DisableFullBright
}
BrightMap Sprite INCAU5
{
Map BMINCAU5
DisableFullBright
}
BrightMap Sprite INCAU6
{
Map BMINCAU6
DisableFullBright
}
BrightMap Sprite INCAU7
{
Map BMINCAU7
DisableFullBright
}
BrightMap Sprite INCAU8
{
Map BMINCAU8
DisableFullBright
}
BrightMap Sprite INCXA0
{
Map BMINCXA0
DisableFullBright
}
BrightMap Sprite INCXB0
{
Map BMINCXB0
DisableFullBright
}
BrightMap Sprite INCXC0
{
Map BMINCXC0
DisableFullBright
}
BrightMap Sprite INCXD0
{
Map BMINCXD0
DisableFullBright
}
BrightMap Sprite INCXE0
{
Map BMINCXE0
DisableFullBright
}
BrightMap Sprite INCXF0
{
Map BMINCXF0
DisableFullBright
}
BrightMap Sprite INCXG0
{
Map BMINCXG0
DisableFullBright
}
BrightMap Sprite INCXH0
{
Map BMINCXH0
DisableFullBright
}
BrightMap Sprite INCXI0
{
Map BMINCXI0
DisableFullBright
}
BrightMap Sprite INCXJ0
{
Map BMINCXJ0
DisableFullBright
}
//Dynamic Lights
Flickerlight2 WickedballA
{
Color 0.0 1.0 0.0
Offset 0 4 0
Size 20
SecondarySize 25
Interval 0.005
}
Flickerlight2 WickedballB
{
Color 0.0 1.0 0.0
Offset 0 4 0
Size 30
SecondarySize 35
Interval 0.005
}
Flickerlight2 WickedballJ
{
Color 0.0 0.9 0.0
Offset 0 4 0
Size 50
SecondarySize 55
Interval 0.005
}
Flickerlight2 WickedballK
{
Color 0.0 0.8 0.0
Offset 0 4 0
Size 55
SecondarySize 60
Interval 0.005
}
Flickerlight2 WickedballL
{
Color 0.0 0.4 0.0
Offset 0 4 0
Size 58
SecondarySize 64
Interval 0.005
}
Flickerlight2 WickedballM
{
Color 0.0 0.2 0.0
Offset 0 4 0
Size 60
SecondarySize 66
Interval 0.005
}
Flickerlight2 WickedballN
{
Color 0.0 0.1 0.0
Offset 0 4 0
Size 61
SecondarySize 67
Interval 0.005
}
Object Wickedshot
{
Frame WIBLA { Light WickedballA }
Frame WIBLB { Light WickedballB }
Frame WIBLC { Light WickedballA }
Frame WIBLD { Light WickedballB }
Frame WIBLJ { Light WickedballJ }
Frame WIBLK { Light WickedballK }
Frame WIBLL { Light WickedballL }
Frame WIBLM { Light WickedballM }
Frame WIBLN { Light WickedballN }
}
Pointlight SatyrLordMissile11
{
Color 0.6 0.0 0.0
Size 48
}
Pointlight SatyrLordMissile12
{
Color 0.8 0.0 0.0
Size 56
}
Pointlight SatyrLordMissile13
{
Color 1.0 0.0 0.0
Size 64
}
Pointlight SatyrLordMissile14
{
Color 0.8 0.0 0.0
Size 48
}
Pointlight SatyrLordMissile15
{
Color 0.4 0.0 0.0
Size 24
}
Pointlight SatyrLordMissile21
{
Color 0.8 0.8 0.8
Size 16
}
Pointlight SatyrLordMissile22
{
Color 0.8 0.8 0.8
Size 24
}
Pointlight SatyrLordMissile23
{
Color 0.8 0.8 0.8
Size 32
}
Pointlight SatyrLordMissile24
{
Color 0.8 0.8 0.8
Size 48
}
Pointlight SatyrLordMissile25
{
Color 0.7 0.7 0.7
Size 48
}
Pointlight SatyrLordMissile26
{
Color 0.6 0.6 0.6
Size 48
}
Pointlight SatyrLordMissile27
{
Color 0.4 0.4 0.4
Size 48
}
Pointlight SatyrLordMissile28
{
Color 0.4 0.4 0.4
Size 40
}
Pointlight SatyrLordMissile29
{
Color 0.4 0.4 0.4
Size 32
}
Pointlight SatyrLordMissile210
{
Color 0.4 0.4 0.4
Size 24
}
Pointlight SatyrLordMissile211
{
Color 0.4 0.4 0.4
Size 16
}
Object PM_HeresyLordWhiteSoul
{
Frame PSMMA { Light SatyrLordMissile21 }
Frame PSMMB { Light SatyrLordMissile22 }
Frame PSMMC { Light SatyrLordMissile23 }
Frame PSMMD { Light SatyrLordMissile24 }
Frame PSMME { Light SatyrLordMissile24 }
Frame PSMMF { Light SatyrLordMissile24 }
Frame PSMMG { Light SatyrLordMissile25 }
Frame PSMMH { Light SatyrLordMissile26 }
Frame PSMMI { Light SatyrLordMissile27 }
Frame PSMMJ { Light SatyrLordMissile28 }
Frame PSMMK { Light SatyrLordMissile29 }
Frame PSMML { Light SatyrLordMissile210 }
Frame PSMMM { Light SatyrLordMissile211 }
}
Pointlight SatyrLordWhiteMissile1
{
Color 1.0 1.0 1.0
Size 32
}
Pointlight SatyrLordWhiteMissile2
{
Color 1.0 1.0 1.0
Size 40
}
Pointlight SatyrLordWhiteMissile3
{
Color 0.6 0.6 0.6
Size 32
}
Pointlight SatyrLordWhiteMissile4
{
Color 0.4 0.4 0.4
Size 24
}
Object PM_HeresyLordMissileDual2Real
{
Frame CSSFD { Light SatyrLordWhiteMissile1 }
Frame CSSFE { Light SatyrLordWhiteMissile1 }
Frame CSSFG { Light SatyrLordWhiteMissile2 }
Frame CSSFH { Light SatyrLordWhiteMissile3 }
Frame CSSFI { Light SatyrLordWhiteMissile4 }
}
Pointlight SatyrLordRedMissile1
{
Color 0.4 0.0 0.0
Size 32
}
Pointlight SatyrLordRedMissile2
{
Color 0.6 0.0 0.0
Size 24
}
Pointlight SatyrLordRedMissile3
{
Color 0.8 0.0 0.0
Size 32
}
Pointlight SatyrLordRedMissile4
{
Color 1.0 0.0 0.0
Size 48
}
Pointlight SatyrLordRedMissile5
{
Color 1.0 0.0 0.0
Size 64
}
Pointlight SatyrLordRedMissile6
{
Color 1.0 0.0 0.0
Size 56
Offset 0 6 0
}
Pointlight SatyrLordRedMissile7
{
Color 1.0 0.0 0.0
Size 48
Offset 0 8 0
}
Pointlight SatyrLordRedMissile8
{
Color 0.8 0.0 0.0
Size 32
Offset 0 12 0
}
Pointlight SatyrLordRedMissile9
{
Color 0.6 0.0 0.0
Size 24
Offset 0 16 0
}
Pointlight SatyrLordRedMissile10
{
Color 0.4 0.0 0.0
Size 20
Offset 0 20 0
}
Pointlight SatyrLordRedMissile11
{
Color 0.3 0.0 0.0
Size 16
Offset 0 24 0
}
Object PM_HeresyLordMissileDual1Real
{
Frame MSP2 { Light SatyrLordRedMissile1 }
Frame MSP1G { Light SatyrLordRedMissile2 }
Frame MSP1H { Light SatyrLordRedMissile3 }
Frame MSP1I { Light SatyrLordRedMissile4 }
Frame MSP1J { Light SatyrLordRedMissile5 }
Frame MSP1K { Light SatyrLordRedMissile6 }
Frame MSP1L { Light SatyrLordRedMissile7 }
Frame MSP1M { Light SatyrLordRedMissile8 }
Frame MSP1N { Light SatyrLordRedMissile9 }
Frame MSP1O { Light SatyrLordRedMissile10 }
Frame MSP1P { Light SatyrLordRedMissile11 }
}
Pointlight AgauresBall
{
Color 1.0 0.0 0.0
Size 25
}
Pointlight AgauresBall2
{
Color 1.0 0.0 0.0
Size 30
}
Pointlight AgauresBall3
{
Color 0.7 0.0 0.0
Size 25
}
Pointlight AgauresBall4
{
Color 0.4 0.0 0.0
Size 20
}
Pointlight AgauresBall5
{
Color 0.2 0.0 0.0
Size 15
}
BrightMap Sprite AGURE1
{
Map BMAGURE1
DisableFullBright
}
BrightMap Sprite AGURE2
{
Map BMAGURE2
DisableFullBright
}
BrightMap Sprite AGURE3
{
Map BMAGURE3
DisableFullBright
}
BrightMap Sprite AGURE4
{
Map BMAGURE4
DisableFullBright
}
BrightMap Sprite AGURE5
{
Map BMAGURE5
DisableFullBright
}
BrightMap Sprite AGURE6
{
Map BMAGURE6
DisableFullBright
}
BrightMap Sprite AGURE7
{
Map BMAGURE7
DisableFullBright
}
BrightMap Sprite AGURE8
{
Map BMAGURE8
DisableFullBright