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DECALDEF.txt
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//Blood splats
decal BloodSplat1
{
pic BSPLAT1
OpaqueBlood
//shade "BloodDefault"
randomflipx
randomflipy
}
decal BloodSplat2
{
pic BSPLAT2
OpaqueBlood
//shade "BloodDefault"
randomflipx
randomflipy
}
decal BloodSplat3
{
pic BSPLAT3
OpaqueBlood
//shade "BloodDefault"
randomflipx
randomflipy
}
decal BloodSplat4
{
pic BSPLAT4
OpaqueBlood
//shade "BloodDefault"
randomflipx
randomflipy
}
decal BloodSplat5
{
pic BSPLAT5
OpaqueBlood
//shade "BloodDefault"
randomflipx
randomflipy
}
decal BloodSplat6
{
pic BSPLAT6
OpaqueBlood
//shade "BloodDefault"
randomflipx
randomflipy
}
decal BloodSplat7
{
pic BSPLAT7
OpaqueBlood
//shade "BloodDefault"
randomflipx
randomflipy
}
decalgroup Bloodsplat
{
BloodSplat1 1
BloodSplat2 1
BloodSplat3 1
BloodSplat4 1
BloodSplat5 1
BloodSplat6 1
BloodSplat7 1
}
//Blood smears
decal BloodSmear1
{
pic BSMEAR1
OpaqueBlood
shade "BloodDefault"
translucent 0.85
randomflipx
randomflipy
//animator Bloodslider
}
decal BloodSmear2
{
pic BSMEAR2
OpaqueBlood
shade "BloodDefault"
translucent 0.85
randomflipx
randomflipy
//animator Bloodslider
}
decal BloodSmear3
{
Pic BSMEAR3
OpaqueBlood
shade "BloodDefault"
translucent 0.85
randomflipx
randomflipy
}
decal BloodSmear4
{
Pic BSMEAR4
OpaqueBlood
shade "BloodDefault"
translucent 0.85
randomflipx
randomflipy
}
decalgroup BloodSmear
{
Bloodsmear1 1
Bloodsmear2 1
Bloodsmear3 1
Bloodsmear4 1
}
//Wall Damage
decal WallDamage1
{
pic WallDMG1
translucent 0.6
randomflipx
randomflipy
}
decal WallDamage2
{
pic WallDMG2
translucent 0.6
randomflipx
randomflipy
}
decal WallDamage3
{
pic WallDMG3
translucent 0.6
randomflipx
randomflipy
}
decal WallDamage4
{
pic WallDMG4
translucent 0.6
randomflipx
randomflipy
}
decal WallDamage5
{
pic WallDMG5
translucent 0.6
randomflipx
randomflipy
}
decal WallDamage6
{
pic WallDMG6
translucent 0.6
randomflipx
randomflipy
}
decal WallDamage7
{
pic WallDMG7
translucent 0.6
randomflipx
randomflipy
}
decal WallDamage8
{
pic WallDMG8
translucent 0.6
randomflipx
randomflipy
}
decal WallDamage9
{
pic WallDMG9
translucent 0.6
randomflipx
}
decal WallDamage10
{
pic WallDMG10
translucent 0.6
randomflipx
randomflipy
}
decal WallDamage11
{
pic WallDMG11
translucent 0.6
randomflipx
randomflipy
}
DecalGroup WallDamage
{
WallDamage1 1
WallDamage2 1
WallDamage3 1
WallDamage4 1
WallDamage5 1
WallDamage6 1
WallDamage7 1
WallDamage8 1
WallDamage9 1
WallDamage10 1
WallDamage11 1
}
// Green Blood
decal PM_GreenBloodSplat1
{
pic BSPLAT1
shade "00 40 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal PM_GreenBloodSplat2
{
pic BSPLAT2
shade "00 40 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal PM_GreenBloodSplat3
{
pic BSPLAT3
shade "00 40 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal PM_GreenBloodSplat4
{
pic BSPLAT4
shade "00 40 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal PM_GreenBloodSplat5
{
pic BSPLAT5
shade "00 40 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal PM_GreenBloodSplat6
{
pic BSPLAT6
shade "00 40 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decal PM_GreenBloodSplat7
{
pic BSPLAT7
shade "00 40 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}
decalgroup PM_GreenBloodSplat
{
PM_GreenBloodSplat1 2
PM_GreenBloodSplat2 1
PM_GreenBloodSplat3 5
PM_GreenBloodSplat4 5
PM_GreenBloodSplat5 5
PM_GreenBloodSplat6 5
PM_GreenBloodSplat7 6
}