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DECALDEF.enemies
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//Set up by H3LLW4LK3R
fader PM_ScorchFader
{
DecayStart 4
DecayTime 6
}
//fshotgunner
decal PM_BulletHoleSmall
{
pic BULHOL
x-scale 0.3
y-scale 0.3
randomflipx
}
//Mutated gunnner
decal PM_BulletHoleMedium
{
pic BULHOL
x-scale 0.5
y-scale 0.5
randomflipx
}
//heavy carbine zombie
decal PM_BulletHoleLarge
{
pic BULHOL
x-scale 0.7
y-scale 0.7
randomflipx
}
//Fireballs and plasma
decal PM_OrangeFireScorch
{
pic FXPOB0
x-scale 0.5
y-scale 0.5
add 1.0
randomflipx
randomflipy
fullbright
animator PM_ScorchFader
lowerdecal DoomImpScorch
}
decal PM_RedFireScorch
{
pic FXPRB0
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
add 1.0
fullbright
animator PM_ScorchFader
lowerdecal DoomImpScorch
}
decal PM_HellPlasmaScorch
{
pic DTPRR0
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
fullbright
animator PM_ScorchFader
lowerdecal PlasmaScorchLower2
}
decal PM_DeathSoulScorchSmall
{
pic FXPBB0
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
add 1.0
fullbright
animator PM_ScorchFader
}
decal PM_DeathSoulScorchMed
{
pic FXPBB0
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
add 1.0
fullbright
animator PM_ScorchFader
}
decal PM_DeathSoulScorchBig
{
pic FXPBC0
x-scale 0.7
y-scale 0.7
randomflipx
randomflipy
add 1.0
fullbright
animator PM_ScorchFader
}
decal PM_GreenFireScorch
{
pic FXPGB0
x-scale 0.5
y-scale 0.5
add 1.0
fullbright
animator PM_ScorchFader
lowerdecal BaronScorch
}
decal PM_PlasmatronScorchSmall
{
pic FXPOB0
x-scale 0.2
y-scale 0.2
add 1.0
fullbright
animator PM_ScorchFader
lowerdecal PlasmaScorchLower2
}
decal PM_PlasmatronScorchLarge
{
pic FXPOB0
x-scale 0.4
y-scale 0.4
add 1.0
fullbright
animator PM_ScorchFader
lowerdecal Scorch
}
//PM_Bruiser
decal PM_BruiserBiggestScorch
{
pic SCORCH1
shade "00 00 00"
x-scale 1
y-scale 1
randomflipx
randomflipy
}
// PM_FireStarter
decal PM_WhiteFireScorch
{
pic XFSDA0
shade "ffffff"
x-scale 0.5
y-scale 0.5
add 1.0
randomflipx
randomflipy
fullbright
animator PM_ScorchFader
lowerdecal DoomImpScorch
}