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modular_machinery_reborn-common.toml
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[general.Logs]
#If true, all missing optional properties
#and their default values will be logged
#when parsing custom machines jsons.
log_missing_optional = false
#When parsing custom machines json files,
#some properties can be read with 2 serializers.
#Set this to true to log when the first serializer throw an error,
#even if the second succeed.
log_first_either_error = false
#Configure what logs will be printed in the custommachinery.log file.
#Only logs with level higher or equal than selected will be printed.
#FATAL > ERROR > WARN > INFO > DEBUG > ALL
#Allowed Values: FATAL, ERROR, WARN, INFO, DEBUG, ALL
debug_level = "INFO"
[general.General]
#Defines the _default_ color for machine casings as items or blocks. (Hex color with alpha at start) Has to be defined both server and clientside!
general_casing_color = "#FFFF4900"
#Defines the time in ticks that the machine should check for a structure update.
#20 ticks = 1 second. Default: 5
# Default: 5
# Range: > 1
check_structure_ticks = 20
#Defines the time in ticks that the machine should check for a recipe update.
#20 ticks = 1 second. Default: 80
# Default: 20
# Range: > 1
check_recipe_ticks = 20
[general.Rendering]
#The time in milliseconds the structure requirement
#structure will render in world when clicking
#on the icon in the jei recipe.
# Default: 10000
# Range: > 1
structure_render_time = 10000
#The time in milliseconds each blocks will be shown
#when using a block tag in a structure.
# Default: 1000
# Range: > 1
block_tag_cycle_time = 1000
[general.Directories]
#A folder name where MMR will load machine structure json.
#These folder must be under the "data/<namespace>" folder.
machine_directory = "machines"
#A list of folder names where MMR will load controller models json. These folders must be under the 'assets/namespace/models' folder.
model_folders = ["controller", "controllers"]
[energyHatch.tiny]
#Energy storage size of the energy hatch.
# Default: 2048
# Range: > 1
size = 10280
#Defines the transfer limit for RF/FE things.
#IC2's transfer limit is defined by the voltage tier.
# Default: 128
# Range: > 1
transfer_rate = 1028
[energyHatch.small]
#Energy storage size of the energy hatch.
# Default: 4096
# Range: > 1
size = 20560
#Defines the transfer limit for RF/FE things.
#IC2's transfer limit is defined by the voltage tier.
# Default: 512
# Range: > 1
transfer_rate = 2056
[energyHatch.normal]
#Energy storage size of the energy hatch.
# Default: 8192
# Range: > 1
size = 61680
#Defines the transfer limit for RF/FE things.
#IC2's transfer limit is defined by the voltage tier.
# Default: 512
# Range: > 1
transfer_rate = 6168
[energyHatch.reinforced]
#Energy storage size of the energy hatch.
# Default: 16384
# Range: > 1
size = 246720
#Defines the transfer limit for RF/FE things.
#IC2's transfer limit is defined by the voltage tier.
# Default: 2048
# Range: > 1
transfer_rate = 24672
[energyHatch.big]
#Energy storage size of the energy hatch.
# Default: 32768
# Range: > 1
size = 1233600
#Defines the transfer limit for RF/FE things.
#IC2's transfer limit is defined by the voltage tier.
# Default: 8192
# Range: > 1
transfer_rate = 123360
[energyHatch.huge]
#Energy storage size of the energy hatch.
# Default: 131072
# Range: > 1
size = 7401600
#Defines the transfer limit for RF/FE things.
#IC2's transfer limit is defined by the voltage tier.
# Default: 32768
# Range: > 1
transfer_rate = 740160
[energyHatch.ludicrous]
#Energy storage size of the energy hatch.
# Default: 524288
# Range: > 1
size = 51811200
#Defines the transfer limit for RF/FE things.
#IC2's transfer limit is defined by the voltage tier.
# Default: 131072
# Range: > 1
transfer_rate = 5181120
[energyHatch.ultimate]
#Energy storage size of the energy hatch.
# Default: 2097152
# Range: > 1
size = 414489600
#Defines the transfer limit for RF/FE things.
#IC2's transfer limit is defined by the voltage tier.
# Default: 131072
# Range: > 1
transfer_rate = 41448960
[energyHatch.Display]
#Set to true, if the standard 'energy' FE (or RF) should be displayed in the tooltip of the energy hatch along with its transmission rates.
displayFETooltip = true
#Set to true, if IC2's energy EU should be displayed in the tooltip of the energy hatch. Will only have effect if IC2 is installed.
displayIC2EUTooltip = true
#Available options: 'FE', 'IC2_EU' - Default: FE - Set this to one of those 2 types to have GUI, recipe preview and energy be displayed in that type of energy in ALL ModularMachinery Reborn things.
#Allowed Values: FE, IC2_EU
type = "FE"
[fluidHatch.tiny]
#Defines the tank size of fluid hatch in mB
# Default: 100
# Range: > 1
size = 1000
[fluidHatch.small]
#Defines the tank size of fluid hatch in mB
# Default: 400
# Range: > 1
size = 4000
[fluidHatch.normal]
#Defines the tank size of fluid hatch in mB
# Default: 1000
# Range: > 1
size = 10000
[fluidHatch.reinforced]
#Defines the tank size of fluid hatch in mB
# Default: 2000
# Range: > 1
size = 20000
[fluidHatch.big]
#Defines the tank size of fluid hatch in mB
# Default: 4500
# Range: > 1
size = 45000
[fluidHatch.huge]
#Defines the tank size of fluid hatch in mB
# Default: 8000
# Range: > 1
size = 80000
[fluidHatch.ludicrous]
#Defines the tank size of fluid hatch in mB
# Default: 16000
# Range: > 1
size = 1600000
[fluidHatch.vacuum]
#Defines the tank size of fluid hatch in mB
# Default: 32000
# Range: > 1
size = 3200000
[experienceHatch.tiny]
#Defines the Experience Hatch
# Default: 1000
# Range: > 1
capacity = 1000
[experienceHatch.small]
#Defines the Experience Hatch
# Default: 4000
# Range: > 1
capacity = 4000
[experienceHatch.normal]
#Defines the Experience Hatch
# Default: 10000
# Range: > 1
capacity = 10000
[experienceHatch.reinforced]
#Defines the Experience Hatch
# Default: 20000
# Range: > 1
capacity = 20000
[experienceHatch.big]
#Defines the Experience Hatch
# Default: 45000
# Range: > 1
capacity = 45000
[experienceHatch.huge]
#Defines the Experience Hatch
# Default: 80000
# Range: > 1
capacity = 80000
[experienceHatch.ludicrous]
#Defines the Experience Hatch
# Default: 160000
# Range: > 1
capacity = 160000
[experienceHatch.vacuum]
#Defines the Experience Hatch
# Default: 320000
# Range: > 1
capacity = 320000