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The leaf particles which fall from trees in autumn glow at full luminosity like embers. As I understand it, complimentary shaders makes tinted sprites glow by default. I don't know how these things work, but I'm assuming there's a way to tell the shader to not apply this glowing behavior to the leaf particles.
The text was updated successfully, but these errors were encountered:
The leaf particles which fall from trees in autumn glow at full luminosity like embers. As I understand it, complimentary shaders makes tinted sprites glow by default. I don't know how these things work, but I'm assuming there's a way to tell the shader to not apply this glowing behavior to the leaf particles.
The text was updated successfully, but these errors were encountered: