From b30bd46b1dd0b3c8c4cab27eb819afbe661194ef Mon Sep 17 00:00:00 2001 From: Xikaro <0regon.end@gmail.com> Date: Fri, 12 Jan 2024 11:02:13 +0500 Subject: [PATCH] =?UTF-8?q?=D0=BC=D1=8F=D1=81=D0=BE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- config/AsmodeusCore/core.conf | 74 - config/CoroUtil/BlockDestruction.cfg | 13 - config/CoroUtil/General.cfg | 41 - config/PlanetProgression.cfg | 50 - config/acronym/base/General.cfg | 31 - config/acronym/contenttweaker/General.cfg | 10 - config/acronym/material_system.cfg | 8 - ...aterial_parts_contenttweaker-original.json | 3 - .../saved/material_parts_contenttweaker.json | 3 - ...ed_sub_blocks_contenttweaker-original.json | 3 - .../saved_sub_blocks_contenttweaker.json | 3 - config/aeadditions.cfg | 228 -- config/aunis.cfg | 173 - config/aunis_dimensions.json | 120 - config/betterthirdperson.cfg | 26 + config/chiselsandbits.cfg | 284 ++ ...splus.cfg => chiselsandbits_clipboard.cfg} | 0 config/colouredtooltips.cfg | 20 - config/configex/ConfigEX - Master.cfg | 9 - config/cosmeticarmorreworked.cfg | 32 + config/defaultoptions.cfg | 16 - config/defaultoptions/keybindings.txt | 176 - config/defaultoptions/options.txt | 73 - config/defaultoptions/optionsof.txt | 72 - config/defaultoptions/servers.dat | Bin 5595 -> 0 bytes config/entityculling.cfg | 94 - config/foamfix.cfg | 183 - config/fpsreducer/fpsreducer.cfg | 4 +- config/ftbbackups.cfg | 63 - .../grandeconomy-extra/conversion_items.json | 529 --- config/grandeconomy.cfg | 57 - config/gregtech.cfg | 789 ---- config/gregtechfoodoption.cfg | 267 -- config/hammercore.cfg | 36 - config/hammercore/tile_entity_tick_slip.json | 3 - config/journeymap_ModInfo.cfg | 10 - config/jsg/jsgConfig_3.1/beamers.cfg | 88 - config/jsg/jsgConfig_3.1/dhd.cfg | 125 - config/jsg/jsgConfig_3.1/general.cfg | 211 -- config/jsg/jsgConfig_3.1/stargates.cfg | 425 --- config/jsg/jsgConfig_3.1/transportrings.cfg | 48 - config/jsg/jsgConfig_3.1/worldgen.cfg | 116 - config/jsg/jsgConfig_3.1/zpm.cfg | 23 - config/jsg/jsgDimensions_1.1.json | 188 - config/jsg/jsgEnabledCraftings_1.1.json | 48 - config/jsg/jsgStructuresConfig_1.0.json | 60 - config/littletiles-client.json | 22 - config/littletiles.json | 62 - config/loottweaker.cfg | 23 - config/mod-director/optifine.url.json | 13 - config/oxygen/core-privileges.json | 11 - config/oxygen/core.json | 34 - .../currency providers/grand-economy.json | 7 - .../properties/currency/currency_0.json | 7 - .../client/properties/currency/currency_0.png | Bin 505 -> 0 bytes .../properties/currency/currency_1.json | 7 - .../client/properties/currency/currency_1.png | Bin 653 -> 0 bytes .../properties/currency/currency_2.json | 7 - .../client/properties/currency/currency_2.png | Bin 724 -> 0 bytes .../oxygen/data/client/settings/settings.json | 70 - .../data/server/exchange/items_blacklist.json | 1 - .../data/server/mail/items_blacklist.json | 1 - .../data/server/market/items_blacklist.json | 1 - .../oxygen/data/server/merchants/______.json | 13 - .../oxygen/data/server/merchants/_______.json | 13 - .../data/server/merchants/________.json | 1034 ------ .../core/item categories/item_categories.json | 455 --- .../item_categories_version.txt | 1 - .../server/privileges/default_privileges.json | 57 - .../data/server/privileges/players.json | 53 - .../oxygen/data/server/privileges/roles.json | 219 -- .../oxygen/data/server/shop/shop_offers.json | 158 - config/oxygen/exchange.json | 8 - config/oxygen/mail.json | 28 - config/oxygen/market.json | 22 - config/oxygen/menu.json | 7 - config/oxygen/merchants.json | 8 - config/oxygen/players-list.json | 7 - config/oxygen/shop.json | 17 - config/oxygen/teleportation.json | 38 - config/quark.cfg | 3162 ----------------- config/renderlib.cfg | 48 - config/rfp2.cfg | 84 + config/saltwaterpatcher.cfg | 12 - config/smooth-scrolling-everywhere.cfg | 12 - config/tfcfarming.cfg | 42 - config/tfcompat/mekanism.cfg | 14 - config/tfcompat/modules.cfg | 27 - config/tfcompat/nuclearcraft_compat.cfg | 14 - config/tfcompat/tech_reborn.cfg | 10 - config/tfcompat/thaumcraft.cfg | 11 - config/tfcompat/thermal.cfg | 41 - config/tips.cfg | 24 - config/toastcontrol.cfg | 59 - config/untranslateditems.cfg | 41 - config/untranslateditems_alsofluids.cfg | 45 - config/weather2remaster/ConfigClient.cfg | 166 - config/weather2remaster/ConfigFoliage.cfg | 20 - config/weather2remaster/ConfigFront.cfg | 41 - config/weather2remaster/ConfigGrab.cfg | 139 - config/weather2remaster/ConfigMisc.cfg | 145 - config/weather2remaster/ConfigSand.cfg | 41 - config/weather2remaster/ConfigSnow.cfg | 14 - config/weather2remaster/ConfigStorm.cfg | 272 -- config/weather2remaster/ConfigVolume.cfg | 40 - config/weather2remaster/ConfigWind.cfg | 58 - .../EZGUIConfigClientData.dat | Bin 39 -> 0 bytes .../EZGUIConfigServerData.dat | Bin 242 -> 0 bytes config/weather2remaster/Foliage.cfg | 14 - config/weather2remaster/Front.cfg | 26 - config/weather2remaster/Grab.cfg | 100 - config/weather2remaster/Misc.cfg | 104 - config/weather2remaster/Particle.cfg | 105 - config/weather2remaster/Sand.cfg | 29 - config/weather2remaster/Simulation.cfg | 21 - config/weather2remaster/Snow.cfg | 11 - config/weather2remaster/Storm.cfg | 176 - config/weather2remaster/Volume.cfg | 26 - config/weather2remaster/Wind.cfg | 38 - config/xaerominimap-common.txt | 4 + config/xaerominimap.txt | 128 + config/xaerominimap_entities.json | 190 + .../xaeropatreon.txt | 0 config/xaeroworldmap-common.txt | 3 + config/xaeroworldmap.txt | 52 + config/xtones.cfg | 35 - .../assets/minecraft/textures/gui/widgets.png | Bin 13245 -> 0 bytes groovy/assets/terrafirmagreg/lang/en_us.lang | 0 groovy/assets/tfg/textures/gui/button.png | Bin 0 -> 230 bytes .../assets/tfg/textures/gui/button_98x20.png | Bin 0 -> 215 bytes .../assets/tfg/textures/gui/button_hover.png | Bin 0 -> 224 bytes .../tfg/textures/gui/button_hover_98x20.png | Bin 0 -> 213 bytes groovy/classes/array/TerraFirmaCraftF.groovy | 2 +- groovy/postInit/firmalife/recipes.groovy | 33 - groovy/postInit/hgp/recipes.groovy | 71 +- groovy/postInit/minecraft/jei.groovy | 22 +- groovy/postInit/opencomputers/recipes.groovy | 19 +- .../oredict/appliedenergistics2.groovy | 169 +- groovy/postInit/oredict/chisel.groovy | 11 +- groovy/postInit/oredict/extraplanets.groovy | 130 +- groovy/postInit/oredict/firmalife.groovy | 12 +- groovy/postInit/oredict/galacticraft.groovy | 193 +- groovy/postInit/oredict/gregtech.groovy | 133 +- groovy/postInit/oredict/minecraft.groovy | 2 +- groovy/postInit/oredict/projectred.groovy | 58 +- groovy/postInit/oredict/tfc.groovy | 461 +-- groovy/postInit/oredict/tfcflorae.groovy | 22 +- groovy/postInit/oredict/tfcmedicinal.groovy | 300 +- groovy/postInit/oredict/tfctech.groovy | 228 +- groovy/postInit/tfc/recipes.groovy | 92 +- groovy/postInit/tfcflorae/recipes.groovy | 17 +- groovy/runConfig.json | 17 +- mods | 2 +- resourcepacks/TFG-Resourcepacks-1.12.2.zip | Bin 30666009 -> 28889933 bytes scripts/firmalife/recipes.zs | 2 +- scripts/tfcflorae/recipes.zs | 6 +- 156 files changed, 1764 insertions(+), 13121 deletions(-) delete mode 100644 config/AsmodeusCore/core.conf delete mode 100644 config/CoroUtil/BlockDestruction.cfg delete mode 100644 config/CoroUtil/General.cfg delete mode 100644 config/PlanetProgression.cfg delete mode 100644 config/acronym/base/General.cfg delete mode 100644 config/acronym/contenttweaker/General.cfg delete mode 100644 config/acronym/material_system.cfg delete mode 100644 config/acronym/saved/material_parts_contenttweaker-original.json delete mode 100644 config/acronym/saved/material_parts_contenttweaker.json delete mode 100644 config/acronym/saved/saved_sub_blocks_contenttweaker-original.json delete mode 100644 config/acronym/saved/saved_sub_blocks_contenttweaker.json delete mode 100644 config/aeadditions.cfg delete mode 100644 config/aunis.cfg delete mode 100644 config/aunis_dimensions.json create mode 100644 config/betterthirdperson.cfg create mode 100644 config/chiselsandbits.cfg rename config/{betterp2p_plusplus.cfg => chiselsandbits_clipboard.cfg} (100%) delete mode 100644 config/colouredtooltips.cfg delete mode 100644 config/configex/ConfigEX - Master.cfg create mode 100644 config/cosmeticarmorreworked.cfg delete mode 100644 config/defaultoptions.cfg delete mode 100644 config/defaultoptions/keybindings.txt delete mode 100644 config/defaultoptions/options.txt delete mode 100644 config/defaultoptions/optionsof.txt delete mode 100644 config/defaultoptions/servers.dat delete mode 100644 config/entityculling.cfg delete mode 100644 config/foamfix.cfg delete mode 100644 config/ftbbackups.cfg delete mode 100644 config/grandeconomy-extra/conversion_items.json delete mode 100644 config/grandeconomy.cfg delete mode 100644 config/gregtech.cfg delete mode 100644 config/gregtechfoodoption.cfg delete mode 100644 config/hammercore.cfg delete mode 100644 config/hammercore/tile_entity_tick_slip.json delete mode 100644 config/journeymap_ModInfo.cfg delete mode 100644 config/jsg/jsgConfig_3.1/beamers.cfg delete mode 100644 config/jsg/jsgConfig_3.1/dhd.cfg delete mode 100644 config/jsg/jsgConfig_3.1/general.cfg delete mode 100644 config/jsg/jsgConfig_3.1/stargates.cfg delete mode 100644 config/jsg/jsgConfig_3.1/transportrings.cfg delete mode 100644 config/jsg/jsgConfig_3.1/worldgen.cfg delete mode 100644 config/jsg/jsgConfig_3.1/zpm.cfg delete mode 100644 config/jsg/jsgDimensions_1.1.json delete mode 100644 config/jsg/jsgEnabledCraftings_1.1.json delete mode 100644 config/jsg/jsgStructuresConfig_1.0.json delete mode 100644 config/littletiles-client.json delete mode 100644 config/littletiles.json delete mode 100644 config/loottweaker.cfg delete mode 100644 config/mod-director/optifine.url.json delete mode 100644 config/oxygen/core-privileges.json delete mode 100644 config/oxygen/core.json delete mode 100644 config/oxygen/currency providers/grand-economy.json delete mode 100644 config/oxygen/data/client/properties/currency/currency_0.json delete mode 100644 config/oxygen/data/client/properties/currency/currency_0.png delete mode 100644 config/oxygen/data/client/properties/currency/currency_1.json delete mode 100644 config/oxygen/data/client/properties/currency/currency_1.png delete mode 100644 config/oxygen/data/client/properties/currency/currency_2.json delete mode 100644 config/oxygen/data/client/properties/currency/currency_2.png delete mode 100644 config/oxygen/data/client/settings/settings.json delete mode 100644 config/oxygen/data/server/exchange/items_blacklist.json delete mode 100644 config/oxygen/data/server/mail/items_blacklist.json delete mode 100644 config/oxygen/data/server/market/items_blacklist.json delete mode 100644 config/oxygen/data/server/merchants/______.json delete mode 100644 config/oxygen/data/server/merchants/_______.json delete mode 100644 config/oxygen/data/server/merchants/________.json delete mode 100644 config/oxygen/data/server/presets/core/item categories/item_categories.json delete mode 100644 config/oxygen/data/server/presets/core/item categories/item_categories_version.txt delete mode 100644 config/oxygen/data/server/privileges/default_privileges.json delete mode 100644 config/oxygen/data/server/privileges/players.json delete mode 100644 config/oxygen/data/server/privileges/roles.json delete mode 100644 config/oxygen/data/server/shop/shop_offers.json delete mode 100644 config/oxygen/exchange.json delete mode 100644 config/oxygen/mail.json delete mode 100644 config/oxygen/market.json delete mode 100644 config/oxygen/menu.json delete mode 100644 config/oxygen/merchants.json delete mode 100644 config/oxygen/players-list.json delete mode 100644 config/oxygen/shop.json delete mode 100644 config/oxygen/teleportation.json delete mode 100644 config/quark.cfg delete mode 100644 config/renderlib.cfg create mode 100644 config/rfp2.cfg delete mode 100644 config/saltwaterpatcher.cfg delete mode 100644 config/smooth-scrolling-everywhere.cfg delete mode 100644 config/tfcfarming.cfg delete mode 100644 config/tfcompat/mekanism.cfg delete mode 100644 config/tfcompat/modules.cfg delete mode 100644 config/tfcompat/nuclearcraft_compat.cfg delete mode 100644 config/tfcompat/tech_reborn.cfg delete mode 100644 config/tfcompat/thaumcraft.cfg delete mode 100644 config/tfcompat/thermal.cfg delete mode 100644 config/tips.cfg delete mode 100644 config/toastcontrol.cfg delete mode 100644 config/untranslateditems.cfg delete mode 100644 config/untranslateditems_alsofluids.cfg delete mode 100644 config/weather2remaster/ConfigClient.cfg delete mode 100644 config/weather2remaster/ConfigFoliage.cfg delete mode 100644 config/weather2remaster/ConfigFront.cfg delete mode 100644 config/weather2remaster/ConfigGrab.cfg delete mode 100644 config/weather2remaster/ConfigMisc.cfg delete mode 100644 config/weather2remaster/ConfigSand.cfg delete mode 100644 config/weather2remaster/ConfigSnow.cfg delete mode 100644 config/weather2remaster/ConfigStorm.cfg delete mode 100644 config/weather2remaster/ConfigVolume.cfg delete mode 100644 config/weather2remaster/ConfigWind.cfg delete mode 100644 config/weather2remaster/EZGUIConfigClientData.dat delete mode 100644 config/weather2remaster/EZGUIConfigServerData.dat delete mode 100644 config/weather2remaster/Foliage.cfg delete mode 100644 config/weather2remaster/Front.cfg delete mode 100644 config/weather2remaster/Grab.cfg delete mode 100644 config/weather2remaster/Misc.cfg delete mode 100644 config/weather2remaster/Particle.cfg delete mode 100644 config/weather2remaster/Sand.cfg delete mode 100644 config/weather2remaster/Simulation.cfg delete mode 100644 config/weather2remaster/Snow.cfg delete mode 100644 config/weather2remaster/Storm.cfg delete mode 100644 config/weather2remaster/Volume.cfg delete mode 100644 config/weather2remaster/Wind.cfg create mode 100644 config/xaerominimap-common.txt create mode 100644 config/xaerominimap.txt create mode 100644 config/xaerominimap_entities.json rename groovy/postInit/oredict/gregtechfoodoption.groovy => config/xaeropatreon.txt (100%) create mode 100644 config/xaeroworldmap-common.txt create mode 100644 config/xaeroworldmap.txt delete mode 100644 config/xtones.cfg delete mode 100644 groovy/assets/minecraft/textures/gui/widgets.png create mode 100644 groovy/assets/terrafirmagreg/lang/en_us.lang create mode 100644 groovy/assets/tfg/textures/gui/button.png create mode 100644 groovy/assets/tfg/textures/gui/button_98x20.png create mode 100644 groovy/assets/tfg/textures/gui/button_hover.png create mode 100644 groovy/assets/tfg/textures/gui/button_hover_98x20.png diff --git a/config/AsmodeusCore/core.conf b/config/AsmodeusCore/core.conf deleted file mode 100644 index 391cde7f8..000000000 --- a/config/AsmodeusCore/core.conf +++ /dev/null @@ -1,74 +0,0 @@ -# Configuration file - -client { - # Enable/Disable Render Clouds on Venus. - B:enableBetterMoonOnSky=false - - # Enable/Disable Render Clouds on Venus. - B:enableCloudsVenus=true - - # Enable/Disable render color stars on sky. - B:enableColorStars=false - - # Enable/Disable render planet atmosphere on sky. - B:enableRenderAtmosphere=true - - # Enable/Disable render body on horizon. - B:enableRenderBody=true - - # Enable/Disable rotate stars on sky. - B:enableRotateStars=true - - # Enable/Disable Advanced Sky Provider on Asteroids (Not support shaders). - B:enableSkyAsteroids=true - - # Enable/Disable Advanced Sky Provider on Moon (Not support shaders). - B:enableSkyMoon=true - - # Enable/Disable Advanced Sky Provider on Overworld (Not support shaders). - B:enableSkyOverworld=false - - # Enable/Disable Advanced Sky Provider on Orbit Overworld (Not support shaders). - B:enableSkyOverworldOrbit=true - - # Pos Y for render body on horizon. - I:renderBodyPosY=255 -} - - -galaxymap { - # Enable/Disable 2D Galaxy Map. (like in GC2) - B:enable2DGalaxyMap=false - - # Enable/Disable dynamic image on map. (If disabled, image will static) - B:enableDynamicImgOnGalaxyMap=true - - # Enable/Disable background image on Galaxy Map. (If false, returned black color and grid) - B:enableImgOnGalaxyMap=true - - # Enable/Disable New Galaxy Map. - B:enableNewGalaxyMap=true - - # Enable/Disable New Tier System. - B:enableNewTierSystem=true - - # Enable/Disable Time Travel System on Galaxy Map. - B:enableTimeTravelSystem=true -} - - -general { - # Time Travel speed factor. - I:speedTimeTravel=1 - - # Enable/Disable render degree symbol. - B:enableRenderDegreeSymbol=true - - # Offset temperature panel position X. - I:tempPosX=0 - - # Offset temperature panel position Y. - I:tempPosY=0 -} - - diff --git a/config/CoroUtil/BlockDestruction.cfg b/config/CoroUtil/BlockDestruction.cfg deleted file mode 100644 index 9decd1c9f..000000000 --- a/config/CoroUtil/BlockDestruction.cfg +++ /dev/null @@ -1,13 +0,0 @@ -# Configuration file - -blockdestruction { - B:blacklistMineable_RegularBlocks_useAsWhitelist=false - - # Regular blocks that cant be turned into repairing blocks and must be properly destroyed with their item dropped onto the ground, you can specify just block names or partial block states or meta values, examples: desirepaths:grass_worn_2 double_plant[variant=sunflower,half=upper] grass double_plant[variant=double_rose] stone log[0] log[1] - S:blacklistRepairable_RegularBlocks=wooden_door iron_door acacia_door jungle_door birch_door spruce_door - - # For Tile Entities that should be fully breakable - S:whitelistMineable_TileEntities= -} - - diff --git a/config/CoroUtil/General.cfg b/config/CoroUtil/General.cfg deleted file mode 100644 index c901a443b..000000000 --- a/config/CoroUtil/General.cfg +++ /dev/null @@ -1,41 +0,0 @@ -# Configuration file - -general { - # Used by weather2 - B:debugShaders=false - - # Use at own risk, will not support - B:enableAdvancedDeveloperConfigFiles=false - - # Used by weather2 - B:foliageShaders=false - - # Used by weather2 - B:forceShadersOff=false - - # Use a different json mob spawn template for testing different invasion setups, note this is referring to the 'format' tag in the json file, not the json file name itself, eg: mob_spawns_testing_miners from mob_spawns_testing_miners.json - S:mobSpawnsProfile=mob_spawns - - # Force a specific profile to spawn, will ignore conditions and force it too be used, usefull for testing to see how a custom invasion will play out in normal circumstances, set it to one of the named invasions within your templates list, eg: invasion_stage_1 from mob_spawns.json - S:mobSpawnsWaveToForceUse= - - # WIP, more strict transparent cloud usage, better on fps - B:optimizedCloudRendering=true - - # Used by weather2 - B:particleShaders=true - - # Provides better context for shaders/particles to work nice with translucent blocks like glass and water - B:useEntityRenderHookForShaders=true - - # For debugging things - B:useLoggingDebug=false - - # For logging warnings/errors - B:useLoggingError=false - - # For seldom used but important things to print out in production - B:useLoggingLog=false -} - - diff --git a/config/PlanetProgression.cfg b/config/PlanetProgression.cfg deleted file mode 100644 index 80470efdf..000000000 --- a/config/PlanetProgression.cfg +++ /dev/null @@ -1,50 +0,0 @@ -# Configuration file - -"general settings" { - # Will add the Research Papers to spawn in Custom WorldGen Structure, Note will disable structure if set to false - B:"Add Research Papers to Custom WorldGen Structure"=false - - # Will add the Research Papers to spawn in Vanilla Dungeon Loot - B:"Add Research Papers to Dungeon Loot"=false - - # Format: 'planet.NAME' OR 'moon.NAME' | Example: 'planet.venus' [default: ] - S:"Blacklist for Research Papers in Dungeon Loot" < - > - - # Format: 'planet.NAME' OR 'moon.NAME' | Example: 'planet.venus' [default: ] - S:"Blacklist for Research Papers in World Gen Structure" < - > - - # Format: 'planet.NAME' OR 'moon.NAME' | Example: 'planet.venus' [default: ] - S:"List of Pre-Researched Bodies" < - moon.moon - > - - # Research Modes: 1 - Basic Research Paper Method | 2 - Basic Satellite Research Method - I:"Research Mode"=2 - - # Will increase the research time for each paper for the satellite Default: 1.0F - D:"Satellite Controller Research Time Modifier"=2.0 - - # Setting to false will disable the 'You have discovered Earth' message you get in chat when first joining a world/server - B:"Show Overworld As been Discovered Message on first joining world/server"=true - - # Setting to false will disable the 'You have discovered Earth' message you get in chat when first joining a world/server for bodies in List of Pre-Researched Bodies - B:"Show Planets/Moon As been Discovered Message on first joining world/server which have been added to the List of Pre-Researched Bodies list"=true - - # Will increase the unlocking time for each paper in the telescope Default: 1.0F - D:"Telescope Research Time Modifier"=2.0 - - # Default: 0 | Format: dimensionID | Example: '-1 - For nether' [default: [0]] - S:"Whitelist for World Gen Structure" < - 0 - > - - # Will be 1 in x (x = being the number in this config option), Default: 10 - I:"World Gen Structure Loot Spawn Weight"=10 - - # Will be 1 in x (x = being the number in this config option), Default: 100 - I:"World Gen Structure Weight"=100 -} - - diff --git a/config/acronym/base/General.cfg b/config/acronym/base/General.cfg deleted file mode 100644 index 475446154..000000000 --- a/config/acronym/base/General.cfg +++ /dev/null @@ -1,31 +0,0 @@ -# Configuration file - -general { - # Config entry for adding other items to count as tools. Format is "modid:item_name:meta" * is for any meta - S:"Other Tools" < - [hammercore:wrench:* - hammercore:iwrench:* - appliedenergistics2:certus_quartz_wrench:* - appliedenergistics2:nether_quartz_wrench:*] - > -} - - -materials { - # List for Prioritizing OreDict returns by modid - S:preferredOreDictIds < - gregtech - devtech - tfc - contenttweaker - base - > -} - - -module { - B:"JourneyMap enabled"=true - B:"Tool enabled"=true -} - - diff --git a/config/acronym/contenttweaker/General.cfg b/config/acronym/contenttweaker/General.cfg deleted file mode 100644 index e28f73f1a..000000000 --- a/config/acronym/contenttweaker/General.cfg +++ /dev/null @@ -1,10 +0,0 @@ -# Configuration file - -module { - B:"Chickens enabled"=false - B:"Materials enabled"=true - B:"Tinkers enabled"=false - B:"Vanilla CraftTweaker enabled"=true -} - - diff --git a/config/acronym/material_system.cfg b/config/acronym/material_system.cfg deleted file mode 100644 index d35e79b3a..000000000 --- a/config/acronym/material_system.cfg +++ /dev/null @@ -1,8 +0,0 @@ -# Configuration file - -item { - # 0 - All Item Parts on a Single MC Item, 1 - All Item Parts have their own MC Item, > 1 - That many Parts per item - I:size=0 -} - - diff --git a/config/acronym/saved/material_parts_contenttweaker-original.json b/config/acronym/saved/material_parts_contenttweaker-original.json deleted file mode 100644 index 080714718..000000000 --- a/config/acronym/saved/material_parts_contenttweaker-original.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "materialMappings": {} -} \ No newline at end of file diff --git a/config/acronym/saved/material_parts_contenttweaker.json b/config/acronym/saved/material_parts_contenttweaker.json deleted file mode 100644 index 080714718..000000000 --- a/config/acronym/saved/material_parts_contenttweaker.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "materialMappings": {} -} \ No newline at end of file diff --git a/config/acronym/saved/saved_sub_blocks_contenttweaker-original.json b/config/acronym/saved/saved_sub_blocks_contenttweaker-original.json deleted file mode 100644 index a0571ec17..000000000 --- a/config/acronym/saved/saved_sub_blocks_contenttweaker-original.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "savedSubBlockNames": {} -} \ No newline at end of file diff --git a/config/acronym/saved/saved_sub_blocks_contenttweaker.json b/config/acronym/saved/saved_sub_blocks_contenttweaker.json deleted file mode 100644 index a0571ec17..000000000 --- a/config/acronym/saved/saved_sub_blocks_contenttweaker.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "savedSubBlockNames": {} -} \ No newline at end of file diff --git a/config/aeadditions.cfg b/config/aeadditions.cfg deleted file mode 100644 index dde88ec9d..000000000 --- a/config/aeadditions.cfg +++ /dev/null @@ -1,228 +0,0 @@ -# Configuration file - -cells { - - ########################################################################################################## - # item - #--------------------------------------------------------------------------------------------------------# - # Do not edit the keys as the keys point to model & texture definitions - ########################################################################################################## - - item { - - 256 { - B:enabled=true - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=63 - - # Size in K - I:size=256 - } - - 1024 { - B:enabled=true - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=63 - - # Size in K - I:size=1024 - } - - 4096 { - B:enabled=true - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=63 - - # Size in K - I:size=4096 - } - - 16384 { - B:enabled=true - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=63 - - # Size in K - I:size=16384 - } - - } - - ########################################################################################################## - # fluid - #--------------------------------------------------------------------------------------------------------# - # Do not edit the keys as the keys point to model & texture definitions - ########################################################################################################## - - fluid { - - 256 { - B:enabled=true - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=5 - - # Size in K - I:size=256 - } - - 1024 { - B:enabled=true - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=5 - - # Size in K - I:size=1024 - } - - 4096 { - B:enabled=true - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=5 - - # Size in K - I:size=4096 - } - - } - - ########################################################################################################## - # gas - #--------------------------------------------------------------------------------------------------------# - # Do not edit the keys as the keys point to model & texture definitions - ########################################################################################################## - - gas { - - 1 { - B:enabled=false - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=5 - - # Size in K - I:size=1 - } - - 4 { - B:enabled=false - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=5 - - # Size in K - I:size=4 - } - - 16 { - B:enabled=false - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=5 - - # Size in K - I:size=16 - } - - 64 { - B:enabled=false - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=5 - - # Size in K - I:size=64 - } - - 256 { - B:enabled=false - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=5 - - # Size in K - I:size=256 - } - - 1024 { - B:enabled=false - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=5 - - # Size in K - I:size=1024 - } - - 4096 { - B:enabled=false - - # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. - I:numberOfTypes=5 - - # Size in K - I:size=4096 - } - - } - -} - - -integration { - # Enable BuildCraftFuel Integration. - B:"enableBuildCraftAPI|fuels"=false - - # Enable BuildCraft Wrench Integration. - B:"enableBuildCraftAPI|tools"=false - - # Enable MekanismGas Integration. - B:"enableMekanismAPI|gas"=false - - # Enable COFH Hammer Integration. - B:"enablecofhapi|item"=false - - # Enable Ender IO Integration. - B:enableenderio=false - - # Enable Gas Conduits Integration. - B:enablegasconduits=false - - # Enable Just Enough Items Integration. - B:enablejei=true - - # Enable mekanism Integration. - B:enablemekanism=false - - # Enable opencomputers Integration. - B:enableopencomputers=true - - # Enable Thaumatic Energistics Integration. - B:enablethaumicenergistics=true - - # Enable waila Integration. - B:enablewaila=false - - # Enable AE2 Wireless Crafting Terminal Integration. - B:enablewct=false -} - - -"storage cells" { - # Should the mount of bytes needed for a new type depend on the cellsize? - B:dynamicTypes=true -} - - -tooltips { - # Shall the guis shorten large mB values? - B:shortenedBuckets=true -} - - diff --git a/config/aunis.cfg b/config/aunis.cfg deleted file mode 100644 index 827ab9f94..000000000 --- a/config/aunis.cfg +++ /dev/null @@ -1,173 +0,0 @@ -# Configuration file - -general { - # Valid values: - # SMALL - # MEDIUM - # LARGE - S:"Stargate size"=LARGE - - "stargate config options" { - # Changing this option will require you to reload resources manually. - # Just press F3+Q once in-game. - B:"Disable animated Event Horizon"=true - - # Format: "modid:blockid:meta". Example: "minecraft:wool:7" - S:"Kawoosh invincible blocks" < - > - - # Min: 0 - # Max: 2147483647 - I:"Orlin's gate max open count"=0 - - # Min: 0 - # Max: 64 - I:"Universe dialer max horizontal reach radius"=10 - I:"Universe dialer nearby radius"=1024 - } - - "dhd config options" { - # Min: 1 - # Max: 2147483647 - I:"DHD range's radius horizontal"=10 - - # Min: 1 - # Max: 2147483647 - I:"DHD range's radius vertical"=5 - - # Min: 1 - # Max: 2147483647 - I:"DHD's max fluid capacity"=60000 - - # Min: 1 - # Max: 2147483647 - I:"Energy per 1mB Naquadah"=10240 - - # Energy per 1mB is multiplied by this - # Consumed mB/t is equal to this - # Min: 1 - # Max: 2147483647 - I:"Generation multiplier"=1 - - # Min: 0.0 - # Max: 1.0 - D:activationLevel=0.4 - - # Min: 0.0 - # Max: 1.0 - D:deactivationLevel=0.98 - } - - "transport rings options" { - B:"Ignore rings check for blocks to replace"=true - - # Min: 1 - # Max: 256 - I:"Rings range's radius horizontal"=50 - - # Min: 1 - # Max: 256 - I:"Rings vertical reach"=256 - } - - "power draw options" { - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:"Orlin's gate energy multiplier"=2.0 - - # Min: 1 - # Max: 2147483647 - I:"Stargate instability threshold (seconds of energy left before gate becomes unstable)"=20 - - # Min: 0 - # Max: 2147483647 - I:"Stargate wormhole open power draw"=4608 - - # Min: 0 - # Max: 2147483647 - I:"Stargate wormhole sustain power draw"=2 - - # Min: 0 - # Max: 2147483647 - I:"Stargate's internal buffer size"=71280000 - - # Min: 1 - # Max: 2147483647 - I:"Stargate's max power throughput"=26360 - - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:"Universe gate energy multiplier"=1.5 - } - - "debug options" { - B:"Allow charging the crystal by hand"=false - B:"Check gate merge"=true - B:"Debug mode"=false - B:"Render bounding boxes"=false - B:"Render whole kawoosh bounding box"=false - } - - "mysterious page options" { - # Min: 0.0 - # Max: 1.0 - D:"Chance of despawning DHD"=0.05 - - # Min: 1 - # Max: 30000000 - I:"Max overworld XZ-coords generation"=30000 - - # Min: 1 - # Max: 30000000 - I:"Min overworld XZ-coords generation"=15000 - } - - "autoclose options" { - B:"Autoclose enabled"=true - - # Min: 1 - # Max: 300 - I:"Seconds to autoclose with no players nearby"=5 - } - - "beamer options" { - # Min: 1 - # Max: 2147483647 - I:"Energy buffer capacity"=17820000 - - # Min: 1 - # Max: 2147483647 - I:"Energy buffer max transfer"=26360 - - # Min: 1 - # Max: 2147483647 - I:"Fluid buffer capacity"=60000 - - # Min: 1 - # Max: 2147483647 - I:"Fluid max transfer"=100 - - # Min: 1 - # Max: 2147483647 - I:"Item max transfer"=4 - } - - "recipe options" { - # Should Molten Silicon require Silicon (provided by other mods) - # or just plain sand. Disable if having balance issues with AE/EnderIO silicon. - B:"Enable silicon recipes"=false - } - - "audio/video" { - # Min: 0.0 - # Max: 1.0 - D:"Aunis volume"=1.0 - - # Min: 0.0 - # Max: 1.0 - D:"Notebook page Glyph transparency"=0.75 - } - -} - - diff --git a/config/aunis_dimensions.json b/config/aunis_dimensions.json deleted file mode 100644 index 3a463b834..000000000 --- a/config/aunis_dimensions.json +++ /dev/null @@ -1,120 +0,0 @@ -{ - "overworld": { - "energyToOpen": 0, - "keepAlive": 0, - "group": "netherOv" - }, - "moon.moon": { - "energyToOpen": 7372800, - "keepAlive": 3200 - }, - "planet.kepler22b": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.mars": { - "energyToOpen": 11059200, - "keepAlive": 4800 - }, - "moon.phobos": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.Uranus": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.venus": { - "energyToOpen": 12288000, - "keepAlive": 5334 - }, - "the_end": { - "energyToOpen": 5529600, - "keepAlive": 2400 - }, - "moon.oberon": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "moon.triton": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "moon.io": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "the_nether": { - "energyToOpen": 3686400, - "keepAlive": 1600, - "group": "netherOv" - }, - "moon.europa": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "Storage Cell": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "moon.titania": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.Saturn": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.Ceres": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.Pluto": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "moon.iapetus": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "moon.titan": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.Jupiter": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.asteroids": { - "energyToOpen": 14745600, - "keepAlive": 6400 - }, - "moon.callisto": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "moon.ganymede": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "moon.deimos": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.Mercury": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.Eris": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "planet.Neptune": { - "energyToOpen": 0, - "keepAlive": 0 - }, - "moon.rhea": { - "energyToOpen": 0, - "keepAlive": 0 - } -} \ No newline at end of file diff --git a/config/betterthirdperson.cfg b/config/betterthirdperson.cfg new file mode 100644 index 000000000..24c578236 --- /dev/null +++ b/config/betterthirdperson.cfg @@ -0,0 +1,26 @@ +# Configuration file + +betterthirdperson { + # How long player will be aligned to camera after left & right clicks [range: 10 ~ 200, default: 40] + I:aimDuration=40 + + # Align player to camera on left & right clicks [default: true] + B:aimPlayerOnInteract=true + + # Angle in degrees within the player will slightly follow camera yaw (while standing still) [range: 0 ~ 90, default: 45] + I:followYaw=45 + + # Does camera should rotate freely during elytra flight [default: false] + B:freeCameraDuringElytraFlight=false + + # How fast player pitch follows camera pitch in third-person [range: 10 ~ 100, default: 65] + I:pitchChangeSpeed=65 + + # How fast player changes movement direction in third-person [range: 10 ~ 100, default: 50] + I:playerRotationSpeed=50 + + # Completely remove third-person front view [default: false] + B:skipThirdPersonFrontView=false +} + + diff --git a/config/chiselsandbits.cfg b/config/chiselsandbits.cfg new file mode 100644 index 000000000..03922e380 --- /dev/null +++ b/config/chiselsandbits.cfg @@ -0,0 +1,284 @@ +# Configuration file + +"balance settings" { + I:bagStackSize=512 + D:bitLightPercentage=6.25 + B:blacklistTickingBlocks=true + B:compatabilityMode=true + B:damageTools=true + I:diamondChiselUses=796480 + I:diamondSawUses=7980 + B:enableBitLightSource=true + B:enableChiselToolHarvestCheck=true + S:enableChiselToolHarvestCheckTools=pickaxe,axe,shovel + B:enableSetBitCommand=false + B:enableToolHarvestLevels=true + B:fullBlockCrafting=true + I:goldChiselUses=1024 + I:ironChiselUses=293440 + D:maxDrawnRegionSize=4.0 + B:requireBagSpace=false + I:stoneChiselUses=8384 + B:voidExcessBits=false + I:wrenchUses=1888 +} + + +"client performance settings" { + B:defaultToDynamicRenderer=false + I:dynamicMaxConcurrentTessalators=32 + I:dynamicModelFaceCount=40 + B:dynamicModelMinimizeLatancy=true + I:dynamicModelRange=128 + B:dynamicRenderFullChunksOnly=true + B:forceDynamicRenderer=false + I:maxMillisecondsPerBlock=10 + I:maxMillisecondsUploadingPerFrame=15 + I:minimizeLatancyMaxTime=100 + S:useVBO=AUTOMATIC +} + + +"client settings" { + B:addBrokenBlocksToCreativeClipboard=true + B:chatModeNotification=false + I:creativeClipboardSize=32 + B:displayMeasuringTapeInChat=false + B:enableChiselMode_ConnectedMaterial=true + B:enableChiselMode_ConnectedPlane=true + B:enableChiselMode_DrawnRegion=true + B:enableChiselMode_LargeCube=true + B:enableChiselMode_Line=true + B:enableChiselMode_MediumCube=true + B:enableChiselMode_Plane=true + B:enableChiselMode_SameMaterial=true + B:enableChiselMode_SmallCube=true + B:enableChiselMode_Snap2=true + B:enableChiselMode_Snap4=true + B:enableChiselMode_Snap8=true + B:enablePositivePatternMode_Additive=true + B:enablePositivePatternMode_Impose=true + B:enablePositivePatternMode_Placement=true + B:enablePositivePatternMode_Replace=true + B:enableRightClickModeChange=false + B:enableTapeMeasure_Bit=true + B:enableTapeMeasure_Block=true + B:enableTapeMeasure_Distance=true + B:enableToolbarIcons=true + B:fluidBitsAreClickThrough=true + B:invertBitBagFullness=false + B:itemNameModeDisplay=true + I:maxTapeMeasures=5 + I:maxUndoLevel=32 + B:perChiselMode=true + B:persistCreativeClipboard=true + D:radialMenuVolume=0.10000000149011612 + B:showUsage=true +} + + +crafting { + B:enableChiselCrafting=true + B:enableNegativePrintInversionCrafting=true + B:enablePositivePrintCrafting=true + B:enableStackableCrafting=true +} + + +"enabled blocks" { + B:appeng.block.misc.BlockQuartzFixture=true + B:appeng.decorative.solid.BlockChiseledQuartz=true + B:appeng.decorative.solid.BlockFluix=true + B:appeng.decorative.solid.BlockQuartz=true + B:appeng.decorative.solid.BlockQuartzGlass=true + B:appeng.decorative.solid.BlockQuartzLamp=true + B:appeng.decorative.solid.BlockQuartzPillar=true + B:appeng.decorative.solid.BlockSkyStone=true + B:com.mjr.extraplanets.blocks.BlockBasicValuable=true + B:com.mjr.extraplanets.blocks.BlockCakeBlocks=true + B:com.mjr.extraplanets.blocks.BlockCandyBlocks=true + B:com.mjr.extraplanets.blocks.BlockCandyBlocksHorizontal=true + B:com.mjr.extraplanets.blocks.BlockDecorativeBlocks=true + B:com.mjr.extraplanets.blocks.BlockDecorativeBlocks2=true + B:com.mjr.extraplanets.blocks.BlockSand=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicCallisto=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicCeres=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicDeimos=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicEris=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicEuropa=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicGanymede=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicIapetus=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicIo=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicJupiter=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicKepler22b=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicMercury=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicNeptune=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicOberon=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicPhobos=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicPluto=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicRhea=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicSaturn=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicTitan=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicTitania=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicTriton=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.BlockBasicUranus=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.Kepler22b.BlockBasicKepler22bPlanks=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.Kepler22b.BlockKepler22bMapleTreeLog=true + B:com.mjr.extraplanets.blocks.planetAndMoonBlocks.Kepler22b.BlockKepler22bMapleTreeLog2=true + B:com.mjr.mjrlegendslib.block.BlockBasic=true + B:com.mjr.mjrlegendslib.block.BlockBasicGravel=true + B:dmfmm.catwalks.block.StairBlock=true + B:gregicality.multiblocks.common.block.blocks.BlockLargeMultiblockCasing=true + B:gregicality.multiblocks.common.block.blocks.BlockUniqueCasing=true + B:gregtech.api.pipenet.longdist.BlockLongDistancePipe=true + B:gregtech.common.blocks.BlockAsphalt=true + B:gregtech.common.blocks.BlockBatteryPart=true + B:gregtech.common.blocks.BlockBoilerCasing=true + B:gregtech.common.blocks.BlockCleanroomCasing=true + B:gregtech.common.blocks.BlockColored=true + B:"gregtech.common.blocks.BlockCompressed$1"=true + B:gregtech.common.blocks.BlockComputerCasing=true + B:gregtech.common.blocks.BlockFireboxCasing=true + B:gregtech.common.blocks.BlockFusionCasing=true + B:gregtech.common.blocks.BlockHermeticCasing=true + B:gregtech.common.blocks.BlockLamp=true + B:gregtech.common.blocks.BlockLampBorderless=true + B:gregtech.common.blocks.BlockMachineCasing=true + B:gregtech.common.blocks.BlockMetalCasing=true + B:gregtech.common.blocks.BlockMultiblockCasing=true + B:gregtech.common.blocks.BlockOre=true + B:gregtech.common.blocks.BlockSteamCasing=true + B:gregtech.common.blocks.BlockTurbineCasing=true + B:gregtech.common.blocks.BlockWarningSign=true + B:gregtech.common.blocks.BlockWarningSign1=true + B:gregtech.common.blocks.BlockWireCoil=true + B:gregtech.common.blocks.StoneVariantBlock=true + B:gregtech.common.blocks.wood.BlockGregPlanks=true + B:gregtech.common.blocks.wood.BlockRubberLog=true + B:li.cil.oc.common.block.ChameliumBlock=true + B:li.cil.oc.common.block.FakeEndstone=true + B:micdoodle8.mods.galacticraft.core.blocks.BlockBasic=true + B:micdoodle8.mods.galacticraft.core.blocks.BlockBasicMoon=true + B:micdoodle8.mods.galacticraft.core.blocks.BlockConcealedRedstone=true + B:micdoodle8.mods.galacticraft.core.blocks.BlockConcealedRepeater=true + B:micdoodle8.mods.galacticraft.planets.asteroids.blocks.BlockBasicAsteroids=true + B:micdoodle8.mods.galacticraft.planets.mars.blocks.BlockBasicMars=true + B:micdoodle8.mods.galacticraft.planets.venus.blocks.BlockBasicVenus=true + B:net.dries007.tfc.objects.blocks.BlockAggregate=true + B:net.dries007.tfc.objects.blocks.BlockDebug=true + B:net.dries007.tfc.objects.blocks.BlockDecorativeStone=true + B:net.dries007.tfc.objects.blocks.BlockFireBrick=true + B:net.dries007.tfc.objects.blocks.BlockFireClay=true + B:net.dries007.tfc.objects.blocks.BlockPeat=true + B:net.dries007.tfc.objects.blocks.stone.BlockOreTFC=true + B:net.dries007.tfc.objects.blocks.stone.BlockRockRaw=true + B:net.dries007.tfc.objects.blocks.stone.BlockRockSmooth=true + B:net.dries007.tfc.objects.blocks.stone.BlockRockVariant=true + B:net.dries007.tfc.objects.blocks.stone.BlockRockVariantFallable=true + B:net.dries007.tfc.objects.blocks.wood.BlockBookshelfTFC=true + B:net.dries007.tfc.objects.blocks.wood.BlockPlanksTFC=true + B:net.dries007.tfc.objects.blocks.wood.BlockWorkbenchTFC=true + B:net.minecraft.block.Block=true + B:net.minecraft.block.BlockBone=true + B:net.minecraft.block.BlockBookshelf=true + B:net.minecraft.block.BlockClay=true + B:net.minecraft.block.BlockColored=true + B:net.minecraft.block.BlockCompressedPowered=true + B:net.minecraft.block.BlockConcretePowder=true + B:net.minecraft.block.BlockDirt=true + B:net.minecraft.block.BlockGlass=true + B:net.minecraft.block.BlockGlazedTerracotta=true + B:net.minecraft.block.BlockGlowstone=true + B:net.minecraft.block.BlockGrass=true + B:net.minecraft.block.BlockGravel=true + B:net.minecraft.block.BlockHardenedClay=true + B:net.minecraft.block.BlockHay=true + B:net.minecraft.block.BlockMelon=true + B:net.minecraft.block.BlockMycelium=true + B:net.minecraft.block.BlockNetherBrick=true + B:net.minecraft.block.BlockNetherrack=true + B:net.minecraft.block.BlockNewLeaf=true + B:net.minecraft.block.BlockNewLog=true + B:net.minecraft.block.BlockObserver=true + B:net.minecraft.block.BlockObsidian=true + B:net.minecraft.block.BlockOldLeaf=true + B:net.minecraft.block.BlockOldLog=true + B:net.minecraft.block.BlockOre=true + B:net.minecraft.block.BlockPackedIce=true + B:net.minecraft.block.BlockPlanks=true + B:net.minecraft.block.BlockPrismarine=true + B:net.minecraft.block.BlockPumpkin=true + B:net.minecraft.block.BlockQuartz=true + B:net.minecraft.block.BlockRedSandstone=true + B:net.minecraft.block.BlockRedstoneLight=true + B:net.minecraft.block.BlockRedstoneOre=true + B:net.minecraft.block.BlockRotatedPillar=true + B:net.minecraft.block.BlockSand=true + B:net.minecraft.block.BlockSandStone=true + B:net.minecraft.block.BlockSeaLantern=true + B:net.minecraft.block.BlockSilverfish=true + B:net.minecraft.block.BlockSlime=true + B:net.minecraft.block.BlockSnowBlock=true + B:net.minecraft.block.BlockSponge=true + B:net.minecraft.block.BlockStainedGlass=true + B:net.minecraft.block.BlockStainedHardenedClay=true + B:net.minecraft.block.BlockStone=true + B:net.minecraft.block.BlockStoneBrick=true + B:net.minecraft.block.BlockWorkbench=true + B:net.sharkbark.cellars.blocks.CellarWall=true + B:"team.chisel.Features$33$1"=true + B:"team.chisel.Features$34$1"=true + B:"team.chisel.Features$35$1"=true + B:"team.chisel.Features$51$1"=true + B:"team.chisel.Features$59$1"=true + B:"team.chisel.Features$76"=true + B:team.chisel.common.block.BlockCarvable=true + B:team.chisel.common.block.BlockCarvableCarpet=true + B:tfcflorae.objects.blocks.BlockBale=true + B:tfcflorae.objects.blocks.BlockEarthenwareClay=true + B:tfcflorae.objects.blocks.BlockKaoliniteClay=true + B:tfcflorae.objects.blocks.BlockStonewareClay=true + B:tfcflorae.objects.blocks.blocktype.BlockRockRawTFCF=true + B:tfcflorae.objects.blocks.blocktype.BlockRockVariantFallableTFCF=true + B:tfcflorae.objects.blocks.blocktype.BlockRockVariantTFCF=true + B:tfcflorae.objects.blocks.groundcover.BlockCoralBlock=true + B:tfcflorae.objects.blocks.wood.fruitwood.BlockFruitBookshelves=true + B:tfcflorae.objects.blocks.wood.fruitwood.BlockFruitPlanks=true + B:tfcflorae.objects.blocks.wood.fruitwood.BlockFruitWorkbench=true +} + + +"integration settings" { + B:ShowBitsInJEI=false + B:enableMCMultipart=true + B:enableVivecraftCompatibility=false +} + + +items { + B:enableBitBag=true + B:enableBitSaw=true + B:enableBitTank=true + B:enableChisledBits=true + B:enableDiamondChisel=true + B:enableGoldChisel=true + B:enableIronChisel=true + B:enableMirrorPrint=true + B:enableNegativePrint=true + B:enablePositivePrint=true + B:enableStoneChisel=true + B:enableTapeMeasure=true + B:enableWoodenWrench=true +} + + +troubleshooting { + B:disableCustomVertexFormats=false + B:enableAPITestingItem=false + B:enableFaceLightmapExtraction=true + B:logEligibilityErrors=false + B:logTileErrors=false + B:useGetLightValue=true +} + + diff --git a/config/betterp2p_plusplus.cfg b/config/chiselsandbits_clipboard.cfg similarity index 100% rename from config/betterp2p_plusplus.cfg rename to config/chiselsandbits_clipboard.cfg diff --git a/config/colouredtooltips.cfg b/config/colouredtooltips.cfg deleted file mode 100644 index 9b2f4e0ff..000000000 --- a/config/colouredtooltips.cfg +++ /dev/null @@ -1,20 +0,0 @@ -# Configuration file - -########################################################################################################## -# general -#--------------------------------------------------------------------------------------------------------# -# Color values are ARGB hex. Do not add a # to the codes. If you want opaque RGB use FF for first two chars. -########################################################################################################## - -general { - # The color for the background of the tooltip. This should be 8 characters. [default: f0100010] - S:background=F9000000 - - # The color for the bottom of the tooltip. This should be 8 characters. [default: 5028007f] - S:borderEnd=90b20000 - - # The color for the top of the tooltip. This should be 8 characters. [default: 505000ff] - S:borderStart=90b20000 -} - - diff --git a/config/configex/ConfigEX - Master.cfg b/config/configex/ConfigEX - Master.cfg deleted file mode 100644 index e79c10707..000000000 --- a/config/configex/ConfigEX - Master.cfg +++ /dev/null @@ -1,9 +0,0 @@ -# Configuration file - -configex_master { - # Enables the displaying of various debugging information in the console - # Default: "false" - B:"Enable Debug Mode"=false -} - - diff --git a/config/cosmeticarmorreworked.cfg b/config/cosmeticarmorreworked.cfg new file mode 100644 index 000000000..9dcfb6f05 --- /dev/null +++ b/config/cosmeticarmorreworked.cfg @@ -0,0 +1,32 @@ +# Configuration file + +general { + # If you want to disable the RecipeBook in CosmeticArmorInventory, change this to true. (you need to make sure this is same as the server to avoid potential de-sync issues) + B:CosArmorDisableRecipeBook=false + + # Hide CosArmorGuiButton? (this has no effect on the server side) + B:CosArmorGuiButton_Hidden=false + + # The distance from left of the inventory gui for CosArmorGuiButton. (this has no effect on the server side) + I:CosArmorGuiButton_Left=65 + + # The distance from top of the inventory gui for CosArmorGuiButton. (this has no effect on the server side) + I:CosArmorGuiButton_Top=67 + + # If you want to keep your cosmetic slots through death, change this to true. (if you are on a server, only the setting on the server side will take effect) + B:CosArmorKeepThroughDeath=false + + # Add buttons to bauble slots so that you can hide them. (this has no effect on the server side) + B:CosArmorToggleButton_Baubles=true + + # Hide CosArmorToggleButton? (this has no effect on the server side) + B:CosArmorToggleButton_Hidden=false + + # The distance from left of the inventory gui for CosArmorToggleButton. (this has no effect on the server side) + I:CosArmorToggleButton_Left=59 + + # The distance from top of the inventory gui for CosArmorToggleButton. (this has no effect on the server side) + I:CosArmorToggleButton_Top=72 +} + + diff --git a/config/defaultoptions.cfg b/config/defaultoptions.cfg deleted file mode 100644 index 357b33d43..000000000 --- a/config/defaultoptions.cfg +++ /dev/null @@ -1,16 +0,0 @@ -# Configuration file - -general { - # The default difficulty selected for newly created worlds. - # Valid values: - # PEACEFUL - # EASY - # NORMAL - # HARD - S:"Default Difficulty"=NORMAL - - # Set to true if the difficulty for new world's should be locked ot the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option? - B:"Lock Difficulty"=false -} - - diff --git a/config/defaultoptions/keybindings.txt b/config/defaultoptions/keybindings.txt deleted file mode 100644 index a3bf1b1d6..000000000 --- a/config/defaultoptions/keybindings.txt +++ /dev/null @@ -1,176 +0,0 @@ -key_key.attack:-100:NONE -key_key.use:-99:NONE -key_key.forward:17:NONE -key_key.left:30:NONE -key_key.back:31:NONE -key_key.right:32:NONE -key_key.jump:57:NONE -key_key.sneak:42:NONE -key_key.sprint:29:NONE -key_key.drop:16:NONE -key_key.inventory:18:NONE -key_key.chat:20:NONE -key_key.pickItem:-98:NONE -key_key.command:53:NONE -key_key.screenshot:60:NONE -key_key.togglePerspective:63:NONE -key_key.smoothCamera:0:NONE -key_key.fullscreen:87:NONE -key_key.spectatorOutlines:0:NONE -key_key.swapHands:33:NONE -key_key.saveToolbarActivator:0:NONE -key_key.loadToolbarActivator:0:NONE -key_key.advancements:38:NONE -key_key.hotbar.1:2:NONE -key_key.hotbar.2:3:NONE -key_key.hotbar.3:4:NONE -key_key.hotbar.4:5:NONE -key_key.hotbar.5:6:NONE -key_key.hotbar.6:7:NONE -key_key.hotbar.7:8:NONE -key_key.hotbar.8:9:NONE -key_key.hotbar.9:10:NONE -key_of.key.zoom:46:NONE -key_Reload Menu | CTRL + ALT + :0:NONE -key_Toggle Customization Overlay | CTRL + ALT + :39:NONE -key_keybind.baublesinventory:48:SHIFT -key_key.toggle_shaders:0:NONE -key_[GC] Galaxy Map:50:NONE -key_[GC] Open Spaceship Inventory:33:NONE -key_[GC] Toggle Sensor Goggles Mode:37:NONE -key_key.betterfoliage.gui:66:NONE -key_key.death_history:22:NONE -key_gregtech.key.armor_mode_switch:51:SHIFT -key_gregtech.key.armor_hover:35:NONE -key_gregtech.key.armor_charging:52:NONE -key_gregtech.key.tool_aoe_change:49:SHIFT -key_key.findme.search:21:NONE -key_key.ftbutilities.nbt:0:NONE -key_key.ftbutilities.trash:211:NONE -key_key.ftbquests.quests:0:NONE -key_config.jsg.mode_scroll:29:NONE -key_config.jsg.address_scroll:42:NONE -key_config.jsg.mode_up:0:NONE -key_config.jsg.mode_down:0:NONE -key_config.jsg.address_up:0:NONE -key_config.jsg.address_down:0:NONE -key_config.jsg.address_edit:210:NONE -key_key.moreoverlays.lightoverlay.desc:65:NONE -key_key.moreoverlays.chunkbounds.desc:67:NONE -key_key.toastcontrol.clear:0:NONE -key_treechop.key.toggle_chopping:0:NONE -key_treechop.key.toggle_felling:0:NONE -key_treechop.key.cycle_sneak_behavior:0:NONE -key_treechop.key.open_settings_overlay:40:NONE -key_key.open_wct.desc:0:NONE -key_key.cycle_magnet_mode.desc:0:NONE -key_key.open_wft.desc:0:NONE -key_key.open_wit.desc:0:NONE -key_key.open_wpt.desc:0:NONE -key_key.xtones.scroll:42:NONE -key_key.dismount:42:NONE -key_key.narrator:0:NONE -key_smoothfont.key.guiOpen:0:NONE -key_key.toggle_focus.desc:15:NONE -key_Open Powered Vehicle Inventory:34:NONE -key_Open Module Manager:35:NONE -key_Open Pre Launch Checklist GUI:25:NONE -key_Open Portable NASA Workbench GUI:24:NONE -key_key.astikorcarts.desc:19:SHIFT -key_key.jei.toggleOverlay:24:CONTROL -key_key.jei.focusSearch:33:CONTROL -key_key.jei.toggleCheatMode:0:NONE -key_key.jei.toggleEditMode:0:NONE -key_key.jei.showRecipe:19:NONE -key_key.jei.showUses:22:NONE -key_key.jei.recipeBack:14:NONE -key_key.jei.previousPage:201:NONE -key_key.jei.nextPage:209:NONE -key_key.jei.bookmark:30:NONE -key_key.jei.toggleBookmarkOverlay:0:NONE -key_key.settings_menu:34:SHIFT -key_key.range:19:SHIFT -key_key.undo:22:SHIFT -key_key.anchor:35:SHIFT -key_key.fuzzy:0:NONE -key_key.connected_area:0:NONE -key_key.rotate_mirror:0:NONE -key_key.material_list:50:SHIFT -key_key.carry.desc:42:NONE -key_tfc.key.craft:0:NONE -key_tfc.key.placeblock:47:NONE -key_tfc.key.itemmode:50:NONE -key_tfc.key.stack:45:NONE -key_key.craftingtweaks.rotate:0:NONE -key_key.craftingtweaks.rotate_counter_clockwise:0:NONE -key_key.craftingtweaks.balance:0:NONE -key_key.craftingtweaks.spread:0:NONE -key_key.craftingtweaks.clear:0:NONE -key_key.craftingtweaks.force_clear:0:NONE -key_key.craftingtweaks.toggleButtons:0:NONE -key_key.craftingtweaks.compressOne:37:CONTROL -key_key.craftingtweaks.compressStack:37:NONE -key_key.craftingtweaks.compressAll:37:SHIFT -key_key.craftingtweaks.decompressOne:0:NONE -key_key.craftingtweaks.decompressStack:0:NONE -key_key.craftingtweaks.decompressAll:0:NONE -key_key.craftingtweaks.refill_last:15:NONE -key_key.craftingtweaks.refill_last_stack:15:NONE -key_FpsReducer.key.guiOpen:0:NONE -key_FpsReducer.key.forceIdle:0:NONE -key_key.clipboardPaste:210:NONE -key_key.toggleLiquids:61:NONE -key_key.toggleVisible:0:NONE -key_key.inventoryhud.toggle:23:NONE -key_key.inventoryhud.openconfig:68:NONE -key_key.inventoryhud.togglepot:-1:NONE -key_key.inventoryhud.togglearm:-1:NONE -key_key.inventoryhud.toggleall:-1:NONE -key_key.jeiutilities.displayRecipe:56:NONE -key_key.jeiutilities.pickBookmark:41:NONE -key_key.jeiutilities.transferRecipe:17:CONTROL -key_key.jeiutilities.transferRecipeMax:20:CONTROL -key_jecalculation.key.gui_craft:0:NONE -key_jecalculation.key.gui_math:0:NONE -key_Open Key Wizard:65:NONE -key_key.rotateup:200:NONE -key_key.rotatedown:208:NONE -key_key.rotateright:205:NONE -key_key.rotateleft:203:NONE -key_key.little.flip:34:NONE -key_key.little.mark:51:NONE -key_key.little.config.item:0:NONE -key_key.little.undo:44:CONTROL -key_key.little.redo:21:CONTROL -key_key.oxygen_core.accept:19:NONE -key_key.oxygen_core.reject:45:NONE -key_key.oxygen_core.interact:33:NONE -key_key.oxygen_menu.openMenu:15:NONE -key_key.teleportation.moveToFavCamp:0:NONE -key_key.toolbelt.open:0:SHIFT -key_key.toolbelt.cycle.left:0:NONE -key_key.toolbelt.cycle.right:0:NONE -key_key.toolbelt.slot:47:SHIFT -key_key.travelersbackpack.inventory:48:NONE -key_key.travelersbackpack.toggle_tank:49:NONE -key_key.travelersbackpack.cycle_tool:44:NONE -key_key.sort_config:36:SHIFT -key_key.sort:-98:NONE -key_key.journeymap.zoom_in:13:NONE -key_key.journeymap.zoom_out:12:NONE -key_key.journeymap.minimap_type:26:NONE -key_key.journeymap.minimap_preset:43:NONE -key_key.journeymap.create_waypoint:48:NONE -key_key.journeymap.toggle_waypoints:44:NONE -key_key.journeymap.fullscreen_create_waypoint:48:NONE -key_key.journeymap.fullscreen_chat_position:0:NONE -key_key.journeymap.map_toggle_alt:36:NONE -key_key.journeymap.fullscreen_waypoints:48:CONTROL -key_key.journeymap.minimap_toggle_alt:36:CONTROL -key_key.journeymap.fullscreen_options:24:NONE -key_key.journeymap.fullscreen.north:200:NONE -key_key.journeymap.fullscreen.south:208:NONE -key_key.journeymap.fullscreen.east:205:NONE -key_key.journeymap.fullscreen.west:203:NONE -key_key.control:29:NONE -key_key.craftpresence.config_keycode.name:41:NONE diff --git a/config/defaultoptions/options.txt b/config/defaultoptions/options.txt deleted file mode 100644 index 8e0538bb6..000000000 --- a/config/defaultoptions/options.txt +++ /dev/null @@ -1,73 +0,0 @@ -version:1343 -invertYMouse:false -mouseSensitivity:0.5 -fov:0.0 -gamma:1.0 -saturation:0.0 -renderDistance:8 -guiScale:3 -particles:0 -bobView:true -anaglyph3d:false -maxFps:260 -fboEnable:true -difficulty:2 -fancyGraphics:true -ao:2 -renderClouds:false -resourcePacks:[] -incompatibleResourcePacks:[] -lastServer: -lang:en_us -chatVisibility:0 -chatColors:true -chatLinks:true -chatLinksPrompt:true -chatOpacity:1.0 -snooperEnabled:false -fullscreen:false -enableVsync:false -useVbo:true -hideServerAddress:false -advancedItemTooltips:false -pauseOnLostFocus:true -touchscreen:false -overrideWidth:0 -overrideHeight:0 -heldItemTooltips:true -chatHeightFocused:1.0 -chatHeightUnfocused:0.44366196 -chatScale:1.0 -chatWidth:1.0 -mipmapLevels:0 -forceUnicodeFont:false -reducedDebugInfo:false -useNativeTransport:true -entityShadows:true -mainHand:right -attackIndicator:1 -showSubtitles:false -realmsNotifications:true -enableWeakAttacks:false -autoJump:true -narrator:0 -tutorialStep:none -soundCategory_master:1.0 -soundCategory_music:1.0 -soundCategory_record:1.0 -soundCategory_weather:1.0 -soundCategory_block:1.0 -soundCategory_hostile:1.0 -soundCategory_neutral:1.0 -soundCategory_player:1.0 -soundCategory_ambient:1.0 -soundCategory_voice:1.0 -soundCategory_ds_footsteps:1.0 -soundCategory_ds_biome:1.0 -modelPart_cape:true -modelPart_jacket:true -modelPart_left_sleeve:true -modelPart_right_sleeve:true -modelPart_left_pants_leg:true -modelPart_right_pants_leg:true -modelPart_hat:true diff --git a/config/defaultoptions/optionsof.txt b/config/defaultoptions/optionsof.txt deleted file mode 100644 index 7bf31a524..000000000 --- a/config/defaultoptions/optionsof.txt +++ /dev/null @@ -1,72 +0,0 @@ -ofFogType:3 -ofFogStart:0.8 -ofMipmapType:0 -ofOcclusionFancy:false -ofSmoothFps:true -ofSmoothWorld:true -ofAoLevel:1.0 -ofClouds:3 -ofCloudsHeight:0.0 -ofTrees:0 -ofDroppedItems:0 -ofRain:0 -ofAnimatedWater:0 -ofAnimatedLava:0 -ofAnimatedFire:true -ofAnimatedPortal:true -ofAnimatedRedstone:true -ofAnimatedExplosion:true -ofAnimatedFlame:true -ofAnimatedSmoke:true -ofVoidParticles:true -ofWaterParticles:true -ofPortalParticles:true -ofPotionParticles:true -ofFireworkParticles:true -ofDrippingWaterLava:true -ofAnimatedTerrain:true -ofAnimatedTextures:true -ofRainSplash:true -ofLagometer:false -ofShowFps:false -ofAutoSaveTicks:7200 -ofBetterGrass:1 -ofConnectedTextures:2 -ofWeather:true -ofSky:true -ofStars:true -ofSunMoon:true -ofVignette:0 -ofChunkUpdates:1 -ofChunkUpdatesDynamic:true -ofTime:0 -ofClearWater:true -ofAaLevel:0 -ofAfLevel:1 -ofProfiler:false -ofBetterSnow:true -ofSwampColors:true -ofRandomEntities:true -ofSmoothBiomes:true -ofCustomFonts:true -ofCustomColors:true -ofCustomItems:true -ofCustomSky:true -ofShowCapes:true -ofNaturalTextures:true -ofEmissiveTextures:true -ofLazyChunkLoading:true -ofRenderRegions:false -ofSmartAnimations:true -ofDynamicFov:false -ofAlternateBlocks:true -ofDynamicLights:2 -ofScreenshotSize:1 -ofCustomEntityModels:true -ofCustomGuis:true -ofShowGlErrors:false -ofFullscreenMode:Default -ofFastMath:true -ofFastRender:false -ofTranslucentBlocks:0 -key_of.key.zoom:46 diff 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zJdUvpF#6eKN`&zh2?9O&w%rQQRj{=JDF*(hnCTXeV%IUVa>whop2B&Lkndg&+1swr zSS7v}6y8dA)UbE_D!X-F9sk+b*Ezh=%mc=~OA4L`cO5g4DB6*9xofIp(25l0U+Y(3 zG`$NFS#10$k{BVY41{$TK`g``pjBA8!81@~X-_2xvb<)Uo>_w30 zaF6?NL%r6nNKd%8gHn(xIhPHY3lUj%U6jXg23tAQ(|}w%ZvfnWBO#SI-e0_8aOgKP iK)VxCAO{hm;M*i~X8bi{WxXJ@T#ex0s`{TlfBp|0@HHs_ diff --git a/config/entityculling.cfg b/config/entityculling.cfg deleted file mode 100644 index ee8eb1fd7..000000000 --- a/config/entityculling.cfg +++ /dev/null @@ -1,94 +0,0 @@ -# Configuration file - -general { - # Ideally should be set to equal the render distance. Ram usage (in Bytes) = 1063 * (2x + 1) ^ 3 - I:cacheSize=12 - B:debugRenderBoxes=false - B:disabledInSpectator=true - - # If you have a weak CPU enabling this option might help reducing the CPU usage. - B:enableRaytraceCache=true - - # Disable all changes from this mod (This is not equal to removing the mod!). - B:enabled=false - - # If enabled and OpenGl 4.4 is supported OpenGl based culling is used which is a lot faster and more accurate. If you have a weak GPU you might want to disable this. - B:openglBasedCulling=true - - # Mode that is used to calculate the distance from camera to a raytrace end point. - # Valid values: - # SPHERICAL - # CYLINDRICAL - S:raytraceDistanceCalculator=SPHERICAL - - # Used to calculate the raytrace distance limit. Points farther away than the limit are not raytraced. Distance limit = (renderDistance * 16 + adder) * multiplier - # Min: 0.0 - # Max: 1024.0 - D:raytraceDistanceLimitAdder=16.0 - - # Used to calculate the raytrace distance limit. Points farther away than the limit are not raytraced. Distance limit = (renderDistance * 16 + adder) * multiplier - # Min: 0.0 - # Max: 1024.0 - D:raytraceDistanceLimitMultiplier=1.0 - - # If you feel the need to increase this value because of entities being culled falsely then another modder probably messed up their render bounding boxes and you should report the issue to them. Alternatively you can use the (tile-)entityBoundingBoxGrowthList settings to fix bounding boxes on your own. - # Min: 0.0 - # Max: 1024.0 - D:raytraceThreshold=1.0 - - # If enabled tile entity bounding boxes are increased slightly to avoid issues when other mods don't correctly set their bounding boxes (requires opengl based culling). If you still have culling or flickering issues you can use the 'debugRenderBoxes', 'entityBoundingBoxGrowthList' and 'tileEntityBoundingBoxGrowthList' config options to try to fix the bounding box of that entity or tile entity. - B:tileEntityAABBGrowth=true - - entity { - B:alwaysRenderBosses=true - B:alwaysRenderEntitiesWithName=true - B:alwaysRenderPlayers=true - B:alwaysRenderViewEntity=true - - # Skip rendering of entities that are not visible (hidden behind blocks). This might cause issues where an entity is partly behind a block and thus does not get rendered but it's usually not really noticable. - B:skipHiddenEntityRendering=true - - # Tile entities which will always be rendered. (Accepts 'modid' or 'modid:entity_name') - S:skipHiddenEntityRenderingBlacklist < - tfc - > - - # Entities with a width or height greater than this value will always get rendered. - # Min: 0.0 - # Max: 1024.0 - D:skipHiddenEntityRenderingSize=16.0 - } - - tileentity { - # Skip rendering of entities that are not visible (hidden behind blocks). This might cause issues where a tile entity is partly behind a block and thus does not get rendered but it's usually not really noticable. - B:skipHiddenTileEntityRendering=true - - # Tile entities which will always be rendered. (Accepts 'modid' or 'modid:tile_entity_name') - S:skipHiddenTileEntityRenderingBlacklist < - enderio:tile_travel_anchor - > - - # Tile entities with a width or height greater than this value will always get rendered. - # Min: 0.0 - # Max: 1024.0 - D:skipHiddenTileEntityRenderingSize=16.0 - } - - optifineshaderoptions { - B:entityShadowsCulling=true - B:entityShadowsCullingLessAggressiveMode=true - - # Min: 0.0 - # Max: 1024.0 - D:entityShadowsCullingLessAggressiveModeDiff=4.0 - B:tileEntityShadowsCulling=true - B:tileEntityShadowsCullingLessAggressiveMode=true - - # Min: 0.0 - # Max: 1024.0 - D:tileEntityShadowsCullingLessAggressiveModeDiff=4.0 - } - -} - - diff --git a/config/foamfix.cfg b/config/foamfix.cfg deleted file mode 100644 index 3bfc0fd9a..000000000 --- a/config/foamfix.cfg +++ /dev/null @@ -1,183 +0,0 @@ -# Configuration file - -client { - # Clears caches on world unload a bit faster than usual. Prevents temporary memory leaks. More effective in Anarchy. [default: true] - B:clearCachesOnWorldUnload=true - - # Clears the baked models generated in the first pass *before* entering the second pass, instead of *after*. While this doesn't reduce memory usage in-game, it does reduce it noticeably during loading. [default: true] - B:clearDuplicateModelRegistry=true - - # Deduplicates IModels too. Takes a few seconds more, but shaves off another bit of RAM. [default: true] - B:deduplicateModelBakers=true - - # Deduplicates baked models. The original feature. [default: true] - B:deduplicateModels=true - - # The maximum amount of levels of recursion for the deduplication process. Smaller values will deduplicate less data, but make the process run faster. [default: 9, range: 1-2147483647] - I:deduplicateModelsMaxRecursion=9 - - # Step every X models on the progress bar while deduplicating baked models. [default: 1, range: 1-10000] - I:deduplicateModelsStepEvery=1 - - # Disables texture animations. [default: false] - B:disableTextureAnimations=false - - # Initialize the options.txt and forge.cfg files with rendering performance-friendly defaults if not present. [default: true] - B:initOptions=true - - # Makes vanilla creative tab search use JEI's lookups - saves a lot of RAM *and* gives you fancy JEI features! [default: true] - B:jeiCreativeSearch=true - - # Remove unnecessary data from a pointlessly cached ModelLoader instance. [default: true] - B:modelLoaderCleanup=true - - # Faster/less memory-churning construction mechanism for ModelResourceLocation objects. Identified by malte0811 in FerriteCore - implemented in a distinct way. [default: true] - B:modelResourceLocationFastConstruct=true - - # Fix opening URLs on Linux-based installs. [default: true] - B:openUrlLinux=true - - # More optimized multipart model condition storage. Inspired by malte0811's research. Now not broken! [default: true] - B:smallModelConditionsV2=true - - # Wipes the IModel cache after baking is finished. Saves a lot of RAM, as most IModels will not be reloaded. [default: true] - B:wipeModelCache=true -} - - -coremod { - # Stops certain non-Minecraft-related libraries from being ASM transformed. You shouldn't be transforming those anyway. [default: true] - B:blacklistLibraryTransformers=true - - # Make 3D forms of items be rendered dynamically and cached when necessary. [default: true] - B:dynamicItemModels=true - - # Optimizes ItemStack.isEmpty by removing a map lookup. Initially found by Aikar (Paper/0181). [default: true] - B:fasterAirItemLookup=true - - # Speeds up entity lookup by optimizing ClassInheritanceMultiMap.getByClass. [default: true] - B:fasterEntityLookup=true - - # Speeds up the hopper's calculations. [default: true] - B:fasterHopper=true - - # Optimizes blockstate property equals and hashCode methods. [default: true] - B:fasterPropertyComparisons=true - - # Fixes the server not removing unloaded entities/tile entities if no chunkloaders are active. Thanks to CreativeMD for finding this! [default: true] - B:fixWorldEntityCleanup=true - - # Disables all coremod functionality. [default: false] - B:forceDisable=false - - # The amount of ticks per player presence check for mob spawners. Set to 1 to disable the patch and match vanilla behaviour. [default: 10, range: 1-200] - I:mobSpawnerCheckSpeed=10 - - # Optimizes BlockPos mutable/immutable getters to run on the same variables, letting them be inlined and thus theoretically increasing performance. [default: true] - B:optimizedBlockPos=true - - # Fix a bug in chunk serialization leading to crashes. Originally found and fixed by Aaron1011 of Sponge. [default: true] - B:patchChunkSerialization=true - - # Replaces the default BlockState/ExtendedBlockState implementations with a far more memory-efficient variant. [default: true] - B:smallPropertyStorage=true -} - - -debug { - # Should FoamFix count and list baked models during deduplication, per mod? [default: false] - B:countListBakedModels=false -} - - -experimental { - # Optimizes the backing map for EntityDataManager, saving memory *and* CPU time! May cause issues, however - please test and report back! [default: false] - B:fasterEntityDataManager=false - - # Unpacks all baked quads. Increases RAM usage, but might speed some things up. [default: false] - B:unpackBakedQuads=false -} - - -general { - # Enable deduplication of redundant objects in memory. [default: true] - B:deduplicate=true -} - - -ghostbuster { - # Checks if worlds do not unload after a specified amount of time, and notifies the user if that is the case. [default: true] - B:checkNonUnloadedWorldClients=true - - # The amount of time FoamFix should wait for a world to be deemed non-unloaded. [default: 60, range: 10-3600] - I:checkNonUnloadedWorldTimeout=60 - - # Custom patch rules. Format: 'className;methodName;accessAloadPos;posAloadPos;radius'. An AloadPos is the position of the argument in the method - 1 for the first one, 2 for the second one, ...; the radius determines how many blocks have to be around the method for no early return. Untested - please use with care. - S:customPatchRulesRadius < - > - - # Wrap ChunkProviderServers to be able to provide the /ghostbuster command for debugging ghost chunkloads. [default: false] - B:enableDebuggingWrapper=false - - # For FoamFix debugging/development purposes only. [default: false] - B:nonUnloadedWorldsForceGCOnCheck=false - - # Should beds be prevented from ghost chunkloading? [default: true] - B:patchBeds=true - - # Should BoP grass be prevented from ghost chunkloading? [default: true] - B:patchBopGrass=true - - # Should farmland be prevented from ghost chunkloading? [default: true] - B:patchFarmland=true - - # Should fluids be prevented from ghost chunkloading? [default: true] - B:patchFluids=true - - # Should the /ghostbuster debugger show neighbor updates? [default: false] - B:wrapperShowsNeighborUpdates=false -} - - -launchwrapper { - # Remove Launchwrapper package manifest map (which is not used anyway). [default: true] - B:removePackageManifestMap=true - - # Weaken LaunchWrapper's byte[] resource cache to make it cleanuppable by the GC. Safe. [default: true] - B:weakenResourceCache=true -} - - -network { - # Enable micro-optimizations to reduce network churn, inspired by the Velocity project and Krypton mod. [default: true] - B:microOptimizations=true - - # Set the packet compression level, from 0 to 9. -1 preserves the default settings. [default: -1, range: -1-9] - I:packetCompressionLevel=-1 -} - - -textures { - # If false, disables any patches from this category. [default: true] - B:enable=true - - # Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2] - I:fasterAnimation=1 - - # The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647] - I:maxAnimationFramesForCache=256 - - # Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. To disable animation updates altogether, use the option for it. [default: -1, range: -1-4] - I:maxAnimationMipLevel=-1 -} - - -tweaks { - # Prevent redstone from causing light updates by removing its light level. [default: false] - B:disableRedstoneLight=false - - # Do not delay lighting updates over other types of updates. [default: false] - B:immediateLightingUpdates=false -} - - diff --git a/config/fpsreducer/fpsreducer.cfg b/config/fpsreducer/fpsreducer.cfg index 6273abc3b..0aef1a98c 100644 --- a/config/fpsreducer/fpsreducer.cfg +++ b/config/fpsreducer/fpsreducer.cfg @@ -13,7 +13,7 @@ common { I:hudBehindChatBox=2 # Enable HUD. - B:hudEnabled=true + B:hudEnabled=false # HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only) I:hudInfo=4 @@ -103,7 +103,7 @@ global { I:cpuUsageType=0 # Enable per-player configuration. - B:enablePerPlayerConfig=true + B:enablePerPlayerConfig=false # HUD color blue (0-255) I:hudColorBlue=240 diff --git a/config/ftbbackups.cfg b/config/ftbbackups.cfg deleted file mode 100644 index adf9f05f9..000000000 --- a/config/ftbbackups.cfg +++ /dev/null @@ -1,63 +0,0 @@ -# Configuration file - -general { - # Timer in hours. - # 1.0 - backups every hour - # 6.0 - backups every 6 hours - # 0.5 - backups every 30 minutes - # Min: 0.05 - # Max: 600.0 - D:backup_timer=1.0 - - # The number of backup files to keep. - # More backups = more space used - # 0 - Infinite - # Min: 0 - # Max: 32000 - I:backups_to_keep=4 - - # Buffer size for writing files Don't change unless you know what you are doing. - # Min: 256 - # Max: 65536 - I:buffer_size=4096 - - # 0 - Disabled (output = folders) - # 1 - Best speed - # 9 - Smallest file size - # Min: 0 - # Max: 9 - I:compression_level=9 - - # Disables level saving while performing backup. - B:disable_level_saving=true - - # Prints (current size | total size) when backup is done. - B:display_file_size=true - - # Enables backups. - B:enabled=true - - # Add extra files that will be placed in backup _extra_/ folder. - S:extra_files < - > - - # Absolute path to backups folder. - S:folder= - - # Create a backup when server is stopped. - B:force_on_shutdown=false - - # Maximum total size that is allowed in backups folder. Older backups will be deleted to free space for newer ones. - # You can use TB, GB, MB and KB for filesizes. - # You can use % to set maximum total size based on your available disk space. It is still limited by max total backup count, so it's not gonna fill up large drives. - # Valid inputs: 50 GB, 10 MB, 33% - S:max_total_size=75% - - # Only create backups when players have been online. - B:only_if_players_online=true - - # If set to true, no messages will be displayed in chat/status bar. - B:silent=false -} - - diff --git a/config/grandeconomy-extra/conversion_items.json b/config/grandeconomy-extra/conversion_items.json deleted file mode 100644 index ea42ce423..000000000 --- a/config/grandeconomy-extra/conversion_items.json +++ /dev/null @@ -1,529 +0,0 @@ -{ - "items": [ - { - "item": "gregtech:meta_item_1", - "meta": 0, - "value": 0.125 - }, - { - "item": "gregtech:meta_item_1", - "meta": 1, - "value": 1.0 - }, - { - "item": "gregtech:meta_item_1", - "meta": 2, - "value": 8.0 - }, - { - "item": "gregtech:meta_item_1", - "meta": 3, - "value": 64.0 - }, - { - "item": "gregtech:meta_item_1", - "meta": 4, - "value": 512.0 - }, - { - "item": "gregtech:meta_item_1", - "meta": 5, - "value": 4096.0 - }, - { - "item": "gregtech:meta_item_1", - "meta": 6, - "value": 32768.0 - }, - { - "item": "gregtech:meta_item_1", - "meta": 7, - "value": 262144.0 - }, - { - "item": "tfc:wood/log/acacia", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/african_padauk", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/alder", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/angelim", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/ash", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/aspen", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/bald_cypress", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/baobab", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/beech", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/birch", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/black_walnut", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/blackwood", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/box", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/brazilwood", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/butternut", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/chestnut", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/cocobolo", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/cypress", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/douglas_fir", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/ebony", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/eucalyptus", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/european_oak", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/fever", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/ginkgo", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/greenheart", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/hawthorn", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/hazel", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/hemlock", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/hevea", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/hickory", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/holly", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/hornbeam", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/ipe", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/iroko", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/ironwood", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/jacaranda", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/joshua_tree", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/juniper", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/kapok", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/kauri", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/larch", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/limba", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/locust", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/logwood", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/maclura", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/mahoe", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/mahogany", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/mangrove", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/maple", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/marblewood", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/messmate", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/mountain_ash", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/nordmann_fir", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/norway_spruce", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/oak", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/palm", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/pine", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/pink_cherry", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/pink_ivory", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/poplar", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/purpleheart", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/red_cedar", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/red_elm", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/redwood", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/rosewood", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/rowan", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/rubber_fig", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/sequoia", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/spruce", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/sweetgum", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/sycamore", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/syzygium", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/teak", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/walnut", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/wenge", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/white_cedar", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/white_cherry", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/white_elm", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/whitebeam", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/willow", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/yellow_meranti", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/yew", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfc:wood/log/zebrawood", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/fruit_tree/log/cassia_cinnamon", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/fruit_tree/log/ceylon_cinnamon", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/argyle_eucalyptus", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/arrow_bamboo", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/black_bamboo", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/blue_bamboo", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/dragon_bamboo", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/golden_bamboo", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/joshua_tree", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/narrow_leaf_bamboo", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/rainbow_eucalyptus", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/red_bamboo", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/snow_gum_eucalyptus", - "meta": 0, - "value": 1.5 - }, - { - "item": "tfcflorae:wood/log/temple_bamboo", - "meta": 0, - "value": 1.5 - } - ] -} \ No newline at end of file diff --git a/config/grandeconomy.cfg b/config/grandeconomy.cfg deleted file mode 100644 index c43a01fc0..000000000 --- a/config/grandeconomy.cfg +++ /dev/null @@ -1,57 +0,0 @@ -# Configuration file - -anycurrency { - # Which economy to bridge to, if any. Choices are "none", "sponge", "enderpay", "forgeessentials", "thutessentials", "pixelmon", and "vault". The game will crash if you choose one that is not loaded. If using Sponge, make sure you have a Sponge economy loaded. If using Vault, make sure the Grand Economy Vault Compat ( https://dev.bukkit.org/projects/grand-economy-vault-compat ) plugin is loaded. - S:economyBridge=none - - # Makes sure account balances cannot go below zero - useful when working with plugins that don't properly prevent negative balances - B:enforceNonNegativeBalance=true - - # Server locale - the client's locale takes precedence if Grand Economy is installed there. - S:locale=ru_ru - - # What amount of players money should be transferred to killer - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:pvpMoneyTransferFlat=0.0 - - # What percentage of players money should be transferred to killer - # Min: 0.0 - # Max: 100.0 - D:pvpMoneyTransferPercent=5.0 - - # If enabled, players will be shown a message with their account balance when they join the server - B:showBalanceOnJoin=true -} - - -nativecurrency { - # Give each player credits every day they log in. This option only works when not using an economy bridge. - B:basicIncome=true - - # The amount of basic income to be given to a player each day. - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:basicIncomeAmount=50.0 - - # Currency name (Multiple). This option only works when not using an economy bridge. - S:currencyNameMultiple=coin - - # Currency name (Singular). This option only works when not using an economy bridge. - S:currencyNameSingular=coins - - # The max number of days since last login the player will be paid basic income for. Ex. If this option is set to 5, the mod will save income for 5 days of the player being offline, to give to the player when they log in. - # Min: 0 - # Max: 2147483647 - I:maxBasicIncomeDays=5 - - # Amount of currency given to new players when they join the server. This option only works when not using an economy bridge. - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:startBalance=200.0 - - # Thousands separator. This option only works when not using an economy bridge. - S:thousandsSeparator=, -} - - diff --git a/config/gregtech.cfg b/config/gregtech.cfg deleted file mode 100644 index 83b24c3d5..000000000 --- a/config/gregtech.cfg +++ /dev/null @@ -1,789 +0,0 @@ -# Configuration file - -general { - - ########################################################################################################## - # client options - #--------------------------------------------------------------------------------------------------------# - # Config options for client-only features - ########################################################################################################## - - "client options" { - B:casingsActiveEmissiveTextures=true - - # Whether or not to enable Emissive Textures for Electric Blast Furnace Coils when the multiblock is working. - # Default: false - B:coilsActiveEmissiveTextures=true - - # The default color to overlay onto machines. - # 16777215 (0xFFFFFF in decimal) is no coloring (like GTCE). - # 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default). - # Min: 0 - # Max: 16777215 - I:defaultPaintingColor=13819135 - - # The default color to overlay onto Machine (and other) UIs. - # 16777215 (0xFFFFFF) is no coloring (like GTCE). - # 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default). - # Min: 0 - # Max: 16777215 - I:defaultUIColor=13819135 - - # Whether to hook depth texture. Has no effect on performance, but if there is a problem with rendering, try disabling it. - # Default: true - B:hookDepthTexture=true - - # Whether or not to enable Emissive Textures for GregTech Machines and multiblock parts. - # Default: true - B:machinesEmissiveTextures=true - - # Overrides the MC total playable sounds limit. MC's default is 28, which causes problems with many machine sounds at once - # If sounds are causing large amounts of lag, try lowering this. - # If sounds are not working at all, try setting this to the lowest value (28). - # Default: 512 - # Min: 28 - # Max: 2048 - I:maxNumSounds=512 - - # The color to use as a background for the Multiblock Preview JEI Page. - # Default: 13027014 (0xC6C6C6), which is JEI's background color. - # Min: 0 - # Max: 16777215 - I:multiblockPreviewColor=13027014 - - # The color to use for the text in the Multiblock Preview JEI Page. - # Default: 3355443 (0x333333), which is minecraft's dark gray color. - # Min: 0 - # Max: 16777215 - I:multiblockPreviewFontColor=3355443 - - # Prevent optical and laser cables from animating when active. - # Default: false - B:preventAnimatedCables=false - - # Prevent tooltips from blinking for better visibility - B:preventBlinkingTooltips=false - - # Resolution level for fragment shaders. - # Higher values increase quality (limited by the resolution of your screen) but are more GPU intensive. - # Default: 2 - # Min: 0.0 - # Max: 5.0 - D:resolution=2.0 - - # Terminal root path. - # Default: {.../config}/gregtech/terminal - S:terminalRootPath=gregtech/terminal - - # Whether or not sounds should be played when crafting with tools. - # Default: true - B:toolCraftingSounds=true - - # Whether or not sounds should be played when using tools outside of crafting. - # Default: true - B:toolUseSounds=true - - "gui config" { - # The scrolling speed of widgets - # Default: 13 - # Min: 1 - # Max: 2147483647 - I:scrollSpeed=13 - - # If progress bars should move smoothly. - # False is incremental like the Minecraft furnace. - # Default: true - B:smoothProgressBars=true - } - - "armor hud location" { - # Sets HUD location - # 1 - left-upper corner - # 2 - right-upper corner - # 3 - left-bottom corner - # 4 - right-bottom corner - # Default: 1 - # Min: 1 - # Max: 4 - I:hudLocation=1 - - # Horizontal offset of HUD. - # Default: 0 - # Min: 0 - # Max: 100 - I:hudOffsetX=0 - - # Vertical offset of HUD. - # Default: 0 - # Min: 0 - # Max: 100 - I:hudOffsetY=0 - } - - ########################################################################################################## - # shader options - #--------------------------------------------------------------------------------------------------------# - # Config options for Shaders and Post-processing Effects - ########################################################################################################## - - "shader options" { - # Particle config option for the Assembly Line - B:assemblyLineParticles=true - - # The base brightness of the bloom. - # It is similar to strength - # This value should be smaller than highBrightnessThreshold. - # OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT))) - # Default: 0.1 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:baseBrightness=0.4 - - # Bloom Algorithm - # 0 - Simple Gaussian Blur Bloom (Fast) - # 1 - Unity Bloom - # 2 - Unreal Bloom - # Default: 2 - # Min: 0 - # Max: 2 - I:bloomStyle=2 - - # Whether or not to enable Emissive Textures with bloom effect. - # Default: true - B:emissiveTexturesBloom=true - - # The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime). - # OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT))) - # This value should be greater than lowBrightnessThreshold. - # Default: 0.5 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:highBrightnessThreshold=0.6 - - # The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves). - # OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT}))) - # This value should be smaller than highBrightnessThreshold. - # Default: 0.2 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:lowBrightnessThreshold=0.4 - - # Mipmap Size. - # Higher values increase quality, but are slower to render. - # Default: 5 - # Min: 2 - # Max: 5 - I:nMips=5 - - # Blur Step (bloom range) - # Default: 1 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:step=1.0 - - # Bloom Strength - # OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT))) - # Default: 2 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:strength=1.5 - - # Whether to use shader programs. - # Default: true - B:useShader=true - - ########################################################################################################## - # fusion reactor - #--------------------------------------------------------------------------------------------------------# - # Bloom config options for the fusion reactor. - ########################################################################################################## - - "fusion reactor" { - # The base brightness of the bloom. - # It is similar to strength - # This value should be smaller than highBrightnessThreshold. - # OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT))) - # Default: 0.1 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:baseBrightness=0.2 - - # Bloom Algorithm - # 0 - Simple Gaussian Blur Bloom (Fast) - # 1 - Unity Bloom - # 2 - Unreal Bloom - # Default: 2 - # Min: 0 - # Max: 2 - I:bloomStyle=2 - - # The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime). - # OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT))) - # This value should be greater than lowBrightnessThreshold. - # Default: 0.5 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:highBrightnessThreshold=1.3 - - # The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves). - # OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT}))) - # This value should be smaller than highBrightnessThreshold. - # Default: 0.2 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:lowBrightnessThreshold=0.3 - - # Bloom Strength - # OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT))) - # Default: 2 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:strength=1.5 - - # Whether to use shader programs. - # Default: true - B:useShader=true - } - - ########################################################################################################## - # heat effect - #--------------------------------------------------------------------------------------------------------# - # Bloom config options for the heat effect (cable burning). - ########################################################################################################## - - "heat effect" { - # The base brightness of the bloom. - # It is similar to strength - # This value should be smaller than highBrightnessThreshold. - # OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT))) - # Default: 0.1 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:baseBrightness=0.3 - - # Bloom Algorithm - # 0 - Simple Gaussian Blur Bloom (Fast) - # 1 - Unity Bloom - # 2 - Unreal Bloom - # Default: 2 - # Min: 0 - # Max: 2 - I:bloomStyle=2 - - # The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime). - # OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT))) - # This value should be greater than lowBrightnessThreshold. - # Default: 0.5 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:highBrightnessThreshold=1.4 - - # The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves). - # OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT}))) - # This value should be smaller than highBrightnessThreshold. - # Default: 0.2 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:lowBrightnessThreshold=0.6 - - # Bloom Strength - # OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT))) - # Default: 2 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:strength=1.1 - - # Whether to use shader programs. - # Default: true - B:useShader=true - } - - } - - } - - ########################################################################################################## - # compatibility options - #--------------------------------------------------------------------------------------------------------# - # Config options for Mod Compatibility - ########################################################################################################## - - "compatibility options" { - # Whether to hide facades of all blocks in JEI and creative search menu. - # Default: true - B:hideFacadesInJEI=true - - # Whether to hide filled cells in JEI and creative search menu. - # Default: true - B:hideFilledCellsInJEI=true - - # Specifies priorities of mods in Ore Dictionary item registration. - # First ModID has highest priority, last has lowest. Unspecified ModIDs follow standard sorting, but always have lower priority than the last specified ModID. - # Default: ["minecraft", "gregtech"] - S:modPriorities < - gregtech - devtech - minecraft - tfc - > - - # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. - # Default: true - B:removeSmeltingForEBFMetals=true - - ########################################################################################################## - # energy compat options - #--------------------------------------------------------------------------------------------------------# - # Config options regarding GTEU compatibility with AE2 - ########################################################################################################## - - "energy compat options" { - # Enable GTEU to FE (and vice versa) Converters. - # Default: false - B:enableFEConverters=true - - # GTEU to Forge Energy ratio for converting EU to FE. - # Affects native conversion and Converters. - # Default: 4 FE == 1 EU - # Min: 1 - # Max: 16 - I:euToFeRatio=1 - - # Forge Energy to GTEU ratio for converting FE to EU. - # Only affects converters. - # Default: 4 FE == 1 EU - # Min: 1 - # Max: 16 - I:feToEuRatio=4 - - # The energy consumption of ME Hatch/Bus. - # Default: 1.0AE/t - # Min: 0.0 - # Max: 10.0 - D:meHatchEnergyUsage=1.0 - - # Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires. - # This does not enable nor disable Converters. - # Default: true - B:nativeEUToFE=true - - # The interval between ME Hatch/Bus interact ME network. - # It may cause lag if the interval is too small. - # Default: 2 sec - # Min: 1 - # Max: 80 - I:updateIntervals=40 - } - - } - - ########################################################################################################## - # machine options - #--------------------------------------------------------------------------------------------------------# - # Config options for GT Machines, Pipes, Cables, and Electric Items - ########################################################################################################## - - "machine options" { - # Additional Fluids to allow in GT Boilers in place of Water or Distilled Water. - # Useful for mods like TerraFirmaCraft with different Fluids for Water - # Default: none - S:boilerFluids < - salt_water - fresh_water - > - - # The EU/t drain for each screen of the Central Monitor. - # Default: 8 - # Min: 0 - # Max: 2147483647 - I:centralMonitorEuCost=8 - - # Whether multiblocks should ignore all cleanroom requirements. - # This does nothing if B:enableCleanroom is false. - # Default: false - B:cleanMultiblocks=false - B:doExplosions=true - - # Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava - # Default: false - B:doTerrainExplosion=true - - # Whether machines or boilers damage the terrain when they explode. - # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. - # Default: true - B:doesExplosionDamagesTerrain=true - - # Whether to enable the cleanroom, required for various recipes. - # Default: true - B:enableCleanroom=true - - # Whether to enable High-Tier Solar Panels (IV-UV). They will not have recipes. - # Default: false - B:enableHighTierSolars=true - - # Whether to enable the Maintenance Hatch, required for Multiblocks. - # Default: true - B:enableMaintenance=true - - # Whether to enable Assembly Line research for recipes. - # Default: true - B:enableResearch=true - - # Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc. - # Default: true - B:enableWorldAccelerators=false - - # Energy use multiplier for electric items. - # Default: 100 - I:energyUsageMultiplier=100 - - # Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable. - # Default: true - B:gt6StylePipesCables=true - - # If High Tier (>UV-tier) GT content should be registered. - # Items and Machines enabled with this config will have missing recipes by default. - # This is intended for modpack developers only, and is not playable without custom tweaks or addons. - # Other mods can override this to true, regardless of the config file. - # Default: false - B:highTierContent=false - - # Minimum distance betweeb Long Distance Fluid Pipe Endpoints - # Default: 50 - I:ldFluidPipeMinDistance=50 - - # Minimum distance between Long Distance Item Pipe Endpoints - # Default: 50 - I:ldItemPipeMinDistance=50 - - # Whether to play machine sounds while machines are active. - # Default: true - B:machineSounds=true - - # Steam to EU multiplier for Steam Multiblocks. - # 1.0 means 1L Steam -> 1 EU. 0.5 means 2L Steam -> 1 EU. - # Default: 0.5 - D:multiblockSteamToEU=0.5 - - # Whether the Assembly Line should require the item inputs to be in order. - # Default: true - B:orderedAssembly=true - - # Whether the Assembly Line should require the fluid inputs to be in order. - # This does nothing if B:orderedAssembly is false. - # Default: false - B:orderedFluidAssembly=true - - # Divisor for Recipe Duration per Overclock. - # Default: 2.0 - # Min: 2.0 - # Max: 3.0 - D:overclockDivisor=2.0 - - # Blacklist of machines for the Processing Array. - # Add the unlocalized Recipe Map name to blacklist the machine. - # Default: All machines allowed - S:processingArrayBlacklist < - > - - # Whether insufficient energy supply should reset Machine recipe progress to zero. - # If true, progress will reset. - # If false, progress will decrease to zero with 2x speed - # Default: false - B:recipeProgressLowEnergy=false - - # Block to replace mined ores with in the miner and multiblock miner. - # Default: minecraft:cobblestone - S:replaceMinedBlocksWith=tfc:cobble/basalt - - # Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more. - # Default: false - B:requireGTToolsForBlocks=false - B:requireWrenchForMachines=false - - # Whether Steam Multiblocks should use Steel instead of Bronze. - # Default: false - B:steelSteamMultiblocks=false - - # List of TileEntities that the World Accelerator should not accelerate. - # GregTech TileEntities are always blocked. - # Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController - # Default: none - S:worldAcceleratorBlacklist < - > - } - - ########################################################################################################## - # miscellaneous options - #--------------------------------------------------------------------------------------------------------# - # Config options for miscellaneous features - ########################################################################################################## - - "miscellaneous options" { - # Whether to enable more verbose logging. - # Default: false - B:debug=false - - # Chance with which flint and steel will create fire. - # Default: 50 - # Min: 0 - # Max: 100 - I:flintChanceToCreateFire=50 - - # Setting this to true makes GTCEu ignore error and invalid recipes that would otherwise cause crash. - # Default: true - B:ignoreErrorOrInvalidRecipes=true - - # Whether to enable a login message to players when they join the world. - # Default: true - B:loginMessage=false - - # Whether to give the terminal to new players on login - # Default: true - B:spawnTerminal=false - - # Whether to enable Special Event features (e.g. Christmas, etc). - # Default: true - B:specialEvents=true - } - - ########################################################################################################## - # recipe options - #--------------------------------------------------------------------------------------------------------# - # Config Options for GregTech and Vanilla Recipes - ########################################################################################################## - - "recipe options" { - # Whether to disable the Vanilla Concrete from Powder with Water behavior, forcing the GT recipe. - # Default: false - B:disableConcreteInWorld=false - - # Whether to remove Block/Ingot compression and decompression in the Crafting Table. - # Default: false - B:disableManualCompression=true - - # Whether to make the Flint and Steel recipe require steel parts. - # Default: true. - B:flintAndSteelRequireSteel=true - - # Whether to generate Flawed and Chipped Gems for materials and recipes involving them. - # Useful for mods like TerraFirmaCraft. - # Default: false - B:generateLowQualityGems=true - - # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more. - # Default: false - B:hardAdvancedIronRecipes=false - - # Whether to make coloring blocks like Concrete or Glass harder. - # Default: false - B:hardDyeRecipes=false - - # Whether to make Glass related recipes harder. Default: true - B:hardGlassRecipes=true - - # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. - # Default: true - B:hardIronRecipes=true - - # Whether to make miscellaneous recipes harder. - # Default: false - B:hardMiscRecipes=true - - # Whether to make Redstone related recipes harder. - # Default: false - B:hardRedstoneRecipes=true - - # Whether to make Vanilla Tools and Armor recipes harder. - # Excludes Flint and Steel, and Buckets. - # Default: false - B:hardToolArmorRecipes=false - - # Whether to make Wood related recipes harder. - # Excludes sticks and planks. - # Default: false - B:hardWoodRecipes=true - - # Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder. - # Default: false - B:harderBrickRecipes=false - - # Whether to remove charcoal smelting recipes from the vanilla furnace. - # Default: true - B:harderCharcoalRecipe=true - - # Whether to make the recipe for the EBF Controller harder. - # Default: false - B:harderEBFControllerRecipe=false - B:harderOreProcessing=true - - # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. - # Default: false - B:harderRods=true - - # Whether to nerf the Paper crafting recipe. - # Default: true - B:nerfPaperCrafting=false - - # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. - # Default: false - B:nerfWoodCrafting=false - B:oreByproductChancePerTier=false - B:plateWrenches=false - - # Whether to remove Vanilla Block Recipes from the Crafting Table. - # Default: false - B:removeVanillaBlockRecipes=false - } - - ########################################################################################################## - # tool and armor options - #--------------------------------------------------------------------------------------------------------# - # Config options for Tools and Armor - ########################################################################################################## - - "tool and armor options" { - B:enableHighTierDrills=true - - # Random chance for electric tools to take actual damage - # Default: 10% - # Min: 0 - # Max: 100 - I:rngDamageElectricTools=10 - - # Advanced Electric Jetpack Voltage Tier. - # Default: 3 (HV) - # Min: 0 - # Max: 14 - I:voltageTierAdvImpeller=3 - - # Advanced NanoSuit Chestplate Voltage Tier. - # Default: 3 (HV) - # Min: 0 - # Max: 14 - I:voltageTierAdvNanoSuit=3 - - # Advanced QuarkTech Suit Chestplate Voltage Tier. - # Default: 5 (LuV) - # Min: 0 - # Max: 14 - I:voltageTierAdvQuarkTech=6 - - # Electric Impeller Jetpack Voltage Tier. - # Default: 2 (MV) - # Min: 0 - # Max: 14 - I:voltageTierImpeller=2 - - # NanoSuit Voltage Tier. Default: 3 (HV) - # Min: 0 - # Max: 14 - I:voltageTierNanoSuit=3 - - # NightVision Goggles Voltage Tier. Default: 1 (LV) - # Min: 0 - # Max: 14 - I:voltageTierNightVision=1 - - # QuarkTech Suit Voltage Tier. - # Default: 5 (IV) - # Min: 0 - # Max: 14 - I:voltageTierQuarkTech=5 - - "nanosaber options" { - # The EU/t consumption of the NanoSaber. - # Default: 64 - # Min: 1 - # Max: 512 - I:energyConsumption=64 - - # The base damage of the NanoSaber. - # Default: 5.0 - # Min: 0.0 - # Max: 100.0 - D:nanoSaberBaseDamage=5.0 - - # The additional damage added when the NanoSaber is powered. - # Default: 20.0 - # Min: 0.0 - # Max: 100.0 - D:nanoSaberDamageBoost=20.0 - - # Should Zombies spawn with charged, active NanoSabers on hard difficulty? - # Default: true - B:zombieSpawnWithSabers=true - } - - ########################################################################################################## - # armorhud - #--------------------------------------------------------------------------------------------------------# - # Armor HUD Location - ########################################################################################################## - - armorhud { - # Sets HUD location - # 1 - left-upper corner - # 2 - right-upper corner - # 3 - left-bottom corner - # 4 - right-bottom corner - I:hudLocation=1 - - # Horizontal offset of HUD [0 ~ 100) - I:hudOffsetX=0 - - # Vertical offset of HUD [0 ~ 100) - I:hudOffsetY=0 - } - - } - - ########################################################################################################## - # worldgen options - #--------------------------------------------------------------------------------------------------------# - # Config options for World Generation features - ########################################################################################################## - - "worldgen options" { - # Allow GregTech to add additional GregTech Items as loot in various structures. - # Default: true - B:addLoot=false - - # Specifies an additional random number of veins in a section. - # Default: 0 - I:additionalVeinsInSection=0 - - # Should all Stone Types drop unique Ore Item Blocks? - # Default: false (meaning only Stone, Netherrack, and Endstone - B:allUniqueStoneTypes=true - - # Whether to disable Rubber Tree world generation. - # Default: false - B:disableRubberTreeGeneration=true - - # Whether to disable Vanilla ore generation in world. - # Default: true - B:disableVanillaOres=true - - # Whether veins should be generated in the center of chunks. - # Default: true - B:generateVeinsInCenterOfChunk=true - - # Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically. - # Default: true - B:increaseDungeonLoot=false - - # Specifies the minimum number of veins in a section. - # Default: 1 - I:minVeinsInSection=1 - - # Multiplier for the chance to spawn a Rubber Tree on any given roll. Higher values make Rubber Trees more common. - # Default: 1.0 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:rubberTreeRateIncrease=1.0 - } - -} - - diff --git a/config/gregtechfoodoption.cfg b/config/gregtechfoodoption.cfg deleted file mode 100644 index 245f8242d..000000000 --- a/config/gregtechfoodoption.cfg +++ /dev/null @@ -1,267 +0,0 @@ -# Configuration file - -general { - B:enableGTFOTrees=false - - # Show tooltips always, regardless of what keys are held? - B:showTooltipsAlways=true - - # Show tooltips on shift? - B:showTooltipsOnShift=false - - ########################################################################################################## - # gtfochainsconfig - #--------------------------------------------------------------------------------------------------------# - # Chain Options - ########################################################################################################## - - gtfochainsconfig { - B:alcoholChain=true - B:breadsChain=true - - # Delete vanilla bread recipe? - B:deleteBreadRecipe=true - - # Force chains to be harder? (Most of the content of the hard chains will still exist, but less efficient and easier routes will exist without this configuration.) - B:makeChainsHarder=false - B:mineralWaterChain=true - B:popcornChain=true - B:potatoProcessingChain=true - B:purpleDrinkChain=true - } - - ########################################################################################################## - # gtfovanillaoverridesconfig - #--------------------------------------------------------------------------------------------------------# - # Vanilla Overrides Options - ########################################################################################################## - - gtfovanillaoverridesconfig { - # Make Baking Oven Recipes for Meats in the Vanilla Overrides chain (and delete normal furnace recipes for them), if the chain itself is enabled? - B:useBakingOvenForMeats=false - - # Replace manual paper recipe with one with a Rolling Pin? - B:useRollingPinForPaper=false - - # Enable most GTFO Vanilla Overrides features, usually adding small chains to food items while removing normal recipes? - B:vanillaOverrideChain=false - } - - ########################################################################################################## - # gtfoapplecoreconfig - #--------------------------------------------------------------------------------------------------------# - # AppleCore compatibility - ########################################################################################################## - - gtfoapplecoreconfig { - # Should AppleCore compatibility be turned on? - B:appleCoreCompat=false - - # If the above is false, you can set this to divide all vanilla food items by some value. - I:constantFoodStatsDivisor=1 - - # Should all foods not from GregTech Food Option have reduced hunger and saturation stats, to incentivize using the foods from GTFO? - B:reduceForeignFoodStats=false - - # Use the default GregTech Food Option food stats reduction (a logistic curve)? - B:useDefaultForeignFoodStatsReduction=false - } - - ########################################################################################################## - # gtfoncconfig - #--------------------------------------------------------------------------------------------------------# - # NuclearCraft compatibility - ########################################################################################################## - - gtfoncconfig { - # Add NuclearCraft S'more extensions? - B:addSmogus=false - - # Should NuclearCraft compatibility be turned on? (Note: only works for NuclearCraft:Overhauled) - B:nuclearCompat=false - - # Add NuclearCraft S'more recipes? - B:smoreChain=false - } - - ########################################################################################################## - # gtfoaaconfig - #--------------------------------------------------------------------------------------------------------# - # ActuallyAdditions compatibility - ########################################################################################################## - - gtfoaaconfig { - # Should ActuallyAdditions compatibility be turned on? - B:actuallyCompat=false - - # Add AA Coffee Chain? - B:coffeeChain=false - - # Disable AA Coffee Maker's recipe? - B:disableCoffeeMaker=false - } - - ########################################################################################################## - # gtfofoodconfig - #--------------------------------------------------------------------------------------------------------# - # Add Hunger and Saturation values for GTFO foods - ########################################################################################################## - - gtfofoodconfig { - # Baguette hunger - I:baguetteHunger=2 - - # Baguette saturation - D:baguetteSaturation=1.0 - - # Chip hunger (also affects the hunger of the other chip items) - I:chipHunger=2 - - # Chip saturation (also affects the hunger of the other chip items) - D:chipSaturation=0.5 - - # Etirps hunger - I:etirpsHunger=0 - - # Etirps saturation - D:etirpsSaturation=0.0 - - # French fries hunger - I:friesHunger=3 - - # French fries saturation - D:friesSaturation=0.0 - - # Hard candy hunger - I:hardCandyHunger=1 - - # Hard candy saturation - D:hardCandySaturation=1.0 - - # Lemon hunger - I:lemonHunger=1 - - # Lemon saturation - D:lemonSaturation=0.5 - - # Popcorn hunger - I:limeHunger=1 - - # Lime saturation - D:limeSaturation=0.5 - - # Mineral Water hunger - I:mineralWaterHunger=0 - - # Return used thermos after drinking mineral water? - B:mineralWaterReturnsContainer=true - - # Mineral Water saturation - D:mineralWaterSaturation=0.0 - - # Popcorn hunger - I:popcornHunger=5 - - # Return bag after eating popcorn? - B:popcornReturnsContainer=true - - # Popcorn saturation - D:popcornSaturation=0.4000000059604645 - - # Sparkling water hunger - I:sparklingWaterHunger=1 - - # Sparkling water saturation - D:sparklingWaterSaturation=1.0 - } - - ########################################################################################################## - # gtfopotionconfig - #--------------------------------------------------------------------------------------------------------# - # Effect options for GTFO. NOTE: None of these actually remove the appearance of the effects in-game, they just remove the functionality. - ########################################################################################################## - - gtfopotionconfig { - # Apply effects of Creativity? - B:creativity=true - - # Apply effects of Snow Golem Spawner? - B:snowGolemSpawner=true - - # Apply effects of Step Assist? - B:stepAssist=true - } - - ########################################################################################################## - # gtfomiscconfig - #--------------------------------------------------------------------------------------------------------# - # Miscellaneous features for GTFO. - ########################################################################################################## - - gtfomiscconfig { - # Add GTFO foods to dungeons? - B:addDungeonFoods=false - - # Add GTFO foods laced with cyanide to dungeons? - B:addLacedDungeonFoods=false - - # Add furnace recipes for each baking oven recipe? - B:bakingOvenReplacement=false - - # Create methane centrifuging recipes for GTFO seeds? - B:centrifugeSeeds=false - B:dropLemonsAndLimes=false - - # Greenhouse replacements for dirt (use block names like minecraft:dirt or blockstates like minecraft:dirt[snowy=true]) - S:greenhouseDirts < - tfc:dirt/andesite - tfc:dirt/basalt - tfc:dirt/breccia - tfc:dirt/catlinite - tfc:dirt/chalk - tfc:dirt/chert - tfc:dirt/claystone - tfc:dirt/conglomerate - tfc:dirt/dacite - tfc:dirt/diorite - tfc:dirt/dolomite - tfc:dirt/gabbro - tfc:dirt/gneiss - tfc:dirt/granite - tfc:dirt/komatiite - tfc:dirt/limestone - tfc:dirt/marble - tfc:dirt/mudstone - tfc:dirt/novaculite - tfc:dirt/peridotite - tfc:dirt/phyllite - tfc:dirt/porphyry - tfc:dirt/quartzite - tfc:dirt/rhyolite - tfc:dirt/rocksalt - tfc:dirt/sandstone - tfc:dirt/schist - tfc:dirt/shale - tfc:dirt/siltstone - tfc:dirt/slate - tfc:dirt/soapstone - > - } - - ########################################################################################################## - # gtfoworldgenconfig - #--------------------------------------------------------------------------------------------------------# - # Worldgen Options - ########################################################################################################## - - gtfoworldgenconfig { - # Turn on GTFO berry generation? Required for some mod features. - B:enableGTFOBerries=false - - # Turn on GTFO tree generation? Required for many mod features. - B:enableGTFOTrees=false - } - -} - - diff --git a/config/hammercore.cfg b/config/hammercore.cfg deleted file mode 100644 index bd938decc..000000000 --- a/config/hammercore.cfg +++ /dev/null @@ -1,36 +0,0 @@ -# Configuration file - -client { - # Should Hammer Core replace enchantment glint color with more matching colors for some vanilla items? [default: true] - B:"Custom Enchantment Colors for Vanilla Items"=true - - # Should Hammer Core portforward your local world when you share with it to LAN? - # This feature doesn't work on all clients, you are going to get a message in chat if it was successful/unsuccessful [default: true] - B:"LAN UPnP"=true - - # Replace vanilla furnace and brewing stand progress bars to use smooth rendering? [default: true] - B:"Smooth Vanilla Guis"=true -} - - -"hammer core" { - # Should Hammer Core register connected blocks? [default: true] - B:"Register Connected Blocks"=true -} - - -iwrench { - # What is the color when the hovered block is wrenchable? (color encoded in hex form such as RRGGBB) - S:Green=22FF22 - - # What is the color when the hovered block is NOT wrenchable? (color encoded in hex form such as RRGGBB) - S:Red=FF2222 -} - - -"vanilla improvements" { - # Should Hammer Core force-spawn Ender Dragon Egg on Ender Dragon death? [default: true] - B:"Always Spawn Dragon Egg"=true -} - - diff --git a/config/hammercore/tile_entity_tick_slip.json b/config/hammercore/tile_entity_tick_slip.json deleted file mode 100644 index 513bfe353..000000000 --- a/config/hammercore/tile_entity_tick_slip.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "modid:block_id": 5 -} \ No newline at end of file diff --git a/config/journeymap_ModInfo.cfg b/config/journeymap_ModInfo.cfg deleted file mode 100644 index 70a1295d1..000000000 --- a/config/journeymap_ModInfo.cfg +++ /dev/null @@ -1,10 +0,0 @@ -// ModInfo v0.2 - Configuration file for journeymap -// ModInfo is a simple utility which helps the Mod developer support their mod. -// For more information: https://github.com/MCModInfo/modinfo/blob/master/README.md -{ - "modId": "journeymap", - "enable": false, - "salt": "1821ad188f0", - "status": "Disabled (d61ec061-9185-3e25-bd6a-ffb35229771d)", - "verbose": false -} \ No newline at end of file diff --git a/config/jsg/jsgConfig_3.1/beamers.cfg b/config/jsg/jsgConfig_3.1/beamers.cfg deleted file mode 100644 index abb759eaf..000000000 --- a/config/jsg/jsgConfig_3.1/beamers.cfg +++ /dev/null @@ -1,88 +0,0 @@ -# Configuration file - -beamers { - - ########################################################################################################## - # mechanics - #--------------------------------------------------------------------------------------------------------# - # Beamers Mechanics settings - ########################################################################################################## - - mechanics { - # SIDE: SERVER - B:"Damage entities in a beam"=true - - # SIDE: SERVER - B:"Destroy blocks in a beam"=true - - # SIDE: SERVER - # Min: 10 - # Max: 400 - I:"Interval of signals being send to OC about transfers (in ticks)"=20 - - # SIDE: SERVER - # Min: 3 - # Max: 50 - I:"Max gate-beamer distance"=10 - } - - ########################################################################################################## - # container - #--------------------------------------------------------------------------------------------------------# - # Beamers Container settings - ########################################################################################################## - - container { - # SIDE: SERVER/CLIENT - # Min: 3000 - # Max: 2147483647 - I:"Energy buffer capacity"=17820000 - - # SIDE: SERVER - # Min: 1 - # Max: 2147483647 - I:"Energy buffer max transfer"=26360 - - # SIDE: SERVER/CLIENT - # Min: 3000 - # Max: 600000 - I:"Fluid buffer capacity"=60000 - - # SIDE: SERVER - # Min: 1 - # Max: 5000 - I:"Fluid max transfer"=100 - - # SIDE: SERVER - # Min: 1 - # Max: 64 - I:"Item max transfer"=4 - } - - ########################################################################################################## - # visual - #--------------------------------------------------------------------------------------------------------# - # Beamers Video settings - ########################################################################################################## - - visual { - # SIDE: CLIENT - B:"Should the beam be responsive to fluid color"=true - } - - ########################################################################################################## - # power - #--------------------------------------------------------------------------------------------------------# - # Beamers Power settings - ########################################################################################################## - - power { - # SIDE: SERVER - # Min: 10000 - # Max: 500000 - I:"Energy/tick needed to keep laser alive"=25360 - } - -} - - diff --git a/config/jsg/jsgConfig_3.1/dhd.cfg b/config/jsg/jsgConfig_3.1/dhd.cfg deleted file mode 100644 index f5f04e9ac..000000000 --- a/config/jsg/jsgConfig_3.1/dhd.cfg +++ /dev/null @@ -1,125 +0,0 @@ -# Configuration file - -dhd { - - ########################################################################################################## - # mechanics - #--------------------------------------------------------------------------------------------------------# - # DHD Mechanics settings - ########################################################################################################## - - mechanics { - # SIDE: SERVER - # Min: 1 - # Max: 64 - I:"DHD range's radius horizontal"=25 - - # SIDE: SERVER - # Min: 1 - # Max: 64 - I:"DHD range's radius vertical"=15 - - # SIDE: SERVER/CLIENT - # Min: 1 - # Max: 128000 - I:"DHD's max fluid capacity"=16000 - - # SIDE: SERVER - # Min: 0 - # Max: 64 - I:"Universe dialer max horizontal reach radius"=10 - } - - ########################################################################################################## - # power - #--------------------------------------------------------------------------------------------------------# - # DHD Power settings - ########################################################################################################## - - power { - # When capacity upgrade is placed in the DHD, - # then multiply internal capacity by this number - # SIDE: SERVER/CLIENT - # Min: 1.0 - # Max: 5.0 - D:"Capacity upgrade multiplier"=2.0 - - # SIDE: SERVER - # Min: 0.0 - # Max: 1.0 - D:"Cold fusion reactor activation energy level"=0.9 - - # SIDE: SERVER - # Min: 0.0 - # Max: 1.0 - D:"Cold fusion reactor deactivation energy level"=0.98 - - # Energy per 1mB is multiplied by this - # when efficiency upgrade is placed in the DHD - # SIDE: SERVER - # Min: 1.0 - # Max: 5.0 - D:"Efficiency upgrade multiplier"=1.399999976158142 - - # SIDE: SERVER - # Min: 1 - # Max: 50000 - I:"Energy per 1mB Naquadah"=10240 - - # Energy per 1mB is multiplied by this - # Consumed mB/t is equal to this - # SIDE: SERVER - # Min: 1 - # Max: 5 - I:"Generation multiplier"=1 - } - - ########################################################################################################## - # audio - #--------------------------------------------------------------------------------------------------------# - # DHD Audio settings - ########################################################################################################## - - audio { - # THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI - # SIDE: SERVER - B:"Enable press sound when dialing with computer"=false - } - - ########################################################################################################## - # visual - #--------------------------------------------------------------------------------------------------------# - # DHD Video settings - ########################################################################################################## - - visual { - # SIDE: CLIENT - B:"Enable hint when dialing on DHDs with notebook page"=true - - # SIDE: SERVER - B:"Enable old mechanics of DHD OC dialing"=false - - # Enable opening last chevron while dialing milkyway gate with dhd - # THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI - # SIDE: SERVER - B:"Enable opening last chevron while dialing with dhd"=true - - ########################################################################################################## - # dialing helper colors - #--------------------------------------------------------------------------------------------------------# - # Set colors of each dial helper button - # You should use HEX values - # SIDE: CLIENT - ########################################################################################################## - - "dialing helper colors" { - S:ExtraSymbols=#E56BEE - S:Normal=#7FFFFF - S:Origin=#7FFF7F - } - - } - -} - - diff --git a/config/jsg/jsgConfig_3.1/general.cfg b/config/jsg/jsgConfig_3.1/general.cfg deleted file mode 100644 index 67b3cbe0c..000000000 --- a/config/jsg/jsgConfig_3.1/general.cfg +++ /dev/null @@ -1,211 +0,0 @@ -# Configuration file - -general { - # The pastebin of AGS (used in /ags command) - # SIDE: SERVER - S:"AGS path"=pastebin run pAqHB264 - - # Should JSG check for update on startup? - # SIDE: CLIENT - B:"Check for updates"=false - - ########################################################################################################## - # audio - #--------------------------------------------------------------------------------------------------------# - # General Audio settings - ########################################################################################################## - - audio { - # Specifies volume of sounds from JSG - # SIDE: CLIENT - # Min: 0.0 - # Max: 1.0 - D:"JSG volume"=1.0 - } - - ########################################################################################################## - # visual - #--------------------------------------------------------------------------------------------------------# - # General Video settings - ########################################################################################################## - - visual { - # SIDE: CLIENT - B:"Change title to w/ JSG"=false - - # Greater values render the Page more to the center of the screen, smaller render it closer to the borders. - # 0 - for standard 16:9 (default), - # 0.2 - for 4:3. - # SIDE: CLIENT - # Min: 0.0 - # Max: 1.0 - D:"Notebook Page offset"=0.0 - - # Specifies transparency of glyphs on notebook page - # SIDE: CLIENT - # Min: 0.0 - # Max: 1.0 - D:"Notebook page Glyph transparency"=0.75 - - # Render light of some textures. - # Disable this if it causes lags. - # SIDE: CLIENT - B:"Render emissive textures"=true - - # Specifies what unit will be used to display temperatures - # SIDE: CLIENT - # Valid values: - # KELVIN - # CELSIUS - # FAHRENHEITS - S:"Temperature unit"=CELSIUS - } - - ########################################################################################################## - # integration - #--------------------------------------------------------------------------------------------------------# - # Integration settings - ########################################################################################################## - - integration { - # WARNING! - Requires reloading! - # SIDE: SERVER/CLIENT - B:"Enable Fluid Logged API integration"=true - - # WARNING! - Requires reloading! - # SIDE: SERVER/CLIENT - B:"Enable Open Computers integration"=true - - # WARNING! - Requires reloading! - # SIDE: SERVER/CLIENT - B:"Enable Thermal Expansion integration"=false - - # WARNING! - Requires reloading! - # SIDE: SERVER/CLIENT - B:"Enable Tinkers' Construct integration"=false - - # SIDE: SERVER - # Min: 0 - # Max: 100 - I:"OC wireless network range (in blocks)"=20 - } - - ########################################################################################################## - # debug - #--------------------------------------------------------------------------------------------------------# - # Debug settings - ########################################################################################################## - - debug { - # Check if gate is merged? - # SIDE: SERVER - B:"Check gate merge"=true - - # If debug console not working, should display debug as info? - # SIDE: SERVER/CLIENT - B:"Log debug messages as info"=false - - # Render bounding boxes of stargates? - # SIDE: CLIENT - B:"Render bounding boxes"=false - - # Should render iris/stargate merged/rings barricade blocks? - # SIDE: CLIENT - B:"Render invisible blocks"=false - - # SIDE: CLIENT - B:"Render whole kawoosh bounding box"=false - - # Should log every single texture while loading the mod? - # SIDE: SERVER/CLIENT - B:"Show loading textures in log"=false - } - - ########################################################################################################## - # advancements - #--------------------------------------------------------------------------------------------------------# - # Advancements settings - ########################################################################################################## - - advancements { - # Players in this radius around triggered pos will get Advancement. - # SIDE: SERVER - # Min: 0 - # Max: 100 - I:"Ranged Advancements radius"=0 - } - - ########################################################################################################## - # countdown - #--------------------------------------------------------------------------------------------------------# - # Countdown settings - ########################################################################################################## - - countdown { - # SIDE: SERVER - # Min: 0 - # Max: 60 - I:"Delay after zero-time (seconds)"=5 - - # SIDE: SERVER - # Min: 0 - # Max: 60 - I:"Delay to start dialing after countdown start (seconds)"=5 - } - - ########################################################################################################## - # mainmenu - #--------------------------------------------------------------------------------------------------------# - # Main Menu settings - ########################################################################################################## - - mainmenu { - # Disables showing custom main menu - # WARNING! - Requires reloading! - # SIDE: CLIENT - B:"Disable JSG main menu"=true - - # WARNING! - Requires reloading! - # SIDE: CLIENT - B:"Enable Tau'ri logo on startup"=false - - # SIDE: CLIENT - B:"Enable changing gate type"=false - - # SIDE: CLIENT - B:"Enable debug mode"=false - - # SIDE: CLIENT - B:"Enable loading music"=false - - # SIDE: CLIENT - B:"Enable sync with minecraft ticks"=false - - # SIDE: CLIENT - B:"Play music in main menu"=false - } - - ########################################################################################################## - # development - #--------------------------------------------------------------------------------------------------------# - # Developer settings - ########################################################################################################## - - development { - B:"Dev mode"=false - D:s=1.0 - D:sz=0.0 - B:t1=false - D:tz=0.0 - D:x=0.0 - D:x2=0.0 - D:y=0.0 - D:y2=0.0 - D:yz=0.0 - D:z=0.0 - D:z2=0.0 - } - -} - - diff --git a/config/jsg/jsgConfig_3.1/stargates.cfg b/config/jsg/jsgConfig_3.1/stargates.cfg deleted file mode 100644 index ad54e6ef8..000000000 --- a/config/jsg/jsgConfig_3.1/stargates.cfg +++ /dev/null @@ -1,425 +0,0 @@ -# Configuration file - -stargates { - # Defines size of stargate's model - # SIDE: SERVER/CLIENT - # Valid values: - # SMALL - # MEDIUM - # LARGE - # EXTRA_LARGE - S:"Stargate size"=MEDIUM - - ########################################################################################################## - # mechanics - #--------------------------------------------------------------------------------------------------------# - # Stargate Mechanics settings - ########################################################################################################## - - mechanics { - # SIDE: SERVER - # Min: 0.0 - # Max: 1.0 - D:"Chance of lighting strike that charge a gate"=5.000000237487257E-4 - - # If target gate is dialing and this option is set to true, - # the target gate will stop dialing and open incoming wormhole. - # If this is set to false and the dialed gate dialing address, - # the connection will not established. - # If it cause issues, set it to false. - # SIDE: SERVER - B:"Connect to dialing gate"=true - - # THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI - # SIDE: SERVER - B:"Enable burried state for gates"=true - - # Should gate explode when its overheated? - # This method is not implemented yet! - # SIDE: SERVER - B:"Enable gate overheat with explosion"=false - - # SIDE: SERVER/CLIENT - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:"Max stargate heat"=83400.0 - - # If you want to dial UNI-UNI only with seven symbols (interdimensional for example), set this to true - # SIDE: SERVER - B:"Need only 7 symbols between Uni gates"=false - - # SIDE: SERVER/CLIENT - # Min: 0 - # Max: 15000 - I:"Orlin's gate max open count"=2 - - # SIDE: SERVER - # Min: 5 - # Max: 2147483647 - I:"Universe dialer nearby radius"=1024 - - # Change this to true, if you want to use 8 chevrons between pegasus and milkyway gates - # SIDE: SERVER - B:"Use 8 chevrons between MW and PG gates"=true - } - - ########################################################################################################## - # rig - #--------------------------------------------------------------------------------------------------------# - # Stargate Random Incoming Generator settings - ########################################################################################################## - - rig { - # 10 = 1% - # SIDE: SERVER - # Min: 1 - # Max: 100 - I:"Chance of spawning"=1 - - # Enable random incoming wormholes generator - # THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI - # SIDE: SERVER - B:"Enable random incoming wormholes"=true - - # Format: "modid:entityid", for example: - # "minecraft:zombie" - # "minecraft:creeper" - # SIDE: SERVER - S:"Entities to spawn" < - minecraft:zombie - minecraft:skeleton - > - } - - ########################################################################################################## - # iris - #--------------------------------------------------------------------------------------------------------# - # Stargate Iris settings - ########################################################################################################## - - iris { - # Set it to true, if u want to bypass - # shield/iris damage by creative gamemode - # SIDE: SERVER - B:"Allow creative bypass"=false - - # SIDE: SERVER - B:"Can iris destroy blocks"=false - - # Should iris break when its overheated? - # SIDE: SERVER - B:"Enable iris overheat collapse"=true - - # If set to 'false' player get killed by iris on entering event horizon - # SIDE: SERVER - B:"Iris kills at destination"=true - - # SIDE: SERVER/CLIENT - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:"Max titanium iris heat"=1668.0 - - # SIDE: SERVER/CLIENT - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:"Max trinium iris heat"=3336.0 - - # SIDE: SERVER/CLIENT - # Min: 0 - # Max: 32 - I:"Maximum iris code length"=9 - - # Energy/tick used for make shield closed - # SIDE: SERVER - # Min: 0 - # Max: 500000 - I:"Shield power draw"=500 - - # Durability of Titanium iris - # set it to 0, if u want to make it unbreakable - # SIDE: SERVER/CLIENT - # Min: 0 - # Max: 50000 - I:"Titanium iris durability"=500 - - # Durability of Trinium iris - # set it to 0, if u want to make it unbreakable - # SIDE: SERVER/CLIENT - # Min: 0 - # Max: 50000 - I:"Trinium iris durability"=1000 - - # 0 - disables unbreaking on iris - # 100 - unbreaking makes iris unbreakable - # SIDE: SERVER - # Min: 0 - # Max: 100 - I:"Unbreaking chance per level"=10 - } - - ########################################################################################################## - # power - #--------------------------------------------------------------------------------------------------------# - # Stargate Power settings - ########################################################################################################## - - power { - # THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI - # SIDE: SERVER/CLIENT - # Min: 0 - # Max: 3 - I:"Capacitors supported by Universe gates"=0 - - # SIDE: SERVER - # Min: 0.0 - # Max: 100.0 - D:"Orlin's gate energy multiplier"=2.0 - - # Specifies the multiplier of power needed to keep the gate alive - # when 8-symbols address is dialed - # SIDE: SERVER - # Min: 0.0 - # Max: 100.0 - D:"Stargate eight symbols address power mul"=1.2999999523162842 - - # Seconds of energy left before gate becomes unstable - # SIDE: SERVER - # Min: 1 - # Max: 120 - I:"Stargate instability threshold"=20 - - # Specifies the multiplier of power needed to keep the gate alive - # when 9-symbols address is dialed - # SIDE: SERVER - # Min: 0.0 - # Max: 100.0 - D:"Stargate nine symbols address power mul"=1.7000000476837158 - - # SIDE: SERVER - # Min: 0 - # Max: 500000 - I:"Stargate wormhole open power draw"=4608 - - # SIDE: SERVER - # Min: 0 - # Max: 50 - I:"Stargate wormhole sustain power draw"=2 - - # SIDE: SERVER/CLIENT - # Min: 4608 - # Max: 2147483647 - I:"Stargate's internal buffer size"=71280000 - - # SIDE: SERVER - # Min: 1 - # Max: 500000 - I:"Stargate's max power throughput"=26360 - - # SIDE: SERVER - # Min: 0.0 - # Max: 100.0 - D:"Universe gate energy multiplier"=1.5 - } - - ########################################################################################################## - # visual - #--------------------------------------------------------------------------------------------------------# - # Stargate Video settings - ########################################################################################################## - - visual { - # If the incoming animations of gates generate issues, set it to false - # THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI - # SIDE: SERVER - B:"Allow incoming animations"=true - - # Enable fast dialing on gates by default - # THIS OPTION CAN BE OVERRIDE BY SETTING IT IN STARGATE GUI - # SIDE: SERVER/CLIENT - B:"Enable fast dialing of gates"=false - - # Speed up dialing with computer on MW and UNI gates - # SIDE: SERVER/CLIENT - B:"Faster MilkyWay and Universe gates computer dial"=false - - # SIDE: CLIENT - B:"Render not placed blocks of s stargate"=true - - # Below this biome temperature the gate will receive frosty texture. - # Set to negative value to disable. - # SIDE: CLIENT - # Min: 0.0 - # Max: 5.0 - D:"Temperature threshold for frosty overlay"=0.10000000149011612 - - ########################################################################################################## - # biome overlay biome matches - #--------------------------------------------------------------------------------------------------------# - # This check comes last (after block is directly under sky (except Nether) and temperature is high enough). - # You can disable the temperature check by setting it to a negative value. - # Format: "modid:biomename", for example: - # "minecraft:dark_forest" - # "minecraft:forest" - # SIDE: SERVER/CLIENT - ########################################################################################################## - - "biome overlay biome matches" { - S:AGED < - > - S:FROST < - > - S:MOSSY < - minecraft:jungle - minecraft:jungle_hills - minecraft:jungle_edge - minecraft:mutated_jungle - minecraft:mutated_jungle_edge - > - S:NORMAL < - > - S:SOOTY < - minecraft:hell - > - } - - ########################################################################################################## - # biome overlay override blocks - #--------------------------------------------------------------------------------------------------------# - # Format: "modid:blockid[:meta]", for example: - # "minecraft:wool:7" - # "minecraft:stone" - # SIDE: SERVER/CLIENT - ########################################################################################################## - - "biome overlay override blocks" { - S:AGED < - minecraft:cobblestone - > - S:FROST < - minecraft:ice - > - S:MOSSY < - minecraft:vine - > - S:NORMAL < - minecraft:stone - > - S:SOOTY < - minecraft:coal_block - > - } - - } - - ########################################################################################################## - # origins - #--------------------------------------------------------------------------------------------------------# - # Stargate Origins settings - ########################################################################################################## - - origins { - # Specifies Point Of Origins that were added by any resource pack. - # This options is required to load all models of added origins! - # Format: "id:name", for example: - # "6:Tollan" - # "7:P4X-256" - # !DO NOT CHANGE ANYTHING IF YOU DON'T KNOW WHAT ARE YOU DOING! - # SIDE: CLIENT/SERVER - S:"Custom added points of origin" < - > - - # SIDE: CLIENT - B:"Enable different Point Of Origins for MW gate"=true - } - - ########################################################################################################## - # eventhorizon - #--------------------------------------------------------------------------------------------------------# - # Stargate Event Horizon settings - ########################################################################################################## - - eventhorizon { - # Changing this option will require you to reload resources manually. - # Just restart your game - # SIDE: CLIENT - B:"Disable animated Event Horizon"=true - - # SIDE: CLIENT - B:"Disable new kawoosh model (from 4.11.0.0)"=false - - # SIDE: SERVER - B:"Enable wrong side killing"=true - - # Format: "modid:blockid[:meta/*]", for example: - # "minecraft:wool:7" - # "minecraft:stone" - # "minecraft:concrete:*" - # SIDE: SERVER - S:"Kawoosh invincible blocks" < - minecraft:snow_layer:* - minecraft:rail:* - minecraft:golden_rail:* - minecraft:detector_rail:* - minecraft:activator_rail:* - minecraft:carpet:* - minecraft:stone_pressure_plate:* - minecraft:wooden_pressure_plate:* - minecraft:light_weighted_pressure_plate:* - minecraft:heavy_weighted_pressure_plate:* - > - - # SIDE: CLIENT - B:"Render EHs even if they are not rendering"=true - - # SIDE: SERVER - # Min: 0.0 - # Max: 1.0 - D:"Unstable Event Horizon chance of death"=0.07000000029802322 - } - - ########################################################################################################## - # autoclose - #--------------------------------------------------------------------------------------------------------# - # Stargate Auto Close settings - ########################################################################################################## - - autoclose { - # SIDE: SERVER - B:"Autoclose enabled"=true - - # SIDE: SERVER - # Min: 1 - # Max: 300 - I:"Seconds to autoclose with no players nearby"=5 - } - - ########################################################################################################## - # opentimelimit - #--------------------------------------------------------------------------------------------------------# - # Stargate Open Time Limit settings - ########################################################################################################## - - opentimelimit { - # What happens after gate's open time reaches limit? - # SIDE: SERVER - # Valid values: - # DISABLED - # CLOSE_GATE - # DRAW_MORE_POWER - S:"Gate open time limit mode"=DRAW_MORE_POWER - - # (in seconds (2280 = 38 minutes)) - # SIDE: SERVER - # Min: 5 - # Max: 3000 - I:"Maximum seconds of gate should be open"=240 - - # SIDE: SERVER - # Min: 0 - # Max: 50000 - I:"Power draw after opened time limit"=10000 - } - -} - - diff --git a/config/jsg/jsgConfig_3.1/transportrings.cfg b/config/jsg/jsgConfig_3.1/transportrings.cfg deleted file mode 100644 index f8c48ce9a..000000000 --- a/config/jsg/jsgConfig_3.1/transportrings.cfg +++ /dev/null @@ -1,48 +0,0 @@ -# Configuration file - -transportrings { - - ########################################################################################################## - # mechanics - #--------------------------------------------------------------------------------------------------------# - # Rings Mechanics settings - ########################################################################################################## - - mechanics { - # SIDE: SERVER - B:"Ignore rings check for blocks to replace"=false - - # SIDE: SERVER - # Min: 1 - # Max: 256 - I:"Rings range's radius horizontal"=25 - - # SIDE: SERVER - # Min: 1 - # Max: 256 - I:"Rings vertical reach"=256 - } - - ########################################################################################################## - # power - #--------------------------------------------------------------------------------------------------------# - # Rings Power settings - ########################################################################################################## - - power { - # Energy extracted from rings every tick when they are active (calculated by distance from these rings) - # SIDE: SERVER - # Min: 0 - # Max: 100 - I:"Transport Rings active power draw"=2 - - # Energy extracted from rings when they teleport LIVING entity (not drop) - # SIDE: SERVER - # Min: 0 - # Max: 25600 - I:"Transport Rings teleport power draw"=640 - } - -} - - diff --git a/config/jsg/jsgConfig_3.1/worldgen.cfg b/config/jsg/jsgConfig_3.1/worldgen.cfg deleted file mode 100644 index 91be5f126..000000000 --- a/config/jsg/jsgConfig_3.1/worldgen.cfg +++ /dev/null @@ -1,116 +0,0 @@ -# Configuration file - -worldgen { - - ########################################################################################################## - # mysterious pages - #--------------------------------------------------------------------------------------------------------# - # Mysterious pages settings - ########################################################################################################## - - "mysterious pages" { - # SIDE: SERVER - # Min: 0.0 - # Max: 1.0 - D:"Chance of despawning DHD"=0.05 - - # SIDE: SERVER - # Min: 1000 - # Max: 30000 - I:"Max XZ-coords generation"=15000 - - # SIDE: SERVER - # Min: 1000 - # Max: 30000 - I:"Min XZ-coords generation"=5000 - - # SIDE: SERVER - # Min: 0 - # Max: 400 - I:"Mysterious page cooldown"=40 - } - - ########################################################################################################## - # ores - #--------------------------------------------------------------------------------------------------------# - # Ores generator settings - ########################################################################################################## - - ores { - # Do you want to spawn naquadah ores in the Nether? - # SIDE: SERVER - B:"Enable Naquadah ore generation"=false - - # Do you want to spawn titanium ores in the Overworld? - # SIDE: SERVER - B:"Enable Titanium ore generation"=false - - # Do you want to spawn trinium ores in the End? - # SIDE: SERVER - B:"Enable Trinium ore generation"=false - - # SIDE: SERVER - # Min: 0 - # Max: 64 - I:"Naquadah max veins in chunk"=16 - - # SIDE: SERVER - # Min: 0 - # Max: 64 - I:"Naquadah vein size"=8 - - # SIDE: SERVER - # Min: 0 - # Max: 64 - I:"Titanium max veins in chunk"=16 - - # SIDE: SERVER - # Min: 0 - # Max: 64 - I:"Titanium vein size"=4 - - # SIDE: SERVER - # Min: 0 - # Max: 64 - I:"Trinium max veins in chunk"=16 - - # SIDE: SERVER - # Min: 0 - # Max: 64 - I:"Trinium vein size"=4 - } - - ########################################################################################################## - # structures - #--------------------------------------------------------------------------------------------------------# - # Structures generator settings - ########################################################################################################## - - structures { - # CAN BE OVERRIDE IN STRUCTURES CONFIG FILE - # SIDE: SERVER - # Min: 0.0 - # Max: 1.0 - D:"Chance of generating stargates in End"=7.000000186963007E-5 - - # CAN BE OVERRIDE IN STRUCTURES CONFIG FILE - # SIDE: SERVER - # Min: 0.0 - # Max: 1.0 - D:"Chance of generating stargates in Overworld"=9.999999747378752E-5 - - # Generate stargate in world random. - # CAN BE OVERRIDE IN STRUCTURES CONFIG FILE - # SIDE: SERVER - B:"Enable random stargate generator"=true - - # Enable generation of structures in the world. - # This will not disable the stargate generation! - # CAN BE OVERRIDE IN STRUCTURES CONFIG FILE - # SIDE: SERVER - B:"Enable random structures generator"=true - } - -} - - diff --git a/config/jsg/jsgConfig_3.1/zpm.cfg b/config/jsg/jsgConfig_3.1/zpm.cfg deleted file mode 100644 index c4b2635fe..000000000 --- a/config/jsg/jsgConfig_3.1/zpm.cfg +++ /dev/null @@ -1,23 +0,0 @@ -# Configuration file - -zpm { - - ########################################################################################################## - # power - #--------------------------------------------------------------------------------------------------------# - # ZPM Power settings - ########################################################################################################## - - power { - # SIDE: SERVER/CLIENT - D:"ZPM capacity (RF)"=4.398046511104E12 - - # SIDE: SERVER - # Min: 1 - # Max: 1043600 - I:"ZPMHub's max power throughput"=104360 - } - -} - - diff --git a/config/jsg/jsgDimensions_1.1.json b/config/jsg/jsgDimensions_1.1.json deleted file mode 100644 index 7c98cd36a..000000000 --- a/config/jsg/jsgDimensions_1.1.json +++ /dev/null @@ -1,188 +0,0 @@ -{ - "planet.Jupiter": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "moon.callisto": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "moon.moon": { - "energyToOpen": 7372800, - "keepAlive": 3200, - "groups": [], - "milkyWayOrigins": {} - }, - "moon.titan": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "the_end": { - "energyToOpen": 5529600, - "keepAlive": 2400, - "groups": [], - "milkyWayOrigins": { - "NORMAL": 1 - } - }, - "planet.Pluto": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "planet.Saturn": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "moon.rhea": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "planet.mars": { - "energyToOpen": 11059200, - "keepAlive": 4800, - "groups": [], - "milkyWayOrigins": { - "NORMAL": 4 - } - }, - "Storage Cell": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "planet.asteroids": { - "energyToOpen": 14745600, - "keepAlive": 6400, - "groups": [], - "milkyWayOrigins": {} - }, - "planet.venus": { - "energyToOpen": 12288000, - "keepAlive": 5334, - "groups": [], - "milkyWayOrigins": { - "NORMAL": 4 - } - }, - "moon.titania": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "planet.Eris": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "moon.europa": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "moon.iapetus": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "overworld": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [ - "netherOv" - ], - "milkyWayOrigins": {} - }, - "moon.phobos": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "moon.oberon": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "planet.Neptune": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "moon.ganymede": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "planet.kepler22b": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "the_nether": { - "energyToOpen": 3686400, - "keepAlive": 1600, - "groups": [ - "netherOv" - ], - "milkyWayOrigins": { - "NORMAL": 2 - } - }, - "moon.io": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "moon.triton": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "planet.Mercury": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "planet.Uranus": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "planet.Ceres": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - }, - "moon.deimos": { - "energyToOpen": 0, - "keepAlive": 0, - "groups": [], - "milkyWayOrigins": {} - } -} \ No newline at end of file diff --git a/config/jsg/jsgEnabledCraftings_1.1.json b/config/jsg/jsgEnabledCraftings_1.1.json deleted file mode 100644 index 6830d3611..000000000 --- a/config/jsg/jsgEnabledCraftings_1.1.json +++ /dev/null @@ -1,48 +0,0 @@ -{ - "Ancient Assembler": { - "jsg:transportrings_ori_block": true, - "jsg:transportrings_goauld_block": true, - "jsg:stargate_milkyway_base_block": true, - "jsg:transportrings_controller_goauld_block": true, - "jsg:stargate_universe_base_block": true, - "jsg:stargate_universe_member_block": true, - "jsg:stargate_milkyway_member_block": true, - "jsg:transportrings_ancient_block": true, - "jsg:stargate_pegasus_base_block": true, - "jsg:stargate_pegasus_member_block": true, - "jsg:dhd_pegasus_block": true, - "jsg:dhd_block": true, - "jsg:destiny_countdown_block": true - }, - "PCB Fabricator": { - "jsg:circuit_control_crystal": true, - "jsg:crystal_control_pegasus_dhd": true, - "jsg:crystal_glyph_dhd": true, - "jsg:crystal_upgrade_efficiency": true, - "jsg:crystal_glyph_stargate": true, - "jsg:crystal_glyph_ori": true, - "jsg:crystal_upgrade_capacity": true, - "jsg:crystal_glyph_pegasus": true, - "jsg:crystal_glyph_ancient": true, - "jsg:crystal_glyph_universe": true, - "jsg:crystal_glyph_goauld": true, - "jsg:crystal_glyph_milkyway": true, - "jsg:circuit_control_naquadah": true - }, - "Crystal Chamber": { - "jsg:crystal_blue_pegasus": true, - "jsg:crystal_red": true, - "jsg:crystal_white": true, - "jsg:crystal_blue": true, - "jsg:crystal_ender": true, - "jsg:crystal_yellow": true - }, - "Ore Washing Machine": { - "jsg:titanium_purified": true, - "jsg:naquadah_purified": true, - "jsg:trinium_raw": true, - "jsg:naquadah_raw": true, - "jsg:titanium_raw": true, - "jsg:trinium_purified": true - } -} \ No newline at end of file diff --git a/config/jsg/jsgStructuresConfig_1.0.json b/config/jsg/jsgStructuresConfig_1.0.json deleted file mode 100644 index f33f61543..000000000 --- a/config/jsg/jsgStructuresConfig_1.0.json +++ /dev/null @@ -1,60 +0,0 @@ -{ - "otherStructures": { - "naquadah_mine": { - "enabled": true, - "chanceToSpawn": 5.0E-4 - }, - "ancient_totem": { - "enabled": true, - "chanceToSpawn": 8.0E-6 - } - }, - "ringsStructures": { - "tr_tokra": { - "enabled": true, - "chanceToSpawn": 5.0E-4 - } - }, - "stargateStructures": { - "sg_mossy_milkyway": { - "enabled": true, - "chanceToSpawn": 1.0E-4 - }, - "sg_frosty_milkyway": { - "enabled": true, - "chanceToSpawn": 1.0E-4 - }, - "sg_frosty_pegasus": { - "enabled": true, - "chanceToSpawn": 1.0E-4 - }, - "sg_nether_milkyway": { - "enabled": false, - "chanceToSpawn": 0.0 - }, - "sg_desert_milkyway": { - "enabled": true, - "chanceToSpawn": 1.0E-4 - }, - "sg_mossy_pegasus": { - "enabled": true, - "chanceToSpawn": 1.0E-4 - }, - "sg_plains_pegasus": { - "enabled": true, - "chanceToSpawn": 1.0E-4 - }, - "sg_desert_pegasus": { - "enabled": true, - "chanceToSpawn": 1.0E-4 - }, - "sg_end_universe": { - "enabled": true, - "chanceToSpawn": 7.0E-5 - }, - "sg_plains_milkyway": { - "enabled": true, - "chanceToSpawn": 1.0E-4 - } - } -} \ No newline at end of file diff --git a/config/littletiles-client.json b/config/littletiles-client.json deleted file mode 100644 index 71bfe4dc8..000000000 --- a/config/littletiles-client.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "building": { - "invertStickToGrid": false, - "maxSavedActions": 32, - "useALTForEverything": false, - "useAltWhenFlying": true - }, - "rendering": { - "hideVBOWarning": true, - "hideMipmapWarning": true, - "useQuadCache": false, - "useCubeCache": true, - "renderingThreadCount": 2, - "highlightStructureBox": true, - "previewLines": false, - "previewLineThickness": 2, - "enableRandomDisplayTick": false, - "uploadToVBODirectly": true, - "showTooltip": true, - "enhancedResorting": true - } -} \ No newline at end of file diff --git a/config/littletiles.json b/config/littletiles.json deleted file mode 100644 index 2ac6e2ca3..000000000 --- a/config/littletiles.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "core": { - "defaultSize": 16, - "minSize": 1, - "scale": 6, - "exponent": 2, - "forceToSaveDefaultSize": false - }, - "general": { - "allowFlowingWater": true, - "allowFlowingLava": true, - "storagePerPixel": 1.0, - "enableBed": true, - "enableAnimationCollision": true, - "enableCollisionMotion": true, - "dyeVolume": 2.0, - "maxAllowedDensity": 2048, - "maxDoorDistance": 512, - "allowConverationToChiselsAndBits": true - }, - "build": { - "default": { - "limitAffectedBlocks": true, - "maxAffectedBlocks": 0, - "harvestLevelBlock": 0, - "editUnbreakable": false, - "minimumTransparency": 0, - "limitEditBlocks": true, - "maxEditBlocks": 0, - "limitPlaceBlocks": true, - "maxPlaceBlocks": 0, - "limitRecipeSize": false, - "recipeBlocksLimit": 16 - }, - "survival": { - "limitAffectedBlocks": true, - "maxAffectedBlocks": 2, - "harvestLevelBlock": 1, - "editUnbreakable": false, - "minimumTransparency": 50, - "limitEditBlocks": true, - "maxEditBlocks": 128, - "limitPlaceBlocks": true, - "maxPlaceBlocks": 128, - "limitRecipeSize": false, - "recipeBlocksLimit": 16 - }, - "creative": { - "limitAffectedBlocks": false, - "maxAffectedBlocks": 2, - "harvestLevelBlock": 4, - "editUnbreakable": true, - "minimumTransparency": 0, - "limitEditBlocks": false, - "maxEditBlocks": 10, - "limitPlaceBlocks": false, - "maxPlaceBlocks": 10, - "limitRecipeSize": false, - "recipeBlocksLimit": 16 - } - } -} \ No newline at end of file diff --git a/config/loottweaker.cfg b/config/loottweaker.cfg deleted file mode 100644 index 5284eb85e..000000000 --- a/config/loottweaker.cfg +++ /dev/null @@ -1,23 +0,0 @@ -# Configuration file - -general { - # Do not touch! - S:lastCfgVersion=0.3.1 - - warnings { - # Warns about deprecated methods on world load. Resets if the version of LootTweaker is changed. - B:deprecation=true - - # Warns when newTable() is passed a table id that implictly or explicitly uses the 'minecraft' namescape. - B:newTableMinecraftNamespace=true - } - - workarounds { - # Classes to force initialise during pre-init. Use only if directed to by LootTweaker author. - S:forceInitClasses < - > - } - -} - - diff --git a/config/mod-director/optifine.url.json b/config/mod-director/optifine.url.json deleted file mode 100644 index 305d65c15..000000000 --- a/config/mod-director/optifine.url.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "url": "https://optifine.net/downloadx?f=preview_OptiFine_1.12.2_HD_U_G6_pre1.jar&x=ec9d9b443816c6b0986d9529af62d92b", - "follows": [ - "OptiFine 1.12.2 HD U G5" - ], - "metadata": { - "side": "CLIENT" - }, - "fileName": "preview_OptiFine_1.12.2_HD_U_G6_pre1.jar", - "options": { - "launchwrapperTweakerForceNext": true - } -} \ No newline at end of file diff --git a/config/oxygen/core-privileges.json b/config/oxygen/core-privileges.json deleted file mode 100644 index 912d0e320..000000000 --- a/config/oxygen/core-privileges.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "version": "0.11.4:beta:0", - "server": { - "enable_formatted_chat": false, - "enable_chat_formatting_role_management": false, - "enable_custom_formatted_chat": false, - "custom_formatted_chat_pattern": "@username: ", - "custom_formatted_chat_prefix_pattern": "[@prefix] @username: ", - "custom_formatted_default_chat_color": 7 - } -} \ No newline at end of file diff --git a/config/oxygen/core.json b/config/oxygen/core.json deleted file mode 100644 index 720a36d36..000000000 --- a/config/oxygen/core.json +++ /dev/null @@ -1,34 +0,0 @@ -{ - "version": "0.11.4:beta:0", - "client": { - "region_id": "", - "data_save_peroid_seconds": 400, - "enable_notifications_key": true, - "enable_accept_key": true, - "enable_reject_key": true, - "enable_interaction_key": true, - "notifications_menu_key": 49, - "settings_menu_key": 30, - "privileges_menu_key": 19, - "accept_key": 19, - "reject_key": 45, - "interaction_key": 33, - "date_time_formatter_pattern": "d MM yyyy" - }, - "server": { - "region_id": "", - "io_threads_amount": 1, - "routine_threads_amount": 1, - "scheduler_threads_amount": 1, - "data_save_period_seconds": 400, - "sync_configs": true, - "enable_privileges": true, - "enable_pvp_manager": false, - "sync_entities_health": true, - "sync_entities_armor_value": false, - "sync_entities_absorption_value": false, - "sync_entities_active_effects": false, - "enable_ecmascript_adapter": false, - "advanced_logging": false - } -} \ No newline at end of file diff --git a/config/oxygen/currency providers/grand-economy.json b/config/oxygen/currency providers/grand-economy.json deleted file mode 100644 index 99f3e9d79..000000000 --- a/config/oxygen/currency providers/grand-economy.json +++ /dev/null @@ -1,7 +0,0 @@ -{ - "version": "0.11.1:beta:0", - "server": { - "provider_index": 0, - "force_balance_sync": true - } -} \ No newline at end of file diff --git a/config/oxygen/data/client/properties/currency/currency_0.json b/config/oxygen/data/client/properties/currency/currency_0.json deleted file mode 100644 index 6167ed3d4..000000000 --- a/config/oxygen/data/client/properties/currency/currency_0.json +++ /dev/null @@ -1,7 +0,0 @@ -{ - "name": "oxygen_core.currency.money", - "icon_width": 8, - "icon_height": 8, - "icon_x_offset": 0, - "icon_y_offset": 0 -} \ No newline at end of file diff --git a/config/oxygen/data/client/properties/currency/currency_0.png b/config/oxygen/data/client/properties/currency/currency_0.png deleted file mode 100644 index bf14067979e1dd5e424e1c6605b25ed81c24c76c..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 505 zcmVXrlNpEJl!D;MiYQv6JKQ66CYCZ3hK* z=NUv;6&>%@DEjpYv`!hea}0Y+3gqfOffsqI`g+3AztUhCDYQx)R#}Ht(=lvj@pMe$ zL?h<}1O|;HIwc14Lc`mc0^3OX(LUuw!Xbz~YQF`6-7As6Z3^AX2<-a|+Gh;*T^euK z3E*)OW>v@Y2}5B~L4ZK?IJ!xqThZL=gIe@U=r)7rBZmIDiZ->>zx*;cAdn}5&P4<; z(s;j8U^UX{ka?r)7zrmZB9dN3h0{#ChI(fD0{etDFedQPNWiQ_V3rjO>oGX@LQr*$ zwHqQTXhZnWBO&J@OTuxO^{6{ydGy}|iYpqrWeqJF*9RFU zlC4@CFUK4sq7nCDYnFW<! 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This will disable quark's piston features. - # This is intended only if you're having issues, it's not recommended you touch it otherwise. - B:"Use Piston Logic Replacement"=true - - # Set this to true to move the q button to the right of the buttons, instead - # of to the left as it is by default. - B:"q Button on the Right"=false -} - - -_modules { - B:automation=true - B:building=false - B:client=true - B:decoration=true - - # Experimental Features. All features in this module are disabled by default. Use at your own risk. - B:experimental=true - B:management=true - B:misc=true - B:tweaks=true - B:vanity=true - B:world=true -} - - -automation { - B:"Animals eat floor food"=false - B:"Chain linkage"=true - B:Chute=true - B:"Color slime"=true - B:"Dispenser records"=true - B:"Dispensers place blocks"=true - B:"Dispensers place seeds"=true - B:"Ender watcher"=true - B:Gravisand=false - B:"Metal buttons"=false - B:"Obsidian pressure plate"=true - B:"Piston Block Breakers"=true - B:"Pistons Push and Pull Items"=true - B:"Pistons move t es"=false - B:"Rain detector"=true - B:"Redstone inductor"=true - B:"Redstone randomizer"=true - B:"Sugar block"=true - - "dispensers place blocks" { - # Blocks that dispensers should not be able to place - S:Blacklist < - minecraft:water - minecraft:flowing_water - minecraft:lava - minecraft:flowing_lava - minecraft:fire - botania:specialflower - > - - # This feature disables itself if any of the following mods are loaded: - # - blockdispenser - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - } - - "animals eat floor food" { - # This feature disables itself if any of the following mods are loaded: - # - betterwithmods - # - easybreeding - # - animania - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - - # Prevents entities from proliferating infinitely. Set to 0 or less to disable checking. - D:"Maximum entity density"=2.0 - } - - "metal buttons" { - B:"Enable Gold Button"=true - B:"Enable Iron Button"=true - } - - "ender watcher" { - # This feature disables itself if any of the following mods are loaded: - # - botania - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - } - - "piston block breakers" { - # Replace the End Rod in the recipe with an Iron Ingot - B:"Enable Easy Recipe"=false - } - - "color slime" { - # Set to false to not rename vanilla slime to Green Slime Block - B:"Rename Vanilla Slime"=true - } - - "pistons move t es" { - # List of blocks whose tile entity update should be delayed by one tick after placed to prevent corruption. - S:"Delayed Update List" < - minecraft:dispenser - minecraft:dropper - > - - # Blocks with Tile Entities that pistons should not be able to move. - # You can specify just mod names here, and all blocks from that mod will be disabled. - S:"Tile Entity Movement Blacklist" < - minecraft:mob_spawner - integrateddynamics:cable - randomthings:blockbreaker - minecraft:trapped_chest - quark:custom_chest_trap - > - - # Some mod blocks with complex renders will break everything if moved. Add them here if you find any. - S:"Tile Entity Render Blacklist" < - psi:programmer - botania:starfield - > - } - - "pistons push and pull items" { - D:"Push Strength"=0.47999998927116394 - } - - "chain linkage" { - # Can vehicle-linking chains be used for crafting chain armor? - B:"Crafts Armor"=false - } - - "dispensers place seeds" { - # Add seeds from other mods here, in the following format: mod:seed=mod:block[:meta]. - S:"Custom Seeds" < - > - - # This feature disables itself if any of the following mods are loaded: - # - botania - # - animania - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - } - -} - - -building { - B:"Bark blocks"=true - B:"Carved wood"=true - B:"Charred nether bricks"=true - B:"Duskbound blocks"=true - B:"Framed glass"=true - B:"Hardened clay tiles"=true - B:"Iron plates"=true - B:"Magma bricks"=true - B:"Midori blocks"=true - B:"More sandstone"=true - B:"Polished netherrack"=true - B:"Polished stone"=true - B:"Quilted wool"=true - B:"Sandy bricks"=true - B:"Snow bricks"=true - B:"Soul sandstone"=true - B:"Stained planks"=true - B:"Sturdy stone"=true - B:"Sugar cane blocks"=true - B:Thatch=true - B:Trowel=true - B:Turf=true - B:"Vanilla stairs and slabs"=true - B:"Vanilla walls"=true - B:"Vertical wood planks"=true - B:"World stone bricks"=true - B:"World stone pavement"=true - - "more sandstone" { - B:"Enable stairs and slabs"=true - } - - "vanilla walls" { - B:Andesite=true - B:Bricks=true - B:"Dark Prismarine"=true - B:Diorite=true - B:"Enable Mossy Bricks"=true - B:"End Bricks"=true - B:Granite=true - B:Prismarine=true - B:"Prismarine Bricks"=true - B:Purpur=true - B:Quartz=true - B:"Red Sandstone"=true - B:Sandstone=true - B:Stone=true - B:"Stone Bricks"=true - } - - "stained planks" { - B:"Enable stairs and slabs"=true - } - - "hardened clay tiles" { - B:"Enable stained tiles"=true - B:"Enable stairs and slabs"=true - } - - "bark blocks" { - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - - # Set this to true to use a 2x2 recipe instead of 3x3. - B:"Use 2x2 Recipe"=false - } - - "iron plates" { - B:"Enable stairs and slabs"=true - } - - "sandy bricks" { - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - } - - "vanilla stairs and slabs" { - B:Andesite=true - B:"Dark Prismarine"=true - B:Diorite=true - B:"Enable Mossy Bricks"=true - B:"Enable Mossy Stone"=true - B:"End Bricks"=true - B:Granite=true - B:Prismarine=true - B:"Prismarine Bricks"=true - B:"Red Nether Brick"=true - B:Stone=true - } - - thatch { - B:"Enable stairs and slabs"=true - D:"Fall damage multiplier"=0.5 - } - - "charred nether bricks" { - B:"Enable stairs and slabs"=true - } - - "world stone bricks" { - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - } - - "midori blocks" { - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - } - - "magma bricks" { - B:"Enable stairs and slabs"=true - } - - "vertical wood planks" { - B:"Enable Vertical Stained Planks"=true - } - - "duskbound blocks" { - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - } - - "sugar cane blocks" { - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - } - - "snow bricks" { - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - } - - "soul sandstone" { - B:"Enable stairs"=true - B:"Enable walls"=true - } - - turf { - B:"Enable stairs and slabs"=true - } - - "polished netherrack" { - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - } - - trowel { - # Amount of blocks placed is this value - 1. Default is 255 (4 stacks). - # Set to 0 to make the Trowel unbreakable - I:"Trowel Max Durability"=255 - } - -} - - -client { - B:"Auto jump hotkey"=true - B:"Better fire effect"=true - B:"Better vanilla textures"=true - B:"Chest search bar"=true - B:"Creepers turn red when they're exploding"=true - B:"Enchanted books show items"=true - B:"Food tooltip"=false - B:"Greener grass"=false - B:"Improved mount h u d"=true - B:"Improved sign edit"=true - B:"Items flash before expiring"=true - B:"Less intrusive shields"=true - B:"Map tooltip"=true - B:"No potion shift"=true - - # Shift-Ctrl-F2 for panorama screenshot. - # Panoramas show up in the main menu. - # Rename a panorama folder to 'main_menu' and it'll always show that one. - B:"Panorama maker"=true - B:"Random animal textures"=true - B:"Render items in chat"=true - B:"Show invalid slots"=true - B:"Shulker box tooltip"=true - B:"Usage ticker"=false - B:"Visual stat display"=true - - "food tooltip" { - # This feature disables itself if any of the following mods are loaded: - # - appleskin - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - } - - "map tooltip" { - B:"Needs Shift to be visible"=false - } - - "shulker box tooltip" { - # Allow anything with 'shulker_box' in its item identifier to be treated as a shulker box? - B:"Dropoff to Any Shulker Box"=true - B:"Needs Shift to be visible"=true - - # Blocks which should be interpreted as Shulker Boxes. - S:"Shulker Boxes" < - minecraft:white_shulker_box - minecraft:orange_shulker_box - minecraft:magenta_shulker_box - minecraft:light_blue_shulker_box - minecraft:yellow_shulker_box - minecraft:lime_shulker_box - minecraft:pink_shulker_box - minecraft:gray_shulker_box - minecraft:silver_shulker_box - minecraft:cyan_shulker_box - minecraft:purple_shulker_box - minecraft:blue_shulker_box - minecraft:brown_shulker_box - minecraft:green_shulker_box - minecraft:red_shulker_box - minecraft:black_shulker_box - > - B:"Use Colors"=true - } - - "greener grass" { - # Sets the grass color to be a "Minecraft Alpha" tone. - # This will override all manual shift values. - B:"Alpha grass"=false - S:"Extra blocks" < - buildingbrickscompatvanilla:grass_slab - buildingbrickscompatvanilla:grass_step - buildingbrickscompatvanilla:grass_corner - buildingbrickscompatvanilla:grass_vertical_slab - buildingbrickscompatvanilla:grass_stairs - betterwithmods:dirt_slab - biomesoplenty:plant_0 - biomesoplenty:plant_1 - biomesoplenty:leaves_1 - biomesoplenty:leaves_2 - biomesoplenty:leaves_3 - biomesoplenty:leaves_4 - biomesoplenty:leaves_5 - biomesoplenty:grass - > - - # This feature disables itself if any of the following mods are loaded: - # - sereneseasons - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - I:"Shift blues by"=-30 - I:"Shift greens by"=30 - I:"Shift reds by"=-30 - B:"Should affect foliage"=true - B:"Treat shifts as absolute and ignore biome colors"=false - } - - "panorama maker" { - # Take panorama screenshots without changing the render size - B:"Fullres screenshots"=false - I:"Panorama Picture Resolution"=256 - B:"Use panorama screenshots on main menu"=true - } - - "improved sign edit" { - B:"Enable Cancel Button"=true - B:"Enable Clear Button"=true - B:"Enable Shift Button"=true - } - - "chest search bar" { - # Automatically move the search bar if Inventory Tweaks is loaded so it doesn't end up in the same place as their buttons. - B:"Avoid Invtweaks Buttons"=true - - # GUIs in which the sort button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. - S:"Forced GUIs" < - net.dries007.tfc.client.gui.GuiChestTFC - > - - # Set to true to move to the center bar, next to the "Inventory" text. - B:"Move to Center Bar"=false - } - - "show invalid slots" { - # How opaque the overlay is - D:Opacity=0.3333333333333333 - - # Set this to true to only display the reds boxes when Shift is held - B:"Requires Shift"=true - } - - "enchanted books show items" { - # A list of additional stacks to display on each enchantment - # The format is as follows: - # enchant_id=item1,item2,item3... - # So to display a carrot on a stick on a mending book, for example, you use: - # minecraft:mending=minecraft:carrot_on_a_stick - S:"Additional Stacks" < - > - S:"Items to Test" < - minecraft:diamond_sword - minecraft:diamond_pickaxe - minecraft:diamond_shovel - minecraft:diamond_axe - minecraft:diamond_hoe - minecraft:diamond_helmet - minecraft:diamond_chestplate - minecraft:diamond_leggings - minecraft:diamond_boots - minecraft:shears - minecraft:bow - minecraft:fishing_rod - minecraft:elytra - quark:pickarang - > - } - - "random animal textures" { - B:"Enable Chick"=true - B:"Enable Chicken"=true - B:"Enable Cow"=true - B:"Enable Pig"=true - - # The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. - I:"Shiny Animal Chance"=1024 - } - - "usage ticker" { - B:"Enable Chest"=true - B:"Enable Feet"=true - B:"Enable Head"=true - B:"Enable Legs"=true - B:"Enable Mainhand"=true - B:"Enable Offhand"=true - - # Switch the armor display to the off hand side and the hand display to the main hand side - B:"Invert Displays"=false - I:"Left Side Offset"=0 - I:"Right Side Offset"=0 - } - - "items flash before expiring" { - # How many ticks should the item have left when it starts flashing. Default is 10 seconds (200). - I:"Time To Start Flashing"=200 - } - - "better fire effect" { - B:"Enable Different Render"=true - B:"Enable Particles"=true - } - - "better vanilla textures" { - B:"Enable Andesite"=true - B:"Enable Beetroot Seeds"=true - B:"Enable Bow Animation"=true - B:"Enable Bricks"=true - B:"Enable Dead Bush"=true - B:"Enable Diorite"=true - B:"Enable Glass"=true - B:"Enable Granite"=true - B:"Enable Observer"=true - B:"Enable Piston Models"=true - B:"Enable Pumpkin Front Face"=false - } - -} - - -decoration { - # Adds the colored flower pot features of supporting additional flowers and comparator power to the vanilla flower pot using a block substitution - B:"Better vanilla flower pot"=true - B:"Blaze lantern"=false - B:"Charcoal block"=false - B:"Colored flower pots"=true - B:"Colored item frames"=true - B:"Flat item frames"=true - B:"Glass item frame"=true - B:Grate=true - B:"Iron ladders"=true - B:"Leaf carpets"=true - B:"Lit lamp"=true - B:"More banner layers"=true - B:"More banners"=true - B:"Nether brick fence gate"=true - B:"Paper lantern"=true - B:"Paper wall"=true - B:"Place blaze rods"=true - B:Rope=true - B:"Tallow and candles"=true - B:"Tie fences"=true - B:"Varied bookshelves"=false - B:"Varied buttons and pressure plates"=false - B:"Varied chests"=false - B:"Varied trapdoors"=false - - "more banners" { - B:Dragon=true - B:Eye=true - B:Shield=true - B:Sword=true - } - - "varied trapdoors" { - I:"Amount of trapdoors crafted (vanilla is 2)"=6 - B:"Rename vanilla trapdoor to Oak Trapdoor"=true - } - - "flat item frames" { - # This feature disables itself if any of the following mods are loaded: - # - strait - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - } - - "colored flower pots" { - # If true, filled flower pots will respond to comparators based on the contents. - B:"Comparator Logic"=true - - # List of stacks to override default flower behavior, default checks for BlockBush. - # Format is 'modid:name[:meta]->power'. Unset meta will default wildcard. Power refers to comparator power, non-zero makes it valid for a flower pot. Specific values: - # * 0 - not flower, blacklists from placing in a flower pot - # * 1 - mushroom - # * 4 - fern - # * 7 - flower - # * 10 - dead bush - # * 12 - sapling - # * 15 - cactus - S:"Flower Overrides" < - biomesoplenty:mushroom->1 - biomesoplenty:flower_0->7 - biomesoplenty:flower_1->7 - biomesoplenty:sapling_0->12 - biomesoplenty:sapling_1->12 - biomesoplenty:sapling_2->12 - quark:glowshroom->1 - botania:specialflower->0 - botania:floatingspecialflower->0 - > - } - - "varied bookshelves" { - B:"Rename vanilla bookshelves to Oak Bookshelf"=true - } - - "varied chests" { - B:"Add recipe to craft chests using Logs (makes 4 chests)"=true - - # Set this to true to add a recipe to convert any Quark chest to a vanilla one. - # Use this if some of your mods don't work with the ore dictionary key "chestWood". - B:"Enable Conversion to Vanilla Chests"=false - B:"Rename vanilla chests to Oak (Trapped) Chest"=true - } - - "more banner layers" { - I:"Survival Layer Count"=16 - } - - "tallow and candles" { - I:"Candles Crafted"=2 - - # Set to false to disable candles falling like sand. - B:"Candles Fall"=true - - # Turn this off if you don't want Tallow. This won't disable the candles, but will disable their recipes. - B:"Enable Tallow"=true - - # How much power candles provide to enchanting tables. 1 = 1 bookshelf - D:"Enchantment Power"=0.5 - I:"Max Tallow Dropped"=3 - I:"Min Tallow Dropped"=1 - I:"Tallow Burn Time"=200 - } - - rope { - B:"Enable Dispenser"=true - - # Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. - # Note that ropes will still use the same blacklist. - B:"Force Enable Move TEs"=false - I:"Recipe Output"=2 - } - - "varied buttons and pressure plates" { - B:"Enable Buttons"=true - B:"Enable Pressure Plates"=true - B:"Prefix vanilla blocks with Oak"=true - } - - "charcoal block" { - # This feature disables itself if any of the following mods are loaded: - # - actuallyadditions - # - mekanism - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - } - - "better vanilla flower pot" { - # This feature disables itself if any of the following mods are loaded: - # - inspirations - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - } - -} - - -experimental { - B:"Better nausea"=false - B:"Bigger caves"=false - B:"Collateral piston movement"=false - - # This feature is an incomplete test, and not fit for regular gameplay. Feel free to enable it to mess around but it may explode horribly. Don't report bugs with it. - # To make a colored light, use a Lit Redstone Lamp and put the color of Stained Glass you want under it. - # For obvious reasons, this is incompatible with Optifine. - # - B:"Colored lights"=false - B:"Custom splashes"=false - B:"Dump texture atlases"=false - B:"Framed blocks"=false - B:"Parrots say despacito"=false - - # Suppresses all STDOUT (and STDERR, if enabled) messages so they don't show up in the console. - # Use this if some mod left behind debug messages and you don't want to see them. - # If important messages end up being disabled by this, tell the modders in case to switch to a proper logger. - B:"Print suppressor"=false - B:"Reactive cursor"=false - B:"Reject mods"=false - - "colored lights" { - # Set this to true to make colored light cap out at the value of natural light. - # Note that having this enabled will make light values inconsistent based on when the light blocks were placed and updated. - B:"Cull To Lightmap"=false - - # Simulates the way light travels to calculate the colored light value properly. - # This needs to be enabled to prevent light from blending through walls. - # Note that this feature heavily increases memory and CPU requirements. Do NOT use it if you plan on having a lot of lights. - # You have been warned. - B:"Simulate Light Travel"=false - } - - "bigger caves" { - # Vanilla value is 1 - D:"Big Cave Size Minimum"=1.0 - - # Vanilla value is 3 - D:"Big Cave Size Variance"=8.0 - - # Given the value of this config as X, in average, 1 in X caves will be a huge cave - I:"Huge Cave Chance"=1800 - I:"Huge Cave Maximum Y Level"=32 - D:"Huge Cave Size Minimum"=14.0 - D:"Huge Cave Size Variance"=6.0 - B:"Huge Caves Enabled"=true - - # Vanilla value is 0 - D:"Overall Cave Size Minimum"=0.0 - - # Vanilla value is 3 - D:"Overall Cave Size Variance"=7.0 - } - - "reject mods" { - # Mods which aren't allowed on this server. - S:"Rejected Mods" < - > - } - - "collateral piston movement" { - # An array of actions to apply to blocks. Each element is in the following format: - # blockid=action - # Where blockid is the ID of the block to apply the action to (e.g. minecraft:stone) - # And action is one of the following: - # above - moves all equal blocks above it - # below - moves all equal blocks below it - # above_below - moves all equal blocks above and below it - # above_edge - moves all equal blocks above it, and one more block of any type that's above the stack - # below_edge - moves all equal blocks below it, and one more block of any type that's below the stack - # above_below_edge - moves all equal blocks above and below it, and one more block of any type that's above or below the stack - # directional - moves the block its facing to (only works on directional blocks) - # sides - moves the blocks on all adjacent sides - # horizontals - moves the blocks on all adjacent horizontal sides - # verticals - moves the blocks on all adjacent vertical sides - S:Actions < - quark:chain=below_edge - > - } - - "custom splashes" { - S:Splashes < - Psidust is now completely uncraftable - No bypass commands work - > - } - - "print suppressor" { - B:"Suppress STDERR"=false - B:"Suppress STDOUT"=true - } - -} - - -management { - B:"Automatic tool restock"=true - B:"Better craft shifting"=true - B:"Change hotbar keybind"=false - B:"Chest buttons"=true - B:"Chests in boats"=true - B:"Ctrl-click an item to favorite it. Favorited items aren't stored by the other features here"=true - B:"Inventory sorting"=true - B:"Press Ctrl-DELETE in the inventory to delete an item"=true - B:"Press F in the inventory to switch item to main hand"=true - B:"Press T in the inventory to link items to chat"=true - B:"Right click add to shulker box"=true - B:"Rotate arrow types"=true - B:"Store to chests"=true - - "store to chests" { - # GUIs in which the drop off button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. - S:"Forced GUIs" < - net.dries007.tfc.client.gui.GuiChestTFC - > - - # If true the default will be to merge your items into nearby chests, otherwise hold shift for this functionality. - B:"Invert button"=true - I:"Position X"=0 - I:"Position X (Creative)"=28 - I:"Position Y "=30 - I:"Position Y (Creative)"=-20 - } - - "automatic tool restock" { - # Enable comparing enchantments to find a replacement - B:"Enable Enchantment Matching"=true - - # Enable replacing your tools with tools of the same type but not the same item - B:"Enable Loose Matching"=true - - # This feature disables itself if any of the following mods are loaded: - # - inventorytweaks - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - - # Enchantments deemed important enough to have special priority when finding a replacement - S:"Important Enchantments" < - minecraft:silk_touch - minecraft:fortune - minecraft:infinity - minecraft:luck_of_the_sea - minecraft:looting - > - B:"Unstackable Items Only"=false - } - - "right click add to shulker box" { - # Allow anything with 'shulker_box' in its item identifier to be treated as a shulker box? - B:"Dropoff to Any Shulker Box"=true - - # Blocks which should be interpreted as Shulker Boxes. - S:"Shulker Boxes" < - minecraft:white_shulker_box - minecraft:orange_shulker_box - minecraft:magenta_shulker_box - minecraft:light_blue_shulker_box - minecraft:yellow_shulker_box - minecraft:lime_shulker_box - minecraft:pink_shulker_box - minecraft:gray_shulker_box - minecraft:silver_shulker_box - minecraft:cyan_shulker_box - minecraft:purple_shulker_box - minecraft:blue_shulker_box - minecraft:brown_shulker_box - minecraft:green_shulker_box - minecraft:red_shulker_box - minecraft:black_shulker_box - > - } - - "press ctrl-delete in the inventory to delete an item" { - B:"Enable Trash Button"=true - B:"Trash Button Needs Shift"=true - I:"Trash Button X"=3 - I:"Trash Button Y"=-25 - B:"Trash Button only on Player Inventory"=false - } - - "press f in the inventory to switch item to main hand" { - # This feature disables itself if any of the following mods are loaded: - # - visiblearmorslots - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - } - - "chest buttons" { - # Set this to true to print out the names of all GUIs you open to the log. This is used to fill in the "Forced GUIs" list. - B:"Debug Classnames"=true - - # Blocks with inventories which do not explicitly accept dropoffs, but should be treated as though they do. - S:"Dropoff Enabled Blocks" < - minecraft:chest - minecraft:trapped_chest - minecraft:shulker_box - > - - # Allow anything with 'chest' in its block identifier to be used as a dropoff inventory? - B:"Dropoff to Any Chest Block"=true - - # Allow any block with 'chest' in its modid identifier to be used as a dropoff inventory? - B:"Dropoff to Any Chest Mod"=true - - # Allow anything with 'chest' in its TileEntity identifier to be used as a dropoff inventory? - B:"Dropoff to Any Chest Tile"=true - - # GUIs in which the chest buttons should be forced to show up. Use the "Debug Classnames" option to find the names. - S:"Forced GUIs" < - net.dries007.tfc.client.gui.GuiChestTFC - > - - deposit { - # [default: true] - B:Enabled=true - - # [range: -2147483648 ~ 2147483647, default: -18] - I:"X Position"=-18 - - # [range: -2147483648 ~ 2147483647, default: -50] - I:"Y Position"=-50 - } - - smart_deposit { - # [default: true] - B:Enabled=true - - # [range: -2147483648 ~ 2147483647, default: -18] - I:"X Position"=-18 - - # [range: -2147483648 ~ 2147483647, default: -30] - I:"Y Position"=-30 - } - - restock { - # [default: true] - B:Enabled=true - - # [range: -2147483648 ~ 2147483647, default: -18] - I:"X Position"=-18 - - # [range: -2147483648 ~ 2147483647, default: 45] - I:"Y Position"=45 - } - - extract { - # [default: true] - B:Enabled=true - - # [range: -2147483648 ~ 2147483647, default: -18] - I:"X Position"=-18 - - # [range: -2147483648 ~ 2147483647, default: 25] - I:"Y Position"=25 - } - - sort { - # The Sort button is only available if the Inventory Sorting feature is enable [default: true] - B:Enabled=true - - # [range: -2147483648 ~ 2147483647, default: -18] - I:"X Position"=-18 - - # [range: -2147483648 ~ 2147483647, default: -70] - I:"Y Position"=-70 - } - - sort_player { - # The Sort button is only available if the Inventory Sorting feature is enable [default: true] - B:Enabled=true - - # [range: -2147483648 ~ 2147483647, default: -18] - I:"X Position"=-18 - - # [range: -2147483648 ~ 2147483647, default: 5] - I:"Y Position"=5 - } - - } - - "inventory sorting" { - B:"Enable Button in Player Inventory"=true - - # This feature disables itself if any of the following mods are loaded: - # - inventorytweaks - # - inventorysorter - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - - # GUIs in which the sort button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. - S:"Forced GUIs" < - net.dries007.tfc.client.gui.GuiChestTFC - > - I:"Position X"=-20 - I:"Position X (Creative)"=8 - I:"Position Y "=30 - I:"Position Y (Creative)"=-20 - } - - "better craft shifting" { - B:"Enable Crafting Table"=true - B:"Enable Villager"=true - } - -} - - -misc { - B:"Ancient tomes"=true - B:"Black ash"=false - B:"Color runes"=true - B:"Enderdragon scales"=true - B:"Endermites into shulkers"=false - B:"Extra arrows"=true - B:"Extra potions"=true - B:"Horse whistle"=true - B:"Lock direction hotkey"=true - B:"Map markers"=true - B:"Named snow golems with pumpkins drop player heads if killed by a witch"=true - B:"Note block interface"=true - B:"Note blocks play mob sounds if there's a head attached"=true - B:"Parrot eggs"=true - B:Pickarang=false - B:"Place vanilla dusts"=true - B:"Poison potato usage"=true - B:"Reacharound placing"=true - B:"Slime bucket"=false - B:"Soul powder"=false - B:"Throwable dragon breath"=false - B:"Utility recipes"=false - - pickarang { - # Set to -1 to have the Pickarang be unbreakable - I:Durability=800 - - # 2 is Iron, 3 is Diamond - I:"Harvest Level"=3 - - # 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. - D:"Max mining hardness"=20.0 - - # Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled - B:"Never Use Heart of Diamond"=false - - # Set this to true to disable the short cooldown between throwing pickarangs - B:"No Cooldown"=false - - # How long it takes for the pickarang to return to the player if it doesn't hit anything - I:Timeout=20 - } - - "endermites into shulkers" { - # This feature disables itself if any of the following mods are loaded: - # - mite2shulker - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - - # The chance for an Endermite to turn into a Shulker. - # The chance for a Silverfish to bury is 0.1, for reference. - D:"Transform Percentage Chance"=0.005 - } - - "place vanilla dusts" { - B:"Enable Glowstone"=true - B:"Enable Gunpowder"=true - - # Amount of ticks between each piece of gunpowder igniting the next - I:"Gunpowder Delay"=10 - - # Amount of ticks between each piece of gunpowder igniting the next, if on Netherrack - I:"Gunpowder Delay on Netherrack"=5 - } - - "extra potions" { - # A list of potentially context sensitive replacements to apply to the beacon effect list. - # This system allows the potion effects in a beacon to change based on if there's specific blocks on top of the pyramid at the same layer as the beacon. - # Lines are processed in the order you add them. - # Each line is a comma separated list in the following format: - # block,meta,layer,index,potion - # - # Each value is as follows: - # block: A block ID of a block to check against when applying this replacement. You can leave this empty if you always want to apply the replacement - # meta: The metadata of the block to check against, or -1 if any metadata will work. You must include this even if block is empty - # layer: The layer of the beacon that contains the effect you want to replace (range: 0-3) - # index: The effect in that layer you want to replace (range: 0-1, just 0 if it's layers 2 or 3) - # potion: The ID for the potion to replace. Note: modded potions won't display the icons properly - # - # Examples: - # minecraft:sea_lantern,-1,0,1,minecraft:water_breathing -> Replace Haste with Water Breathing if there's a Sea Lantern next to the beacon - # ,-1,1,0,minecraft:levitation -> Always replace Resistance with Levitation - S:"Beacon Replacements" < - > - B:"Enable Danger Sight Potion"=true - B:"Enable Haste Potion"=true - B:"Enable Resistance Potion"=true - - # Always use Clownfish instead of Glowshroom, even if Glowshroom is available. - B:"Force Clownfish for Danger Sight"=false - - # Always use Quartz instead of Biotite, even if Biotite is available. - B:"Force Quartz for Resistance"=false - } - - "extra arrows" { - B:"Enable Ender Arrow"=true - B:"Enable Explosive Arrow"=true - B:"Enable Torch Arrow"=true - B:"Explosive Arrow Destroys Blocks"=true - D:"Explosive Arrow Power"=2.0 - } - - "map markers" { - # If enabled, replaces the recipe to add the marker with right clicking for the same purpose - B:"Use Right Click"=false - } - - "slime bucket" { - B:"Slime bucket is a slimeball"=true - } - - "color runes" { - I:"Cost to apply rune"=15 - I:"Desert Temple loot weight"=15 - I:"Dungeon loot weight"=20 - B:"Enable Rainbow Rune Crafting"=true - B:"Enable Rainbow Rune in Chests"=false - I:"Item quality for loot"=0 - I:"Jungle Temple loot weight"=15 - I:"Nether Fortress loot weight"=15 - B:"Stackable Runes"=true - } - - "note block interface" { - # Keyboard layout to use for the piano - # Accepted values are: qwerty, azerty, dvorak - S:"Keyboard Layout"=qwerty - B:"Requires Empty Hands"=false - } - - "throwable dragon breath" { - I:"Blocks per Bottle"=64 - } - - "utility recipes" { - B:"Dispenser Recipe"=true - B:"Enable Minecarts"=true - B:"Repeater Recipe"=true - } - - "black ash" { - B:"Remove Wither Skeleton Coal Drops"=true - I:"Wither Max Drop"=20 - I:"Wither Min Drop"=12 - I:"Wither Skeleton Max Drop"=3 - I:"Wither Skeleton Min Drop"=0 - } - - "ancient tomes" { - I:"Cost to apply tome"=35 - I:"Cost to apply upgraded book to item"=35 - I:"Dungeon loot weight"=8 - I:"Item quality for loot"=2 - I:"Stronghold Library loot weight"=12 - S:"Valid Enchantments" < - minecraft:feather_falling - minecraft:thorns - minecraft:sharpness - minecraft:smite - minecraft:bane_of_arthropods - minecraft:knockback - minecraft:fire_aspect - minecraft:looting - minecraft:sweeping - minecraft:efficiency - minecraft:unbreaking - minecraft:fortune - minecraft:power - minecraft:punch - minecraft:luck_of_the_sea - minecraft:lure - > - } - - "poison potato usage" { - B:"Apply Poison to the poisoned entity"=true - D:"Chance to Poison"=0.1 - } - - "reacharound placing" { - # How lenient the detection for reacharound should be. Higher leniency means you can look further away from the block edge - D:Leniency=0.5 - - # A whitelist of items that are allowed to reacharound (all blocks can without being here) - S:Whitelist < - quark:trowel - > - } - - "horse whistle" { - # How far away should horses be able to hear the whistle? - D:"Horse Summoning Range"=64.0 - - # Should horses teleport when you call for them if they can't find a way to get to you? - B:"Horses Teleport When Whistled"=false - } - - "parrot eggs" { - I:"Egg Creation Time"=12000 - B:"Enable Special Awesome Parrot"=true - S:"Feed Item"=minecraft:beetroot_seeds - - # If this is X, the parrot will, on average, start making an egg in every 1/X seeds fed - D:"Success Percentage Chance"=0.05 - } - - "enderdragon scales" { - I:"Amount Dropped per Dragon Kill"=1 - - # Should the crafted Elytra be dyed black? (only works if Dyed Elytras from Vanity is loaded) - B:"Dye Elytra Black"=true - I:"Required Scales per Elytra"=1 - } - -} - - -tweaks { - B:"Allow crafting stone tools using flint"=true - B:"Armed armor stands"=true - B:"Automatic recipe unlock"=false - B:"Axes break leaves"=true - B:"Baby zombies burn"=true - B:"Blastproof shulker boxes"=true - B:"Chickens shed feathers"=true - B:"Compasses work everywhere"=true - B:"Convert Clay Blocks to Clay"=true - B:"Deploy ladders down"=true - B:"Dirt to path"=true - B:"Double doors open together"=true - B:"Dragon's Breath doesn't leave a bottle behind"=true - B:"Dye any wool"=true - B:"Endermen anti cheese"=true - B:"Entities chase players holding certain items"=true - B:"Glass shards"=true - B:"Hoes break a 5x5 of plants"=true - B:"Improved sleeping"=true - B:"Jump boost allows to step up 1 block"=true - B:"Knock on doors"=true - B:"Look down on ladders to descend fast"=true - B:"Pat the dogs"=true - B:"Quick armor swapping"=true - B:"Remove layers of snow by right clicking with a shovel"=true - B:"Right click harvest"=true - B:"Right click minecarts to add blocks to them"=true - B:"Right click sign edit"=true - B:"Shearable chickens"=true - B:"Sheep have armor while wearing wool"=true - B:"Slabs to blocks recipe"=true - B:"Slime blocks bounce off sides"=true - B:"Squids ink you"=true - B:"Stackable items"=true - B:"Stair crafting makes more"=true - B:"Torches burn in furnaces"=true - B:"Wet sponge will dry in the nether"=true - - "squids ink you" { - # How long should blindness last upon hitting a squid, in ticks - I:"Blindness Time"=80 - } - - "sheep have armor while wearing wool" { - # The amount of armor points to give to a sheep when it is not sheared. - D:"Sheep Armor Amount"=1.0 - } - - "hoes break a 5x5 of plants" { - # in all four directions: 1 is 1x1, 2 is 3x3, 3 is 5x5 and so on - S:"Hoe ranges" < - minecraft:diamond_hoe 3 - minecraft:iron_hoe 2 - minecraft:golden_hoe 2 - minecraft:stone_hoe 2 - minecraft:wooden_hoe 1 - > - - # Can hoes have Fortune anviled on? - B:"Hoes Can Have Fortune"=true - } - - "slabs to blocks recipe" { - # The stack size for the vanilla slab recipe, used for automatically detecting slab recipes - I:"Vanilla stack size"=6 - } - - "endermen anti cheese" { - # The delay (in ticks) between how often an enderman can break a block. - I:Delay=10 - - # A value of health for which endermen will stop doing anti-cheese when below. Set to 0 to disable. - I:"HP Lower Bound"=3 - B:"Ignore mobGriefing Gamerule"=true - - # The minimum difficulty in which this effect should take place. (1: easy, 2: normal, 3: hard) - I:"Minimum Difficulty"=3 - - # Set this to true to use the old behaviour, where the endermen would teleport the player to them - B:"Use Old Behaviour"=false - } - - "double doors open together" { - B:"Allow Villagers to use Double Doors"=true - - # This feature disables itself if any of the following mods are loaded: - # - malisisdoors - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - } - - "automatic recipe unlock" { - # Set this to true to disable the vanilla recipe book altogether. - B:"Disable Recipe Book"=false - - # Set to true to force the doLimitedCrafting gamerule to true. - # Combine this with the Ignored Recipes list to create a system where only a few selected recipes are locked. - B:"Force Limited Crafting"=false - - # A list of recipe names that should NOT be added in by default - S:"Ignored Recipes" < - > - } - - "right click minecarts to add blocks to them" { - B:"Enable Command Block and Mob Spawner"=true - } - - "blastproof shulker boxes" { - # Allow anything with 'shulker_box' in its item identifier to be treated as a shulker box? - B:"Dropoff to Any Shulker Box"=true - - # Blocks which should be interpreted as Shulker Boxes. - S:"Shulker Boxes" < - minecraft:white_shulker_box - minecraft:orange_shulker_box - minecraft:magenta_shulker_box - minecraft:light_blue_shulker_box - minecraft:yellow_shulker_box - minecraft:lime_shulker_box - minecraft:pink_shulker_box - minecraft:gray_shulker_box - minecraft:silver_shulker_box - minecraft:cyan_shulker_box - minecraft:purple_shulker_box - minecraft:blue_shulker_box - minecraft:brown_shulker_box - minecraft:green_shulker_box - minecraft:red_shulker_box - minecraft:black_shulker_box - > - } - - "entities chase players holding certain items" { - # Items that a listed entity should follow. The entity must extend EntityLiving. - # Format is 'modid:entityid;modid:itemid[:meta][,modid:itemid[:meta]]...'. Unset meta will default wildcard. - S:"Tempt Items" < - minecraft:villager;minecraft:emerald_block - quark:archaeologist;minecraft:emerald_block,minecraft:bone_block - > - - # Delay in ticks before resetting the task after getting interrupted - I:"Tempt Reset Delay"=100 - } - - "look down on ladders to descend fast" { - # Should your character automatically sneak on ladders in GUIs? - B:"Sneak While In Gui"=true - } - - "pat the dogs" { - # How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable - I:"Dog loneliness"=-1 - } - - "improved sleeping" { - B:"Enable AFK"=true - - # This feature disables itself if any of the following mods are loaded: - # - morpheus - # - sleepingoverhaul - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - - # The percentage of the (non-afk) server that needs to be sleeping for the time to change. - I:"Required Percentage"=100 - - # How many ticks are required for a player to be marked AFK - I:"Time for AFK"=2400 - } - - "stackable items" { - # The format for setting an item's max size is item name|stacksize. i.e. `minecraft:saddle|8` - S:"Stackable Items" < - minecraft:minecart|16 - minecraft:chest_minecart|16 - minecraft:command_block_minecart|16 - minecraft:furnace_minecart|16 - minecraft:hopper_minecart|16 - minecraft:tnt_minecart|16 - minecraft:mushroom_stew|64 - minecraft:rabbit_stew|64 - minecraft:beetroot_soup|64 - minecraft:saddle|8 - > - } - - "right click harvest" { - # Should Quark look for (nonvanilla) crops, and handle them? - B:"Add Harvestable Crops"=true - - # Can players harvest crops with empty hand clicks? - B:"Empty Hand Harvest"=true - - # This feature disables itself if any of the following mods are loaded: - # - harvest - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - - # Which crops can be harvested? - # Format is: "harvestState[,afterHarvest]", e.g. "minecraft:wheat:7" or "minecraft:cocoa:11,minecraft:cocoa:3" - S:"Harvestable Crops" < - minecraft:wheat:7 - minecraft:carrots:7 - minecraft:potatoes:7 - minecraft:beetroots:3 - minecraft:nether_wart:3 - minecraft:cocoa:11,minecraft:cocoa:3 - minecraft:cocoa:10,minecraft:cocoa:2 - minecraft:cocoa:9,minecraft:cocoa:1 - minecraft:cocoa:8,minecraft:cocoa:0 - > - - # Does harvesting crops with a hoe cost durability? - B:"Harvesting Costs Durability"=false - - # Can hoes harvest crops with right click? - B:"Hoe Harvest"=true - - # Should Quark require crops to have seeds to harvest the crops? - B:"Require Crop Seeds"=false - - # Which crops can *not* be harvested? - # Format is: "harvestState", e.g. "minecraft:wheat:7" or "minecraft:cocoa:11"; omit the meta for a wildcard blacklist - S:"Unharvestable Crops" < - > - } - - "jump boost allows to step up 1 block" { - B:"Can toggle with sneaking"=true - I:"Minimum Jump Boost level"=2 - } - - "compasses work everywhere" { - # Make clocks always show day until crafted - B:"Enable Clock Fix"=true - - # Make compasses always point north until crafted - B:"Enable Compass Fix"=true - - # Make compasses point to center of the main island when in the end - B:"Enable End Compass"=true - - # Make compasses point to where the portal you came in from when in the nether - B:"Enable Nether Compass"=true - } - - "right click sign edit" { - B:"Requires Empty Hands"=false - } - - "quick armor swapping" { - # Armor that should be prevented from being quick-swapped - # Format is modid:item[:meta] - S:"Armor Blacklist" < - > - - # This feature disables itself if any of the following mods are loaded: - # - iberia - # This is done to prevent content overlap. - # You can turn this on to force the feature to be loaded even if the above mods are also loaded. - B:"Force Enabled"=false - B:"Swap off-hand with armor"=true - } - - "stair crafting makes more" { - B:"Add stairs to blocks recipe"=true - - # This recipe can only be enabled if the "Slabs to blocks recipe" feature is. - B:"Enable Slab to Stairs Recipe"=true - I:"Target stack size (must be a divisor of 24 if 'Reversion recipe' is enabled)"=8 - - # The stack size for the vanilla stair recipe, used for automatically detecting stair recipes - I:"Vanilla stack size"=4 - } - - "dye any wool" { - B:"Add 8 Dyed Wool Recipe"=true - } - - "chickens shed feathers" { - B:"Chicks drop feathers"=true - I:"Drop frequency (lower means more)"=28000 - B:"Force at least one feather on kill"=true - } - -} - - -vanity { - B:"Boat sails"=true - B:"Dyable elytra"=true - B:"Dye item names"=true - B:"Emote system"=true - B:"Firework cloning"=true - B:"Sit in stairs"=true - B:"Witch hat"=true - - "emote system" { - # Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. - # DO NOT ship enabled this in a modpack, please. - B:"Custom Emote Dev Mode"=false - - # Allow custom emotes to run function files when a user prompts them. - # To attach a function file to any given emote, simply place a .mcfunction file with the same name as your .emote file (sans extension) in /quark_emotes. - # Command output from emote functions is enabled only if both "Custom Emote Dev Mode" and the "commandBlockOutput" gamerule are enabled. - B:"Custom Emote Functions"=false - - # The list of Custom Emotes to be loaded. - # Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ - S:"Custom Emotes" < - > - - # Should keybinds for emotes be generated? (They're all unbound by default) - B:"Enable Keybinds"=true - - # The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. - S:"Enabled Emotes" < - no - yes - wave - salute - cheer - clap - think - point - shrug - headbang - weep - facepalm - > - } - - "witch hat" { - D:"Drop Chance boost per looting level"=0.01 - D:"Drop Chance from witches"=0.025 - B:"Halve witch damage"=true - B:"Make witches ignore players with witch hats"=true - B:"Only Drop on Player Kills"=true - } - -} - - -world { - B:Archaeologist=false - B:Basalt=false - B:"Big mushrooms generate in swamps"=false - B:Biotite=false - B:"Blazes spawn naturally in the nether"=false - B:"Broken nether portals"=false - B:"Buried treasure"=false - B:"Cave roots"=true - B:Crabs=true - B:"Crystal caves"=true - B:"Default world options"=false - B:"Depth mobs"=true - B:"Fairy rings"=false - B:Foxhounds=false - B:Frogs=true - B:"Generate clay underground like dirt"=true - B:"Guardians spawn in oceans"=true - B:"Monster boxes"=true - B:"Nether fossils"=false - B:"Nether obsidian spikes"=false - B:"Nether smoker"=false - B:"Pathfinder maps"=false - B:"Pirate ships"=true - - # Allows for usage of a new Realistic world type, made by /u/Soniop. - # https://www.reddit.com/r/Minecraft/comments/4nfw3t/more_realistic_generation_preset_in_comment/ - # If you want to use it in multiplayer, set the world type to "quark_realistic" - B:"Realistic world type"=false - B:"Revamp stone gen"=false - B:Speleothems=true - B:Stonelings=true - B:"Tree variants"=false - B:"Underground biomes"=false - B:"Varied dungeons"=true - B:Wraiths=false - - "fairy rings" { - D:"Forest Percentage Chance"=0.00625 - D:"Plains Percentage Chance"=0.0025 - S:"Spawnable Ores" < - minecraft:emerald_ore - minecraft:diamond_ore - > - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - "cave roots" { - # How many times the world generator will try to place roots per chunk - I:"Attempts per Chunk"=300 - B:"Enable Flowers"=true - - # The chance for a root to sprout a flower when it grows. 0 is 0%, 1 is 100% - D:"Flower Chance"=0.2 - I:"Max Y"=52 - I:"Min Y"=16 - - # The chance for a root to drop the root item when broken. 0 is 0%, 1 is 100% - D:"Root Drop Chance"=0.1 - - # The chance for a flower root to drop the sprout item when broken. 0 is 0%, 1 is 100% - D:"Root Flower Drop Chance"=1.0 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - stonelings { - # Do stonelings get spooked when players move suddenly near them? - B:"Cautious Stonelings"=true - B:"Enable Diamond Heart"=true - I:"Max Y Level"=24 - - # Higher = more stonelings - I:"Spawning Weight"=80 - - # Can stonelings be tamed by feeding them diamonds? - B:"Tamable Stonelings"=true - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - "blazes spawn naturally in the nether" { - # Only used if " Block restrictions" is enabled. - S:"Allowed spawn blocks" < - minecraft:netherrack - minecraft:soul_sand - minecraft:magma - quark:basalt - > - - # Make naturally spawned blazes only spawn in allowed blocks - B:"Block restrictions"=true - I:"Largest spawn group"=2 - I:"Smallest spawn group"=1 - - # The higher, the more will spawn - I:"Spawn Weight"=5 - } - - "nether fossils" { - # The rarity of a fossil in a chunk. Higher means fewer fossils. - I:"Fossil Chance"=25 - } - - archaeologist { - # Set to false to make the archaeologist not drop the hat - B:"Drop Hat"=true - B:"Enable Hat"=true - - # Set to false to make the hat not increase ore yield - B:"Hat Increases Ore Yield"=true - I:"Max Y"=50 - I:"Min Y"=20 - - # The chance that the generator will attempt to place an Archaeologist in a chunk - D:"Percentage Chance Per Chunk"=0.1 - - # Set to false to make the archaeologist not sell the hat - B:"Sell Hat"=true - - # The chance for the hat to increase ore yield, 0 is 0%, 1 is 100% - D:"Yield Increase Chance"=0.25 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - "default world options" { - I:andesiteCount=10 - I:andesiteMaxHeight=80 - I:andesiteMinHeight=0 - I:andesiteSize=33 - D:baseSize=8.5 - D:biomeDepthOffset=0.0 - D:biomeDepthWeight=1.0 - D:biomeScaleOffset=0.0 - D:biomeScaleWeight=1.0 - I:biomeSize=4 - I:coalCount=20 - I:coalMaxHeight=128 - I:coalMinHeight=0 - I:coalSize=17 - D:coordinateScale=684.412 - D:depthNoiseScaleExponent=0.5 - D:depthNoiseScaleX=200.0 - D:depthNoiseScaleZ=200.0 - I:diamondCount=1 - I:diamondMaxHeight=16 - I:diamondMinHeight=0 - I:diamondSize=8 - I:dioriteCount=10 - I:dioriteMaxHeight=80 - I:dioriteMinHeight=0 - I:dioriteSize=33 - I:dirtCount=10 - I:dirtMaxHeight=256 - I:dirtMinHeight=0 - I:dirtSize=33 - I:dungeonChance=8 - I:fixedBiome=-1 - I:goldCount=2 - I:goldMaxHeight=32 - I:goldMinHeight=0 - I:goldSize=9 - I:graniteCount=10 - I:graniteMaxHeight=80 - I:graniteMinHeight=0 - I:graniteSize=33 - I:gravelCount=8 - I:gravelMaxHeight=256 - I:gravelMinHeight=0 - I:gravelSize=33 - D:heightScale=684.412 - I:ironCount=20 - I:ironMaxHeight=64 - I:ironMinHeight=0 - I:ironSize=9 - I:lapisCenterHeight=16 - I:lapisCount=1 - I:lapisSize=7 - I:lapisSpread=16 - I:lavaLakeChance=80 - D:lowerLimitScale=512.0 - D:mainNoiseScaleX=80.0 - D:mainNoiseScaleY=160.0 - D:mainNoiseScaleZ=80.0 - I:redstoneCount=8 - I:redstoneMaxHeight=16 - I:redstoneMinHeight=0 - I:redstoneSize=8 - I:riverSize=4 - I:seaLevel=63 - D:stretchY=12.0 - D:upperLimitScale=512.0 - B:useCaves=true - B:useDungeons=true - B:useLavaLakes=true - B:useLavaOceans=false - B:useMineShafts=true - B:useMonuments=true - B:useRavines=true - B:useStrongholds=true - B:useTemples=true - B:useVillages=true - B:useWaterLakes=true - I:waterLakeChance=4 - } - - "tree variants" { - # The chance per chunk for a Oak Blossom Tree to spawn (0 is 0%, 1 is 100%). This can be higher than 1 if you want multiple per chunk. - D:"Blossom Tree Chance"=0.05 - B:"Change vine color in swamps"=true - B:"Enable Blossom"=true - B:"Enable Swamp"=true - } - - "crystal caves" { - # The percentage chance crystal caves will spawn in a given chunk - D:"Crystal Cave Percentage Chance"=0.006666666666666667 - - # Chance that a given crystal location will actually spawn a crystal - D:"Crystal Chance"=0.3 - B:"Enable Panes"=true - - # Chance that, if a crystal location doesn't spawn a crystal, it will spawn an ore - D:"Ore Chance"=0.5 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - speleothems { - I:"Cluster Attempts Per Chunk"=60 - I:"Cluster Attempts Per Chunk (Nether)"=4 - I:"Highest Y Level"=55 - I:"Speleothems Per Cluster"=12 - I:"Speleothems Per Cluster (Nether)"=12 - - dimensions { - # [default: [0], [-1]] - S:Dimensions < - 0 - -1 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - foxhounds { - I:"Largest spawn group"=2 - I:"Smallest spawn group"=1 - - # The higher, the more will spawn - I:"Spawn Weight"=4 - - # Items that can be used to tame foxhounds, and the respective tame chances - S:"Tame items" < - minecraft:coal 0.05 - minecraft:coal_block 0.2 - minecraft:charcoal 0.05 - quark:charcoal_block 0.2 - minecraft:magma_cream 0.1 - > - } - - "broken nether portals" { - # The chance a broken portal will try to spawn per chunk (1 is 100%, 0 is 0%) - D:"Spawn Chance"=0.02 - - dimensions { - # [default: [-1]] - S:Dimensions < - -1 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - biotite { - I:"Cluster count for natural generation"=16 - I:"Cluster size"=14 - I:"Clusters generated per dragon death tick"=16 - B:"Enable walls"=true - B:"Generate by dragon kill"=true - B:"Generate naturally"=false - I:"Generation delay on dragon death"=1 - } - - "monster boxes" { - D:"Activation Radius"=2.5 - - # Ticks until mobs are released - I:"Activation Time"=40 - - # The chance for the monster box generator to try and place one in a chunk, 1 is 100% - # This can be higher than 100% if you want multiple per chunk, , 0 is 0% - D:"Chance to Spawn"=0.6 - I:"Max Y Level"=20 - I:"Min Y Level"=3 - - # Spawn pools; syntax (trailing ; and spaces are important!): "[chance] [minCount]-[maxCount]: [chance] [entityId]; [chance] [entityId]; ...;" - S:Pools < - 0.5 5-8: 0.1 minecraft:witch; 0.2 minecraft:cave_spider; 0.7 minecraft:zombie; - 0.4 2-3: 0.8 minecraft:vex; 0.2 minecraft:skeleton; - 0.1 10-20: 1.0 minecraft:villager; - > - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - "depth mobs" { - # (Skeleton is 100. The higher, the more will spawn) - I:"Ashen Spawn Weight"=30 - - # (Zombie is 100. The higher, the more will spawn) - I:"Dweller Spawn Weight"=30 - B:"Enable Ashen"=true - B:"Enable Dweller"=true - I:"Highest Y level for spawns"=20 - I:"Largest Ashen spawn group"=2 - I:"Largest Dweller spawn group"=2 - I:"Smallest Ashen spawn group"=1 - I:"Smallest Dweller spawn group"=1 - } - - basalt { - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - - basalt { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [NETHER]] - S:"Allowed Biome Types" < - NETHER - > - - # [range: 0 ~ 2147483647, default: 18] - I:"Cluster Radius"=18 - - # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 20] - I:"Cluster Rarity"=20 - - # [default: true] - B:Enabled=true - - # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] - B:"Invert Cluster Rarity"=false - - # [range: 0 ~ 255, default: 120] - I:"Y Level Max"=120 - - # [range: 0 ~ 255, default: 20] - I:"Y Level Min"=20 - - dimensions { - # [default: [-1]] - S:Dimensions < - -1 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - } - - frogs { - B:"Frog legs can be made into jump boost reagent"=true - B:"Frogs know what day it is"=false - I:"Largest spawn group"=3 - I:"Smallest spawn group"=1 - - # The higher, the more will spawn - I:"Spawn Weight"=40 - } - - "pirate ships" { - # Disables the pirate mob and generator, only adds the hat - B:"Only hat"=false - - # Given this value as X, 1 ship will spawn in X ocean biome chunks - I:"Pirate Ship Rarity"=4000 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - "guardians spawn in oceans" { - B:"Deep ocean only"=true - I:"Largest spawn group"=3 - - # Disables guardians' attack sound if they aren't attacking a player - B:"Shut Guardians Up"=true - I:"Smallest spawn group"=1 - - # Squids have 10. The higher, the more will spawn. (Note that guardians only spawn 5% of the time, so the default 4 is actually 0.8) - I:"Spawn Weight"=4 - } - - crabs { - I:"Largest spawn group"=3 - I:"Smallest spawn group"=1 - - # The higher, the more will spawn - I:"Spawn Weight"=40 - } - - "revamp stone gen" { - B:"Enable Jasper"=true - B:"Enable Limestone"=true - B:"Enable Marble"=true - B:"Enable Slate"=true - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - - # Note: The stone rarity values are tuned based on this being true. If you turn it off, also change the stones' rarity (around 50 is fine). - B:"Generate Based on Biomes"=true - - # If this is true, CSV debug info will be printed out to the console on init, to help test biome spreads. - B:"Output CSV Debug Info"=false - - granite { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MOUNTAIN], [HILLS]] - S:"Allowed Biome Types" < - MOUNTAIN - HILLS - > - - # [range: 0 ~ 2147483647, default: 14] - I:"Cluster Radius"=14 - - # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] - I:"Cluster Rarity"=9 - - # [default: true] - B:Enabled=true - - # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] - B:"Invert Cluster Rarity"=false - - # [range: 0 ~ 255, default: 80] - I:"Y Level Max"=80 - - # [range: 0 ~ 255, default: 20] - I:"Y Level Min"=20 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - diorite { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SAVANNA], [JUNGLE], [MUSHROOM]] - S:"Allowed Biome Types" < - SAVANNA - JUNGLE - MUSHROOM - > - - # [range: 0 ~ 2147483647, default: 14] - I:"Cluster Radius"=14 - - # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] - I:"Cluster Rarity"=9 - - # [default: true] - B:Enabled=true - - # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] - B:"Invert Cluster Rarity"=false - - # [range: 0 ~ 255, default: 80] - I:"Y Level Max"=80 - - # [range: 0 ~ 255, default: 20] - I:"Y Level Min"=20 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - andesite { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [FOREST]] - S:"Allowed Biome Types" < - FOREST - > - - # [range: 0 ~ 2147483647, default: 14] - I:"Cluster Radius"=14 - - # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] - I:"Cluster Rarity"=9 - - # [default: true] - B:Enabled=true - - # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] - B:"Invert Cluster Rarity"=false - - # [range: 0 ~ 255, default: 80] - I:"Y Level Max"=80 - - # [range: 0 ~ 255, default: 20] - I:"Y Level Min"=20 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - marble { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [PLAINS]] - S:"Allowed Biome Types" < - PLAINS - > - - # [range: 0 ~ 2147483647, default: 14] - I:"Cluster Radius"=14 - - # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] - I:"Cluster Rarity"=9 - - # [default: true] - B:Enabled=true - - # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] - B:"Invert Cluster Rarity"=false - - # [range: 0 ~ 255, default: 80] - I:"Y Level Max"=80 - - # [range: 0 ~ 255, default: 20] - I:"Y Level Min"=20 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - limestone { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SWAMP], [OCEAN]] - S:"Allowed Biome Types" < - SWAMP - OCEAN - > - - # [range: 0 ~ 2147483647, default: 14] - I:"Cluster Radius"=14 - - # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] - I:"Cluster Rarity"=9 - - # [default: true] - B:Enabled=true - - # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] - B:"Invert Cluster Rarity"=false - - # [range: 0 ~ 255, default: 80] - I:"Y Level Max"=80 - - # [range: 0 ~ 255, default: 20] - I:"Y Level Min"=20 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - jasper { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MESA], [SANDY]] - S:"Allowed Biome Types" < - MESA - SANDY - > - - # [range: 0 ~ 2147483647, default: 14] - I:"Cluster Radius"=14 - - # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] - I:"Cluster Rarity"=9 - - # [default: true] - B:Enabled=true - - # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] - B:"Invert Cluster Rarity"=false - - # [range: 0 ~ 255, default: 80] - I:"Y Level Max"=80 - - # [range: 0 ~ 255, default: 20] - I:"Y Level Min"=20 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - slate { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [COLD]] - S:"Allowed Biome Types" < - COLD - > - - # [range: 0 ~ 2147483647, default: 14] - I:"Cluster Radius"=14 - - # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] - I:"Cluster Rarity"=9 - - # [default: true] - B:Enabled=true - - # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] - B:"Invert Cluster Rarity"=false - - # [range: 0 ~ 255, default: 80] - I:"Y Level Max"=80 - - # [range: 0 ~ 255, default: 20] - I:"Y Level Min"=20 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - } - - "underground biomes" { - B:"Allow crafting Cobbedstone"=true - B:"Allow crafting Elder Prismarine"=true - B:"Enable Big Glowshrooms"=true - B:"Enable Cobbedstone"=true - B:"Enable Elder Prismarine"=true - B:"Enable Firestone"=true - B:"Enable Froststone"=true - B:"Enable Glowcelium and Glowshrooms"=true - B:"Enable stairs and slabs"=true - B:"Enable walls"=true - - # The smaller, the faster glowshrooms will spread. Vanilla mushroom speed is 25. - I:"Glowshroom Growth Rate"=20 - - lush { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [JUNGLE]] - S:"Allowed Biome Types" < - JUNGLE - > - - # [default: true] - B:Enabled=true - - # The chance grass will spawn - D:"Grass Percentage Chance"=0.05 - - # [range: 0 ~ 255, default: 40] - I:"Maximum Y Level"=40 - - # [range: 0 ~ 255, default: 10] - I:"Minimum Y Level"=10 - - # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] - I:Rarity=80 - - # The chance shrubs will spawn - D:"Shrub Percentage Chance"=0.01 - - # The chance vines will spawn - D:"Vine Percentage Chance"=0.125 - - # [range: 0 ~ 2147483647, default: 26] - I:"X Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"X Variation"=14 - - # [range: 0 ~ 2147483647, default: 12] - I:"Y Minimum"=12 - - # [range: 0 ~ 2147483647, default: 6] - I:"Y Variation"=6 - - # [range: 0 ~ 2147483647, default: 26] - I:"Z Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"Z Variation"=14 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - sandstone { - # [default: false] - B:"Allow in Mesa biomes"=false - - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SANDY]] - S:"Allowed Biome Types" < - SANDY - > - - # The chance chiseled sandstone will spawn - D:"Chiseled Sandstone Percentage Chance"=0.1 - - # The chance dead bushes will spawn - D:"Dead Bush Percentage Chance"=0.05 - - # The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. - D:"Dungeon Spawn Percentage Chance"=0.05000000074505806 - - # [default: true] - B:"Enable Sand Floors"=true - - # [default: true] - B:Enabled=true - - # [range: 0 ~ 255, default: 40] - I:"Maximum Y Level"=40 - - # [range: 0 ~ 255, default: 10] - I:"Minimum Y Level"=10 - - # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] - I:Rarity=80 - - # The chance stalactites will spawn - D:"Stalactite Percentage Chance"=0.1 - - # [range: 0 ~ 2147483647, default: 26] - I:"X Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"X Variation"=14 - - # [range: 0 ~ 2147483647, default: 12] - I:"Y Minimum"=12 - - # [range: 0 ~ 2147483647, default: 6] - I:"Y Variation"=6 - - # [range: 0 ~ 2147483647, default: 26] - I:"Z Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"Z Variation"=14 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - slime { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SWAMP]] - S:"Allowed Biome Types" < - SWAMP - > - - # [default: true] - B:"Enable Water Floor"=true - - # [default: true] - B:Enabled=true - - # [range: 0 ~ 255, default: 40] - I:"Maximum Y Level"=40 - - # [range: 0 ~ 255, default: 10] - I:"Minimum Y Level"=10 - - # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 120] - I:Rarity=120 - - # The chance slime blocks will spawn - D:"Slime Block Percentage Chance"=0.085 - - # [range: 0 ~ 2147483647, default: 26] - I:"X Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"X Variation"=14 - - # [range: 0 ~ 2147483647, default: 12] - I:"Y Minimum"=12 - - # [range: 0 ~ 2147483647, default: 6] - I:"Y Variation"=6 - - # [range: 0 ~ 2147483647, default: 26] - I:"Z Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"Z Variation"=14 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - prismarine { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [OCEAN]] - S:"Allowed Biome Types" < - OCEAN - > - - # [default: true] - B:Enabled=true - - # [range: 0 ~ 255, default: 40] - I:"Maximum Y Level"=40 - - # [range: 0 ~ 255, default: 10] - I:"Minimum Y Level"=10 - - # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 100] - I:Rarity=100 - - # The chance sea lanterns will spawn - D:"Sea Lantern Percentage Chance"=0.0085 - - # Set to false to spawn regular prismarine instead of elder prismarine (even if the block is enabled) [default: true] - B:"Spawn Elder Prismarine"=true - - # The chance water will spawn - D:"Water Percentage Chance"=0.25 - - # [range: 0 ~ 2147483647, default: 26] - I:"X Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"X Variation"=14 - - # [range: 0 ~ 2147483647, default: 12] - I:"Y Minimum"=12 - - # [range: 0 ~ 2147483647, default: 6] - I:"Y Variation"=6 - - # [range: 0 ~ 2147483647, default: 26] - I:"Z Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"Z Variation"=14 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - spider { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [PLAINS]] - S:"Allowed Biome Types" < - PLAINS - > - - # The chance for a spider spawner to be a cave spider spawner instead - D:"Cave Spider Spawner Percentage Chance"=0.25 - - # The chance ceiling cobwebs will spawn - D:"Ceiling Cobweb Percentage Chance"=0.1 - - # The chance for cobbedstone to replace cobblestone in the floor and walls - D:"Cobbedstone Chance"=0.3 - - # The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. - D:"Dungeon Spawn Percentage Chance"=0.05000000074505806 - - # [default: true] - B:Enabled=true - - # The chance cobwebs will spawn - D:"Floor Cobweb Percentage Chance"=0.033 - - # [range: 0 ~ 255, default: 40] - I:"Maximum Y Level"=40 - - # [range: 0 ~ 255, default: 10] - I:"Minimum Y Level"=10 - - # The chance cobwebs will spawn in nests - D:"Nest Cobweb Percentage Chance"=0.5 - - # The range for cobwebs to be spawned in spider nests [range: 0 ~ 2147483647, default: 3] - I:"Nest Cobweb Range"=3 - - # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] - I:Rarity=80 - - # [range: 0 ~ 2147483647, default: 26] - I:"X Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"X Variation"=14 - - # [range: 0 ~ 2147483647, default: 12] - I:"Y Minimum"=12 - - # [range: 0 ~ 2147483647, default: 6] - I:"Y Variation"=6 - - # [range: 0 ~ 2147483647, default: 26] - I:"Z Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"Z Variation"=14 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - overgrown { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [FOREST]] - S:"Allowed Biome Types" < - FOREST - > - - # The chance dirt will spawn - D:"Dirt Percentage Chance"=0.5 - - # [default: true] - B:Enabled=true - - # [range: 0 ~ 255, default: 40] - I:"Maximum Y Level"=40 - - # [range: 0 ~ 255, default: 10] - I:"Minimum Y Level"=10 - - # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] - I:Rarity=80 - - # The chance roots will spawn - D:"Root Percentage Chance"=0.025 - - # [range: 0 ~ 2147483647, default: 26] - I:"X Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"X Variation"=14 - - # [range: 0 ~ 2147483647, default: 12] - I:"Y Minimum"=12 - - # [range: 0 ~ 2147483647, default: 6] - I:"Y Variation"=6 - - # [range: 0 ~ 2147483647, default: 26] - I:"Z Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"Z Variation"=14 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - icy { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [COLD]] - S:"Allowed Biome Types" < - COLD - > - - # [default: true] - B:Enabled=true - - # [range: 0 ~ 255, default: 40] - I:"Maximum Y Level"=40 - - # [range: 0 ~ 255, default: 10] - I:"Minimum Y Level"=10 - - # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] - I:Rarity=80 - - # The chance stalagmites will spawn - D:"Stalagmite Percentage Chance"=0.015 - - # [default: true] - B:"Use Packed Ice"=true - - # [range: 0 ~ 2147483647, default: 26] - I:"X Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"X Variation"=14 - - # [range: 0 ~ 2147483647, default: 12] - I:"Y Minimum"=12 - - # [range: 0 ~ 2147483647, default: 6] - I:"Y Variation"=6 - - # [range: 0 ~ 2147483647, default: 26] - I:"Z Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"Z Variation"=14 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - lava { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MESA]] - S:"Allowed Biome Types" < - MESA - > - - # [default: true] - B:Enabled=true - - # The chance lava will spawn - D:"Lava Percentage Chance"=0.25 - - # [range: 0 ~ 255, default: 40] - I:"Maximum Y Level"=40 - - # [range: 0 ~ 255, default: 10] - I:"Minimum Y Level"=10 - - # The chance obsidian will spawn - D:"Obsidian Percentage Chance"=0.0625 - - # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] - I:Rarity=80 - - # [range: 0 ~ 2147483647, default: 26] - I:"X Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"X Variation"=14 - - # [range: 0 ~ 2147483647, default: 12] - I:"Y Minimum"=12 - - # [range: 0 ~ 2147483647, default: 6] - I:"Y Variation"=6 - - # [range: 0 ~ 2147483647, default: 26] - I:"Z Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"Z Variation"=14 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - glowshroom { - # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 - # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MOUNTAIN], [MUSHROOM]] - S:"Allowed Biome Types" < - MOUNTAIN - MUSHROOM - > - - # [default: true] - B:Enabled=true - - # [range: 0 ~ 255, default: 40] - I:"Maximum Y Level"=40 - - # [range: 0 ~ 255, default: 10] - I:"Minimum Y Level"=10 - - # The chance mushrooms will spawn - D:"Mushroom Percentage Chance"=0.0625 - - # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] - I:Rarity=80 - - # [range: 0 ~ 2147483647, default: 26] - I:"X Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"X Variation"=14 - - # [range: 0 ~ 2147483647, default: 12] - I:"Y Minimum"=12 - - # [range: 0 ~ 2147483647, default: 6] - I:"Y Variation"=6 - - # [range: 0 ~ 2147483647, default: 26] - I:"Z Minimum"=26 - - # [range: 0 ~ 2147483647, default: 14] - I:"Z Variation"=14 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - } - - "nether obsidian spikes" { - # The chance for a spike to be big (1 is 100%, 0 is 0%) - D:"Big Spike Chance"=0.1 - B:"Big Spikes Have Spawners"=true - - # The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) - D:"Chance Per Chunk"=0.04 - - # Should a chunk have spikes, how many would the generator try to place - I:"Tries Per Chunk"=4 - } - - wraiths { - I:"Curse Range"=64 - - # How long the curse effect lasts for (in ticks) - I:"Curse Time"=12000 - B:"Enable Curse"=true - I:"Largest spawn group"=6 - I:"Smallest spawn group"=4 - - # The higher, the more will spawn - I:"Spawn Weight"=60 - - # List of sound sets to use with wraiths. - # Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) - S:"Wraith sound effects" < - entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death - entity.cow.ambient|entity.cow.hurt|entity.cow.death - entity.pig.ambient|entity.pig.hurt|entity.pig.death - entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death - entity.horse.ambient|entity.horse.hurt|entity.horse.death - entity.cat.ambient|entity.cat.hurt|entity.cat.death - entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death - entity.villager.ambient|entity.villager.hurt|entity.villager.death - entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death - entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death - entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death - entity.spider.ambient|entity.spider.hurt|entity.spider.death - |entity.creeper.hurt|entity.creeper.death - entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death - entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death - entity.witch.ambient|entity.witch.hurt|entity.witch.death - entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death - entity.llama.ambient|entity.llama.hurt|entity.llama.death - |quark:entity.stoneling.cry|quark:entity.stoneling.die - quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die - > - } - - "generate clay underground like dirt" { - I:"Cluster count"=3 - I:"Cluster size"=20 - I:"Max Height"=60 - I:"Min Height"=20 - } - - "varied dungeons" { - # Set this to anything other than an empty line to load a custom loot table for the dungeons. - S:"Custom Loot Table"= - - # How many times per chunk will the generator try to place a dungeon. The higher, the more dungeons you'll get - I:"Tries Per Chunk"=7 - - dimensions { - # [default: [0]] - S:Dimensions < - 0 - > - - # [default: false] - B:"Is Blacklist"=false - } - - } - - "buried treasure" { - I:"Treasure map Rarity"=10 - - # This is used for the luck attribute in loot tables. It doesn't affect the loot you get from the map itself. - I:"Treasure map item quality"=2 - } - - "pathfinder maps" { - # In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. - # Each custom map must be on its own line. - # The format for a custom map is as follows: - # ,,,,, - # - # With the following descriptions: - # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs - # - being the Cartographer villager level required for the map to be unlockable - # - being the cheapest (in Emeralds) the map can be - # - being the most expensive (in Emeralds) the map can be - # - being a hex color (without the #) for the map to display. You can generate one here - http://htmlcolorcodes.com/ - # - being the display name of the map - # - # Here's an example of a map to locate Ice Mountains: - # minecraft:ice_mountains,2,8,14,7FE4FF,Ice Mountains Pathfinder Map - S:"Custom Map Info" < - > - - # By default, when a Cartographer levels up, a random Pathfinder Map from that level is added to their trades. - # Set this to true to add all the maps from that level to the trades instead. - B:"Unlock All Trades at Once"=false - - # By default, when a Cartographer evolves to level 2, two or three Pathfinder Maps are unlocked. - # Set this to false to disable this, and make it only unlock one, like in the other levels. - B:"Unlock Multiples At Level 2"=true - - ice_plains { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 14] - I:"Maximum Emerald Price"=14 - - # [range: 1 ~ 64, default: 8] - I:"Minimum Emerald Price"=8 - - # [range: 0 ~ 10, default: 2] - I:"Required Villager Level"=2 - } - - extreme_hills { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 14] - I:"Maximum Emerald Price"=14 - - # [range: 1 ~ 64, default: 8] - I:"Minimum Emerald Price"=8 - - # [range: 0 ~ 10, default: 2] - I:"Required Villager Level"=2 - } - - roofed_forest { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 14] - I:"Maximum Emerald Price"=14 - - # [range: 1 ~ 64, default: 8] - I:"Minimum Emerald Price"=8 - - # [range: 0 ~ 10, default: 2] - I:"Required Villager Level"=2 - } - - desert { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 14] - I:"Maximum Emerald Price"=14 - - # [range: 1 ~ 64, default: 8] - I:"Minimum Emerald Price"=8 - - # [range: 0 ~ 10, default: 2] - I:"Required Villager Level"=2 - } - - savanna { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 14] - I:"Maximum Emerald Price"=14 - - # [range: 1 ~ 64, default: 8] - I:"Minimum Emerald Price"=8 - - # [range: 0 ~ 10, default: 2] - I:"Required Villager Level"=2 - } - - swampland { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 18] - I:"Maximum Emerald Price"=18 - - # [range: 1 ~ 64, default: 12] - I:"Minimum Emerald Price"=12 - - # [range: 0 ~ 10, default: 3] - I:"Required Villager Level"=3 - } - - redwood_taiga { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 18] - I:"Maximum Emerald Price"=18 - - # [range: 1 ~ 64, default: 12] - I:"Minimum Emerald Price"=12 - - # [range: 0 ~ 10, default: 3] - I:"Required Villager Level"=3 - } - - flower_forest { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 18] - I:"Maximum Emerald Price"=18 - - # [range: 1 ~ 64, default: 12] - I:"Minimum Emerald Price"=12 - - # [range: 0 ~ 10, default: 3] - I:"Required Villager Level"=3 - } - - jungle { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 22] - I:"Maximum Emerald Price"=22 - - # [range: 1 ~ 64, default: 16] - I:"Minimum Emerald Price"=16 - - # [range: 0 ~ 10, default: 4] - I:"Required Villager Level"=4 - } - - mesa { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 22] - I:"Maximum Emerald Price"=22 - - # [range: 1 ~ 64, default: 16] - I:"Minimum Emerald Price"=16 - - # [range: 0 ~ 10, default: 4] - I:"Required Villager Level"=4 - } - - mushroom_island { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 26] - I:"Maximum Emerald Price"=26 - - # [range: 1 ~ 64, default: 20] - I:"Minimum Emerald Price"=20 - - # [range: 0 ~ 10, default: 5] - I:"Required Villager Level"=5 - } - - ice_spikes { - # [default: true] - B:Enabled=true - - # [range: 1 ~ 64, default: 26] - I:"Maximum Emerald Price"=26 - - # [range: 1 ~ 64, default: 20] - I:"Minimum Emerald Price"=20 - - # [range: 0 ~ 10, default: 5] - I:"Required Villager Level"=5 - } - - } - - "big mushrooms generate in swamps" { - # Must be an integer if above 1. If below 1, works as a chance to generate one per chunk. - D:"Big Mushroom count per chunk"=0.5 - } - - "realistic world type" { - # Makes realistic the default world type. Only works for singleplayer. - B:"Make Realistic Default"=false - - # What cloud height should realistic worlds have? 128 is default for vanilla worlds. - D:"Realistic Cloud Height"=260.0 - } - -} - - diff --git a/config/renderlib.cfg b/config/renderlib.cfg deleted file mode 100644 index a9494c3ab..000000000 --- a/config/renderlib.cfg +++ /dev/null @@ -1,48 +0,0 @@ -# Configuration file - -general { - # Allows you to increase the render bounding boxes of entities (or all entities of a mod). Width increases the size on the X and Z axis. Top increases the size in the positive Y direction. Bottom increases the size in the negative Y direction. (Accepts 'modid=width,top,bottom' or 'modid:entity=width,top,bottom'). - S:entityBoundingBoxGrowthList < - > - I:mainMenuFPS=60 - - # If set to true the main menu FPS is synced to the in game FPS (but clamped between 30 and 240). - B:mainMenuFPSSynced=false - B:showFrameTimes=false - - # Allows you to increase the render bounding boxes of tile entities (or all entities of a mod). Width increases the size on the X and Z axis. Top increases the size in the positive Y direction. Bottom increases the size in the negative Y direction. (Accepts 'modid=width,top,bottom' or 'modid:tileentity=width,top,bottom'). - S:tileEntityBoundingBoxGrowthList < - > - - # Tile entities whose bounding boxes won't be cached (Accepts 'modid' or 'modid:tileentity'). - S:tileEntityCachedBoundingBoxBlacklist < - > - - # Most tile entities have static bounding boxes and thus they can be cached. Tile entities whose bounding boxes are likely to change every frame or so should be added to the blacklist. Tile entities whose bounding only change every once in a while should be covered by cache updates (update speed adjustable through tileEntityCachedBoundingBoxUpdateInterval) - B:tileEntityCachedBoundingBoxEnabled=true - - # Every frame there is a 1 in x chance to update the cached bounding box. Higher = better performance, Lower = tile entities with dynamic bounding boxes get updated faster. - # Min: 1 - # Max: 1000000 - I:tileEntityCachedBoundingBoxUpdateInterval=100 - - opengldebugoutput { - # Better debugging of OpenGL errors. (Requires OpenGL 4.3!) - B:enabled=false - - # Enable/Disable logging of high severity non-error messages. (You probably never want to enable this as a normal user) - B:logHighSeverity=false - - # Enable/Disable logging of low severity non-error messages. (You probably never want to enable this as a normal user) - B:logLowSeverity=false - - # Enable/Disable logging of medium severity non-error messages. (You probably never want to enable this as a normal user) - B:logMediumSeverity=false - - # Enable/Disable logging of notification severity non-error messages. (You probably never want to enable this as a normal user) - B:logNotificationSeverity=false - } - -} - - diff --git a/config/rfp2.cfg b/config/rfp2.cfg new file mode 100644 index 000000000..45df0061b --- /dev/null +++ b/config/rfp2.cfg @@ -0,0 +1,84 @@ +# Configuration file + +########################################################################################################## +# compatability +#--------------------------------------------------------------------------------------------------------# +# Item and Mount compatability lists for Real First Person 2 +########################################################################################################## + +compatability { + # Disables the mod when sneaking. + B:"Disable when sneaking"=false + + # Disables the mod when swimming. + B:"Disable when swimming"=false + + # Vanilla arms are used when holding one of these items. + # Needed for compasses and maps, stops big items blocking the view. + # Note: Not case sensitive, accepts simple item names and regex patterns: + # .* = wildcard, ^ = match beginning of name, $ = match end of name. + S:"Held Item Conflicts" < + minecraft:filled_map + minecraft:clock + minecraft:shield + minecraft:bow + slashblade:.* + .*compass$ + tconstruct:.*bow + tconstruct:battlesign + thermalfoundation:shield_.* + > + + # Disables rendering safety checks. May enable compatibility with mods that cause rendering exceptions, but cannot guarantee that the game will be stable. + B:"Ignore rendering errors (not recommended)."=false + + # Mod temporarily disables when riding one of these mounts. + # Stops legs clipping through minecarts. + # Note: Not case sensitive, accepts simple item names and regex patterns. + # .* = wildcard, ^ = match beginning of name, $ = match end of name. + S:"Mount Conflicts" < + .*minecart.* + > + + # Suppresses alerts about incompatible mods in chat on startup. + B:"Suppress startup compatibility alert (not recommended)."=false + + # Enforces a more aggressive version of the swimming checks. + B:"Use aggressive swimming checks"=false + + # Switches to vanilla arms when *any* item is held, not just conflict items. + B:"Use vanilla arms when holding any item"=false +} + + +########################################################################################################## +# preferences +#--------------------------------------------------------------------------------------------------------# +# Personal preferences for Real First Person 2 +########################################################################################################## + +preferences { + # Enables/disables head turning at startup + # Default: false + B:"Enable Head Turning"=false + + # Enables/disables mod at startup. + # Default: true + B:"Enable Mod"=true + + # Enables/disables real arms at startup + # Default: true + B:"Enable Real Arm Rendering"=true + + # Enables/disables status messages when a keybind is pressed. + # Default: false + B:"Enable Status Messages"=true + + # How far behind the camera to put the first person player model + # Default: 0.35 + # Min: 0.0 + # Max: 2.0 + D:"Player Model Offset"=0.3499999940395355 +} + + diff --git a/config/saltwaterpatcher.cfg b/config/saltwaterpatcher.cfg deleted file mode 100644 index 871bff87a..000000000 --- a/config/saltwaterpatcher.cfg +++ /dev/null @@ -1,12 +0,0 @@ -# Configuration file - -general { - # Whether to load mod related mixins. - B:"Load mod mixins"=true - - # Whether to load vanilla related mixins. - B:"Load vanilla mixins"=true - B:disableSaltWaterPatcher=false -} - - diff --git a/config/smooth-scrolling-everywhere.cfg b/config/smooth-scrolling-everywhere.cfg deleted file mode 100644 index bb669e9fc..000000000 --- a/config/smooth-scrolling-everywhere.cfg +++ /dev/null @@ -1,12 +0,0 @@ -# Configuration file - -general { - D:"Bounce Back Multiplier"=0.24 - I:"Scroll Duration"=600 - D:"Scroll Step"=19.0 - - # Unlimit FPS (30 FPS) on title screen. - B:"Unlimit FPS"=true -} - - diff --git a/config/tfcfarming.cfg b/config/tfcfarming.cfg deleted file mode 100644 index d8b9cacb8..000000000 --- a/config/tfcfarming.cfg +++ /dev/null @@ -1,42 +0,0 @@ -# Configuration file - -general { - I:"K passive growth"=8 - I:"N passive growth"=8 - S:"Nutrient passive growth with dead crop"=0.8 - I:"P passive growth"=8 - - # Plants in the greenhouse cannot grow in too of a hot climate [default: false] - B:enforce_temperature=false - - # Fertilizer list: ~~ [default: [tfc:powder/saltpeter~N~128], [tfcfarming:fertilizer_p~P~128], [tfc:powder/fertilizer~K~128]] - S:fertilizers < - gregtech:meta_dust:313~N~128 - tfcfarming:fertilizer_p~P~128 - tfc:powder/fertilizer~K~128 - gregtech:meta_item_1:1001~K~128 - > - - # True if the hanging planters should also have nutrient values [default: false] - B:hanging_planter=false - - # The amount the K nutrient passively grows each month. [range: 0 ~ 255, default: 8] - I:k_passive=8 - - # The amount the N nutrient passively grows each month. [range: 0 ~ 255, default: 8] - I:n_passive=8 - - # The rate at which crops consume nutrients while in Firmalife's greenhouse [range: 0.0 ~ 10.0, default: 1.0] - S:nutrient_in_greenhouse=1.0 - - # The rate at which hanging planters consume nutrients [range: 0.0 ~ 10.0, default: 1.0] - S:nutrient_int_hanging=1.0 - - # The amount the P nutrient passively grows each month. [range: 0 ~ 255, default: 8] - I:p_passive=8 - - # The growth factor when a dead crop is let to exist on the soil. [range: 0.0 ~ 1.0, default: 0.8] - S:penalty_dead_crop=0.8 -} - - diff --git a/config/tfcompat/mekanism.cfg b/config/tfcompat/mekanism.cfg deleted file mode 100644 index b0d31b363..000000000 --- a/config/tfcompat/mekanism.cfg +++ /dev/null @@ -1,14 +0,0 @@ -# Configuration file - -general { - # Enable/Disable Crusher Recipes added by TFCompat - B:crusherRecipes=false - - # Enable/Disable Evaporation Recipes added by TFCompat - B:evaporationRecipes=false - - # Enable/Disable Sawmill Recipes added by TFCompat - B:sawmillRecipes=false -} - - diff --git a/config/tfcompat/modules.cfg b/config/tfcompat/modules.cfg deleted file mode 100644 index f1822741f..000000000 --- a/config/tfcompat/modules.cfg +++ /dev/null @@ -1,27 +0,0 @@ -# Configuration file - -general { - - modules { - B:tfcompat_actuallyadditions=false - B:tfcompat_betterwithmods=false - B:tfcompat_bloodmagic=false - B:tfcompat_ceramics=false - B:tfcompat_ember=false - B:tfcompat_forestry=false - B:tfcompat_improvedbackpacks=false - B:tfcompat_ironbackpacks=false - B:tfcompat_mekanism=false - B:tfcompat_morecauldrons=false - B:tfcompat_nuclearcraft=false - B:tfcompat_pyrotech=false - B:tfcompat_rustic=false - B:tfcompat_soot=false - B:tfcompat_techreborn=false - B:tfcompat_thaumcraft=true - B:tfcompat_thermalexpansion=false - } - -} - - diff --git a/config/tfcompat/nuclearcraft_compat.cfg b/config/tfcompat/nuclearcraft_compat.cfg deleted file mode 100644 index 4b2afabe4..000000000 --- a/config/tfcompat/nuclearcraft_compat.cfg +++ /dev/null @@ -1,14 +0,0 @@ -# Configuration file - -general { - # Disable/Enable Melting Recipes added By TFCompat - B:meltingRecipes=false - - # Disable/Enable Supercooler Recipes added By TFCompat - B:supercoolerRecipes=false - - # Disable/Enable Water Source Recipes added By TFCompat - B:waterSourceRecipes=false -} - - diff --git a/config/tfcompat/tech_reborn.cfg b/config/tfcompat/tech_reborn.cfg deleted file mode 100644 index d62733e3f..000000000 --- a/config/tfcompat/tech_reborn.cfg +++ /dev/null @@ -1,10 +0,0 @@ -# Configuration file - -general { - B:extractorRecipes=false - B:grinderRecipes=false - B:sawmillRecipes=false - B:wireMillRecipes=false -} - - diff --git a/config/tfcompat/thaumcraft.cfg b/config/tfcompat/thaumcraft.cfg deleted file mode 100644 index 38af0ce6c..000000000 --- a/config/tfcompat/thaumcraft.cfg +++ /dev/null @@ -1,11 +0,0 @@ -# Configuration file - -general { - # Enable/Disable thaumium metal - B:thaumium=true - - # Enable/Disable void_metal metal - B:void_metal=true -} - - diff --git a/config/tfcompat/thermal.cfg b/config/tfcompat/thermal.cfg deleted file mode 100644 index c10bac37e..000000000 --- a/config/tfcompat/thermal.cfg +++ /dev/null @@ -1,41 +0,0 @@ -# Configuration file - -general { - # Enable/Disable Enderium TFCMetal - B:enderium=false - - # Enable/Disable extruder Recipes - B:extruderRecipes=false - - # Enable/Disable Fluid Transposer Recipes - B:fluidTransposerRecipes=false - - # Enable/Disable Lapidary Augment Recipes - B:lapidaryRecipes=false - - # Enable/Disable Lumium TFC Metal - B:lumium=false - - # Enable/Disable Precipitator Recipes - B:precipitatorRecipes=false - - # Enable/Disable Pulverizer Recipes - B:pulverizerRecipes=false - - # Enable/Disable Pyrolysis Augment Recipes - B:pyrolysisRecipes=false - - # Enable/Disable Redstone Furnace Recipes - B:redstoneFurnaceRecipes=false - - # Enable/Disable Refinery Recipes - B:refineryRecipes=false - - # Enable/Disable Sawmill Recipes - B:sawmillRecipes=false - - # Enable/Disable Signalum TFC Metal - B:signalum=false -} - - diff --git a/config/tips.cfg b/config/tips.cfg deleted file mode 100644 index b2ae88458..000000000 --- a/config/tips.cfg +++ /dev/null @@ -1,24 +0,0 @@ -# Configuration file - -general { - # Determines whether or not the default tips should be possible. This includes tips added directly by other mods through their language files. [default: true] - B:allowDefaultTips=true - - # A list of custom tips added by the user or modpack. [default: ] - S:customTips < - > - - # The color of the actual tip text. [default: FFFFFF] - S:textColor=FFFFFF - - # The color of the top/title text for the tip. [default: FFFF55] - S:titleColor=FFFF55 - - # The amount of offset the tip text should have from the left of the screen. [range: 0 ~ 2147483647, default: 5] - I:xOffset=5 - - # The amount of offset the tip text should have from the bottom of the screen. [range: 0 ~ 2147483647, default: 40] - I:yOffset=40 -} - - diff --git a/config/toastcontrol.cfg b/config/toastcontrol.cfg deleted file mode 100644 index e7bada5f7..000000000 --- a/config/toastcontrol.cfg +++ /dev/null @@ -1,59 +0,0 @@ -# Configuration file - -"toast types" { - # A Class-specific blacklist for toasts. Insert class names. - S:"Blacklisted Classes" < - > - - # If advancement toasts are blocked. Enabling will block ALL advancements. - B:"Disable Advancements"=true - - # If all toasts are blocked. - B:"Disable All"=false - - # If all non-vanilla toasts are blocked. Blocks all toasts that do not extend vanilla classes. - B:"Disable All Non-Vanilla"=false - - # If all vanilla toasts are blocked. Includes advancements, recipes, system, and tutorials. - B:"Disable All Vanilla"=false - - # If recipe unlock toasts are blocked. Blocks "you have unlocked a new recipe" toasts. - B:"Disable Recipes"=true - - # If system toasts are blocked. This is used only for the narrator toggle notification right now. - B:"Disable System Toasts"=false - - # Set to true to disable toasts sliding in to view. - B:"Disable Transitions"=false - - # If tutorial toasts are blocked. Blocks useless things like use WASD to move. - B:"Disable Tutorials"=true - - # How long (in ticks) to force a toast to show for. Higher is longer. - I:"Forced Display Time"=0 - - # The maximum number of toasts on the screen at once. Default 3, Vanilla uses 5. - # Min: 1 - # Max: 7 - I:"Max Toasts Shown"=3 - - # A debug config to print the class of each toast that tries to enter the GUI. Useful for finding classes to block. - B:"Print Toast Classnames"=false - - # The amount to offset a toast in the x axis. - I:"Toast X Offset"=0 - - # The amount to offset a toast in the y axis. - I:"Toast Y Offset"=0 - - # Set to true to change the transition to start from the left. - B:"Transition from Left"=false - - # If toasts are slightly translucent. - B:"Translucent Toasts"=true - - # If toasts do not draw a background. - B:"Transparent Toasts"=false -} - - diff --git a/config/untranslateditems.cfg b/config/untranslateditems.cfg deleted file mode 100644 index 568806e43..000000000 --- a/config/untranslateditems.cfg +++ /dev/null @@ -1,41 +0,0 @@ -# Configuration file - -debug { - # Enable debug log. - B:debugLog=false - - # Show event log on the game screen. - B:showLogInChat=false -} - - -settings { - # Enable mod - B:enable=true - - # Enable old method of judging item name request. - B:enableOldMethod=false - - # Show localized item names in The One Probe. - B:integrateTheOneProbe=true - - # Show localized item names in Hwyla(Waila). - B:integrateWaila=true - - # Key strings(regexp) to force translation into en_US. - S:keyFilters < - ^this\.is\.sample\..* - > - - # Show localized item names. - B:showLocalizedItemName=true - - # Process entity translation strictly. - B:strictly=false - - # Workaround for conflict with other mod's text/icons. - # This allows the localized string inserted in more lower row. - B:tooltipHighPriority=false -} - - diff --git a/config/untranslateditems_alsofluids.cfg b/config/untranslateditems_alsofluids.cfg deleted file mode 100644 index b5fef9e53..000000000 --- a/config/untranslateditems_alsofluids.cfg +++ /dev/null @@ -1,45 +0,0 @@ -# Configuration file - -~CONFIG_VERSION: 2 - -########################################################################################################## -# client -#--------------------------------------------------------------------------------------------------------# -# Client only settings(Rendering, resources, etc.) -########################################################################################################## - -client { - # Show the localized name of the fluid. [default: true] - B:showLocalizedName=true - - AppliedEnergistcs2 { - # Show the localized name of the fluid on a crafting status gui. [default: true] - B:showLocalizedNameOnCraftingStatus=true - - # Show the localized name of the fluid on a terminal. [default: true] - B:showLocalizedNameOnTerminal=true - } - - FTBQuests { - # Show the localized name of the item and the fluid. [default: true] - B:showLocalizedName=true - } - - GregTechCEu { - # Show the localized name of the fluid. [default: true] - B:showLocalizedName=true - } - - JEI { - # Show the localized name of the fluid. [default: true] - B:showLocalizedName=true - } - - TheOneProbe { - # Show the localized name of the fluid block. [default: true] - B:showLocalizedNameBlock=true - } - -} - - diff --git a/config/weather2remaster/ConfigClient.cfg b/config/weather2remaster/ConfigClient.cfg deleted file mode 100644 index 5a7ea3597..000000000 --- a/config/weather2remaster/ConfigClient.cfg +++ /dev/null @@ -1,166 +0,0 @@ -# Configuration file - -weather2_remastered_client { - # Particle rates for leaf, waterfall, and fire particles - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.6" - D:"Ambient Particle Rate"=0.6 - - # Camera shake multiplier that adjusts how intense camera shaking can be - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:"Camera Shake Mult"=1.0 - - # How much to randomly change cloud coverage % amount, performed every 10 seconds - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.05" - D:"Cloud Coverage Change Amount"=0.05 - - # How many ticks between cloud particle spawning - # Minimum: "1", Maximum: "2147483647" - # Default: "3" - I:"Cloud Particle Delay"=3 - - # Particle rates for distant downfall particles - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.2" - D:"Distant Downfall Particle Rate"=0.2 - - # Enables on screen debug information about the current particle renderer - # Default: "false" - B:"Enable Debug Renderer"=false - - # Enables distant downfall in severe storms - # Default: "false" - B:"Enable Distant Downfall"=false - - # Should particles render outside of the normal render distance? - # Default: "false" - B:"Enable Extended Render Distance"=false - - # Enables falling leaves in the wind - # Default: "true" - B:"Enable Falling Leaves"=true - - # Enables fire particles that float in the wind - # Default: "true" - B:"Enable Fire Particle"=true - - # Enables heavy downfall in severe storms - # Default: "true" - B:"Enable Heavy Precipitation"=true - - # Enables rendering based on layers rather than based on player distance for all weather2 particles - # Default: "true" - B:"Enable Legacy Rendering"=true - - # Enables all precipitation particle types - # Default: "true" - B:"Enable Precipitation"=true - - # Enables heavy splashes for rain in severe storms - # Default: "true" - B:"Enable Precipitation Splash"=true - - # Enables tornado clouds to change colors based on what block is picked up - # Default: "true" - B:"Enable Tornado Block Colors"=true - - # Enables tornado debris clouds in severe storms - # Default: "true" - B:"Enable Tornado Debris"=true - - # Should vanilla rain show up when proxy override is true? - # Default: "false" - B:"Enable Vanilla Rain"=false - - # Enables water splashes in a waterfall - # Default: "true" - B:"Enable Waterfall Splash"=true - - # Enables dust particles to kick up in high wind situations - # Default: "true" - B:"Enable Wind Particle"=true - - # Distance that particles can render up to in blocks. Does not work with optifine installed - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "128.0" - D:"Extended Render Distance"=128.0 - - # Fog change rate that adjusts how fast fog changes states - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:"Fog Change Rate"=1.0 - - # Fog multiplier that adjusts how foggy storms can be - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:"Fog Mult"=1.0 - - # Particle delay in ticks for storm particles - # (Tornado or hurricane particles) - # Minimum: "0", Maximum: "2147483647" - # Default: "10" - I:"Funnel Particle Delay"=10 - - # Particle delay in ticks for tornado debris particles - # Minimum: "0", Maximum: "2147483647" - # Default: "5" - I:"Ground Debris Particle Delay"=5 - - # Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "50.0" - D:"Max Cloud Coverage Perc"=50.0 - - # How many weather2 particles can exist at once. Set to -1 for infinite particles. A typical hailstorm spawns around 3500~ particles on ultra settings - # Minimum: "-1", Maximum: "2147483647" - # Default: "3000" - I:"Max Particles"=3000 - - # Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.0" - D:"Min Cloud Coverage Perc"=0.0 - - # Determines the renderer used for storms and clouds. Accepts number ids and renderer ids. Ex: 0 or weather2remaster:normal uses the default renderer. - # Default: "0" - S:"Particle Renderer"=0 - - # Particle scale multiplier that adjusts how big particles should be - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:"Particle Scale Mult"=1.0 - - # Particle rates for rain, downfall, and ground splash particle types - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.65" - D:"Precipitation Particle Rate"=0.65 - - # Particle multiplier that adjusts how fast rain rates change. Set it higher to make rain change faster - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:"Rain Change Mult"=1.0 - - # Particle rates for bush, and sand particle types - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.3" - D:"Sandstorm Debris Particle Rate"=0.3 - - # Particle rates for dust particles - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.4" - D:"Sandstorm Dust Particle Rate"=0.4 - - # The delay in ticks for the particle thread - # Minimum: "1", Maximum: "2147483647" - # Default: "400" - I:"Scene Enhancer Thread Delay"=400 - - # Particle rates for wind particles - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.2" - D:"Wind Particle Rate"=0.2 -} - - diff --git a/config/weather2remaster/ConfigFoliage.cfg b/config/weather2remaster/ConfigFoliage.cfg deleted file mode 100644 index e10ba6098..000000000 --- a/config/weather2remaster/ConfigFoliage.cfg +++ /dev/null @@ -1,20 +0,0 @@ -# Configuration file - -weather2_remastered_foliage { - # When foliage shaders are enabled in the EZ Gui, should extra grass render? - # Default: "false" - B:"Enable Extra Grass"=false - - # How many ticks it takes for foliage shaders to process new plants. - # Lower values increases lag. - # Minimum: "0", Maximum: "2147483647" - # Default: "1000" - I:"Foliage Process Delay"=1000 - - # How far in blocks can foliage shaders render up to? - # Minimum: "-2147483648", Maximum: "2147483647" - # Default: "40" - I:"Foliage Render Distance"=40 -} - - diff --git a/config/weather2remaster/ConfigFront.cfg b/config/weather2remaster/ConfigFront.cfg deleted file mode 100644 index 6526960f2..000000000 --- a/config/weather2remaster/ConfigFront.cfg +++ /dev/null @@ -1,41 +0,0 @@ -# Configuration file - -weather2_remastered_front { - # How fast fronts can change direction. Higher numbers allow for faster direction changes. - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:"Angle Change Multiplier"=1.0 - - # Percent chance for a storm to spawn in a front - # Minimum: "0.0", Maximum: "100.0" - # Default: "20.0" - D:"Chance To Spawn In Front"=20.0 - - # How fast fronts update their internal varaiables like temperature. Higher numbers make fronts change faster. - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:"Environment Change Mult"=1.0 - - # How many ticks it takes for fronts to tick once. - # Lower numbers will increase lag. - # Minimum: "1", Maximum: "2147483647" - # Default: "20" - I:"Front Tickrate"=20 - - # How large can fronts become? Higher values will spread storms out more. - # Minimum: "0", Maximum: "2147483647" - # Default: "1500" - I:"Max Front Size"=1500 - - # How many front objects can develop in a dimension? - # Minimum: "0", Maximum: "2147483647" - # Default: "3" - I:"Max Fronts"=3 - - # How fast fronts can change speeds. Higher numbers allow for faster acceleration and decceleration of fronts. - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:"Speed Change Multiplier"=1.0 -} - - diff --git a/config/weather2remaster/ConfigGrab.cfg b/config/weather2remaster/ConfigGrab.cfg deleted file mode 100644 index b9eb7e8a8..000000000 --- a/config/weather2remaster/ConfigGrab.cfg +++ /dev/null @@ -1,139 +0,0 @@ -# Configuration file - -weather2_remastered_grab { - # Should storms grab blocks based on a block list? - # Default: "true" - B:"Enable Grab List"=true - - # Should similar entries from both lists be used? - # Default: "true" - B:"Enable List Sharing"=true - - # Experimental idea, places the WIP repairing block where a tornado - # does damage instead of removing the block, causes tornado damage to self repair, recommend setting Storm_Tornado_rarityOfBreakOnFall to 0 to avoid duplicated blocks - # Default: "false" - B:"Enable Repair Block Mode"=false - - # Should tornados replace blocks with other blocks based on a list? - # Default: "true" - B:"Enable Replace List"=true - - # See config file for examples. A list of entities that cannot be moved by storms. Use commas and/or spaces to separate each entry. Do not use quotation marks. "!" Will remove entries set by other mods. Accepted formats - modid:name, name - # Default: "" - S:"Entity Blacklist Entries"= - - # Should the entity grab list also find similarly named entities? - # Default: "false" - B:"Entity Blacklist Partial Matches"=false - - # Should storms grab animals? - # Default: "true" - B:"Grab Animals"=true - - # Should storms grab blocks? - # Default: "true" - B:"Grab Blocks"=true - - # Should storms grab items? - # Default: "false" - B:"Grab Items"=false - - # Should the grab list act as a blacklist? - # Default: "false" - B:"Grab List Blacklist"=false - - # See config file for examples. A list of blocks to be grabbed by storms. Use commas and/or spaces to separate each entry. Do not use quotation marks. "!" Will remove entries set by other mods. Accepted formats - modid:name, name - # Default: "planks, minecraft:leaves, cobblestone" - S:"Grab List Entries"=planks, minecraft:leaves, cobblestone - - # Should the grab list also find similarly named items? - # Default: "false" - B:"Grab List Partial Matches"=false - - # Should storms grab blocks based on wind resistance? Will follow grab lists if enabled. - # Default: "true" - B:"Grab List Strength Match"=true - - # Should storms grab mobs? - # Default: "true" - B:"Grab Mobs"=true - - # Should storms grab players? - # Default: "true" - B:"Grab Players"=true - - # How often do storms process grabbed blocks in ticks? - # Minimum: "1", Maximum: "2147483647" - # Default: "10" - I:"Grab Process Delay"=10 - - # Should storms grab villagers? - # Default: "true" - B:"Grab Villagers"=true - - # Should blocks picked up by storms damage other entities and players? - # Default: "true" - B:"Grabbed Blocks Hurt"=true - - # How many flying blocks can all tornados have at a time? - # Minimum: "-1", Maximum: "2147483647" - # Default: "120" - I:"Max Flying Blocks"=120 - - # How many blocks can be grabbed per tick - # Minimum: "0", Maximum: "2147483647" - # Default: "12" - I:"Max Grabbed Blocks Per Tick"=12 - - # How many blocks can all tornados replace at a time? - # Minimum: "-1", Maximum: "2147483647" - # Default: "1280" - I:"Max Replaced Blocks"=1280 - - # How many blocks can be grabbed per tick - # Minimum: "0", Maximum: "2147483647" - # Default: "256" - I:"Max Replaced Blocks Per Tick"=256 - - # Should the replace list act as a blacklist? - # Default: "false" - B:"Replace List Blacklist"=false - - # See config file for examples. A list of blocks to be replaced by storms. Use commas and/or spaces to separate each entry. Do not use quotation marks. "!" Will remove entries set by other mods. Use = without spaces to indicate the replacement block. Accepted formats - modid:name=modid:replacement, name=replacement, modid:name=replacement, name=modid:replacement - # Default: "leaves=minecraft:air, leaves2=minecraft:air, minecraft:grass=dirt, minecraft:red_flower=minecraft:air, minecraft:double_plant=minecraft:air, minecraft:tallgrass=minecraft:air" - S:"Replace List Entries"=leaves=minecraft:air, leaves2=minecraft:air, minecraft:grass=dirt, minecraft:red_flower=minecraft:air, minecraft:double_plant=minecraft:air, minecraft:tallgrass=minecraft:air - - # Should the replace list also find similarly named items? - # Default: "false" - B:"Replace List Partial Matches"=false - - # Should storms replace blocks based on wind resistance? Will follow grab lists if enabled. - # Default: "true" - B:"Replace List Strength Matches"=true - - # Percent of how rarely a block will be removed while spinning around a tornado - # Minimum: "0", Maximum: "100" - # Default: "5" - I:"Storm Tornado RarityOfBreakOnFall"=5 - - # Percent of how rarely a block will be removed while spinning around a tornado - # Minimum: "0", Maximum: "100" - # Default: "15" - I:"Storm Tornado RarityOfDisintegrate"=15 - - # Used if Storm_Tornado_grabbedBlocksRepairOverTime is true, - # minimum of 600 ticks (30 seconds) required - # Minimum: "0", Maximum: "2147483647" - # Default: "6000" - I:"Storm Tornado TicksToRepairBlock"=6000 - - # See config file for examples. A list of blocks to register wind resistances to. The numbers are measured in MPH. 65=EF0, 92=EF1, 119=EF2, 146=EF3, 173=EF4, 200=EF5, and so on. Use commas and/or spaces to separate each entry. Do not use quotation marks. "!" Will remove entries set by other mods. Use "=" without spaces to indicate the wind resistance of the block. Accepted formats - modid:name=number, name=number - # Default: "obsidian=512, iron_bar=200" - S:"Wind Resistance Entries"=obsidian=512, iron_bar=200 - - # Should the wind resistance list also find similarly named items? - # Default: "false" - B:"Wind Resistance Partial Matches"=false -} - - diff --git a/config/weather2remaster/ConfigMisc.cfg b/config/weather2remaster/ConfigMisc.cfg deleted file mode 100644 index e4e6a9e66..000000000 --- a/config/weather2remaster/ConfigMisc.cfg +++ /dev/null @@ -1,145 +0,0 @@ -# Configuration file - -weather2_remastered_misc { - # Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on - # Default: "false" - B:"Aesthetic Mode"=false - - # How often does the mod save storms in ticks? - # Minimum: "1", Maximum: "2147483647" - # Default: "36000" - I:"Auto Save Interval"=36000 - - # With repair mode on, enabling this will allow blocks to instantly repair when a tornado is not damaging it - # Default: "false" - B:"Block Instant Repair"=false - - # Enables the mod to output data into the console for debugging - # Default: "false" - B:"Debug Mode"=false - - # Enables the mod to output data into all radars about storms - # Default: "false" - B:"Debug Mode Radar"=false - - # List of dimensions the mod can use for effects - # Default: "0, -127" - S:"Dimensions Effects"=0, -127 - - # List of dimensions the mod can use for weather - # Default: "0, -127" - S:"Dimensions Weather"=0, -127 - - # Disables the Anemometer's recipe - # Default: "false" - B:"Disable Anemometer"=false - - # Disables the Manual Tornado Siren's recipe - # Default: "false" - B:"Disable Manual Siren"=false - - # Disables the Pocket Sand item's recipe - # Default: "false" - B:"Disable Pocket Sand"=false - - # If true, will cancel vanilla behavior of setting clear weather when the player sleeps, for global overcast mode - # Default: "true" - B:"Disable Rain Reset Upon Sleep"=true - - # Disables Sand's recipe - # Default: "false" - B:"Disable Sand"=false - - # Disables the Sand Layer's recipe - # Default: "false" - B:"Disable Sand Layer"=false - - # Disables the Tornado Sensor's recipe - # Default: "false" - B:"Disable Sensor"=false - - # Disables the Tornado Siren's recipe - # Default: "false" - B:"Disable Siren"=false - - # Disables the Weather Deflector's recipe - # Default: "false" - B:"Disable Weather Deflector"=false - - # Disabling this recipe will keep them from using other recipes since it depends on this item - # Default: "false" - B:"Disable Weather Item"=false - - # Disables the Weather Machine's recipe - # Default: "false" - B:"Disable Weather Machine"=false - - # Disables the Weather Machine's ability to create tornados or hurricanes - # Default: "false" - B:"Disable Weather Machine Cyclones"=false - - # Disables the Weather Forcast's recipe - # Default: "false" - B:"Disable Weather Radar"=false - - # Disables the Wind Vane's recipe - # Default: "false" - B:"Disable Wind Vane"=false - - # How far do Doppler Radars sense storms? - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1024.0" - D:"Doppler Radar Range"=1024.0 - - # Enables the mod to turn vanilla clouds off - # Default: "true" - B:"Enable Forced Clouds Off"=true - - # If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on - # Default: "false" - B:"Overcast Mode"=false - - # Disabling this will fix particles not rendering over water - # Default: "true" - B:"Proxy Render Override"=true - - # How far do Pulse Doppler Radars sense storms? - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "2048.0" - D:"Pulse Doppler Radar Range"=2048.0 - - # How far do Radars sense storms? - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "512.0" - D:"Radar Range"=512.0 - - # If true, storms are removed when no players are in the dimension - # Default: "false" - B:"Remove Storms If No Players"=false - - # How far can sensors detect a storm - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "512.0" - D:"Sensor Scan Range"=512.0 - - # Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever - # Minimum: "-1", Maximum: "1" - # Default: "0" - I:"Server Weather Mode"=0 - - # How far can sirens detect a storm - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "256.0" - D:"Siren Scan Range"=256.0 - - # How often does the mod sync storms in ticks? Fixes desync when ran - # Minimum: "1", Maximum: "2147483647" - # Default: "2400" - I:"Sync Interval"=2400 - - # Use if you are on a server with weather but want it ALL off client side for performance reasons, overrides basically every client based setting - # Default: "false" - B:"Toaster Pc Mode"=false -} - - diff --git a/config/weather2remaster/ConfigSand.cfg b/config/weather2remaster/ConfigSand.cfg deleted file mode 100644 index 058e385d8..000000000 --- a/config/weather2remaster/ConfigSand.cfg +++ /dev/null @@ -1,41 +0,0 @@ -# Configuration file - -weather2_remastered_sand { - # Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk update spam that destroys FPS - # Minimum: "0", Maximum: "2147483647" - # Default: "40" - I:"Buildup Tick Delay"=40 - - # Enables sirens near sandstorms to play \"Darude - Sandstorm". Meme content - # Default: "false" - B:"Disable Darude Sandstorm Plz"=false - - # Takes the sand out of sandwiches - # Default: "false" - B:"Disable Sandstorms"=false - - # Allow layered sand blocks to buildup outside deserty biomes where sandstorm is - # Default: "true" - B:"Enable Buildup Outside Desert"=true - - # Use Server Storm Deadly Time instead of Sandstorm Rates - # Default: "false" - B:"Enable Global Rates For Sandstorms"=false - - # Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible) - # Minimum: "0", Maximum: "2147483647" - # Default: "800" - I:"Max Buildup Loop Ammount"=800 - - # A Sandstorm has a 1 in x chance to spawn - # Minimum: "1", Maximum: "2147483647" - # Default: "30" - I:"Sandstorm Spawn 1 In X"=30 - - # Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 mc days - # Minimum: "0", Maximum: "2147483647" - # Default: "72000" - I:"Sandstorm Spawn Delay"=72000 -} - - diff --git a/config/weather2remaster/ConfigSnow.cfg b/config/weather2remaster/ConfigSnow.cfg deleted file mode 100644 index 5ecb06a9b..000000000 --- a/config/weather2remaster/ConfigSnow.cfg +++ /dev/null @@ -1,14 +0,0 @@ -# Configuration file - -weather2_remastered_snow { - # Should snow build up in a snowstorm? - # Default: "false" - B:"Snow PerformSnowfall"=false - - # Snow layers have a 1 in x chance to spawn durring a snowstorm - # Minimum: "1", Maximum: "2147483647" - # Default: "64" - I:"Snow RarityOfBuildup"=64 -} - - diff --git a/config/weather2remaster/ConfigStorm.cfg b/config/weather2remaster/ConfigStorm.cfg deleted file mode 100644 index 64a7fb700..000000000 --- a/config/weather2remaster/ConfigStorm.cfg +++ /dev/null @@ -1,272 +0,0 @@ -# Configuration file - -weather2_remastered_storm { - # Percent chance for a storm to begin to hail - # Minimum: "0.0", Maximum: "100.0" - # Default: "42.0" - D:"Chance For Hail"=42.0 - - # Percent chance for a storm to revive after it is nearly dead - # Minimum: "0.0", Maximum: "100.0" - # Default: "38.0" - D:"Chance For Storm Revival"=38.0 - - # Percent chance for a storm to become a supercell - # Minimum: "0.0", Maximum: "100.0" - # Default: "35.0" - D:"Chance For Supercell"=35.0 - - # Percent chance for a storm to become a thunderstorm - # Minimum: "0.0", Maximum: "100.0" - # Default: "32.5" - D:"Chance For Thunderstorm"=32.5 - - # Percent chance for a storm to develop much stronger and larger than normal - # Minimum: "0.0", Maximum: "100.0" - # Default: "5.0" - D:"Chance For Violent Storm"=5.0 - - # See config file for examples. A list of hurricane stages with the chances for a storm to reach the stage. Use commas and/or spaces to separate each entry. Do not use quotation marks. Use = without spaces to indicate the chance. Chance goes from 0 (0% Chance) to 1 (100% Chance). Accepted formats - stage=chance - # Default: "C5=0.1, C4=2, C3=8.2, C2=10, C1=28, C0=30.5" - S:"Chances For Hurricanes"=C5=0.1, C4=2, C3=8.2, C2=10, C1=28, C0=30.5 - - # See config file for examples. A list of tornado stages with the chances for a storm to reach the stage. Use commas and/or spaces to separate each entry. Do not use quotation marks. Use = without spaces to indicate the chance. Chance goes from 0 (0% Chance) to 1 (100% Chance). Accepted formats - stage=chance - # Default: "F5=0.1, F4=1.05, F3=6.11, F2=13.61, F1=38.88, F0=37.22" - S:"Chances For Tornados"=F5=0.1, F4=1.05, F3=6.11, F2=13.61, F1=38.88, F0=37.22 - - # How high should storms and clouds in the lower layer spawn at? - # Minimum: "0", Maximum: "2147483647" - # Default: "155" - I:"Cloud Layer 0 Height"=155 - - # How high should storms and clouds in the middle layer spawn at? - # Minimum: "0", Maximum: "2147483647" - # Default: "200" - I:"Cloud Layer 1 Height"=200 - - # How high should storms and clouds in the upper layer spawn at? - # Minimum: "0", Maximum: "2147483647" - # Default: "250" - I:"Cloud Layer 2 Height"=250 - - # Should cyclones spawn? - # Default: "false" - B:"Disable Cyclones"=false - - # Should tornados spawn? - # Default: "false" - B:"Disable Tornados"=false - - # For a second layer of passive non storm progressing clouds - # Default: "false" - B:"Enable Cloud Layer 1"=false - - # For a third layer of passive non storm progressing clouds - # Default: "false" - B:"Enable Cloud Layer 2"=false - - # Whether or not to use the Enhanced Fujita Scale for tornados. - # Default: "false" - B:"Enable Ef Scale"=false - - # Should lightning start fires? - # Default: "false" - B:"Enable Lightning Bolt Fires"=false - - # Use global storm instead of per player rates to spawn storms. - # Enable if you want storms to stay at the same rarity no matter how many players are in the server. - # Default: "false" - B:"Enable Spawn Per Player"=false - - # Enables Villagers to detect storms and run inside - # Default: "true" - B:"Enable Villagers Take Cover"=true - - # How much hail builds up in storms. Higher values = more hail faster - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:"Hail Max Buildup Rate"=1.0 - - # How much hail falls from the sky in a storm per tick? - # Minimum: "0", Maximum: "2147483647" - # Default: "2" - I:"Hail Stones Per Tick"=2 - - # A deadly storm has a 10 in x chance to spawn a water spout in - # high wind conditions - # Minimum: "1", Maximum: "2147483647" - # Default: "150" - I:"High Wind Waterspout 10 In X"=150 - - # How much water builds up in storms. Higher values = heavier rain faster - # Minimum: "0", Maximum: "2147483647" - # Default: "1" - I:"Humidity Buildup Rate"=1 - - # How much water is lost in a storm when it rains. Higher values = shorter rain time - # Minimum: "0", Maximum: "2147483647" - # Default: "3" - I:"Humidity Spend Rate"=3 - - # A storm has a 1 in x chance to spawn a lightning bolt. - # Higher numbers means less lightning in storms - # Minimum: "1", Maximum: "2147483647" - # Default: "200" - I:"Lightning Bolt 1 In X"=200 - - # How long in seconds fire can last - # Minimum: "0", Maximum: "2147483647" - # Default: "3" - I:"Lightning Bolt Fire Lifetime"=3 - - # A lightning bolt has a 10 in x chance to catch something on fire - # Minimum: "1", Maximum: "2147483647" - # Default: "20" - I:"Lightning Bolt Sets Fire 10 In X"=20 - - # How close does a storm need to be to a player to experience lightning - # Minimum: "0", Maximum: "2147483647" - # Default: "256" - I:"Max Lightning Bolt Distance"=256 - - # How big can a storm grow up to? 1.0 means 100% normal size, 0.0 means 0.0% of normal size - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.35" - D:"Max Size Growth"=1.35 - - # How large can a storm's damage path be? Higher values will impact preformance. - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "300.0" - D:"Max Storm Damage Size"=300.0 - - # How many times can any storm revive? - # Minimum: "0", Maximum: "2147483647" - # Default: "2" - I:"Max Storm Revives"=2 - - # How big can storms expand up to? Allows funnels to grow larger depending on size. - # Minimum: "0", Maximum: "2147483647" - # Default: "1000" - I:"Max Storm Size"=1000 - - # How much does a violent storm add onto a storm's size at a maximum? - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.65" - D:"Max Violent Size Growth"=1.65 - - # How many weather objects can develop in a dimension? - # Minimum: "0", Maximum: "2147483647" - # Default: "30" - I:"Max Weather Objects"=30 - - # Minimum amount of visual rain shown when its raining globally during overcast mode - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.01" - D:"Min Overcast Rain"=0.01 - - # How small can a storm grow up to? 1.0 means 100% normal size, 0.0 means 0.0% of normal size - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.75" - D:"Min Size Growth"=0.75 - - # How small can storms expand up to? Allows funnels to grow smaller depending on size. - # Minimum: "0", Maximum: "2147483647" - # Default: "400" - I:"Min Storm Size"=400 - - # How much does a violent storm add onto a storm's size at a minimum? - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.25" - D:"Min Violent Size Growth"=0.25 - - # A storm in overcast mode has a 1 in x chance to start raining - # Minimum: "1", Maximum: "2147483647" - # Default: "50" - I:"Overcast 1 In X"=50 - - # Should Weather2 cancel vanilla rainstorms at all times? - # Default: "true" - B:"Prevent Vanilla Thunderstorms"=true - - # Tick rate for the storm spawning system - # Minimum: "1", Maximum: "2147483647" - # Default: "20" - I:SpawningTickRate=20 - - # Accuracy of tornado aimed at player in degrees. - # Higher values means less accuracy up to 360 degrees - # Minimum: "0", Maximum: "359" - # Default: "35" - I:"Storm Aim Accuracy In Angle"=35 - - # The minimum stage a storm has to be at to be removed, - # stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5 - # Minimum: "0", Maximum: "2147483647" - # Default: "1" - I:"Storm Deflector Minimum Stage"=1 - - # How far a Storm Deflector can remove storms - # Minimum: "0", Maximum: "2147483647" - # Default: "150" - I:"Storm Deflector Range"=150 - - # Should any Storm Deflector prevent rainstorms? - # Default: "false" - B:"Storm Deflector Removes Rain"=false - - # Should any Storm Deflector prevent sandstorms? - # Default: "true" - B:"Storm Deflector Removes Sandstorms"=true - - # How fast storms may progress at a maximum. Higher values = faster development - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.04" - D:"Storm Lifespan Max"=0.04 - - # How fast storms may progress at a minimum. Higher values = faster development - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.003" - D:"Storm Lifespan Min"=0.003 - - # How often in ticks, a rainstorm updates its list of - # entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable - # Minimum: "0", Maximum: "2147483647" - # Default: "200" - I:"Storm Rain Extinguish Delay"=200 - - # A multiplier for modifying the exponential growth of the sizes of storms. Use increments of 0.1 as that is considered a big increase. - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.05" - D:"Storm Size Curve Mult"=1.05 - - # Each storm has a x chance to be a storm instead of a cloud. Goes from 0 to 100 - # Minimum: "0", Maximum: "100" - # Default: "30" - I:"Storm Spawn Chance"=30 - - # The time in ticks it takes for all weather to spawn - # Minimum: "0", Maximum: "2147483647" - # Default: "750" - I:"Storm Spawn Delay"=750 - - # Tick delay for storms. Higher values means storms have slower development. DO NOT PUT 0 - # Minimum: "1", Maximum: "2147483647" - # Default: "60" - I:"Storm Tick Delay"=60 - - # Make tornados initial heading aimed towards closest player - # Default: "true" - B:"Storms Aim At Player"=true - - # Maybe the rate that a storm changes their temps to match another biome's temperature? - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.1" - D:"Temperature Adjust Rate"=0.1 - - # How far can Villagers see storms - # Minimum: "0", Maximum: "2147483647" - # Default: "256" - I:"Villager Detection Range"=256 -} - - diff --git a/config/weather2remaster/ConfigVolume.cfg b/config/weather2remaster/ConfigVolume.cfg deleted file mode 100644 index 5345106eb..000000000 --- a/config/weather2remaster/ConfigVolume.cfg +++ /dev/null @@ -1,40 +0,0 @@ -# Configuration file - -weather2_remastered_volume { - # How loud tornado/hurricane sounds are ingame. 1.0 is full volume, higher is louder, and lower is softer - # Minimum: "0.0", Maximum: "1.0" - # Default: "1.0" - D:Cyclone=1.0 - - # How loud debris sounds are ingame. 1.0 is full volume, higher is louder, and lower is softer - # Minimum: "0.0", Maximum: "1.0" - # Default: "1.0" - D:Debris=1.0 - - # How loud leaves are ingame. 1.0 is full volume, higher is louder, and lower is softer - # Minimum: "0.0", Maximum: "1.0" - # Default: "0.5" - D:Leaves=0.5 - - # How loud lightning sounds are ingame. 1.0 is full volume, higher is louder, and lower is softer - # Minimum: "0.0", Maximum: "1.0" - # Default: "1.0" - D:Lightning=1.0 - - # How loud sirens are ingame. 1.0 is full volume, higher is louder, and lower is softer - # Minimum: "0.0", Maximum: "1.0" - # Default: "1.0" - D:Sirens=1.0 - - # How loud waterfall sounds are ingame. 1.0 is full volume, higher is louder, and lower is softer - # Minimum: "0.0", Maximum: "1.0" - # Default: "0.5" - D:Waterfall=0.5 - - # How loud wind sounds are ingame. 1.0 is full volume, higher is louder, and lower is softer - # Minimum: "0.0", Maximum: "1.0" - # Default: "0.15" - D:Wind=0.15 -} - - diff --git a/config/weather2remaster/ConfigWind.cfg b/config/weather2remaster/ConfigWind.cfg deleted file mode 100644 index f551e0a9d..000000000 --- a/config/weather2remaster/ConfigWind.cfg +++ /dev/null @@ -1,58 +0,0 @@ -# Configuration file - -weather2_remastered_wind { - # Enables the entire wind systen - # Default: "true" - B:Enable=true - - # Enables the ability for wind to push entities. - # Default: "true" - B:EnableWindAffectsEntities=true - - # The maximum angle in degrees that wind angle can change with. - # Minimum: "0.0", Maximum: "360.0" - # Default: "30.0" - D:WindAngleChangeMax=30.0 - - # The multiplier for how smooth wind can change. Lower values increases the smoothness. - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:WindChangeMult=1.0 - - # The multiplier for entities other than players weight while being pushed by wind. Lower values makes the player lighter. - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:WindEntityWeightMult=1.0 - - # The multiplier for players weight while being pushed by wind. Lower values makes the player lighter. - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:WindPlayerWeightMult=1.0 - - # The maximum amount of time in ticks it can take for wind to change speed and direction. - # Minimum: "0", Maximum: "2147483647" - # Default: "400" - I:WindRefreshMax=400 - - # The minimum amount of time in ticks it can take for wind to change speed and direction. - # Minimum: "0", Maximum: "2147483647" - # Default: "100" - I:WindRefreshMin=100 - - # Max wind speed to maintain for storms and clouds. Higher means faster storms. - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "2.5" - D:WindSpeedMax=2.5 - - # Min wind speed to maintain for storms and clouds. Higher means faster storms. - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "0.0" - D:WindSpeedMin=0.0 - - # The multiplier for all entities weight while being pushed by wind while swimming. Lower values makes all entities lighter while in liquid. Stacks ontop of the other two multipliers - # Minimum: "0.0", Maximum: "1.7976931348623157E308" - # Default: "1.0" - D:WindSwimmingWeightMult=1.0 -} - - diff --git a/config/weather2remaster/EZGUIConfigClientData.dat b/config/weather2remaster/EZGUIConfigClientData.dat deleted file mode 100644 index 8a9e8e963b1529b86860717da5aeec4dad142233..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 39 pcmb2|=3sz;$4Lnf5)$;ib+yi&IiH+hcF8!EfuZa6M}A?TJOJPk3=IGP diff --git a/config/weather2remaster/EZGUIConfigServerData.dat b/config/weather2remaster/EZGUIConfigServerData.dat deleted file mode 100644 index 32c9e26f0bec0096297bdc348c658c1e6e5201b0..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 242 zcmV