You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Create an adventure system that will ultimately tell the story of the game, but do so in a instance manner. Make it so the adventures can be broken down into a series of encounters that follow the story from chapter 1 to end. Then make it to where the actual adventure, the rooms, the exits, the items, armor, weapons, monsters, etc are all spawned on command and tagged with a unique identifier tied to that instance so it can be deleted when the character is done.
Maybe if time, add a way where other players can join that adventure in progress and have the content scale to their combined power level.
The text was updated successfully, but these errors were encountered:
Create an adventure system that will ultimately tell the story of the game, but do so in a instance manner. Make it so the adventures can be broken down into a series of encounters that follow the story from chapter 1 to end. Then make it to where the actual adventure, the rooms, the exits, the items, armor, weapons, monsters, etc are all spawned on command and tagged with a unique identifier tied to that instance so it can be deleted when the character is done.
Maybe if time, add a way where other players can join that adventure in progress and have the content scale to their combined power level.
The text was updated successfully, but these errors were encountered: