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Currently we use a yield with a SceneTreeTimer to handle <<wait n>>, but that breaks the yield based dialogue flow with
<<wait n>>
resume: Condition "!function" is true. Returned: Variant() <C++ Source> modules/gdscript/gdscript_function.cpp:1868 @ resume()
on Godot 3.2.2.rc1
This occurs on the next yield after the timeout yield. It could very well be an engine bug but I can't tell for sure.
Another option could be having the code create a new Timer node and connect the timeout signal to step_through_story function
The text was updated successfully, but these errors were encountered:
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Currently we use a yield with a SceneTreeTimer to handle
<<wait n>>
, but that breaks the yield based dialogue flow withon Godot 3.2.2.rc1
This occurs on the next yield after the timeout yield. It could very well be an engine bug but I can't tell for sure.
Another option could be having the code create a new Timer node and connect the timeout signal to step_through_story function
The text was updated successfully, but these errors were encountered: