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1 | 1 | # ScreenShooter
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2 | 2 |
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3 | 3 | ## Description
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4 |
| -'ScreenShooter' is an asset that can capture screenshot sequences in editor. You can configurate size, Game/Editor view and UI for screenshots. |
5 |
| -Integrated with [Polyglot Tool](https://assetstore.unity.com/packages/tools/gui/polyglot-tool-131560?_ga=2.85337567.750031523.1612646196-741310434.1607024629) to capture screenshots with all avaliabled languages. Can work without *Polyglot* too. |
| 4 | +'ScreenShooter' is an asset that can capture screenshot sequences in editor. You can configure size, Game/Editor view and UI for screenshots. |
| 5 | +Integrated with [Polyglot Tool](https://assetstore.unity.com/packages/tools/gui/polyglot-tool-131560?_ga=2.85337567.750031523.1612646196-741310434.1607024629) to capture screenshots with all available languages. Can work without *Polyglot* too. |
6 | 6 | Also provide API to capture screenshots runtime
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7 | 7 |
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8 |
| -Also it nicely integrated with [Team-on Unity game template](https://github.com/Team-on/UnityGameTemplate) |
| 8 | +Also it nicely integrated with [Team-on Unity game template](https://github.com/Team-on/UnityGameTemplate) |
9 | 9 |
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10 | 10 | ## Editor window & how to use it
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11 | 11 | 
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12 | 12 | Here are main(and only one) screenshoter window. Open it in *Windows/ScreenShooter* or *Alt+S*.
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13 |
| - - 1) It's your screenshot secuence. Here you can setup this parameters: |
14 |
| - - checkmark is sequence enabled |
| 13 | + - 1) It's your screenshot sequence. Here you can set up this parameters: |
| 14 | + - check mark is sequence enabled |
15 | 15 | - camera that capture screenshot(*scene* or *game view*)
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16 | 16 | - screenshot name
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17 | 17 | - screenshot size
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18 | 18 | - screenshot size multiplayer
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19 |
| - - checkmark for capturing *world space UI*. You can't capture *UI* for *Scene View* screnshot |
| 19 | + - check mark for capturing *world space UI*. You can't capture *UI* for *Scene View* screenshot |
20 | 20 | - also you can add new screenshots and remove old
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21 | 21 | - if you have *[Polyglot Tool](https://assetstore.unity.com/packages/tools/gui/polyglot-tool-131560?_ga=2.85337567.750031523.1612646196-741310434.1607024629)* installed it will capture each screenshot for all supported languages
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22 | 22 | - 2) Where screenshots should be saved. Default path pretty good, but you can choose it by pressing **...**. Press on **Open** to open screenshots folder
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23 |
| - - 3.1) **Pause** - et timescene for zero |
| 23 | + - 3.1) **Pause** - set timescale to zero |
24 | 24 | - 3.2) **Next frame** - skip 1 frame
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25 | 25 | - 4.1) **Capture screenshots series** - Capture all screenshots in sequence
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26 |
| - - 4.2) **Take Game view Screenshoot** - Capture single screenshot |
| 26 | + - 4.2) **Take Game view screenshot** - Capture single screenshot |
27 | 27 | - 5.1) **Add all sizes to Game window sizes selector** - Add all screenshot sizes to *Game view Resolution selection*, so you can test game with them all
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28 | 28 | - 5.2) **Clear all Game window sizes selector** - Clear *Game view Resolution selection*
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29 | 29 |
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30 | 30 | ---------------------
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31 | 31 |
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32 | 32 | ### Pre-defined settings
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33 | 33 | 
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34 |
| -Asset already have defined sizes for some polular devises. You can select them, or create custom setup |
| 34 | +Asset already have defined sizes for some popular devises. You can select them, or create custom setup |
35 | 35 |
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36 | 36 |
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37 | 37 | ### Auto sizes
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38 | 38 | 
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39 |
| -Here are example what buttons ** all sizes to Game window sizes selector** and **Clear all Game window sizes selector** do |
| 39 | +Here are example what buttons **all sizes to Game window sizes selector** and **Clear all Game window sizes selector** do |
40 | 40 |
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41 | 41 | ## Installation
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42 | 42 | ### (For Unity 2018.3 or later) Using OpenUPM
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