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README.md

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# ScreenShooter
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## Description
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'ScreenShooter' is an asset that can capture screenshot sequences in editor. You can configurate size, Game/Editor view and UI for screenshots.
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Integrated with [Polyglot Tool](https://assetstore.unity.com/packages/tools/gui/polyglot-tool-131560?_ga=2.85337567.750031523.1612646196-741310434.1607024629) to capture screenshots with all avaliabled languages. Can work without *Polyglot* too.
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'ScreenShooter' is an asset that can capture screenshot sequences in editor. You can configure size, Game/Editor view and UI for screenshots.
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Integrated with [Polyglot Tool](https://assetstore.unity.com/packages/tools/gui/polyglot-tool-131560?_ga=2.85337567.750031523.1612646196-741310434.1607024629) to capture screenshots with all available languages. Can work without *Polyglot* too.
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Also provide API to capture screenshots runtime
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Also it nicely integrated with [Team-on Unity game template](https://github.com/Team-on/UnityGameTemplate)
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Also it nicely integrated with [Team-on Unity game template](https://github.com/Team-on/UnityGameTemplate)
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## Editor window & how to use it
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![Main screen](HelpScreenshots/1.png)
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Here are main(and only one) screenshoter window. Open it in *Windows/ScreenShooter* or *Alt+S*.
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- 1) It's your screenshot secuence. Here you can setup this parameters:
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- checkmark is sequence enabled
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- 1) It's your screenshot sequence. Here you can set up this parameters:
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- check mark is sequence enabled
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- camera that capture screenshot(*scene* or *game view*)
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- screenshot name
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- screenshot size
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- screenshot size multiplayer
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- checkmark for capturing *world space UI*. You can't capture *UI* for *Scene View* screnshot
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- check mark for capturing *world space UI*. You can't capture *UI* for *Scene View* screenshot
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- also you can add new screenshots and remove old
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- if you have *[Polyglot Tool](https://assetstore.unity.com/packages/tools/gui/polyglot-tool-131560?_ga=2.85337567.750031523.1612646196-741310434.1607024629)* installed it will capture each screenshot for all supported languages
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- 2) Where screenshots should be saved. Default path pretty good, but you can choose it by pressing **...**. Press on **Open** to open screenshots folder
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- 3.1) **Pause** - et timescene for zero
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- 3.1) **Pause** - set timescale to zero
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- 3.2) **Next frame** - skip 1 frame
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- 4.1) **Capture screenshots series** - Capture all screenshots in sequence
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- 4.2) **Take Game view Screenshoot** - Capture single screenshot
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- 4.2) **Take Game view screenshot** - Capture single screenshot
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- 5.1) **Add all sizes to Game window sizes selector** - Add all screenshot sizes to *Game view Resolution selection*, so you can test game with them all
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- 5.2) **Clear all Game window sizes selector** - Clear *Game view Resolution selection*
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### Pre-defined settings
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![Pre-defined settings](HelpScreenshots/2.png)
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Asset already have defined sizes for some polular devises. You can select them, or create custom setup
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Asset already have defined sizes for some popular devises. You can select them, or create custom setup
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### Auto sizes
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![Auto sizes](HelpScreenshots/3.png)
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Here are example what buttons ** all sizes to Game window sizes selector** and **Clear all Game window sizes selector** do
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Here are example what buttons **all sizes to Game window sizes selector** and **Clear all Game window sizes selector** do
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## Installation
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### (For Unity 2018.3 or later) Using OpenUPM

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