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When putting a facade on a conduit that has a connection the textures fight with each other.
Haven't found that this was stated specifically with the IO overhaul that is planned and since it says that the visuals are not part of that update I figured I'd mention it, just in case.
The text was updated successfully, but these errors were encountered:
It flickers when you move. I've seen it many times before when two blocks tries to take up the same space and the textures compete with each other. One solution would be to move the side of the connector a pixel inwards, but I'm sure there are other ways that someone have thought of already =)
When putting a facade on a conduit that has a connection the textures fight with each other.
Haven't found that this was stated specifically with the IO overhaul that is planned and since it says that the visuals are not part of that update I figured I'd mention it, just in case.
The text was updated successfully, but these errors were encountered: