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Extended font rendering support #54

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marrub-- opened this issue Sep 21, 2017 · 1 comment
Open

Extended font rendering support #54

marrub-- opened this issue Sep 21, 2017 · 1 comment
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@marrub--
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Currently fonts will only render one font face, ie. bold, italics, emoji, other languages, &c. will only render if the entire font face has it. This is a problem when you have a lot of characters you need or want better bold/italics rendering.

Fixing this issue should be fairly easy, all that really needs to be done is layer FontFaces onto eachother, which will require me to make the FontFace API virtual (as is also required by #20).

@marrub-- marrub-- self-assigned this Sep 21, 2017
@marrub-- marrub-- added this to the Complex game architecture milestone Sep 21, 2017
@marrub--
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Also, it should be noted that for full i18n support this will be needed.

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