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Audio Effects #53

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Kyle873 opened this issue Sep 21, 2017 · 1 comment
Open

Audio Effects #53

Kyle873 opened this issue Sep 21, 2017 · 1 comment
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@Kyle873
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Kyle873 commented Sep 21, 2017

Doppler and pitch are already implemented, but two others I could see having lots of practical use would be low-pass and high-pass filters. Low-pass for effects such as open menus which pause gameplay and high-pass for things such as accompanying disorientation/confusion/flashbang/underwater/etc effects.

@marrub--
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OpenALSoft (maybe the original spec too?) has both of these filters, so that can definitely be done.

@marrub-- marrub-- self-assigned this Sep 21, 2017
@marrub-- marrub-- added this to the Complex game architecture milestone Sep 21, 2017
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