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I swear I recall a nice, free library that handled loading a metric buttload of module formats but for the life of me I can't remember what it's called now.
Yep, it's a really good library. I don't know of any alternative that's better for game engines; it's been used in almost every engine I know that has module support.
Music needs to be streamed and so it needs its own module which depends on AL.
Unfortunately this also means we need to write more loaders, but whatever.
Formats to be supported (suggestions welcome):
Also, because we'll have a whole module for music, it would be cool if we had an omega sequencer like Sympathy in-engine.
This would be nigh fucking impossible in scripts just because of how complex it is and could be a selling point :P
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