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Music #49

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marrub-- opened this issue Feb 23, 2017 · 4 comments
Open

Music #49

marrub-- opened this issue Feb 23, 2017 · 4 comments
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@marrub--
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Music needs to be streamed and so it needs its own module which depends on AL.

Unfortunately this also means we need to write more loaders, but whatever.

Formats to be supported (suggestions welcome):

  • Opus
  • Ogg
  • FLAC, maybe? Not very good for streaming.
  • MOD/IT/XM/S3M/&c. Module formats.

Also, because we'll have a whole module for music, it would be cool if we had an omega sequencer like Sympathy in-engine.

This would be nigh fucking impossible in scripts just because of how complex it is and could be a selling point :P

@Kyle873
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Kyle873 commented Sep 21, 2017

I swear I recall a nice, free library that handled loading a metric buttload of module formats but for the life of me I can't remember what it's called now.

@marrub--
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Probably thinking of DUMB, which I've used before and liked. I'll probably use it and have it as an optional dependency.

@Kyle873
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Kyle873 commented Sep 21, 2017

This, for reference? Can't argue with that feature list. It was likely the one I was thinking of.

@marrub--
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Yep, it's a really good library. I don't know of any alternative that's better for game engines; it's been used in almost every engine I know that has module support.

@marrub-- marrub-- self-assigned this Sep 21, 2017
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