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3d Rendering Support #33

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marrub-- opened this issue Dec 10, 2016 · 3 comments
Open

3d Rendering Support #33

marrub-- opened this issue Dec 10, 2016 · 3 comments
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@marrub--
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[5:06 PM] Kyle873: think about something like SOTN
[5:06 PM] Kyle873: and how it merged 2D and 3D usage so. fucking. well.
[5:07 PM] Marrub: I want 3d support for that and because I think it would be nice for a FPS as well
[5:08 PM] Marrub: with the way I use VBOs it won't be hard, just need to expose matrices to the script engine
[5:08 PM] Marrub: and add convex hull collisions etc

@Kyle873
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Kyle873 commented Dec 10, 2016

👍

@DavidPH
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DavidPH commented Dec 11, 2016

The renderer. It's intensifying to the point where we may not be able to contain it.

@marrub--
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After thinking more on this, yes, this is still both doable and now more of a goal. Most things are already in the right place to support this, it's just a matter of finding a use case now.

@marrub-- marrub-- self-assigned this Sep 21, 2017
@Kyle873 Kyle873 added this to the Complex game architecture milestone Sep 27, 2017
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