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10-fo3edit-faq.html

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11-appendix.html

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@@ -65,7 +65,7 @@ <h2 class="header2" id="SortingisnotAlignment">11.1 - Sorting is not Alignment</
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<p class="empty">&nbsp;</p>
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<h2 class="header2" id="ESLvsESM">11.2 - ESL vs ESM</h2>
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<p class="empty">&nbsp;</p>
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<p><a href="https://www.creationkit.com/fallout4/index.php?title=Data_File">Data File - Source CK Wiki</a></p>
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<p><a href="https://www.creationkit.com/fallout4/index.php?title=Data_File">Data File - Source CK Wiki</a></p>
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<p class="empty">&nbsp;</p>
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<p><B>Note:</B> Discussing the behavior of ESL vs ESM files only applies to Fallout 4 and Skyrim SE.</p>
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<p>One last exception to this, it's possible for non-ESM to load in the ESM block, if a ESM flagged file has the non-ESM listed as master. any module that is being loaded will force all it's listed masters to load before it.</p>
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<p class="empty">&nbsp;</p>
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<div>
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<a href="#SortingisnotAlignment" class="drkbtn">Previous Section</a>
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<a href="#SortingisnotAlignment" class="drkbtn">Previous Section</a>
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</div>
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<h2 class="header2" id="AdvancedEditing">11.3 - Advanced Editing</h2>
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<h3 class="header3" id="IKnowWhatImDoing">11.3.1 - I Know What I'm Doing</h3>
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<p>{% include image.html file="img/warn-edit-header.jpg" alt="warn-edit-header" %}</p>
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<p>Unless you are an advanced user and know what you are doing you should not alter the module's header. One example is removing masters from the module's header. Removing masters without using <a href="7-mod-cleaning-and-error-checking.html#UsingCleanMasterstopurgeunusedMasterFileReferences">Clean Master</a> will cause unresolved references for any records that still reference the master. You should always remove masters using Clean Masters. However, if you need to make an alteration and know exactly what you are doing then adding the command line parameter <code>-AllowMasterFilesEdit</code> along with <code>-IKnowWhatImDoing</code> will enable you to edit the module's header.</p>
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<p>Unless you are an advanced user and know what you are doing you should not alter the module's header. One example is removing masters from the module's header. Removing masters without using <a href="7-mod-cleaning-and-error-checking.html#UsingCleanMasterstopurgeunusedMasterFileReferences">Clean Master</a> will cause unresolved references for any records that still reference the master. You should always remove masters using Clean Masters. However, if you need to make an alteration and know exactly what you are doing then adding the command line parameter <code>-AllowMasterFilesEdit</code> along with <code>-IKnowWhatImDoing</code> will enable you to edit the module's header.</p>
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<p class="empty">&nbsp;</p>
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<div>
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<a href="#ESLvsESM" class="drkbtn">Previous Section</a>
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<a href="#ESLvsESM" class="drkbtn">Previous Section</a>
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</div>
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<h2 class="header2" id="Testimonials">11.4 - Testimonials</h2>
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<section class="quote">
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</section>
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<section class="quote">
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<p class="attr">HeyYou Feedback</p>
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<p>I am running 1.4 version of the game, with <a href="https://fose.silverlock.org/">FOSE</a>. Also have the pitt, and O:A installed. Game runs perfectly stable, no crashes in several hours of play, no other problems that i noticed either, by all appearances, the list merger is working as advertised, i have encountered raiders, supermutants, and even Enclave with weapons from a couple different installed mods. So far, I have experienced nothing but happy playing, with all of my mods cooperating.</p>
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<p>I am running 1.4 version of the game, with <a href="https://fose.silverlock.org/">FOSE</a>. Also have the pitt, and O:A installed. Game runs perfectly stable, no crashes in several hours of play, no other problems that i noticed either, by all appearances, the list merger is working as advertised, i have encountered raiders, supermutants, and even Enclave with weapons from a couple different installed mods. So far, I have experienced nothing but happy playing, with all of my mods cooperating.</p>
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<p class="empty">&nbsp;</p>
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<p>Thank You very much.</p>
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</section>
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</section>
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<p class="empty">&nbsp;</p>
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<div>
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<a href="#AdvancedEditing" class="drkbtn">Previous Section</a>
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<a href="#tableOfContents" class="drkbtn">Top of this Page</a>
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<a href="#AdvancedEditing" class="drkbtn">Previous Section</a>
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<a href="#tableOfContents" class="drkbtn">Top of this Page</a>
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</div>
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<a href="10-fo3edit-faq.html" class="drkbtn">&laquo; Previous Page</a>
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<a href="12-cheat-sheets-and-quick-reference-charts.html" class="drkbtn">Next Page &raquo;</a>
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<a href="10-fo3edit-faq.html" class="drkbtn">&laquo; Previous Page</a>
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<a href="12-cheat-sheets-and-quick-reference-charts.html" class="drkbtn">Next Page &raquo;</a>
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12-cheat-sheets-and-quick-reference-charts.html

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<a href="#ContextMenu" class="drkbtn">Top of this Section</a>
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<a href="#ContextMenu" class="drkbtn">Top of this Section</a>
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<a href="11-appendix.html" class="drkbtn">&laquo; Previous Page</a>
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<a href="13-Scripting-Functions.html" class="drkbtn">Next Page &raquo;</a>
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<a href="11-appendix.html" class="drkbtn">&laquo; Previous Page</a>
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