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Copy file name to clipboardexpand all lines: docs/compat_data/FreeJ2ME Compatibility.csv
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@@ -35,7 +35,7 @@ Alpha Wing 2|320x240|Ingame|Has some screen repaint issues in the intro, but can
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American Gangster – The Mobile Game|320x240|Perfect|Works perfectly, needs the Nokia Control Scheme.|06/04/23|90d53e76dd13af7f116f0e9aeca90661 (320x240)
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反恐尖兵 (Anti-terrorist Spike - Counter Striker)|320x240|Perfect|Works perfectly, but spams the console with text during gameplay|06/04/23|68eb4d258a3e91726d09a1afc9952775 (320x240)
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Apotheosize|240x320|Perfect|Runs perfectly, it couldn’t save/load before because FreeJ2ME didn’t handle cases where apps saved zero-length data. It does as of 09/17/24 on TASEmulator’s master|09/17/24|190c1d339a45bc80526cb694035b7030 (240x320)
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Arcadius|240x320 (portrait 320x240)|Playable|Some 2D elements do not render, like the background (Tiled Layer pops up in the java console). Most 2D elements in the menus are partially cutoff. Default rotation as 240x320 works fine|06/04/23|aab94b77b9ae7789b067de381db482a1 (portrait 320x240)
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Arcadius|240x320 (portrait 320x240)|Perfect|Works perfectly. “free” version gets stuck at the first menu since it requires network connection, which isn’t implemented, but the cracked version is perfect.|09/19/24|aab94b77b9ae7789b067de381db482a1 (portrait 320x240)
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Arkanoid Evolution|320x240|Perfect|"Works perfectly, needs the Nokia Control Scheme. Throws “IllegalThreadStateException” on ""AWT-EventQueue-0"" when starting, but it appears to cause no real issues."|06/04/23|a47e72fef5c8a41502d39a38644aa22f (320x240)
@@ -113,7 +113,9 @@ Crash of the Titans|320x240|Perfect|Works perfectly.|06/04/23|d95100d170b89a83eb
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Crystal Defenders|240x320, 320x240|Perfect|Works perfectly, needs the Nokia Control Scheme. Title screen requires you to press Num 6 on your numpad instead of Num 5.|06/04/23|9bb52022938073b7094fa6e60f3d6fa0 (240x320, 320x240)
Danger Dash|320x240|Perfect|Almost perfect, can’t play audio/mpeg nor audio/amr files. Runs too fast if not limited to 60 or 30fps.|06/04/23|186c2e0d3c6e756954e4aa1f14884791 (320x240)
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Darkest Fear|240x320|Playable|Works perfectly, however there’s no save support|10/28/23|5de628a776c14e1ba36561257ee4e04e (240x320)
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Darkest Fear|240x320|Perfect|Works perfectly, needs the Nokia Control Scheme.|09/20/24|5de628a776c14e1ba36561257ee4e04e (240x320)
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Darkest Fear 2 – Grim Oak|240x320|Perfect|Works perfectly, needs the Nokia Control Scheme.|09/20/24|4173444fca301c97e81254edd7ab0e2c (240x320)
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Darkest Fear 3 – Nightmare|240x320|Perfect|Works perfectly, needs the Nokia Control Scheme.|09/20/24|2ba0d093f61f9fdad61fab91e5870f71 (240x320)
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Deep – Submarine Odyssey 3D|240x320|Ingame|Gets to the menus but doesn't render any 3D elements, also complains at the lack of a player for audio/amr (MascotCapsule V3 engine)|06/04/23|633c6794ca94c4d70d8bc37cbb8c4d1e (240x320)
Men in Black 3|240x320|Perfect|Works perfectly|06/04/23|b4216866a912e271c3cb1149dfa0025d (240x320)
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Metal Slug – Mobile Impact|240x320|Minor issues|Almost perfect, music doesn’t play but sound effects do.|06/05/23|184b9814ad112fb5608ed164b9de9ff1 (240x320)
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流星蝴蝶剑(电影正版) (Meteor Butterfly Sword (movie original))|240x320|Minor issues|Almost perfect, but spams the console window with logs and prints nullPointerException in “buf” arrays. Needs the Nokia Control Scheme|06/04/23|f05abb65ae850def116eb39bbb8de467 (240x320)
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Miami Nights – Singles In The City|320x240|Not booting|Doesn’t boot. Multiple NullPointerExceptions in lcdui.Canvas.repaint|11/22/23|777d411ee5d6ce7789312f6f00d62780 (320x240)
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Miami Nights – Singles In The City|320x240|Perfect|Works perfectly, logs a ton of text into the console, but it’s just debug data|09/19/24|777d411ee5d6ce7789312f6f00d62780 (320x240)
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Miami Nights 2 – The City Is Yours!|320x240|Perfect|Works perfectly|11/22/23|582dd5df9c9457560fa8547402fe7c03 (320x240)
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Micro Counter Strike|240x320|Ingame|Crashes on the match's load screen because of a m3g.Group.addChild() error|06/04/23|036aa47bf89d5aef22aae37b5c504c70 (240x320)
Need For Speed - Most Wanted 2012 3D|320x240|Not booting|Crashes at the first loading screen before the menu, throwing an ArrayIndexOutOfBoundsException at the console, also uses m3g|06/04/23|6e1314433cca79f5f7afb2ed347f87c1 (320x240)
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Need For Speed - Pro Street 3D|240x320|Ingame|Gets to the menu, then crashes with an error on m3g.Node.getParent() when trying to load a quick match|06/04/23|9c0aa4d7209b34b3b58c4b9d3279d7cb (240x320)
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Need For Speed - The Run|320x240|Minor issues|Almost perfect, complains about the lack of a player for audio/amr|06/04/23|29b24e9f93d27baf39c7a567590df8c0 (320x240)
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Ninja Prophecy|240x320|Ingame|Works but background graphics are completely broken, making navigation a matter of guesswork|06/12/23|cc472c76b128fa90eca66f7d4e06f2e4 (240x320)
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Ninja Prophecy|240x320, 320x240|Ingame|Works but background graphics are completely broken when scrolling up and to the left, making navigation a matter of guesswork|09/20/24|cc472c76b128fa90eca66f7d4e06f2e4 (240x320), 92add89899699c642a23ef769d47fe42 (320x240)
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Nitro Street Racing|320x240|Perfect|Works perfectly|06/04/23|3f1f31a395d63f5369c8b842228b4642 (320x240)
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Nitro Street Racing 2|320x240|Perfect|Works perfectly|06/04/23|1c186a5f9ee59724cc0c64709324cc49 (320x240)
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Nitro Street Racing 3D|240x320|Ingame|No 3D objects render due to FreeJ2ME lacking M3G support.|06/04/23|2d339f9d2d78758043412d7b23c178e3 (240x320)
Roller Coaster Rush 3D|240x320|Not booting|Fails at the initial loading screen with NullPointerException at javax.microedition.lcdui .Display$SerialCallTimerTask .run(), uses m3g|06/04/23|c4427a15bae87d4aec5e23d5b96e73cd (240x320)
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Rolling with Katamari|320x240|Perfect|Works perfectly, needs the Nokia Control Scheme.|06/04/23|24508ee9ffa405b45d353b52b6d714c7 (320x240)
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Saints Row 2|240x320|Minor issues|"Works almost perfectly, complains about the lack of a player for ""audio/amr"""|06/04/23|411b30d4735567cd098b418de58efad0 (240x320)
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圣石记II(Saint Stone II)|320x240|Perfect|Works perfectly|06/04/23|50ae259c9305834faad49a0e96a220b4 (320x240)
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Saint Stone – Knight’s Legend|240x320|Ingame|Gets to the menu, but fails during the loading with Canvas repaint(): -1 NegativeArraySizeException: -1|06/04/23|cc326c4269336b4c5049f64125a1bcf7 (240x320)
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Saint Stone – Knight’s Legend|240x320|Perfect|Works perfectly|09/19/24|C054242cfa5a8b80f4b1a28490fcd426 (240x320)
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Samurai|240x320|Perfect|Works perfectly despite throwing some “drawImage A:null” messages at the console|10/29/23|97f100eac80c70602442bc5e454a488c (240x320)
Solid Weapon 2 3D|320x240|Ingame|Gets to the menu, but doesn't load any stage|06/04/23|a18f3c6fe43c4c6bce46faf332c7a7d5 (320x240)
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Solid Weapon 3 - Red Gun|320x240|Ingame|Gets to the menu, but crashes with lots of lcdui.Canvas.repaint() errors in the console|06/04/23|8416fbc9040b95dfc0f163ad9696cbc0 (320x240)
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Solid Weapon 3 - Red Gun|320x240|Perfect|Works perfectly|09/19/24|8416fbc9040b95dfc0f163ad9696cbc0 (320x240)
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Sonic Advance|320x240|Perfect|Works perfectly|06/04/23|1f39e8ef85c6b26dd07d95409554c386 (320x240)
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Sonic Runners Adventure|320x240|Minor issues|Almost perfect, can’t play audio/mpeg files, needs the nokia control scheme|06/04/23|35fbe093fde433c8fa7ffea5d7c029dc (320x240)
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Sonic Unleashed|320x240|Perfect|Works perfectly|06/04/23|baffde04b1f7e75157dd7a59b4e2dc9e (320x240)
@@ -313,6 +316,7 @@ Tank Generation|320x240|Perfect|Works perfectly|06/04/23|9b3dfe7a2422bd965796fe5
Terror Attack - Mission 25/11|240x320|Not booting|Freezes right at the start with NoSuchMethodError: javax.microedition.io .Connector.open(String, int)|06/04/23|dbfdbb919e62a2bb46f7a43bcbafdc87 (240x320)
The Avengers – The Mobile Game|640x360 Touch (but keys work)|Minor issues|320x240 is missing lots of 2D elements, 240x320 fails to boot with a NullPointer in setCurrent(next), but 640x360 works fine but can’t play audio/amr files. Also 640x360 is not rotated, needs an actual 640x360 screen resolution.|06/04/23|a04dfbf10bd701367f63a341b4830974 (640x360 touch)
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The Dark Knight Rises|320x240|Minor issues|Works fine, but uses a lot of different audio formats, with audio/mpeg and audio/amr being requested|06/04/23|6ea6b7f7169169469d1f0e4a1068a5dc (320x240)
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