-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathStorageDeviceSaveManager.cs
100 lines (88 loc) · 3.61 KB
/
StorageDeviceSaveManager.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Storage;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
namespace MonoGameSaveManager
{
/// <summary>
/// Uses the XNA StorageDevice to load/save game data.
/// Saves end up on "C:\Users\...\Documents\SavedGames\..." on Windows.
/// </summary>
public class StorageDeviceSaveManager : SaveManager
{
private PlayerIndex? player;
/// <summary>
/// Creates a new save game manager based on XNA StorageDevice.
/// </summary>
/// <param name="folderName">Name of the folder containing the save.</param>
/// <param name="fileName">Name of the save file.</param>
/// <param name="player">Player the save belongs to, or null for a global save.</param>
public StorageDeviceSaveManager(string folderName, string fileName, PlayerIndex? player)
: base(folderName, fileName)
{
this.player = player;
}
private StorageDevice getStorageDevice()
{
IAsyncResult result;
// Get a global folder.
if (player == null)
result = StorageDevice.BeginShowSelector(null, null);
// Get a player-specific subfolder.
else
result = StorageDevice.BeginShowSelector((PlayerIndex)player, null, null);
result.AsyncWaitHandle.WaitOne();
StorageDevice device = StorageDevice.EndShowSelector(result);
result.AsyncWaitHandle.Close();
return device;
}
public override void Load()
{
// Open a storage device.
StorageDevice device = getStorageDevice();
// Open a storage container.
IAsyncResult result = device.BeginOpenContainer(folderName, null, null);
result.AsyncWaitHandle.WaitOne();
using (StorageContainer container = device.EndOpenContainer(result))
{
result.AsyncWaitHandle.Close();
// Ignore if save doesn't exist.
if (!container.FileExists(fileName))
return;
// Open the save file.
using (Stream stream = container.OpenFile(fileName, FileMode.Open))
{
// Get the XML data from the stream and convert it to object.
XmlSerializer serializer = new XmlSerializer(typeof(SaveData));
Data = (SaveData)serializer.Deserialize(stream);
}
}
}
public override void Save()
{
// Open a storage device.
StorageDevice device = getStorageDevice();
// Open a storage container.
IAsyncResult resultStorage = device.BeginOpenContainer(folderName, null, null);
resultStorage.AsyncWaitHandle.WaitOne();
using (StorageContainer container = device.EndOpenContainer(resultStorage))
{
resultStorage.AsyncWaitHandle.Close();
// Delete old save file.
if (container.FileExists(fileName))
container.DeleteFile(fileName);
// Create new save file.
using (Stream stream = container.CreateFile(fileName))
{
// Convert the object to XML data and put it in the stream.
XmlSerializer serializer = new XmlSerializer(typeof(SaveData));
serializer.Serialize(stream, Data);
}
}
}
}
}