The following table shows CSAE-specific console variables and commands.
Console Variable |
Value Range |
Default Value |
Description |
mp_zombieblood |
0 or 1 |
1 |
Changes the blood color of zombies. 0 for uncensored (red) blood and 1 for censored. |
mp_gamemode |
N/A |
0 |
Sets the game mode. You must set this before a map is loaded. Check CSAE Game Mode List. |
mp_skullaxe_mode |
0 or 1 |
0 |
Sets whether the delay attack bug for some knives (such as Skull Axe, Dragonsword, etc.) should be enabled. 0 for no and 1 for yes. |
mp_zombie_spawnmode |
0 or 1 |
1 |
Changes the spawn spot source for Zombie modes. 0 for the built-in spawn points in the map and 1 for spawn points generated from the navigation data. |
mp_assisttime |
N/A |
3.0 |
Sets the max time interval for a valid assistance record in kill events. The time limit will be removed if the value is less than zero. |
mp_gamestyle |
0 or 1 |
0 |
Sets the ballistic style of the server. 0 for using the classical ballistic style, and 1 for using the casual one which forces the spread magnitude of most weapons to keep at their ordinary levels. |
mp_enhancerestriction |
0-2 inclusive |
0 |
Sets the restriction level of weapon enhancement. 0 for no restriction, 1 for full restriction and 2 for restricting powerful weapons only. |
mp_weaponrestriction |
0-13 inclusive |
0 |
Sets the weapon restriction type. See the release notes for Build 708. |
mp_healmode |
0 or 1 |
1 |
Changes the zombie healing mechanism in Zombie Hero. 0 for stationary healing only and 1 for healing at any time. This is omitted in Old Zombie Hero. |
mp_initialmorale |
0 or 1 |
0 |
Sets whether humans gain an additional 30% morale level in Zombie Hero. 0 for no and 1 for yes. |
mp_noinvincibility |
0 or 1 |
0 |
Sets whether zombies should get a 1-second invincible duration after infection. 0 for yes and 1 for no. |
mp_plasma_mode |
0 or 1 |
0 |
Sets whether the Plasma Gun bug should be enabled. 0 for no and 1 for yes. |
mp_filter_badwords |
0 or 1 |
0 |
Sets whether to filter words in chat messages. 0 for no and 1 for yes. See the release notes for Build 1500. |
mp_test_chainsaw |
0 or 1 |
0 |
Sets whether to equip Bots with Chainsaw-class weapons in Zombie modes if possible. 0 for no and 1 for yes. |
mp_zsboss_hpratio |
0.1-10.0 inclusive |
1.0 |
Sets the health ratio for the BOSS in Zombie Scenario. You must set this before the BOSS spawns. |
mp_zsboss_apratio |
0.1-10.0 inclusive |
1.0 |
Sets the armor ratio for the BOSS in Zombie Scenario. You must set this before the BOSS spawns. |
Console Variable |
Value Range |
Default Value |
Description |
cl_explosion_particles |
0 or 1 |
0 |
Sets whether to show particle effects when a Zombie Bomb explodes. 0 for no and 1 for yes. |
cl_screenshot_autocopy |
0 or 1 |
0 |
Sets whether to copy the screenshot to clipboard after you take one. 0 for no and 1 for yes. |
cl_zbupgrade_skin |
0 or 1 |
1 |
Sets whether to show upgraded zombie skins. 0 for no and 1 for yes. |
cl_scoreboard |
0 or 1 |
1 |
Sets whether to display the score board (the one on the middle-top side of HUD). 0 for no and 1 for yes. |
cl_radar_on |
0 or 1 |
1 |
Sets the radar type. 0 for ordinary radar and 1 for overview radar. The radar in Original mode will be unaffected. |
cl_killeffect |
0 or 1 |
1 |
Sets whether to display the on-screen animating effects for kills (icon effects such as 1 KILL). 0 for no and 1 for yes. |
Command |
Parameters |
Description |
togglenick |
N/A |
Toggles the display of screen indicators such as the supply box icons. |