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MovingPlatform.h
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MovingPlatform.generated.h"
UCLASS()
class UNREALLEARNINGKIT_API AMovingPlatform : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMovingPlatform();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
private:
// Variables:
UPROPERTY(EditAnywhere, Category="Moving")
FVector PlatformVelocity = FVector(100, 0, 0);
UPROPERTY(EditAnywhere, Category="Moving")
float MoveDistance = 100;
UPROPERTY(EditAnywhere, Category="Rotation")
FRotator RotationVelocity;
FVector StartLocation;
// Functions:
void MovePlatform(float DeltaTime);
void RotatePlatform(float DeltaTime);
bool ShouldPlatformReturn() const;
float GetDistanceMoved() const;
};