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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin: Zenith" file="Zenith" main="Main" version="1.0" company="VeryExcited" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="" hardware="true" vsync="false"
allow-shaders="true" require-shaders="true" depth-buffer="false" stencil-buffer="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/final" if="FINAL" />
<source path="source" />
<assets path="assets" />
<!--These are required!-->
<assets path="play_song.bat" />
<assets path="logo.png" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="hscript" />
<haxelib name="flixel" />
<haxelib name="flixel-addons" />
<!--Debug server-->
<haxelib name="hxcpp-debug-server" if="debug" />
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Remove the legacy health system-->
<haxedef name="FLX_NO_HEALTH" />
<!--Allow the core scripting system-->
<haxedef name="SCRIPTING_ALLOWED" if="hscript" />
<!--Optimize inputs - Be careful because you'll get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_KEYBOARD" />
<haxedef name="FLX_NO_TOUCH" />
<haxedef name="FLX_NO_GAMEPAD" />
<haxedef name="FLX_NO_MOUSE" />
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger.-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Disable the Flixel core sound tray-->
<haxedef name="FLX_NO_SOUND_TRAY" />
<!--Allow working memory greater than 1 Gig-->
<haxedef name="HXCPP_GC_BIG_BLOCKS" />
<!--<haxedef name="HXCPP_CHECK_POINTER" />-->
<haxedef name="HXCPP_STACK_LINE" />
<haxedef name="HXCPP_STACK_TRACE" />
<!-- Haxe 4.3.0+: Enable pretty syntax errors and stuff. -->
<!-- pretty (haxeflixel default), indent, classic (haxe compiler default) -->
<haxedef name="message.reporting" value="pretty" />
<!-- (Love you haxe) -->
<define name="hscriptPos" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="logo.png" />
</project>