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README.md

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# AtlusScriptGUI
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![](https://i.imgur.com/UNgxNBR.png)
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![](https://i.imgur.com/UNgxNBR.png)
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GUI that automatically passes commandline arguments to AtlusScriptCompiler.
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Also useful for converting bitflag IDs from vanilla to Royal.
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# Usage
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Place this EXE in the same folder as [AtlusScriptCompiler.exe](https://github.com/tge-was-taken/Atlus-Script-Tools) and run it.
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Arguments will automatically be passed to the compiler by dragging files onto the window.
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**Note:** P3P Library/Encoding does not work at this time. Use for Disassembly.
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1. Download and extract [AtlusScriptCompiler.exe](https://github.com/tge-was-taken/Atlus-Script-Tools).
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2. Download and extract the [latest release](https://github.com/ShrineFox/AtlusScriptGUI/releases) of AtlusScriptGUI from this repository.
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3. Edit ``Config.json`` with the path to your ``AtlusScriptCompiler.exe``.
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4. Run the program!
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# [Latest Update: 3.0](https://github.com/ShrineFox/AtlusScriptGUI/releases)
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# Latest Updates
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## [Update: 3.1](https://github.com/ShrineFox/AtlusScriptGUI/releases)
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- Fix compiling/decompiling multiple files at once
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- Fix relative path to AtlusScriptCompiler.exe not working
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- Separate dropdown list for Encoding (only used for games with multiple Encoding options)
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## Update: 3.0
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- Built-in light/dark theme toggle
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- You can now click the Compile/Decompile buttons to browse for files using a popup dialog
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- Options are hidden in the menustrip dropdowns for a more elegant appearance

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