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# AtlusScriptGUI
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- ![ ] ( https://i.imgur.com/UNgxNBR.png )
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+ ![ ] ( https://i.imgur.com/UNgxNBR.png )
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GUI that automatically passes commandline arguments to AtlusScriptCompiler.
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Also useful for converting bitflag IDs from vanilla to Royal.
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# Usage
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- Place this EXE in the same folder as [ AtlusScriptCompiler.exe] ( https://github.com/tge-was-taken/Atlus-Script-Tools ) and run it.
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- Arguments will automatically be passed to the compiler by dragging files onto the window.
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- ** Note:** P3P Library/Encoding does not work at this time. Use for Disassembly.
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+ 1 . Download and extract [ AtlusScriptCompiler.exe] ( https://github.com/tge-was-taken/Atlus-Script-Tools ) .
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+ 2 . Download and extract the [ latest release] ( https://github.com/ShrineFox/AtlusScriptGUI/releases ) of AtlusScriptGUI from this repository.
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+ 3 . Edit `` Config.json `` with the path to your `` AtlusScriptCompiler.exe `` .
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+ 4 . Run the program!
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- # [ Latest Update: 3.0] ( https://github.com/ShrineFox/AtlusScriptGUI/releases )
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+ # Latest Updates
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+ ## [ Update: 3.1] ( https://github.com/ShrineFox/AtlusScriptGUI/releases )
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+ - Fix compiling/decompiling multiple files at once
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+ - Fix relative path to AtlusScriptCompiler.exe not working
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+ - Separate dropdown list for Encoding (only used for games with multiple Encoding options)
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+ ## Update: 3.0
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- Built-in light/dark theme toggle
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- You can now click the Compile/Decompile buttons to browse for files using a popup dialog
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- Options are hidden in the menustrip dropdowns for a more elegant appearance
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